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DebugVisVulkan.cpp
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
DebugVisVulkan.h
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |
DrawEngineVulkan.cpp
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Vulkan: Remove the remains of the input attachment experiment
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2023-06-13 20:46:27 +02:00 |
DrawEngineVulkan.h
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Vulkan: Remove the remains of the input attachment experiment
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2023-06-13 20:46:27 +02:00 |
FramebufferManagerVulkan.cpp
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
FramebufferManagerVulkan.h
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
GPU_Vulkan.cpp
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Add checkboxes in developer tools to allow disabling ubershaders.
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2023-08-17 20:16:04 +02:00 |
GPU_Vulkan.h
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
PipelineManagerVulkan.cpp
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Vulkan: Remove the remains of the input attachment experiment
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2023-06-13 20:46:27 +02:00 |
PipelineManagerVulkan.h
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Vulkan: Remove the remains of the input attachment experiment
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2023-06-13 20:46:27 +02:00 |
ShaderManagerVulkan.cpp
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Vulkan: Remove the remains of the input attachment experiment
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2023-06-13 20:46:27 +02:00 |
ShaderManagerVulkan.h
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More conversion to pushPool
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2023-03-15 01:25:03 +01:00 |
StateMappingVulkan.cpp
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Vulkan: Remove the remains of the input attachment experiment
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2023-06-13 20:46:27 +02:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Add a debug assert during texture loading.
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2023-08-29 23:15:30 +02:00 |
TextureCacheVulkan.h
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Remove an unused VulkanPushBuffer.
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2023-03-14 23:39:47 +01:00 |
VulkanUtil.cpp
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Unify TextureCache ::StartFrame as much as possible.
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2023-02-25 23:20:41 +01:00 |
VulkanUtil.h
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Unify TextureCache ::StartFrame as much as possible.
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2023-02-25 23:20:41 +01:00 |