mirror of
https://github.com/hrydgard/ppsspp.git
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183 lines
5.2 KiB
C++
183 lines
5.2 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <map>
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#include "Globals.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "GPU/Vulkan/TextureScalerVulkan.h"
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#include "GPU/Common/TextureCacheCommon.h"
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struct VirtualFramebuffer;
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class FramebufferManagerVulkan;
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class DepalShaderCacheVulkan;
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class ShaderManagerVulkan;
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class DrawEngineVulkan;
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class VulkanContext;
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class VulkanTexture;
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class VulkanPushBuffer;
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class VulkanDeviceAllocator;
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struct SamplerCacheKey {
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SamplerCacheKey() : fullKey(0) {}
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union {
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u32 fullKey;
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struct {
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bool mipEnable : 1;
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bool minFilt : 1;
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bool mipFilt : 1;
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bool magFilt : 1;
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bool sClamp : 1;
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bool tClamp : 1;
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int lodBias : 4;
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int maxLevel : 4;
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};
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};
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bool operator < (const SamplerCacheKey &other) const {
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return fullKey < other.fullKey;
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}
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};
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class CachedTextureVulkan {
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public:
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CachedTextureVulkan() : texture_(nullptr) {
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}
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~CachedTextureVulkan();
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// TODO: Switch away from VulkanImage to some kind of smart suballocating texture pool.
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VulkanTexture *texture_;
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};
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class SamplerCache {
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public:
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SamplerCache(VulkanContext *vulkan) : vulkan_(vulkan) {}
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~SamplerCache();
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VkSampler GetOrCreateSampler(const SamplerCacheKey &key);
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void DeviceLost();
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void DeviceRestore(VulkanContext *vulkan);
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private:
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VulkanContext *vulkan_;
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std::map<SamplerCacheKey, VkSampler> cache_;
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};
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class TextureCacheVulkan : public TextureCacheCommon {
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public:
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TextureCacheVulkan(VulkanContext *vulkan);
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~TextureCacheVulkan();
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void SetTexture();
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virtual bool SetOffsetTexture(u32 offset) override;
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void Clear(bool delete_them);
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void StartFrame();
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void EndFrame();
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void Invalidate(u32 addr, int size, GPUInvalidationType type) override;
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void InvalidateAll(GPUInvalidationType type) override;
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void ClearNextFrame();
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void DeviceLost();
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void DeviceRestore(VulkanContext *vulkan);
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void SetFramebufferManager(FramebufferManagerVulkan *fbManager) {
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framebufferManager_ = fbManager;
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}
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void SetDepalShaderCache(DepalShaderCacheVulkan *dpCache) {
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depalShaderCache_ = dpCache;
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}
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void SetShaderManager(ShaderManagerVulkan *sm) {
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shaderManager_ = sm;
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}
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void SetDrawEngine(DrawEngineVulkan *td) {
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drawEngine_ = td;
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}
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size_t NumLoadedTextures() const {
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return cache.size();
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}
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void ForgetLastTexture() {
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lastBoundTexture = nullptr;
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gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
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}
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void ApplyTexture(VulkanPushBuffer *uploadBuffer, VkImageView &imageView, VkSampler &sampler);
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protected:
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void DownloadFramebufferForClut(u32 clutAddr, u32 bytes) override;
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private:
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void Decimate(); // Run this once per frame to get rid of old textures.
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void DeleteTexture(TexCache::iterator it);
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void UpdateSamplingParams(TexCacheEntry &entry, SamplerCacheKey &key);
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void LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt);
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VkFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
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TexCacheEntry::Status CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h);
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u32 GetCurrentClutHash();
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void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple);
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bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override;
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void SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer);
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void ApplyTextureFramebuffer(VkCommandBuffer cmd, TexCacheEntry *entry, VirtualFramebuffer *framebuffer, VkImageView &image, VkSampler &sampler);
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void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);
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bool CheckFullHash(TexCacheEntry *const entry, bool &doDelete);
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bool HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete);
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void BuildTexture(TexCacheEntry *const entry, VulkanPushBuffer *uploadBuffer);
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VulkanContext *vulkan_;
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VulkanDeviceAllocator *allocator_;
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TexCache secondCache;
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u32 secondCacheSizeEstimate_;
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bool clearCacheNextFrame_;
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bool lowMemoryMode_;
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SamplerCache samplerCache_;
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TextureScalerVulkan scaler;
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u32 clutHash_;
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CachedTextureVulkan *lastBoundTexture;
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int decimationCounter_;
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int texelsScaledThisFrame_;
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int timesInvalidatedAllThisFrame_;
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FramebufferManagerVulkan *framebufferManager_;
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DepalShaderCacheVulkan *depalShaderCache_;
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ShaderManagerVulkan *shaderManager_;
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DrawEngineVulkan *drawEngine_;
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const char *nextChangeReason_;
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bool nextNeedsRehash_;
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bool nextNeedsChange_;
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bool nextNeedsRebuild_;
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};
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VkFormat getClutDestFormatVulkan(GEPaletteFormat format);
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