ppsspp/Core/Loaders.cpp
Unknown W. Brackets 3ce582f8a7 Act as if unreadable files don't exist.
This mainly affects Linux.  If a file cannot be opened for reading, we
should just return false for Exists(), since that will prevent us from
trying to read from the file later.
2015-03-12 19:58:09 -07:00

1003 lines
26 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstdio>
#include "thread/thread.h"
#include "base/mutex.h"
#include "base/stringutil.h"
#include "base/timeutil.h"
#include "file/file_util.h"
#include "net/http_client.h"
#include "net/resolve.h"
#include "net/url.h"
#include "Common/FileUtil.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceKernelModule.h"
#include "Core/PSPLoaders.h"
#include "Core/MemMap.h"
#include "Core/Loaders.h"
#include "Core/System.h"
#include "Core/ELF/PBPReader.h"
#include "Core/ELF/ParamSFO.h"
class LocalFileLoader : public FileLoader {
public:
LocalFileLoader(const std::string &filename);
virtual ~LocalFileLoader();
virtual bool Exists() override;
virtual bool IsDirectory() override;
virtual s64 FileSize() override;
virtual std::string Path() const override;
virtual void Seek(s64 absolutePos) override;
virtual size_t Read(size_t bytes, size_t count, void *data) override;
virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) override;
private:
// First only used by Android, but we can keep it here for everyone.
int fd_;
FILE *f_;
u64 filesize_;
std::string filename_;
};
class HTTPFileLoader : public FileLoader {
public:
HTTPFileLoader(const std::string &filename);
virtual ~HTTPFileLoader() override;
virtual bool Exists() override;
virtual bool IsDirectory() override;
virtual s64 FileSize() override;
virtual std::string Path() const override;
virtual void Seek(s64 absolutePos) override;
virtual size_t Read(size_t bytes, size_t count, void *data) override {
return ReadAt(filepos_, bytes, count, data);
}
virtual size_t Read(size_t bytes, void *data) override {
return ReadAt(filepos_, bytes, data);
}
virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) override {
return ReadAt(absolutePos, bytes * count, data) / bytes;
}
virtual size_t ReadAt(s64 absolutePos, size_t bytes, void *data) override;
private:
void Connect() {
if (!connected_) {
connected_ = client_.Connect();
}
}
void Disconnect() {
if (connected_) {
client_.Disconnect();
}
connected_ = false;
}
s64 filesize_;
s64 filepos_;
Url url_;
net::AutoInit netInit_;
http::Client client_;
std::string filename_;
bool connected_;
};
class RetryingFileLoader : public FileLoader {
public:
RetryingFileLoader(FileLoader *backend);
virtual ~RetryingFileLoader() override;
virtual bool Exists() override;
virtual bool IsDirectory() override;
virtual s64 FileSize() override;
virtual std::string Path() const override;
virtual void Seek(s64 absolutePos) override;
virtual size_t Read(size_t bytes, size_t count, void *data) override {
return ReadAt(filepos_, bytes, count, data);
}
virtual size_t Read(size_t bytes, void *data) override {
return ReadAt(filepos_, bytes, data);
}
virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) override {
return ReadAt(absolutePos, bytes * count, data) / bytes;
}
virtual size_t ReadAt(s64 absolutePos, size_t bytes, void *data) override;
private:
enum {
MAX_RETRIES = 3,
};
s64 filepos_;
FileLoader *backend_;
};
class CachingFileLoader : public FileLoader {
public:
CachingFileLoader(FileLoader *backend);
virtual ~CachingFileLoader() override;
virtual bool Exists() override;
virtual bool IsDirectory() override;
virtual s64 FileSize() override;
virtual std::string Path() const override;
virtual void Seek(s64 absolutePos) override;
virtual size_t Read(size_t bytes, size_t count, void *data) override {
return ReadAt(filepos_, bytes, count, data);
}
virtual size_t Read(size_t bytes, void *data) override {
return ReadAt(filepos_, bytes, data);
}
virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) override {
return ReadAt(absolutePos, bytes * count, data) / bytes;
}
virtual size_t ReadAt(s64 absolutePos, size_t bytes, void *data) override;
private:
void InitCache();
void ShutdownCache();
size_t ReadFromCache(s64 pos, size_t bytes, void *data);
// Guaranteed to read at least one block into the cache.
void SaveIntoCache(s64 pos, size_t bytes, bool readingAhead = false);
bool MakeCacheSpaceFor(size_t blocks, bool readingAhead);
void StartReadAhead(s64 pos);
enum {
BLOCK_SIZE = 65536,
BLOCK_SHIFT = 16,
MAX_BLOCKS_PER_READ = 16,
MAX_BLOCKS_CACHED = 4096, // 256 MB
BLOCK_READAHEAD = 4,
};
s64 filesize_;
s64 filepos_;
FileLoader *backend_;
int exists_;
int isDirectory_;
u64 generation_;
u64 oldestGeneration_;
size_t cacheSize_;
struct BlockInfo {
u8 *ptr;
u64 generation;
BlockInfo() : ptr(nullptr), generation(0) {
}
BlockInfo(u8 *p) : ptr(p), generation(0) {
}
};
std::map<s64, BlockInfo> blocks_;
recursive_mutex blocksMutex_;
mutable recursive_mutex backendMutex_;
bool aheadThread_;
};
FileLoader *ConstructFileLoader(const std::string &filename) {
if (filename.find("http://") == 0 || filename.find("https://") == 0)
return new CachingFileLoader(new RetryingFileLoader(new HTTPFileLoader(filename)));
return new LocalFileLoader(filename);
}
LocalFileLoader::LocalFileLoader(const std::string &filename)
: fd_(0), f_(nullptr), filesize_(0), filename_(filename) {
f_ = File::OpenCFile(filename, "rb");
if (!f_) {
return;
}
#ifdef ANDROID
// Android NDK does not support 64-bit file I/O using C streams
// so we fall back onto syscalls
fd_ = fileno(f_);
off64_t off = lseek64(fd_, 0, SEEK_END);
filesize_ = off;
lseek64(fd_, 0, SEEK_SET);
#else
fseek(f_, 0, SEEK_END);
filesize_ = ftello(f_);
fseek(f_, 0, SEEK_SET);
#endif
}
LocalFileLoader::~LocalFileLoader() {
if (f_) {
fclose(f_);
}
}
bool LocalFileLoader::Exists() {
// If we couldn't open it for reading, we say it does not exist.
if (f_) {
FileInfo info;
return getFileInfo(filename_.c_str(), &info);
}
return false;
}
bool LocalFileLoader::IsDirectory() {
FileInfo info;
if (getFileInfo(filename_.c_str(), &info)) {
return info.isDirectory;
}
return false;
}
s64 LocalFileLoader::FileSize() {
return filesize_;
}
std::string LocalFileLoader::Path() const {
return filename_;
}
void LocalFileLoader::Seek(s64 absolutePos) {
#ifdef ANDROID
lseek64(fd_, absolutePos, SEEK_SET);
#else
fseeko(f_, absolutePos, SEEK_SET);
#endif
}
size_t LocalFileLoader::Read(size_t bytes, size_t count, void *data) {
#ifdef ANDROID
return read(fd_, data, bytes * count) / bytes;
#else
return fread(data, bytes, count, f_);
#endif
}
size_t LocalFileLoader::ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) {
Seek(absolutePos);
return Read(bytes, count, data);
}
HTTPFileLoader::HTTPFileLoader(const std::string &filename)
: filesize_(0), filepos_(0), url_(filename), filename_(filename), connected_(false) {
if (!client_.Resolve(url_.Host().c_str(), url_.Port())) {
return;
}
Connect();
int err = client_.SendRequest("HEAD", url_.Resource().c_str());
if (err < 0) {
Disconnect();
return;
}
Buffer readbuf;
std::vector<std::string> responseHeaders;
int code = client_.ReadResponseHeaders(&readbuf, responseHeaders);
if (code != 200) {
// Leave size at 0, invalid.
ERROR_LOG(LOADER, "HTTP request failed, got %03d for %s", code, filename.c_str());
Disconnect();
return;
}
// TODO: Expire cache via ETag, etc.
bool acceptsRange = false;
for (std::string header : responseHeaders) {
if (startsWithNoCase(header, "Content-Length:")) {
size_t size_pos = header.find_first_of(' ');
if (size_pos != header.npos) {
size_pos = header.find_first_not_of(' ', size_pos);
}
if (size_pos != header.npos) {
// TODO: Find a way to get this to work right on Symbian?
#ifndef __SYMBIAN32__
filesize_ = atoll(&header[size_pos]);
#else
filesize_ = atoi(&header[size_pos]);
#endif
}
}
if (startsWithNoCase(header, "Accept-Ranges:")) {
std::string lowerHeader = header;
std::transform(lowerHeader.begin(), lowerHeader.end(), lowerHeader.begin(), tolower);
// TODO: Delimited.
if (lowerHeader.find("bytes") != lowerHeader.npos) {
acceptsRange = true;
}
}
}
// TODO: Keepalive instead.
Disconnect();
if (!acceptsRange) {
WARN_LOG(LOADER, "HTTP server did not advertise support for range requests.");
}
if (filesize_ == 0) {
ERROR_LOG(LOADER, "Could not determine file size for %s", filename.c_str());
}
// If we didn't end up with a filesize_ (e.g. chunked response), give up. File invalid.
}
HTTPFileLoader::~HTTPFileLoader() {
Disconnect();
}
bool HTTPFileLoader::Exists() {
return url_.Valid() && filesize_ > 0;
}
bool HTTPFileLoader::IsDirectory() {
// Only files.
return false;
}
s64 HTTPFileLoader::FileSize() {
return filesize_;
}
std::string HTTPFileLoader::Path() const {
return filename_;
}
void HTTPFileLoader::Seek(s64 absolutePos) {
filepos_ = absolutePos;
}
size_t HTTPFileLoader::ReadAt(s64 absolutePos, size_t bytes, void *data) {
s64 absoluteEnd = std::min(absolutePos + (s64)bytes, filesize_);
if (absolutePos >= filesize_ || bytes == 0) {
// Read outside of the file or no read at all, just fail immediately.
return 0;
}
Connect();
char requestHeaders[4096];
// Note that the Range header is *inclusive*.
snprintf(requestHeaders, sizeof(requestHeaders),
"Range: bytes=%lld-%lld\r\n", absolutePos, absoluteEnd - 1);
int err = client_.SendRequest("GET", url_.Resource().c_str(), requestHeaders, nullptr);
if (err < 0) {
Disconnect();
return 0;
}
Buffer readbuf;
std::vector<std::string> responseHeaders;
int code = client_.ReadResponseHeaders(&readbuf, responseHeaders);
if (code != 206) {
ERROR_LOG(LOADER, "HTTP server did not respond with range, received code=%03d", code);
Disconnect();
return 0;
}
// TODO: Expire cache via ETag, etc.
// We don't support multipart/byteranges responses.
bool supportedResponse = false;
for (std::string header : responseHeaders) {
if (startsWithNoCase(header, "Content-Range:")) {
// TODO: More correctness. Whitespace can be missing or different.
s64 first = -1, last = -1, total = -1;
std::string lowerHeader = header;
std::transform(lowerHeader.begin(), lowerHeader.end(), lowerHeader.begin(), tolower);
if (sscanf(lowerHeader.c_str(), "content-range: bytes %lld-%lld/%lld", &first, &last, &total) >= 2) {
if (first == absolutePos && last == absoluteEnd - 1) {
supportedResponse = true;
} else {
ERROR_LOG(LOADER, "Unexpected HTTP range: got %lld-%lld, wanted %lld-%lld.", first, last, absolutePos, absoluteEnd - 1);
}
} else {
ERROR_LOG(LOADER, "Unexpected HTTP range response: %s", header.c_str());
}
}
}
// TODO: Would be nice to read directly.
Buffer output;
int res = client_.ReadResponseEntity(&readbuf, responseHeaders, &output);
if (res != 0) {
ERROR_LOG(LOADER, "Unable to read HTTP response entity: %d", res);
// Let's take anything we got anyway. Not worse than returning nothing?
}
// TODO: Keepalive instead.
Disconnect();
if (!supportedResponse) {
ERROR_LOG(LOADER, "HTTP server did not respond with the range we wanted.");
return 0;
}
size_t readBytes = output.size();
output.Take(readBytes, (char *)data);
filepos_ = absolutePos + readBytes;
return readBytes;
}
// Takes ownership of backend.
CachingFileLoader::CachingFileLoader(FileLoader *backend)
: filesize_(0), filepos_(0), backend_(backend), exists_(-1), isDirectory_(-1), aheadThread_(false) {
filesize_ = backend->FileSize();
if (filesize_ > 0) {
InitCache();
}
}
CachingFileLoader::~CachingFileLoader() {
if (filesize_ > 0) {
ShutdownCache();
}
// Takes ownership.
delete backend_;
}
bool CachingFileLoader::Exists() {
if (exists_ == -1) {
lock_guard guard(backendMutex_);
exists_ = backend_->Exists() ? 1 : 0;
}
return exists_ == 1;
}
bool CachingFileLoader::IsDirectory() {
if (isDirectory_ == -1) {
lock_guard guard(backendMutex_);
isDirectory_ = backend_->IsDirectory() ? 1 : 0;
}
return isDirectory_ == 1;
}
s64 CachingFileLoader::FileSize() {
return filesize_;
}
std::string CachingFileLoader::Path() const {
lock_guard guard(backendMutex_);
return backend_->Path();
}
void CachingFileLoader::Seek(s64 absolutePos) {
filepos_ = absolutePos;
}
size_t CachingFileLoader::ReadAt(s64 absolutePos, size_t bytes, void *data) {
size_t readSize = ReadFromCache(absolutePos, bytes, data);
// While in case the cache size is too small for the entire read.
while (readSize < bytes) {
SaveIntoCache(absolutePos + readSize, bytes - readSize);
readSize += ReadFromCache(absolutePos + readSize, bytes - readSize, (u8 *)data + readSize);
}
StartReadAhead(absolutePos + readSize);
filepos_ = absolutePos + readSize;
return readSize;
}
void CachingFileLoader::InitCache() {
cacheSize_ = 0;
oldestGeneration_ = 0;
generation_ = 0;
}
void CachingFileLoader::ShutdownCache() {
// TODO: Maybe add some hint that deletion is coming soon?
// We can't delete while the thread is running, so have to wait.
// This should only happen from the menu.
while (aheadThread_) {
sleep_ms(1);
}
lock_guard guard(blocksMutex_);
for (auto block : blocks_) {
delete [] block.second.ptr;
}
blocks_.clear();
cacheSize_ = 0;
}
size_t CachingFileLoader::ReadFromCache(s64 pos, size_t bytes, void *data) {
s64 cacheStartPos = pos >> BLOCK_SHIFT;
s64 cacheEndPos = (pos + bytes - 1) >> BLOCK_SHIFT;
// TODO: Smarter.
size_t readSize = 0;
size_t offset = (size_t)(pos - (cacheStartPos << BLOCK_SHIFT));
u8 *p = (u8 *)data;
lock_guard guard(blocksMutex_);
for (s64 i = cacheStartPos; i <= cacheEndPos; ++i) {
auto block = blocks_.find(i);
if (block == blocks_.end()) {
return readSize;
}
block->second.generation = generation_;
size_t toRead = std::min(bytes - readSize, (size_t)BLOCK_SIZE - offset);
memcpy(p + readSize, block->second.ptr + offset, toRead);
readSize += toRead;
// Don't need an offset after the first read.
offset = 0;
}
return readSize;
}
void CachingFileLoader::SaveIntoCache(s64 pos, size_t bytes, bool readingAhead) {
s64 cacheStartPos = pos >> BLOCK_SHIFT;
s64 cacheEndPos = (pos + bytes - 1) >> BLOCK_SHIFT;
lock_guard guard(blocksMutex_);
size_t blocksToRead = 0;
for (s64 i = cacheStartPos; i <= cacheEndPos; ++i) {
auto block = blocks_.find(i);
if (block != blocks_.end()) {
break;
}
++blocksToRead;
if (blocksToRead >= MAX_BLOCKS_PER_READ) {
break;
}
}
if (!MakeCacheSpaceFor(blocksToRead, readingAhead) || blocksToRead == 0) {
return;
}
if (blocksToRead == 1) {
blocksMutex_.unlock();
u8 *buf = new u8[BLOCK_SIZE];
backendMutex_.lock();
backend_->ReadAt(cacheStartPos << BLOCK_SHIFT, BLOCK_SIZE, buf);
backendMutex_.unlock();
blocksMutex_.lock();
// While blocksMutex_ was unlocked, another thread may have read.
// If so, free the one we just read.
if (blocks_.find(cacheStartPos) == blocks_.end()) {
blocks_[cacheStartPos] = BlockInfo(buf);
} else {
delete [] buf;
}
} else {
blocksMutex_.unlock();
u8 *wholeRead = new u8[blocksToRead << BLOCK_SHIFT];
backendMutex_.lock();
backend_->ReadAt(cacheStartPos << BLOCK_SHIFT, blocksToRead << BLOCK_SHIFT, wholeRead);
backendMutex_.unlock();
blocksMutex_.lock();
for (size_t i = 0; i < blocksToRead; ++i) {
if (blocks_.find(cacheStartPos + i) != blocks_.end()) {
// Written while we were busy, just skip it. Keep the existing block.
continue;
}
u8 *buf = new u8[BLOCK_SIZE];
memcpy(buf, wholeRead + (i << BLOCK_SHIFT), BLOCK_SIZE);
blocks_[cacheStartPos + i] = BlockInfo(buf);
}
delete[] wholeRead;
}
cacheSize_ += blocksToRead;
++generation_;
}
bool CachingFileLoader::MakeCacheSpaceFor(size_t blocks, bool readingAhead) {
size_t goal = MAX_BLOCKS_CACHED - blocks;
if (readingAhead && cacheSize_ > goal) {
return false;
}
lock_guard guard(blocksMutex_);
while (cacheSize_ > goal) {
u64 minGeneration = generation_;
// We increment the iterator inside because we delete things inside.
for (auto it = blocks_.begin(); it != blocks_.end(); ) {
// Check for the minimum seen generation.
// TODO: Do this smarter?
if (it->second.generation != 0 && it->second.generation < minGeneration) {
minGeneration = it->second.generation;
}
// 0 means it was never used yet or was the first read (e.g. block descriptor.)
if (it->second.generation == oldestGeneration_ || it->second.generation == 0) {
s64 pos = it->first;
delete it->second.ptr;
blocks_.erase(it);
--cacheSize_;
// Our iterator is invalid now. Keep going?
if (cacheSize_ > goal) {
// This finds the one at that position.
it = blocks_.lower_bound(pos);
} else {
break;
}
} else {
++it;
}
}
// If we didn't find any, update to the lowest we did find.
oldestGeneration_ = minGeneration;
}
return true;
}
void CachingFileLoader::StartReadAhead(s64 pos) {
lock_guard guard(blocksMutex_);
if (aheadThread_) {
// Already going.
return;
}
if (cacheSize_ + BLOCK_READAHEAD > MAX_BLOCKS_CACHED) {
// Not enough space to readahead.
return;
}
aheadThread_ = true;
std::thread th([this, pos] {
lock_guard guard(blocksMutex_);
s64 cacheStartPos = pos >> BLOCK_SHIFT;
s64 cacheEndPos = cacheStartPos + BLOCK_READAHEAD - 1;
for (s64 i = cacheStartPos; i <= cacheEndPos; ++i) {
auto block = blocks_.find(i);
if (block == blocks_.end()) {
blocksMutex_.unlock();
SaveIntoCache(i << BLOCK_SHIFT, BLOCK_SIZE * BLOCK_READAHEAD, true);
break;
}
}
aheadThread_ = false;
});
th.detach();
}
// Takes ownership of backend.
RetryingFileLoader::RetryingFileLoader(FileLoader *backend)
: filepos_(0), backend_(backend) {
}
RetryingFileLoader::~RetryingFileLoader() {
// Takes ownership.
delete backend_;
}
bool RetryingFileLoader::Exists() {
if (!backend_->Exists()) {
// Retry once, immediately.
return backend_->Exists();
}
return true;
}
bool RetryingFileLoader::IsDirectory() {
// Can't tell if it's an error either way.
return backend_->IsDirectory();
}
s64 RetryingFileLoader::FileSize() {
s64 filesize = backend_->FileSize();
if (filesize == 0) {
return backend_->FileSize();
}
return filesize;
}
std::string RetryingFileLoader::Path() const {
return backend_->Path();
}
void RetryingFileLoader::Seek(s64 absolutePos) {
filepos_ = absolutePos;
}
size_t RetryingFileLoader::ReadAt(s64 absolutePos, size_t bytes, void *data) {
size_t readSize = backend_->ReadAt(absolutePos, bytes, data);
int retries = 0;
while (readSize < bytes && retries < MAX_RETRIES) {
u8 *p = (u8 *)data;
readSize += backend_->ReadAt(absolutePos + readSize, bytes - readSize, p + readSize);
++retries;
}
filepos_ = absolutePos + readSize;
return readSize;
}
// TODO : improve, look in the file more
IdentifiedFileType Identify_File(FileLoader *fileLoader)
{
if (fileLoader == nullptr) {
ERROR_LOG(LOADER, "Invalid fileLoader");
return FILETYPE_ERROR;
}
if (fileLoader->Path().size() == 0) {
ERROR_LOG(LOADER, "Invalid filename %s", fileLoader->Path().c_str());
return FILETYPE_ERROR;
}
if (!fileLoader->Exists()) {
return FILETYPE_ERROR;
}
std::string extension = fileLoader->Extension();
if (!strcasecmp(extension.c_str(),".iso"))
{
// may be a psx iso, they have 2352 byte sectors. You never know what some people try to open
if ((fileLoader->FileSize() % 2352) == 0)
{
unsigned char sync[12];
fileLoader->ReadAt(0, 12, sync);
// each sector in a mode2 image starts with these 12 bytes
if (memcmp(sync,"\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00",12) == 0)
{
return FILETYPE_ISO_MODE2;
}
// maybe it also just happened to have that size,
}
return FILETYPE_PSP_ISO;
}
else if (!strcasecmp(extension.c_str(),".cso"))
{
return FILETYPE_PSP_ISO;
}
// First, check if it's a directory with an EBOOT.PBP in it.
if (fileLoader->IsDirectory()) {
std::string filename = fileLoader->Path();
if (filename.size() > 4) {
FileInfo ebootInfo;
// Check for existence of EBOOT.PBP, as required for "Directory games".
if (getFileInfo((filename + "/EBOOT.PBP").c_str(), &ebootInfo)) {
if (ebootInfo.exists) {
return FILETYPE_PSP_PBP_DIRECTORY;
}
}
// check if it's a disc directory
if (getFileInfo((filename + "/PSP_GAME").c_str(), &ebootInfo)) {
if (ebootInfo.exists) {
return FILETYPE_PSP_DISC_DIRECTORY;
}
}
}
return FILETYPE_NORMAL_DIRECTORY;
}
u32_le id;
size_t readSize = fileLoader->ReadAt(0, 4, 1, &id);
if (readSize != 1) {
return FILETYPE_ERROR;
}
u32 psar_offset = 0, psar_id = 0;
u32 _id = id;
switch (_id) {
case 'PBP\x00':
fileLoader->ReadAt(0x24, 4, 1, &psar_offset);
fileLoader->ReadAt(psar_offset, 4, 1, &psar_id);
break;
case '!raR':
return FILETYPE_ARCHIVE_RAR;
case '\x04\x03KP':
case '\x06\x05KP':
case '\x08\x07KP':
return FILETYPE_ARCHIVE_ZIP;
}
if (id == 'FLE\x7F') {
std::string filename = fileLoader->Path();
// There are a few elfs misnamed as pbp (like Trig Wars), accept that.
if (!strcasecmp(extension.c_str(), ".plf") || strstr(filename.c_str(),"BOOT.BIN") ||
!strcasecmp(extension.c_str(), ".elf") || !strcasecmp(extension.c_str(), ".prx") ||
!strcasecmp(extension.c_str(), ".pbp")) {
return FILETYPE_PSP_ELF;
}
return FILETYPE_UNKNOWN_ELF;
}
else if (id == 'PBP\x00') {
// Do this PS1 eboot check FIRST before checking other eboot types.
// It seems like some are malformed and slip through the PSAR check below.
// TODO: Change PBPReader to read FileLoader objects?
std::string filename = fileLoader->Path();
PBPReader pbp(filename.c_str());
if (pbp.IsValid()) {
if (!pbp.IsELF()) {
size_t sfoSize;
u8 *sfoData = pbp.GetSubFile(PBP_PARAM_SFO, &sfoSize);
{
recursive_mutex _lock;
lock_guard lock(_lock);
ParamSFOData paramSFO;
paramSFO.ReadSFO(sfoData, sfoSize);
// PS1 Eboots are supposed to use "ME" as their PARAM SFO category.
// If they don't, and they're still malformed (e.g. PSISOIMG0000 isn't found), there's nothing we can do.
if (paramSFO.GetValueString("CATEGORY") == "ME")
return FILETYPE_PSP_PS1_PBP;
}
delete[] sfoData;
}
}
if (psar_id == 'MUPN') {
return FILETYPE_PSP_ISO_NP;
}
// PS1 PSAR begins with "PSISOIMG0000"
if (psar_id == 'SISP') {
return FILETYPE_PSP_PS1_PBP;
}
// Let's check if we got pointed to a PBP within such a directory.
// If so we just move up and return the directory itself as the game.
std::string path = getDir(filename);
// If loading from memstick...
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos) {
filename = path;
return FILETYPE_PSP_PBP_DIRECTORY;
}
return FILETYPE_PSP_PBP;
}
else if (!strcasecmp(extension.c_str(),".pbp")) {
ERROR_LOG(LOADER, "A PBP with the wrong magic number?");
return FILETYPE_PSP_PBP;
} else if (!strcasecmp(extension.c_str(),".bin")) {
return FILETYPE_UNKNOWN_BIN;
} else if (!strcasecmp(extension.c_str(),".zip")) {
return FILETYPE_ARCHIVE_ZIP;
} else if (!strcasecmp(extension.c_str(),".rar")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r00")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r01")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.substr(1).c_str(), ".7z")) {
return FILETYPE_ARCHIVE_7Z;
}
return FILETYPE_UNKNOWN;
}
bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) {
FileLoader *&fileLoader = *fileLoaderPtr;
// Note that this can modify filename!
switch (Identify_File(fileLoader)) {
case FILETYPE_PSP_PBP_DIRECTORY:
{
std::string filename = fileLoader->Path();
std::string ebootFilename = filename + "/EBOOT.PBP";
// Switch fileLoader to the EBOOT.
delete fileLoader;
fileLoader = ConstructFileLoader(ebootFilename);
if (fileLoader->Exists()) {
INFO_LOG(LOADER, "File is a PBP in a directory!");
IdentifiedFileType ebootType = Identify_File(fileLoader);
if (ebootType == FILETYPE_PSP_ISO_NP) {
InitMemoryForGameISO(fileLoader);
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
}
else if (ebootType == FILETYPE_PSP_PS1_PBP) {
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
return false;
}
std::string path = filename;
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos)
pspFileSystem.SetStartingDirectory("ms0:" + path.substr(pos));
return Load_PSP_ELF_PBP(fileLoader, error_string);
} else {
*error_string = "No EBOOT.PBP, misidentified game";
return false;
}
}
case FILETYPE_PSP_PBP:
case FILETYPE_PSP_ELF:
{
INFO_LOG(LOADER,"File is an ELF or loose PBP!");
return Load_PSP_ELF_PBP(fileLoader, error_string);
}
case FILETYPE_PSP_ISO:
case FILETYPE_PSP_ISO_NP:
case FILETYPE_PSP_DISC_DIRECTORY: // behaves the same as the mounting is already done by now
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
case FILETYPE_PSP_PS1_PBP:
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
break;
case FILETYPE_ERROR:
ERROR_LOG(LOADER, "Could not read file");
*error_string = "Error reading file";
break;
case FILETYPE_ARCHIVE_RAR:
#ifdef WIN32
*error_string = "RAR file detected (Require WINRAR)";
#else
*error_string = "RAR file detected (Require UnRAR)";
#endif
break;
case FILETYPE_ARCHIVE_ZIP:
#ifdef WIN32
*error_string = "ZIP file detected (Require WINRAR)";
#else
*error_string = "ZIP file detected (Require UnRAR)";
#endif
break;
case FILETYPE_ARCHIVE_7Z:
#ifdef WIN32
*error_string = "7z file detected (Require 7-Zip)";
#else
*error_string = "7z file detected (Require 7-Zip)";
#endif
break;
case FILETYPE_ISO_MODE2:
*error_string = "PSX game image detected.";
break;
case FILETYPE_NORMAL_DIRECTORY:
ERROR_LOG(LOADER, "Just a directory.");
*error_string = "Just a directory.";
break;
case FILETYPE_UNKNOWN_BIN:
case FILETYPE_UNKNOWN_ELF:
case FILETYPE_UNKNOWN:
default:
ERROR_LOG(LOADER, "Failed to identify file");
*error_string = "Failed to identify file";
break;
}
return false;
}