Debugger
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Add another GE cmd for skip tex in debugger.
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2015-02-21 18:09:53 -08:00 |
Directx9
|
Oops, typo.
|
2015-06-21 19:58:42 -07:00 |
Null
|
Add block transfer to null gpu.
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2014-08-30 22:14:58 -07:00 |
Software
|
Don't report software clut zeroing.
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2015-06-21 12:25:38 -07:00 |
ge_constants.h
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Switch to #pragma once in a few places.
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2015-03-02 22:34:51 -08:00 |
GeDisasm.cpp
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Disassemble the "continue previous" prim.
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2015-02-01 01:21:28 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.vcxproj
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
GPUCommon.cpp
|
Profile a few more scopes
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2015-05-26 00:39:27 +02:00 |
GPUInterface.h
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Avoid passing a GPUstate by value.
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2015-01-17 18:21:04 -08:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |