ppsspp/SDL/SDLVulkanGraphicsContext.h
Henrik Rydgård 3d743a5ae7 Buildfixes
2020-06-22 00:01:31 +02:00

46 lines
1.1 KiB
C++

#include "SDL.h"
#include "SDL_syswm.h"
#include "Common/GraphicsContext.h"
#include "Common/Vulkan/VulkanContext.h"
#include "Common/Vulkan/VulkanDebug.h"
#include "thin3d/thin3d.h"
class SDLVulkanGraphicsContext : public GraphicsContext {
public:
SDLVulkanGraphicsContext() {}
~SDLVulkanGraphicsContext() {
delete draw_;
}
bool Init(SDL_Window *&window, int x, int y, int mode, std::string *error_message);
void Shutdown() override;
void SwapBuffers() override {
// We don't do it this way.
}
void Resize() override {
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, vulkan_->GetBackbufferWidth(), vulkan_->GetBackbufferHeight());
vulkan_->DestroyObjects();
vulkan_->ReinitSurface();
vulkan_->InitObjects();
draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, vulkan_->GetBackbufferWidth(), vulkan_->GetBackbufferHeight());
}
void SwapInterval(int interval) override {
}
void *GetAPIContext() override {
return vulkan_;
}
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
private:
Draw::DrawContext *draw_ = nullptr;
VulkanContext *vulkan_ = nullptr;
};