mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
1045 lines
34 KiB
C++
1045 lines
34 KiB
C++
// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <algorithm>
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#include <cstring>
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#include <memory>
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#include <png.h>
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#include "ext/basis_universal/basisu_transcoder.h"
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#include "ext/xxhash.h"
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Data/Format/ZIMLoad.h"
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#include "Common/Data/Format/PNGLoad.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/File/VFS/DirectoryReader.h"
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#include "Common/File/VFS/ZipFileReader.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/LogReporting.h"
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#include "Common/StringUtils.h"
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#include "Common/System/OSD.h"
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#include "Common/Thread/ParallelLoop.h"
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#include "Common/Thread/Waitable.h"
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#include "Common/Thread/ThreadManager.h"
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#include "Common/TimeUtil.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/ThreadPools.h"
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#include "Core/ELF/ParamSFO.h"
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#include "GPU/Common/TextureReplacer.h"
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#include "GPU/Common/TextureDecoder.h"
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static const std::string INI_FILENAME = "textures.ini";
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static const std::string ZIP_FILENAME = "textures.zip";
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static const std::string NEW_TEXTURE_DIR = "new/";
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static const int VERSION = 1;
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static const double MAX_CACHE_SIZE = 4.0;
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static bool basisu_initialized = false;
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TextureReplacer::TextureReplacer(Draw::DrawContext *draw) {
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if (!basisu_initialized) {
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basist::basisu_transcoder_init();
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basisu_initialized = true;
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}
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// We don't want to keep the draw object around, so extract the info we need.
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if (draw->GetDataFormatSupport(Draw::DataFormat::BC3_UNORM_BLOCK)) formatSupport_.bc123 = true;
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if (draw->GetDataFormatSupport(Draw::DataFormat::ASTC_4x4_UNORM_BLOCK)) formatSupport_.astc = true;
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if (draw->GetDataFormatSupport(Draw::DataFormat::BC7_UNORM_BLOCK)) formatSupport_.bc7 = true;
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if (draw->GetDataFormatSupport(Draw::DataFormat::ETC2_R8G8B8_UNORM_BLOCK)) formatSupport_.etc2 = true;
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}
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TextureReplacer::~TextureReplacer() {
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for (auto iter : levelCache_) {
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delete iter.second;
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}
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delete vfs_;
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}
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void TextureReplacer::NotifyConfigChanged() {
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gameID_ = g_paramSFO.GetDiscID();
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bool wasReplaceEnabled = replaceEnabled_;
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replaceEnabled_ = g_Config.bReplaceTextures;
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saveEnabled_ = g_Config.bSaveNewTextures;
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if (replaceEnabled_ || saveEnabled_) {
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basePath_ = GetSysDirectory(DIRECTORY_TEXTURES) / gameID_;
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replaceEnabled_ = replaceEnabled_ && File::IsDirectory(basePath_);
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newTextureDir_ = basePath_ / NEW_TEXTURE_DIR;
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// If we're saving, auto-create the directory.
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if (saveEnabled_ && !File::Exists(newTextureDir_)) {
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INFO_LOG(G3D, "Creating new texture directory: '%s'", newTextureDir_.ToVisualString().c_str());
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File::CreateFullPath(newTextureDir_);
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// We no longer create a nomedia file here, since we put one
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// in the TEXTURES root.
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}
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}
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if (saveEnabled_) {
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// Somewhat crude message, re-using translation strings.
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auto d = GetI18NCategory(I18NCat::DEVELOPER);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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g_OSD.Show(OSDType::MESSAGE_INFO, std::string(d->T("Save new textures")) + ": " + std::string(di->T("Enabled")), 2.0f);
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}
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if (!replaceEnabled_ && wasReplaceEnabled) {
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delete vfs_;
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vfs_ = nullptr;
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Decimate(ReplacerDecimateMode::ALL);
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}
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if (replaceEnabled_) {
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replaceEnabled_ = LoadIni();
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}
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}
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bool TextureReplacer::LoadIni() {
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hash_ = ReplacedTextureHash::QUICK;
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aliases_.clear();
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hashranges_.clear();
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filtering_.clear();
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reducehashranges_.clear();
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allowVideo_ = false;
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ignoreAddress_ = false;
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reduceHash_ = false;
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reduceHashGlobalValue = 0.5;
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// Prevents dumping the mipmaps.
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ignoreMipmap_ = false;
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delete vfs_;
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vfs_ = nullptr;
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Path zipPath = basePath_ / ZIP_FILENAME;
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// First, check for textures.zip, which is used to reduce IO.
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VFSBackend *dir = ZipFileReader::Create(zipPath, "", false);
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if (!dir) {
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INFO_LOG(G3D, "%s wasn't a zip file - opening the directory %s instead.", zipPath.c_str(), basePath_.c_str());
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vfsIsZip_ = false;
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dir = new DirectoryReader(basePath_);
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} else {
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vfsIsZip_ = true;
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}
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IniFile ini;
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bool iniLoaded = ini.LoadFromVFS(*dir, INI_FILENAME);
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if (iniLoaded) {
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if (!LoadIniValues(ini, dir)) {
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delete dir;
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return false;
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}
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// Allow overriding settings per game id.
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std::string overrideFilename;
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if (ini.GetOrCreateSection("games")->Get(gameID_.c_str(), &overrideFilename, "")) {
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if (!overrideFilename.empty() && overrideFilename != INI_FILENAME) {
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IniFile overrideIni;
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iniLoaded = overrideIni.LoadFromVFS(*dir, overrideFilename);
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if (!iniLoaded) {
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ERROR_LOG(G3D, "Failed to load extra texture ini: %s", overrideFilename.c_str());
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// Since this error is most likely to occure for texture pack creators, let's just bail here
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// so that the creator is more likely to look in the logs for what happened.
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delete dir;
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return false;
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}
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INFO_LOG(G3D, "Loading extra texture ini: %s", overrideFilename.c_str());
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if (!LoadIniValues(overrideIni, nullptr, true)) {
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delete dir;
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return false;
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}
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}
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}
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} else {
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if (vfsIsZip_) {
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// We don't accept zip files without inis.
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ERROR_LOG(G3D, "Texture pack lacking ini file: %s", basePath_.c_str());
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delete dir;
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return false;
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} else {
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WARN_LOG(G3D, "Texture pack lacking ini file: %s", basePath_.c_str());
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// Do what we can do anyway: Scan for textures and build the map.
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std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap;
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ScanForHashNamedFiles(dir, filenameMap);
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if (filenameMap.empty()) {
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WARN_LOG(G3D, "No replacement textures found.");
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return false;
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}
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ComputeAliasMap(filenameMap);
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}
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}
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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g_OSD.Show(OSDType::MESSAGE_SUCCESS, gr->T("Texture replacement pack activated"), 2.0f);
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vfs_ = dir;
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// If we have stuff loaded from before, need to update the vfs pointers to avoid
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// crash on exit. The actual problem is that we tend to call LoadIni a little too much...
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for (auto &repl : levelCache_) {
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repl.second->vfs_ = vfs_;
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}
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if (vfsIsZip_) {
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INFO_LOG(G3D, "Texture pack activated from '%s'", (basePath_ / ZIP_FILENAME).c_str());
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} else {
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INFO_LOG(G3D, "Texture pack activated from '%s'", basePath_.c_str());
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}
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// The ini doesn't have to exist for the texture directory or zip to be valid.
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return true;
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}
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void TextureReplacer::ScanForHashNamedFiles(VFSBackend *dir, std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap) {
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// Scan the root of the texture folder/zip and preinitialize the hash map.
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std::vector<File::FileInfo> filesInRoot;
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dir->GetFileListing("", &filesInRoot, nullptr);
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for (auto file : filesInRoot) {
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if (file.isDirectory)
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continue;
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if (file.name.empty() || file.name[0] == '.')
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continue;
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Path path(file.name);
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std::string ext = path.GetFileExtension();
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std::string hash = file.name.substr(0, file.name.size() - ext.size());
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if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) {
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continue;
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}
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// OK, it's hash-like enough to try to parse it into the map.
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if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds") || equalsNoCase(ext, ".zim")) {
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ReplacementCacheKey key(0, 0);
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int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs.
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if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
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// INFO_LOG(G3D, "hash-like file in root, adding: %s", file.name.c_str());
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filenameMap[key][level] = file.name;
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}
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}
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}
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}
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void TextureReplacer::ComputeAliasMap(const std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap) {
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for (auto &pair : filenameMap) {
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std::string alias;
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int mipIndex = 0;
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for (auto &level : pair.second) {
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if (level.first == mipIndex) {
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alias += level.second + "|";
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mipIndex++;
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} else {
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WARN_LOG(G3D, "Non-sequential mip index %d, breaking. filenames=%s", level.first, level.second.c_str());
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break;
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}
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}
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if (alias == "|") {
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alias = ""; // marker for no replacement
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}
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// Replace any '\' with '/', to be safe and consistent. Since these are from the ini file, we do this on all platforms.
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for (auto &c : alias) {
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if (c == '\\') {
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c = '/';
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}
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}
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aliases_[pair.first] = alias;
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}
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}
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bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverride) {
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auto options = ini.GetOrCreateSection("options");
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std::string hash;
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options->Get("hash", &hash, "");
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if (strcasecmp(hash.c_str(), "quick") == 0) {
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hash_ = ReplacedTextureHash::QUICK;
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} else if (strcasecmp(hash.c_str(), "xxh32") == 0) {
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hash_ = ReplacedTextureHash::XXH32;
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} else if (strcasecmp(hash.c_str(), "xxh64") == 0) {
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hash_ = ReplacedTextureHash::XXH64;
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} else if (!isOverride || !hash.empty()) {
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ERROR_LOG(G3D, "Unsupported hash type: %s", hash.c_str());
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return false;
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}
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options->Get("video", &allowVideo_, allowVideo_);
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options->Get("ignoreAddress", &ignoreAddress_, ignoreAddress_);
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// Multiplies sizeInRAM/bytesPerLine in XXHASH by 0.5.
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options->Get("reduceHash", &reduceHash_, reduceHash_);
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options->Get("ignoreMipmap", &ignoreMipmap_, ignoreMipmap_);
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if (reduceHash_ && hash_ == ReplacedTextureHash::QUICK) {
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reduceHash_ = false;
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ERROR_LOG(G3D, "Texture Replacement: reduceHash option requires safer hash, use xxh32 or xxh64 instead.");
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}
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if (ignoreAddress_ && hash_ == ReplacedTextureHash::QUICK) {
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ignoreAddress_ = false;
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ERROR_LOG(G3D, "Texture Replacement: ignoreAddress option requires safer hash, use xxh32 or xxh64 instead.");
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}
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int version = 0;
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if (options->Get("version", &version, 0) && version > VERSION) {
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ERROR_LOG(G3D, "Unsupported texture replacement version %d, trying anyway", version);
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}
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int badFileNameCount = 0;
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std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap;
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if (dir) {
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ScanForHashNamedFiles(dir, filenameMap);
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}
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std::string badFilenames;
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if (ini.HasSection("hashes")) {
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auto hashes = ini.GetOrCreateSection("hashes")->ToMap();
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// Format: hashname = filename.png
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bool checkFilenames = saveEnabled_ && !g_Config.bIgnoreTextureFilenames && !vfsIsZip_;
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for (const auto &item : hashes) {
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ReplacementCacheKey key(0, 0);
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// sscanf might fail to pluck the level if omitted from the line, but that's ok, we default level to 0.
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// sscanf doesn't write to non-matched outputs.
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int level = 0;
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if (sscanf(item.first.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
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// We allow empty filenames, to mark textures that we don't want to keep saving.
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filenameMap[key][level] = item.second;
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if (checkFilenames) {
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// TODO: We should check for the union of these on all platforms, really.
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#if PPSSPP_PLATFORM(WINDOWS)
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bool bad = item.second.find_first_of("\\ABCDEFGHIJKLMNOPQRSTUVWXYZ:<>|?*") != std::string::npos;
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// Uppercase probably means the filenames don't match.
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// Avoiding an actual check of the filenames to avoid performance impact.
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#else
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bool bad = item.second.find_first_of("\\:<>|?*") != std::string::npos;
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#endif
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if (bad) {
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badFileNameCount++;
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if (badFileNameCount == 10) {
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badFilenames.append("...");
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} else if (badFileNameCount < 10) {
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badFilenames.append(item.second);
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badFilenames.push_back('\n');
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}
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}
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}
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} else if (item.first.empty()) {
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INFO_LOG(G3D, "Ignoring [hashes] line with empty key: '= %s'", item.second.c_str());
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} else {
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ERROR_LOG(G3D, "Unsupported syntax under [hashes], ignoring: %s = ", item.first.c_str());
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}
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}
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}
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// Now, translate the filenameMap to the final aliasMap.
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ComputeAliasMap(filenameMap);
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if (badFileNameCount > 0) {
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auto err = GetI18NCategory(I18NCat::ERRORS);
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g_OSD.Show(OSDType::MESSAGE_WARNING, err->T("textures.ini filenames may not be cross - platform(banned characters)"), badFilenames, 6.0f);
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WARN_LOG(G3D, "Potentially bad filenames: %s", badFilenames.c_str());
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}
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if (ini.HasSection("hashranges")) {
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auto hashranges = ini.GetOrCreateSection("hashranges")->ToMap();
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// Format: addr,w,h = newW,newH
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for (const auto &item : hashranges) {
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ParseHashRange(item.first, item.second);
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}
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}
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if (ini.HasSection("filtering")) {
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auto filters = ini.GetOrCreateSection("filtering")->ToMap();
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// Format: hashname = nearest or linear
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for (const auto &item : filters) {
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ParseFiltering(item.first, item.second);
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}
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}
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if (ini.HasSection("reducehashranges")) {
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auto reducehashranges = ini.GetOrCreateSection("reducehashranges")->ToMap();
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// Format: w,h = reducehashvalues
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for (const auto& item : reducehashranges) {
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ParseReduceHashRange(item.first, item.second);
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}
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}
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return true;
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}
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void TextureReplacer::ParseHashRange(const std::string &key, const std::string &value) {
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std::vector<std::string> keyParts;
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SplitString(key, ',', keyParts);
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std::vector<std::string> valueParts;
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SplitString(value, ',', valueParts);
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if (keyParts.size() != 3 || valueParts.size() != 2) {
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ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, expecting addr,w,h = w,h", key.c_str(), value.c_str());
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return;
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}
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// Allow addr not starting with 0x, for consistency. TryParse requires 0x to parse as hex.
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if (!startsWith(keyParts[0], "0x") && !startsWith(keyParts[0], "0X")) {
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keyParts[0] = "0x" + keyParts[0];
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}
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u32 addr;
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u32 fromW;
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u32 fromH;
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if (!TryParse(keyParts[0], &addr) || !TryParse(keyParts[1], &fromW) || !TryParse(keyParts[2], &fromH)) {
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ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, key format is 0x12345678,512,512", key.c_str(), value.c_str());
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return;
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}
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u32 toW;
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u32 toH;
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if (!TryParse(valueParts[0], &toW) || !TryParse(valueParts[1], &toH)) {
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ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, value format is 512,512", key.c_str(), value.c_str());
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return;
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}
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if (toW > fromW || toH > fromH) {
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ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, range bigger than source", key.c_str(), value.c_str());
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return;
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}
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const u64 rangeKey = ((u64)addr << 32) | ((u64)fromW << 16) | fromH;
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hashranges_[rangeKey] = WidthHeightPair(toW, toH);
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}
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void TextureReplacer::ParseFiltering(const std::string &key, const std::string &value) {
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ReplacementCacheKey itemKey(0, 0);
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if (sscanf(key.c_str(), "%16llx%8x", &itemKey.cachekey, &itemKey.hash) >= 1) {
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if (!strcasecmp(value.c_str(), "nearest")) {
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filtering_[itemKey] = TEX_FILTER_FORCE_NEAREST;
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} else if (!strcasecmp(value.c_str(), "linear")) {
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filtering_[itemKey] = TEX_FILTER_FORCE_LINEAR;
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} else if (!strcasecmp(value.c_str(), "auto")) {
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filtering_[itemKey] = TEX_FILTER_AUTO;
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} else {
|
|
ERROR_LOG(G3D, "Unsupported syntax under [filtering]: %s", value.c_str());
|
|
}
|
|
} else {
|
|
ERROR_LOG(G3D, "Unsupported syntax under [filtering]: %s", key.c_str());
|
|
}
|
|
}
|
|
|
|
void TextureReplacer::ParseReduceHashRange(const std::string& key, const std::string& value) {
|
|
std::vector<std::string> keyParts;
|
|
SplitString(key, ',', keyParts);
|
|
std::vector<std::string> valueParts;
|
|
SplitString(value, ',', valueParts);
|
|
|
|
if (keyParts.size() != 2 || valueParts.size() != 1) {
|
|
ERROR_LOG(G3D, "Ignoring invalid reducehashrange %s = %s, expecting w,h = reducehashvalue", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
u32 forW;
|
|
u32 forH;
|
|
if (!TryParse(keyParts[0], &forW) || !TryParse(keyParts[1], &forH)) {
|
|
ERROR_LOG(G3D, "Ignoring invalid reducehashrange %s = %s, key format is 512,512", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
float rhashvalue;
|
|
if (!TryParse(valueParts[0], &rhashvalue)) {
|
|
ERROR_LOG(G3D, "Ignoring invalid reducehashrange %s = %s, value format is 0.5", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
if (rhashvalue == 0) {
|
|
ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, reducehashvalue can't be 0", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
const u64 reducerangeKey = ((u64)forW << 16) | forH;
|
|
reducehashranges_[reducerangeKey] = rhashvalue;
|
|
}
|
|
|
|
u32 TextureReplacer::ComputeHash(u32 addr, int bufw, int w, int h, bool swizzled, GETextureFormat fmt, u16 maxSeenV) {
|
|
_dbg_assert_msg_(replaceEnabled_ || saveEnabled_, "Replacement not enabled");
|
|
|
|
// TODO: Take swizzled into account, like in QuickTexHash().
|
|
// Note: Currently, only the MLB games are known to need this.
|
|
|
|
if (!LookupHashRange(addr, w, h, &w, &h)) {
|
|
// There wasn't any hash range, let's fall back to maxSeenV logic.
|
|
if (h == 512 && maxSeenV < 512 && maxSeenV != 0) {
|
|
h = (int)maxSeenV;
|
|
}
|
|
}
|
|
|
|
const u8 *checkp = Memory::GetPointerUnchecked(addr);
|
|
if (reduceHash_) {
|
|
reduceHashSize = LookupReduceHashRange(w, h);
|
|
// default to reduceHashGlobalValue which default is 0.5
|
|
}
|
|
if (bufw <= w) {
|
|
// We can assume the data is contiguous. These are the total used pixels.
|
|
const u32 totalPixels = bufw * h + (w - bufw);
|
|
const u32 sizeInRAM = (textureBitsPerPixel[fmt] * totalPixels) / 8 * reduceHashSize;
|
|
|
|
switch (hash_) {
|
|
case ReplacedTextureHash::QUICK:
|
|
return StableQuickTexHash(checkp, sizeInRAM);
|
|
case ReplacedTextureHash::XXH32:
|
|
return XXH32(checkp, sizeInRAM, 0xBACD7814);
|
|
case ReplacedTextureHash::XXH64:
|
|
return XXH64(checkp, sizeInRAM, 0xBACD7814);
|
|
default:
|
|
return 0;
|
|
}
|
|
} else {
|
|
// We have gaps. Let's hash each row and sum.
|
|
const u32 bytesPerLine = (textureBitsPerPixel[fmt] * w) / 8 * reduceHashSize;
|
|
const u32 stride = (textureBitsPerPixel[fmt] * bufw) / 8;
|
|
|
|
u32 result = 0;
|
|
switch (hash_) {
|
|
case ReplacedTextureHash::QUICK:
|
|
for (int y = 0; y < h; ++y) {
|
|
u32 rowHash = StableQuickTexHash(checkp, bytesPerLine);
|
|
result = (result * 11) ^ rowHash;
|
|
checkp += stride;
|
|
}
|
|
break;
|
|
|
|
case ReplacedTextureHash::XXH32:
|
|
for (int y = 0; y < h; ++y) {
|
|
u32 rowHash = XXH32(checkp, bytesPerLine, 0xBACD7814);
|
|
result = (result * 11) ^ rowHash;
|
|
checkp += stride;
|
|
}
|
|
break;
|
|
|
|
case ReplacedTextureHash::XXH64:
|
|
for (int y = 0; y < h; ++y) {
|
|
u32 rowHash = XXH64(checkp, bytesPerLine, 0xBACD7814);
|
|
result = (result * 11) ^ rowHash;
|
|
checkp += stride;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
ReplacedTexture *TextureReplacer::FindReplacement(u64 cachekey, u32 hash, int w, int h) {
|
|
// Only actually replace if we're replacing. We might just be saving.
|
|
if (!Enabled() || !g_Config.bReplaceTextures) {
|
|
return nullptr;
|
|
}
|
|
|
|
ReplacementCacheKey replacementKey(cachekey, hash);
|
|
auto it = cache_.find(replacementKey);
|
|
if (it != cache_.end()) {
|
|
return it->second.texture;
|
|
}
|
|
|
|
ReplacementDesc desc;
|
|
desc.newW = w;
|
|
desc.newH = h;
|
|
desc.w = w;
|
|
desc.h = h;
|
|
desc.cachekey = cachekey;
|
|
desc.hash = hash;
|
|
LookupHashRange(cachekey >> 32, w, h, &desc.newW, &desc.newH);
|
|
|
|
if (ignoreAddress_) {
|
|
cachekey = cachekey & 0xFFFFFFFFULL;
|
|
}
|
|
|
|
bool foundAlias = false;
|
|
bool ignored = false;
|
|
std::string hashfiles = LookupHashFile(cachekey, hash, &foundAlias, &ignored);
|
|
|
|
// Early-out for ignored textures, let's not bother even starting a thread task.
|
|
if (ignored) {
|
|
// WARN_LOG(G3D, "Not found/ignored: %s (%d, %d)", hashfiles.c_str(), (int)foundReplacement, (int)ignored);
|
|
// Insert an entry into the cache for faster lookup next time.
|
|
ReplacedTextureRef ref{};
|
|
cache_.emplace(std::make_pair(replacementKey, ref));
|
|
return nullptr;
|
|
}
|
|
|
|
desc.forceFiltering = (TextureFiltering)0; // invalid value
|
|
FindFiltering(cachekey, hash, &desc.forceFiltering);
|
|
|
|
if (!foundAlias) {
|
|
// We'll just need to generate the names for each level.
|
|
// By default, we look for png since that's also what's dumped.
|
|
// For other file formats, use the ini to create aliases.
|
|
desc.filenames.resize(MAX_REPLACEMENT_MIP_LEVELS);
|
|
for (int level = 0; level < desc.filenames.size(); level++) {
|
|
desc.filenames[level] = TextureReplacer::HashName(cachekey, hash, level) + ".png";
|
|
}
|
|
desc.logId = desc.filenames[0];
|
|
desc.hashfiles = desc.filenames[0]; // The generated filename of the top level is used as the key in the data cache.
|
|
hashfiles.clear();
|
|
hashfiles.reserve(desc.filenames[0].size() * (desc.filenames.size() + 1));
|
|
for (int level = 0; level < desc.filenames.size(); level++) {
|
|
hashfiles += desc.filenames[level];
|
|
hashfiles.push_back('|');
|
|
}
|
|
} else {
|
|
desc.logId = hashfiles;
|
|
SplitString(hashfiles, '|', desc.filenames);
|
|
desc.hashfiles = hashfiles;
|
|
}
|
|
|
|
_dbg_assert_(!hashfiles.empty());
|
|
// OK, we might already have a matching texture, we use hashfiles as a key. Look it up in the level cache.
|
|
auto iter = levelCache_.find(hashfiles);
|
|
if (iter != levelCache_.end()) {
|
|
// Insert an entry into the cache for faster lookup next time.
|
|
ReplacedTextureRef ref;
|
|
ref.hashfiles = hashfiles;
|
|
ref.texture = iter->second;
|
|
cache_.emplace(std::make_pair(replacementKey, ref));
|
|
return iter->second;
|
|
}
|
|
|
|
// Final path - we actually need a new replacement texture, because we haven't seen "hashfiles" before.
|
|
desc.basePath = basePath_;
|
|
desc.formatSupport = formatSupport_;
|
|
|
|
ReplacedTexture *texture = new ReplacedTexture(vfs_, desc);
|
|
|
|
ReplacedTextureRef ref;
|
|
ref.hashfiles = hashfiles;
|
|
ref.texture = texture;
|
|
cache_.emplace(std::make_pair(replacementKey, ref));
|
|
|
|
// Also, insert the level in the level cache so we can look up by desc_->hashfiles again.
|
|
levelCache_.emplace(std::make_pair(hashfiles, texture));
|
|
return texture;
|
|
}
|
|
|
|
static bool WriteTextureToPNG(png_imagep image, const Path &filename, int convert_to_8bit, const void *buffer, png_int_32 row_stride, const void *colormap) {
|
|
FILE *fp = File::OpenCFile(filename, "wb");
|
|
if (!fp) {
|
|
ERROR_LOG(IO, "Unable to open texture file '%s' for writing.", filename.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (png_image_write_to_stdio(image, fp, convert_to_8bit, buffer, row_stride, colormap)) {
|
|
fclose(fp);
|
|
return true;
|
|
} else {
|
|
ERROR_LOG(SYSTEM, "Texture PNG encode failed.");
|
|
fclose(fp);
|
|
remove(filename.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// We save textures on threadpool tasks since it's a fire-and-forget task, and both I/O and png compression
|
|
// can be pretty slow.
|
|
class SaveTextureTask : public Task {
|
|
public:
|
|
std::vector<u8> rgbaData;
|
|
|
|
int w = 0;
|
|
int h = 0;
|
|
int pitch = 0; // bytes
|
|
|
|
Path filename;
|
|
Path saveFilename;
|
|
|
|
u32 replacedInfoHash = 0;
|
|
|
|
SaveTextureTask(std::vector<u8> &&_rgbaData) : rgbaData(std::move(_rgbaData)) {}
|
|
|
|
// This must be set to I/O blocking because of Android storage (so we attach the thread to JNI), while being CPU heavy too.
|
|
TaskType Type() const override { return TaskType::IO_BLOCKING; }
|
|
|
|
TaskPriority Priority() const override {
|
|
return TaskPriority::LOW;
|
|
}
|
|
|
|
void Run() override {
|
|
// Should we skip writing if the newly saved data already exists?
|
|
if (File::Exists(saveFilename)) {
|
|
return;
|
|
}
|
|
|
|
// And we always skip if the replace file already exists.
|
|
if (File::Exists(filename)) {
|
|
return;
|
|
}
|
|
|
|
Path saveDirectory = saveFilename.NavigateUp();
|
|
if (!File::Exists(saveDirectory)) {
|
|
// Previously, we created a .nomedia file here. This is unnecessary as they have recursive behavior.
|
|
// When initializing (see NotifyConfigChange above) we create one in the "root" of the "new" folder.
|
|
File::CreateFullPath(saveDirectory);
|
|
}
|
|
|
|
// Now that we've passed the checks, we change the file extension of the path we're actually
|
|
// going to write to to .png.
|
|
saveFilename = saveFilename.WithReplacedExtension(".png");
|
|
|
|
png_image png{};
|
|
png.version = PNG_IMAGE_VERSION;
|
|
png.format = PNG_FORMAT_RGBA;
|
|
png.width = w;
|
|
png.height = h;
|
|
bool success = WriteTextureToPNG(&png, saveFilename, 0, rgbaData.data(), pitch, nullptr);
|
|
png_image_free(&png);
|
|
if (png.warning_or_error >= 2) {
|
|
ERROR_LOG(G3D, "Saving texture to PNG produced errors.");
|
|
} else if (success) {
|
|
NOTICE_LOG(G3D, "Saving texture for replacement: %08x / %dx%d in '%s'", replacedInfoHash, w, h, saveFilename.ToVisualString().c_str());
|
|
} else {
|
|
ERROR_LOG(G3D, "Failed to write '%s'", saveFilename.c_str());
|
|
}
|
|
}
|
|
};
|
|
|
|
bool TextureReplacer::WillSave(const ReplacedTextureDecodeInfo &replacedInfo) const {
|
|
if (!saveEnabled_)
|
|
return false;
|
|
// Don't save the PPGe texture.
|
|
if (replacedInfo.addr > 0x05000000 && replacedInfo.addr < PSP_GetKernelMemoryEnd())
|
|
return false;
|
|
if (replacedInfo.isVideo && !allowVideo_)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void TextureReplacer::NotifyTextureDecoded(ReplacedTexture *texture, const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int origW, int origH, int scaledW, int scaledH) {
|
|
_assert_msg_(saveEnabled_, "Texture saving not enabled");
|
|
_assert_(pitch >= 0);
|
|
|
|
if (!WillSave(replacedInfo)) {
|
|
// Ignore.
|
|
return;
|
|
}
|
|
|
|
if (ignoreMipmap_ && level > 0) {
|
|
// Not saving higher mips.
|
|
return;
|
|
}
|
|
|
|
u64 cachekey = replacedInfo.cachekey;
|
|
if (ignoreAddress_) {
|
|
cachekey = cachekey & 0xFFFFFFFFULL;
|
|
}
|
|
|
|
bool foundAlias = false;
|
|
bool ignored = false;
|
|
std::string replacedLevelNames = LookupHashFile(cachekey, replacedInfo.hash, &foundAlias, &ignored);
|
|
if (ignored) {
|
|
// The ini file entry was set to empty string. We can early-out.
|
|
return;
|
|
}
|
|
|
|
// Alright, get the specified filename for the level.
|
|
std::string hashfile;
|
|
if (!replacedLevelNames.empty()) {
|
|
// If the user has specified a name before, we get it here.
|
|
std::vector<std::string> names;
|
|
SplitString(replacedLevelNames, '|', names);
|
|
hashfile = names[std::min(level, (int)(names.size() - 1))];
|
|
} else {
|
|
// Generate a new PNG filename, complete with level.
|
|
hashfile = HashName(cachekey, replacedInfo.hash, level) + ".png";
|
|
}
|
|
|
|
ReplacementCacheKey replacementKey(cachekey, replacedInfo.hash);
|
|
auto it = savedCache_.find(replacementKey);
|
|
if (it != savedCache_.end()) {
|
|
// We've already saved this texture. Ignore it.
|
|
// We don't really care about changing the scale factor during runtime, only confusing.
|
|
return;
|
|
}
|
|
double now = time_now_d();
|
|
|
|
// Width/height of the image to save.
|
|
int w = scaledW;
|
|
int h = scaledH;
|
|
|
|
// Only save the hashed portion of the PNG.
|
|
int lookupW;
|
|
int lookupH;
|
|
if (LookupHashRange(replacedInfo.addr, origW, origH, &lookupW, &lookupH)) {
|
|
w = lookupW * (scaledW / origW);
|
|
h = lookupH * (scaledH / origH);
|
|
}
|
|
|
|
std::vector<u8> saveBuf;
|
|
|
|
// Copy data to a buffer so we can send it to the thread. Might as well compact-away the pitch
|
|
// while we're at it.
|
|
saveBuf.resize(w * h * 4);
|
|
for (int y = 0; y < h; y++) {
|
|
memcpy((u8 *)saveBuf.data() + y * w * 4, (const u8 *)data + y * pitch, w * 4);
|
|
}
|
|
pitch = w * 4;
|
|
|
|
SaveTextureTask *task = new SaveTextureTask(std::move(saveBuf));
|
|
|
|
task->filename = basePath_ / hashfile;
|
|
task->saveFilename = newTextureDir_ / hashfile;
|
|
|
|
task->w = w;
|
|
task->h = h;
|
|
task->pitch = pitch;
|
|
task->replacedInfoHash = replacedInfo.hash;
|
|
g_threadManager.EnqueueTask(task); // We don't care about waiting for the task. It'll be fine.
|
|
|
|
// Remember that we've saved this for next time.
|
|
// Should be OK that the actual disk write may not be finished yet.
|
|
SavedTextureCacheData &saveData = savedCache_[replacementKey];
|
|
saveData.levelW[level] = w;
|
|
saveData.levelH[level] = h;
|
|
saveData.levelSaved[level] = true;
|
|
saveData.lastTimeSaved = now;
|
|
}
|
|
|
|
void TextureReplacer::Decimate(ReplacerDecimateMode mode) {
|
|
// Allow replacements to be cached for a long time, although they're large.
|
|
double age = 1800.0;
|
|
if (mode == ReplacerDecimateMode::FORCE_PRESSURE) {
|
|
age = 90.0;
|
|
} else if (mode == ReplacerDecimateMode::ALL) {
|
|
age = 0.0;
|
|
} else if (lastTextureCacheSizeGB_ > 1.0) {
|
|
double pressure = std::min(MAX_CACHE_SIZE, lastTextureCacheSizeGB_) / MAX_CACHE_SIZE;
|
|
// Get more aggressive the closer we are to the max.
|
|
age = 90.0 + (1.0 - pressure) * 1710.0;
|
|
}
|
|
|
|
const double threshold = time_now_d() - age;
|
|
size_t totalSize = 0;
|
|
for (auto &item : levelCache_) {
|
|
// During decimation, it's fine to try-lock here to avoid blocking the main thread while
|
|
// the level is being loaded - in that case we don't want to decimate anyway.
|
|
if (item.second->lock_.try_lock()) {
|
|
item.second->PurgeIfNotUsedSinceTime(threshold);
|
|
totalSize += item.second->GetTotalDataSize(); // TODO: Make something better.
|
|
item.second->lock_.unlock();
|
|
}
|
|
// don't actually delete the items here, just clean out the data.
|
|
}
|
|
|
|
double totalSizeGB = totalSize / (1024.0 * 1024.0 * 1024.0);
|
|
if (totalSizeGB >= 1.0) {
|
|
WARN_LOG(G3D, "Decimated replacements older than %fs, currently using %f GB of RAM", age, totalSizeGB);
|
|
}
|
|
lastTextureCacheSizeGB_ = totalSizeGB;
|
|
}
|
|
|
|
template <typename Key, typename Value>
|
|
static typename std::unordered_map<Key, Value>::const_iterator LookupWildcard(const std::unordered_map<Key, Value> &map, Key &key, u64 cachekey, u32 hash, bool ignoreAddress) {
|
|
auto alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
|
|
// Also check for a few more aliases with zeroed portions:
|
|
// Only clut hash (very dangerous in theory, in practice not more than missing "just" data hash)
|
|
key.cachekey = cachekey & 0xFFFFFFFFULL;
|
|
key.hash = 0;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
|
|
if (!ignoreAddress) {
|
|
// No data hash.
|
|
key.cachekey = cachekey;
|
|
key.hash = 0;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
}
|
|
|
|
// No address.
|
|
key.cachekey = cachekey & 0xFFFFFFFFULL;
|
|
key.hash = hash;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
|
|
if (!ignoreAddress) {
|
|
// Address, but not clut hash (in case of garbage clut data.)
|
|
key.cachekey = cachekey & ~0xFFFFFFFFULL;
|
|
key.hash = hash;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
}
|
|
|
|
// Anything with this data hash (a little dangerous.)
|
|
key.cachekey = 0;
|
|
key.hash = hash;
|
|
return map.find(key);
|
|
}
|
|
|
|
bool TextureReplacer::FindFiltering(u64 cachekey, u32 hash, TextureFiltering *forceFiltering) {
|
|
if (!Enabled() || !g_Config.bReplaceTextures) {
|
|
return false;
|
|
}
|
|
|
|
ReplacementCacheKey replacementKey(cachekey, hash);
|
|
auto filter = LookupWildcard(filtering_, replacementKey, cachekey, hash, ignoreAddress_);
|
|
if (filter == filtering_.end()) {
|
|
// Allow a global wildcard.
|
|
replacementKey.cachekey = 0;
|
|
replacementKey.hash = 0;
|
|
filter = filtering_.find(replacementKey);
|
|
}
|
|
if (filter != filtering_.end()) {
|
|
*forceFiltering = filter->second;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string TextureReplacer::LookupHashFile(u64 cachekey, u32 hash, bool *foundAlias, bool *ignored) {
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ReplacementCacheKey key(cachekey, hash);
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auto alias = LookupWildcard(aliases_, key, cachekey, hash, ignoreAddress_);
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if (alias != aliases_.end()) {
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// Note: this will be blank if explicitly ignored.
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*foundAlias = true;
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|
*ignored = alias->second.empty();
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|
return alias->second;
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|
}
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*foundAlias = false;
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*ignored = false;
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return "";
|
|
}
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|
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std::string TextureReplacer::HashName(u64 cachekey, u32 hash, int level) {
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char hashname[16 + 8 + 1 + 11 + 1] = {};
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if (level > 0) {
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snprintf(hashname, sizeof(hashname), "%016llx%08x_%d", cachekey, hash, level);
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} else {
|
|
snprintf(hashname, sizeof(hashname), "%016llx%08x", cachekey, hash);
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|
}
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|
|
|
return hashname;
|
|
}
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|
|
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bool TextureReplacer::LookupHashRange(u32 addr, int w, int h, int *newW, int *newH) {
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const u64 rangeKey = ((u64)addr << 32) | ((u64)w << 16) | h;
|
|
auto range = hashranges_.find(rangeKey);
|
|
if (range != hashranges_.end()) {
|
|
const WidthHeightPair &wh = range->second;
|
|
*newW = wh.first;
|
|
*newH = wh.second;
|
|
return true;
|
|
} else {
|
|
*newW = w;
|
|
*newH = h;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
float TextureReplacer::LookupReduceHashRange(int w, int h) {
|
|
const u64 reducerangeKey = ((u64)w << 16) | h;
|
|
auto range = reducehashranges_.find(reducerangeKey);
|
|
if (range != reducehashranges_.end()) {
|
|
float rhv = range->second;
|
|
return rhv;
|
|
}
|
|
else {
|
|
return reduceHashGlobalValue;
|
|
}
|
|
}
|
|
|
|
bool TextureReplacer::IniExists(const std::string &gameID) {
|
|
if (gameID.empty())
|
|
return false;
|
|
|
|
Path texturesDirectory = GetSysDirectory(DIRECTORY_TEXTURES) / gameID;
|
|
Path generatedFilename = texturesDirectory / INI_FILENAME;
|
|
return File::Exists(generatedFilename);
|
|
}
|
|
|
|
bool TextureReplacer::GenerateIni(const std::string &gameID, Path &generatedFilename) {
|
|
if (gameID.empty())
|
|
return false;
|
|
|
|
Path texturesDirectory = GetSysDirectory(DIRECTORY_TEXTURES) / gameID;
|
|
if (!File::Exists(texturesDirectory)) {
|
|
File::CreateFullPath(texturesDirectory);
|
|
}
|
|
|
|
generatedFilename = texturesDirectory / INI_FILENAME;
|
|
if (File::Exists(generatedFilename))
|
|
return true;
|
|
|
|
FILE *f = File::OpenCFile(generatedFilename, "wb");
|
|
if (f) {
|
|
// Unicode byte order mark
|
|
fwrite("\xEF\xBB\xBF", 1, 3, f);
|
|
|
|
// Let's also write some defaults.
|
|
fprintf(f, R"(# This describes your textures and set up options for texture replacement.
|
|
# Documentation about the options and syntax is available here:
|
|
# https://www.ppsspp.org/docs/reference/texture-replacement
|
|
|
|
[options]
|
|
version = 1
|
|
hash = quick # options available: "quick", xxh32 - more accurate, but much slower, xxh64 - more accurate and quite fast, but slower than xxh32 on 32 bit cpu's
|
|
ignoreMipmap = true # Usually, can just generate them with basisu, no need to dump.
|
|
reduceHash = false # Unsafe and can cause glitches in some cases, but allows to skip garbage data in some textures reducing endless duplicates as a side effect speeds up hashing as well, requires stronger hash like xxh32 or xxh64
|
|
ignoreAddress = false # Reduces duplicates at the cost of making hash less reliable, requires stronger hash like xxh32 or xxh64. Basically automatically sets the address to 0 in the dumped filenames.
|
|
|
|
[games]
|
|
# Used to make it easier to install, and override settings for other regions.
|
|
# Files still have to be copied to each TEXTURES folder.
|
|
%s = %s
|
|
|
|
[hashes]
|
|
# Use / for folders not \\, avoid special characters, and stick to lowercase.
|
|
# See wiki for more info.
|
|
|
|
[hashranges]
|
|
# This is useful for images that very clearly have smaller dimensions, like 480x272 image. They'll need to be redumped, since the hash will change. See the documentation.
|
|
# Example: 08b31020,512,512 = 480,272
|
|
# Example: 0x08b31020,512,512 = 480,272
|
|
|
|
[filtering]
|
|
# You can enforce specific filtering modes with this. Available modes are linear, nearest, auto. See the docs.
|
|
# Example: 08d3961000000909ba70b2af = nearest
|
|
|
|
[reducehashranges]
|
|
# Lets you set texture sizes where the hash range is reduced by a factor. See the docs.
|
|
# Example:
|
|
512,512=0.5
|
|
|
|
)", gameID.c_str(), INI_FILENAME.c_str());
|
|
fclose(f);
|
|
}
|
|
return File::Exists(generatedFilename);
|
|
}
|