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DepalettizeShaderCommon.cpp
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HLSL depal simplification
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2021-07-09 21:09:44 +02:00 |
DepalettizeShaderCommon.h
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Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
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2020-11-04 09:18:35 +01:00 |
DrawEngineCommon.cpp
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GPU: Skip cull for lines and points.
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2021-10-31 10:54:50 -07:00 |
DrawEngineCommon.h
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softgpu: Add a table and initial dirty flags.
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2022-01-23 08:08:40 -08:00 |
FragmentShaderGenerator.cpp
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GPU: Avoid switch on uint.
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2021-04-10 14:01:33 -07:00 |
FragmentShaderGenerator.h
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Apple driver bug workaround. See issue #13451
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2020-12-16 14:39:08 +01:00 |
FramebufferManagerCommon.cpp
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GPU: Log and report when region1 is non-zero.
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2022-01-23 19:38:51 -08:00 |
FramebufferManagerCommon.h
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GPU: Use an empty vertex buf for reinterpret.
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2021-08-07 22:22:36 -07:00 |
GPUDebugInterface.cpp
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GPU: Rotate screenshot framebuffer per display.
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2021-02-19 22:57:34 -08:00 |
GPUDebugInterface.h
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GE Debugger: Add option to auto flush.
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2022-01-22 13:12:59 -08:00 |
GPUStateUtils.cpp
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Better protection against broken viewports.
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2021-07-12 21:19:26 +02:00 |
GPUStateUtils.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
PostShader.h
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
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Display: Move core counters/stats to HW file.
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2022-01-30 11:53:48 -08:00 |
PresentationCommon.h
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Display: Move core counters/stats to HW file.
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2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
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Some GLSL compilers are very particular about the sign of shift operands..
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2021-02-12 15:06:44 +01:00 |
ReinterpretFramebuffer.h
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More shadergen work
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2020-11-08 11:32:53 +01:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderId.cpp
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softgpu: Precompute lighting parameters.
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2022-01-16 11:27:53 -08:00 |
ShaderId.h
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
ShaderUniforms.cpp
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Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
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2021-10-31 13:35:13 +01:00 |
ShaderUniforms.h
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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GPU: Remove explicit rect/line depth cull.
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2021-12-13 23:07:26 -08:00 |
SoftwareTransformCommon.h
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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Vulkan: Be more restrictive about texture upscaling on "slow" devices.
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2021-12-16 21:00:49 +01:00 |
TextureCacheCommon.h
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Replacement: Use a thread to load tex replacements.
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2021-10-21 17:05:39 -07:00 |
TextureDecoder.cpp
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GPU: Allow gcc/clang/icc runtime SSE4 usage.
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2022-01-08 17:09:09 -08:00 |
TextureDecoder.h
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softgpu: Decode DXT texels directly.
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2021-09-12 09:37:34 -07:00 |
TextureDecoderNEON.cpp
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
TextureDecoderNEON.h
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GPU: Remove neon xxhash implementation.
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2020-08-27 20:31:09 -07:00 |
TextureScalerCommon.cpp
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GPU: Allow gcc/clang/icc runtime SSE4 usage.
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2022-01-08 17:09:09 -08:00 |
TextureScalerCommon.h
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderArm.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderCommon.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
VertexDecoderCommon.h
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Build: Remove "fake" vertex decoder jit.
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2021-03-20 17:06:21 -07:00 |
VertexDecoderX86.cpp
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vertexjit: Optimize 5551 read a bit on x86/x64.
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2021-11-25 19:23:59 -08:00 |
VertexShaderGenerator.cpp
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unittest: Correct failing unit test.
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2022-01-29 12:22:11 -08:00 |
VertexShaderGenerator.h
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |