mirror of
https://github.com/hrydgard/ppsspp.git
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214 lines
6.3 KiB
C++
214 lines
6.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "Common/GPU/thin3d.h"
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struct FormatBuffer {
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FormatBuffer() { data = nullptr; }
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union {
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u8 *data;
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u16 *as16;
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u32 *as32;
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};
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inline void Set16(int x, int y, int stride, u16 v) {
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as16[x + y * stride] = v;
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}
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inline void Set32(int x, int y, int stride, u32 v) {
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as32[x + y * stride] = v;
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}
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inline u16 Get16(int x, int y, int stride) {
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return as16[x + y * stride];
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}
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inline u32 Get32(int x, int y, int stride) {
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return as32[x + y * stride];
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}
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inline u16 *Get16Ptr(int x, int y, int stride) {
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return &as16[x + y * stride];
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}
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inline u32 *Get32Ptr(int x, int y, int stride) {
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return &as32[x + y * stride];
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}
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};
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enum class SoftDirty : uint64_t {
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NONE = 0,
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PIXEL_BASIC = 1ULL << 0,
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PIXEL_STENCIL = 1ULL << 1,
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PIXEL_ALPHA = 1ULL << 2,
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PIXEL_DITHER = 1ULL << 3,
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PIXEL_WRITEMASK = 1ULL << 4,
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PIXEL_CACHED = 1ULL << 5,
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PIXEL_ALL = 63ULL << 0,
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SAMPLER_BASIC = 1ULL << 6,
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SAMPLER_TEXLIST = 1ULL << 7,
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SAMPLER_CLUT = 1ULL << 8,
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SAMPLER_ALL = 7ULL << 6,
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RAST_BASIC = 1ULL << 9,
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RAST_TEX = 1ULL << 10,
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RAST_OFFSET = 1ULL << 11,
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RAST_ALL = 7ULL << 9,
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LIGHT_BASIC = 1ULL << 12,
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LIGHT_MATERIAL = 1ULL << 13,
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LIGHT_0 = 1ULL << 14,
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LIGHT_1 = 1ULL << 15,
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LIGHT_2 = 1ULL << 16,
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LIGHT_3 = 1ULL << 17,
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LIGHT_ALL = 63ULL << 12,
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TRANSFORM_BASIC = 1ULL << 18,
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TRANSFORM_MATRIX = 1ULL << 19,
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TRANSFORM_VIEWPORT = 1ULL << 10,
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TRANSFORM_FOG = 1ULL << 21,
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TRANSFORM_ALL = 31ULL << 18,
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BINNER_RANGE = 1ULL << 22,
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BINNER_OVERLAP = 1ULL << 23,
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};
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static inline SoftDirty operator |(const SoftDirty &lhs, const SoftDirty &rhs) {
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return SoftDirty((uint64_t)lhs | (uint64_t)rhs);
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}
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static inline SoftDirty &operator |=(SoftDirty &lhs, const SoftDirty &rhs) {
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lhs = lhs | rhs;
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return lhs;
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}
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static inline bool operator &(const SoftDirty &lhs, const SoftDirty &rhs) {
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return ((uint64_t)lhs & (uint64_t)rhs) != 0;
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}
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static inline SoftDirty &operator &=(SoftDirty &lhs, const SoftDirty &rhs) {
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lhs = SoftDirty((uint64_t)lhs & (uint64_t)rhs);
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return lhs;
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}
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static inline SoftDirty operator ~(const SoftDirty &v) {
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return SoftDirty(~(uint64_t)v);
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}
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class PresentationCommon;
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class SoftwareDrawEngine;
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class SoftGPU : public GPUCommon {
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public:
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SoftGPU(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
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~SoftGPU();
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void CheckGPUFeatures() override {}
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void InitClear() override {}
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void ExecuteOp(u32 op, u32 diff) override;
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void FinishDeferred() override;
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void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
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void CopyDisplayToOutput(bool reallyDirty) override;
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void GetStats(char *buffer, size_t bufsize) override;
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void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
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void NotifyVideoUpload(u32 addr, int size, int width, int format) override;
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bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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bool PerformMemoryDownload(u32 dest, int size) override;
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bool PerformMemoryUpload(u32 dest, int size) override;
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bool PerformStencilUpload(u32 dest, int size) override;
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void ClearCacheNextFrame() override {}
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void DeviceLost() override;
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void DeviceRestore() override;
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void Resized() override;
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void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
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primaryInfo = "Software";
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fullInfo = "Software";
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}
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bool FramebufferDirty() override;
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bool FramebufferReallyDirty() override {
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return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
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}
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bool GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes = -1) override;
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bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentTexture(GPUDebugBuffer &buffer, int level) override;
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bool GetCurrentClut(GPUDebugBuffer &buffer) override;
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bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
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bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
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void Execute_BlockTransferStart(u32 op, u32 diff);
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void Execute_Prim(u32 op, u32 diff);
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void Execute_Bezier(u32 op, u32 diff);
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void Execute_Spline(u32 op, u32 diff);
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void Execute_LoadClut(u32 op, u32 diff);
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void Execute_FramebufPtr(u32 op, u32 diff);
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void Execute_FramebufFormat(u32 op, u32 diff);
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void Execute_ZbufPtr(u32 op, u32 diff);
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void Execute_VertexType(u32 op, u32 diff);
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// Overridden to change flushing behavior.
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void Execute_Call(u32 op, u32 diff);
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void Execute_WorldMtxData(u32 op, u32 diff);
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void Execute_ViewMtxData(u32 op, u32 diff);
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void Execute_ProjMtxData(u32 op, u32 diff);
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void Execute_TgenMtxData(u32 op, u32 diff);
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void Execute_BoneMtxData(u32 op, u32 diff);
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typedef void (SoftGPU::*CmdFunc)(u32 op, u32 diff);
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protected:
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void FastRunLoop(DisplayList &list) override;
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void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight);
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void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight, u8 *overrideData = nullptr);
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private:
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bool framebufferDirty_;
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u32 displayFramebuf_;
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u32 displayStride_;
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GEBufferFormat displayFormat_;
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SoftDirty dirtyFlags_ = SoftDirty(-1);
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PresentationCommon *presentation_ = nullptr;
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SoftwareDrawEngine *drawEngine_ = nullptr;
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Draw::Texture *fbTex = nullptr;
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std::vector<u32> fbTexBuffer_;
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};
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// TODO: These shouldn't be global.
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extern u32 clut[4096];
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extern FormatBuffer fb;
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extern FormatBuffer depthbuf;
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// Type for the DarkStalkers stretch replacement.
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enum class DSStretch {
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Off = 0,
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Normal,
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Wide,
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};
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