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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#include "SDL.h"
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#include "SDL_syswm.h"
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#include "Common/GraphicsContext.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "Common/Vulkan/VulkanDebug.h"
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#include "thin3d/thin3d.h"
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class SDLVulkanGraphicsContext : public GraphicsContext {
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public:
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SDLVulkanGraphicsContext() {}
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~SDLVulkanGraphicsContext() {
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delete draw_;
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}
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bool Init(SDL_Window *&window, int x, int y, int mode, std::string *error_message);
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void Shutdown() override;
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void SwapBuffers() override {
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// We don't do it this way.
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}
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void Resize() override {
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draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, vulkan_->GetBackbufferWidth(), vulkan_->GetBackbufferHeight());
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vulkan_->DestroyObjects();
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vulkan_->ReinitSurface();
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vulkan_->InitObjects();
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draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, vulkan_->GetBackbufferWidth(), vulkan_->GetBackbufferHeight());
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}
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void SwapInterval(int interval) override {
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}
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void *GetAPIContext() override {
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return vulkan_;
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}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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private:
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Draw::DrawContext *draw_ = nullptr;
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VulkanContext *vulkan_ = nullptr;
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};
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