ppsspp/GPU
2023-10-10 09:14:10 +02:00
..
Common Also use the new descriptor mechanism for in-game 2023-10-10 09:00:29 +02:00
D3D11 Unify the clearing of variables after a draw call 2023-10-06 15:39:59 +02:00
Debugger Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Directx9 Unify the clearing of variables after a draw call 2023-10-06 15:39:59 +02:00
GLES Bump shader cache versions 2023-10-09 19:39:25 +02:00
Software SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops. 2023-09-15 10:01:28 +02:00
Vulkan Prepare VulkanDescSetPool for block allocation 2023-10-10 09:14:10 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
GPU.h Add a block transfer GPU stat, remove a redundant one 2023-10-03 13:15:55 +02:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Add a block transfer GPU stat, remove a redundant one 2023-10-03 13:15:55 +02:00
GPUCommon.h DrawEngine; Convert strip sequences in a tight loop 2023-10-06 16:25:13 +02:00
GPUCommonHW.cpp Another small fix, helps Toca series games. 2023-10-10 02:13:25 +02:00
GPUCommonHW.h Cleanup, address feedback 2023-05-26 10:28:10 +02:00
GPUInterface.h Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h ShaderId: Safer way to check for backend. 2023-09-18 16:25:00 +02:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Reduce some non-SIMD lighting math. 2023-07-16 10:31:44 -07:00