ppsspp/GPU/D3D11
Henrik Rydgård 3dc47c7fef Unify TextureCache ::StartFrame as much as possible.
Tiny optimization avoiding a Vulkan pool reset on most frames.
2023-02-25 23:20:41 +01:00
..
D3D11Util.cpp Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
D3D11Util.h Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. 2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp Increment numFlushes near the other stat increments 2023-01-04 17:10:56 +01:00
DrawEngineD3D11.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
FramebufferManagerD3D11.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerD3D11.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_D3D11.cpp Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
GPU_D3D11.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
ShaderManagerD3D11.cpp Pass the vertex decoder into the vertex shader IDs generator 2022-12-30 22:57:05 +01:00
ShaderManagerD3D11.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00
StateMappingD3D11.cpp Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
StateMappingD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00
TextureCacheD3D11.h Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00