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Common
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Vulkan: Clip clamped depth in geometry shader.
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2022-10-05 19:41:59 -07:00 |
D3D11
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GPU: Mask away unused bits in framebuf/zbuf ptr.
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2022-10-02 20:44:35 -07:00 |
Debugger
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Merge pull request #16150 from unknownbrackets/vram-mirrors
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2022-10-03 11:56:24 +02:00 |
Directx9
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GPU: Normalize framebuf addresses.
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2022-10-02 21:28:53 -07:00 |
GLES
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Merge pull request #16150 from unknownbrackets/vram-mirrors
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2022-10-03 11:56:24 +02:00 |
Software
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Merge pull request #16150 from unknownbrackets/vram-mirrors
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2022-10-03 11:56:24 +02:00 |
Vulkan
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GPU: Mask away unused bits in framebuf/zbuf ptr.
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2022-10-02 20:44:35 -07:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix logging of texture size.
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2022-09-10 13:36:01 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
GPU.vcxproj
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPU.vcxproj.filters
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPUCommon.cpp
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Compat: Remove DisableRangeCulling.
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2022-10-04 22:19:40 -07:00 |
GPUCommon.h
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GPU: Add dirtying for geo shader state.
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2022-10-02 07:42:16 -07:00 |
GPUInterface.h
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Ge: Report and save Edram translation value.
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2022-10-01 23:18:42 -07:00 |
GPUState.cpp
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GPU: Restore matrices with dirtying.
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2022-09-29 22:31:02 -07:00 |
GPUState.h
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GPU: Normalize framebuf addresses.
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2022-10-02 21:28:53 -07:00 |
Math3D.cpp
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GPU: Fix SSE4 Vec3f normalize.
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2022-09-26 00:24:12 -07:00 |
Math3D.h
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softgpu: Reduce size of VertexData texture coords.
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2022-09-12 21:10:46 -07:00 |