ppsspp/GPU/Common/TextureCacheCommon.h
2021-10-21 17:05:39 -07:00

406 lines
12 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <map>
#include <vector>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Core/TextureReplacer.h"
#include "Core/System.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/TextureDecoder.h"
enum FramebufferNotification {
NOTIFY_FB_CREATED,
NOTIFY_FB_UPDATED,
NOTIFY_FB_DESTROYED,
};
enum FramebufferNotificationChannel {
NOTIFY_FB_COLOR = 0,
NOTIFY_FB_DEPTH = 1,
};
// Changes more frequent than this will be considered "frequent" and prevent texture scaling.
#define TEXCACHE_FRAME_CHANGE_FREQUENT 6
// Note: only used when hash backoff is disabled.
#define TEXCACHE_FRAME_CHANGE_FREQUENT_REGAIN_TRUST 33
#define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame
struct VirtualFramebuffer;
class TextureReplacer;
namespace Draw {
class DrawContext;
}
// Used by D3D11 and Vulkan, could be used by modern GL
struct SamplerCacheKey {
union {
uint64_t fullKey;
struct {
// These are 8.8 fixed point.
int16_t maxLevel;
int16_t minLevel;
int16_t lodBias;
bool mipEnable : 1;
bool minFilt : 1;
bool mipFilt : 1;
bool magFilt : 1;
bool sClamp : 1;
bool tClamp : 1;
bool aniso : 1;
};
};
bool operator < (const SamplerCacheKey &other) const {
return fullKey < other.fullKey;
}
void ToString(std::string *str) const {
str->resize(sizeof(*this));
memcpy(&(*str)[0], this, sizeof(*this));
}
void FromString(const std::string &str) {
memcpy(this, &str[0], sizeof(*this));
}
};
class GLRTexture;
class VulkanTexture;
// Enough information about a texture to match it to framebuffers.
struct TextureDefinition {
u32 addr;
GETextureFormat format;
u32 dim;
u32 bufw;
};
// TODO: Shrink this struct. There is some fluff.
// NOTE: These only handle textures loaded directly from PSP memory contents.
// Framebuffer textures do not have entries, we bind the framebuffers directly.
struct TexCacheEntry {
~TexCacheEntry() {
if (texturePtr || textureName || vkTex)
Crash();
}
// After marking STATUS_UNRELIABLE, if it stays the same this many frames we'll trust it again.
const static int FRAMES_REGAIN_TRUST = 1000;
enum TexStatus {
STATUS_HASHING = 0x00,
STATUS_RELIABLE = 0x01, // Don't bother rehashing.
STATUS_UNRELIABLE = 0x02, // Always recheck hash.
STATUS_MASK = 0x03,
STATUS_ALPHA_UNKNOWN = 0x04,
STATUS_ALPHA_FULL = 0x00, // Has no alpha channel, or always full alpha.
STATUS_ALPHA_MASK = 0x04,
STATUS_CLUT_VARIANTS = 0x08, // Has multiple CLUT variants.
STATUS_CHANGE_FREQUENT = 0x10, // Changes often (less than 6 frames in between.)
STATUS_CLUT_RECHECK = 0x20, // Another texture with same addr had a hashfail.
STATUS_TO_SCALE = 0x80, // Pending texture scaling in a later frame.
STATUS_IS_SCALED = 0x100, // Has been scaled (can't be replaceImages'd.)
STATUS_TO_REPLACE = 0x0200, // Pending texture replacement.
// When hashing large textures, we optimize 512x512 down to 512x272 by default, since this
// is commonly the only part accessed. If access is made above 272, we hash the entire
// texture, and set this flag to allow scaling the texture just once for the new hash.
STATUS_FREE_CHANGE = 0x0400, // Allow one change before marking "frequent".
STATUS_BAD_MIPS = 0x0800, // Has bad or unusable mipmap levels.
STATUS_FRAMEBUFFER_OVERLAP = 0x1000,
STATUS_FORCE_REBUILD = 0x2000,
};
// Status, but int so we can zero initialize.
int status;
u32 addr;
u32 minihash;
u32 sizeInRAM; // Could be computed
u8 format; // GeTextureFormat
u8 maxLevel;
u16 dim;
u16 bufw;
union {
GLRTexture *textureName;
void *texturePtr;
VulkanTexture *vkTex;
};
#ifdef _WIN32
void *textureView; // Used by D3D11 only for the shader resource view.
#endif
int invalidHint;
int lastFrame;
int numFrames;
int numInvalidated;
u32 framesUntilNextFullHash;
u32 fullhash;
u32 cluthash;
u16 maxSeenV;
TexStatus GetHashStatus() {
return TexStatus(status & STATUS_MASK);
}
void SetHashStatus(TexStatus newStatus) {
status = (status & ~STATUS_MASK) | newStatus;
}
TexStatus GetAlphaStatus() {
return TexStatus(status & STATUS_ALPHA_MASK);
}
void SetAlphaStatus(TexStatus newStatus) {
status = (status & ~STATUS_ALPHA_MASK) | newStatus;
}
void SetAlphaStatus(TexStatus newStatus, int level) {
// For non-level zero, only set more restrictive.
if (newStatus == STATUS_ALPHA_UNKNOWN || level == 0) {
SetAlphaStatus(newStatus);
}
}
bool Matches(u16 dim2, u8 format2, u8 maxLevel2) const;
u64 CacheKey() const;
static u64 CacheKey(u32 addr, u8 format, u16 dim, u32 cluthash);
};
// Can't be unordered_map, we use lower_bound ... although for some reason that (used to?) compiles on MSVC.
// Would really like to replace this with DenseHashMap but can't as long as we need lower_bound.
typedef std::map<u64, std::unique_ptr<TexCacheEntry>> TexCache;
// Urgh.
#ifdef IGNORE
#undef IGNORE
#endif
// TODO: Try to get rid of IGNORE, it doesn't match what we want to do
enum class FramebufferMatch {
// Valid, exact match.
VALID = 0,
// Not a match, remove if currently attached.
NO_MATCH,
};
struct FramebufferMatchInfo {
FramebufferMatch match;
u32 xOffset;
u32 yOffset;
bool reinterpret;
GEBufferFormat reinterpretTo;
};
struct AttachCandidate {
FramebufferMatchInfo match;
TextureDefinition entry;
VirtualFramebuffer *fb;
FramebufferNotificationChannel channel;
};
class FramebufferManagerCommon;
class TextureCacheCommon {
public:
TextureCacheCommon(Draw::DrawContext *draw);
virtual ~TextureCacheCommon();
void LoadClut(u32 clutAddr, u32 loadBytes);
bool GetCurrentClutBuffer(GPUDebugBuffer &buffer);
// This updates nextTexture_ / nextFramebufferTexture_, which is then used by ApplyTexture.
// TODO: Return stuff directly instead of keeping state.
TexCacheEntry *SetTexture();
void ApplyTexture();
bool SetOffsetTexture(u32 yOffset);
void Invalidate(u32 addr, int size, GPUInvalidationType type);
void InvalidateAll(GPUInvalidationType type);
void ClearNextFrame();
virtual void ForgetLastTexture() = 0;
virtual void InvalidateLastTexture() = 0;
virtual void Clear(bool delete_them);
virtual void NotifyConfigChanged();
// FramebufferManager keeps TextureCache updated about what regions of memory are being rendered to,
// so that it can invalidate TexCacheEntries pointed at those addresses.
void NotifyFramebuffer(VirtualFramebuffer *framebuffer, FramebufferNotification msg);
void NotifyVideoUpload(u32 addr, int size, int width, GEBufferFormat fmt);
size_t NumLoadedTextures() const {
return cache_.size();
}
bool IsFakeMipmapChange() {
return PSP_CoreParameter().compat.flags().FakeMipmapChange && gstate.getTexLevelMode() == GE_TEXLEVEL_MODE_CONST;
}
bool VideoIsPlaying() {
return !videos_.empty();
}
virtual bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) { return false; }
protected:
virtual void BindTexture(TexCacheEntry *entry) = 0;
virtual void Unbind() = 0;
virtual void ReleaseTexture(TexCacheEntry *entry, bool delete_them) = 0;
void DeleteTexture(TexCache::iterator it);
void Decimate(bool forcePressure = false);
virtual void ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer, GETextureFormat texFormat, FramebufferNotificationChannel channel) = 0;
void HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete);
virtual void BuildTexture(TexCacheEntry *const entry) = 0;
virtual void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) = 0;
bool CheckFullHash(TexCacheEntry *entry, bool &doDelete);
void DecodeTextureLevel(u8 *out, int outPitch, GETextureFormat format, GEPaletteFormat clutformat, uint32_t texaddr, int level, int bufw, bool reverseColors, bool useBGRA, bool expandTo32Bit);
void UnswizzleFromMem(u32 *dest, u32 destPitch, const u8 *texptr, u32 bufw, u32 height, u32 bytesPerPixel);
void ReadIndexedTex(u8 *out, int outPitch, int level, const u8 *texptr, int bytesPerIndex, int bufw, bool expandTo32Bit);
ReplacedTexture &FindReplacement(TexCacheEntry *entry, int &w, int &h);
template <typename T>
inline const T *GetCurrentClut() {
return (const T *)clutBuf_;
}
u32 EstimateTexMemoryUsage(const TexCacheEntry *entry);
SamplerCacheKey GetSamplingParams(int maxLevel, const TexCacheEntry *entry);
SamplerCacheKey GetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight);
void UpdateMaxSeenV(TexCacheEntry *entry, bool throughMode);
FramebufferMatchInfo MatchFramebuffer(const TextureDefinition &entry, VirtualFramebuffer *framebuffer, u32 texaddrOffset, FramebufferNotificationChannel channel) const;
std::vector<AttachCandidate> GetFramebufferCandidates(const TextureDefinition &entry, u32 texAddrOffset);
int GetBestCandidateIndex(const std::vector<AttachCandidate> &candidates);
void SetTextureFramebuffer(const AttachCandidate &candidate);
void DecimateVideos();
bool IsVideo(u32 texaddr);
inline u32 QuickTexHash(TextureReplacer &replacer, u32 addr, int bufw, int w, int h, GETextureFormat format, TexCacheEntry *entry) const {
if (replacer.Enabled()) {
return replacer.ComputeHash(addr, bufw, w, h, format, entry->maxSeenV);
}
if (h == 512 && entry->maxSeenV < 512 && entry->maxSeenV != 0) {
h = (int)entry->maxSeenV;
}
const u32 sizeInRAM = (textureBitsPerPixel[format] * bufw * h) / 8;
const u32 *checkp = (const u32 *)Memory::GetPointer(addr);
gpuStats.numTextureDataBytesHashed += sizeInRAM;
if (Memory::IsValidAddress(addr + sizeInRAM)) {
return DoQuickTexHash(checkp, sizeInRAM);
} else {
return 0;
}
}
static inline u32 MiniHash(const u32 *ptr) {
return ptr[0];
}
Draw::DrawContext *draw_;
TextureReplacer replacer_;
FramebufferManagerCommon *framebufferManager_;
bool clearCacheNextFrame_ = false;
bool lowMemoryMode_ = false;
int decimationCounter_;
int texelsScaledThisFrame_ = 0;
int timesInvalidatedAllThisFrame_ = 0;
double replacementTimeThisFrame_ = 0;
// TODO: Maybe vary by FPS...
double replacementFrameBudget_ = 0.5 / 60.0;
TexCache cache_;
u32 cacheSizeEstimate_ = 0;
TexCache secondCache_;
u32 secondCacheSizeEstimate_ = 0;
struct VideoInfo {
u32 addr;
u32 size;
int flips;
};
std::vector<VideoInfo> videos_;
SimpleBuf<u32> tmpTexBuf32_;
SimpleBuf<u32> tmpTexBufRearrange_;
TexCacheEntry *nextTexture_ = nullptr;
VirtualFramebuffer *nextFramebufferTexture_ = nullptr;
u32 clutHash_ = 0;
// Raw is where we keep the original bytes. Converted is where we swap colors if necessary.
u32 *clutBufRaw_;
u32 *clutBufConverted_;
// This is the active one.
u32 *clutBuf_;
u32 clutLastFormat_;
u32 clutTotalBytes_;
u32 clutMaxBytes_;
u32 clutRenderAddress_;
u32 clutRenderOffset_;
// True if the clut is just alpha values in the same order (RGBA4444-bit only.)
bool clutAlphaLinear_;
u16 clutAlphaLinearColor_;
int standardScaleFactor_;
const char *nextChangeReason_;
bool nextNeedsRehash_;
bool nextNeedsChange_;
bool nextNeedsRebuild_;
bool isBgraBackend_;
u32 expandClut_[256];
};
inline bool TexCacheEntry::Matches(u16 dim2, u8 format2, u8 maxLevel2) const {
return dim == dim2 && format == format2 && maxLevel == maxLevel2;
}
inline u64 TexCacheEntry::CacheKey() const {
return CacheKey(addr, format, dim, cluthash);
}
inline u64 TexCacheEntry::CacheKey(u32 addr, u8 format, u16 dim, u32 cluthash) {
u64 cachekey = ((u64)(addr & 0x3FFFFFFF) << 32) | dim;
bool hasClut = (format & 4) != 0;
if (hasClut) {
cachekey ^= cluthash;
}
return cachekey;
}