ppsspp/UI/MainScreen.cpp
Unknown W. Brackets 6576b853e4 UI: Fix some logic dependent on screen tags.
9f38516 changed various tags but not code referencing them.
2022-09-17 13:36:25 -07:00

1588 lines
53 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cmath>
#include <sstream>
#include "ppsspp_config.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/Root.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/File/PathBrowser.h"
#include "Common/Math/curves.h"
#include "Common/Net/URL.h"
#include "Common/File/FileUtil.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
#include "Core/System.h"
#include "Core/Host.h"
#include "Core/Reporting.h"
#include "Core/ELF/PBPReader.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/Util/GameManager.h"
#include "UI/BackgroundAudio.h"
#include "UI/EmuScreen.h"
#include "UI/MainScreen.h"
#include "UI/GameScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/GameSettingsScreen.h"
#include "UI/MiscScreens.h"
#include "UI/ControlMappingScreen.h"
#include "UI/DisplayLayoutScreen.h"
#include "UI/SavedataScreen.h"
#include "UI/Store.h"
#include "UI/InstallZipScreen.h"
#include "Core/Config.h"
#include "Core/Loaders.h"
#include "GPU/GPUInterface.h"
#include "Common/Data/Text/I18n.h"
#include "Core/HLE/sceUmd.h"
bool MainScreen::showHomebrewTab = false;
bool LaunchFile(ScreenManager *screenManager, const Path &path) {
// Depending on the file type, we don't want to launch EmuScreen at all.
auto loader = ConstructFileLoader(path);
if (!loader) {
return false;
}
std::string errorString;
IdentifiedFileType type = Identify_File(loader, &errorString);
delete loader;
switch (type) {
case IdentifiedFileType::ARCHIVE_ZIP:
screenManager->push(new InstallZipScreen(path));
break;
default:
// Let the EmuScreen take care of it.
screenManager->switchScreen(new EmuScreen(path));
break;
}
return true;
}
static bool IsTempPath(const Path &str) {
std::string item = str.ToString();
#ifdef _WIN32
// Normalize slashes.
item = ReplaceAll(item, "/", "\\");
#endif
std::vector<std::string> tempPaths = System_GetPropertyStringVec(SYSPROP_TEMP_DIRS);
for (auto temp : tempPaths) {
#ifdef _WIN32
temp = ReplaceAll(temp, "/", "\\");
if (!temp.empty() && temp[temp.size() - 1] != '\\')
temp += "\\";
#else
if (!temp.empty() && temp[temp.size() - 1] != '/')
temp += "/";
#endif
if (startsWith(item, temp))
return true;
}
return false;
}
class GameButton : public UI::Clickable {
public:
GameButton(const Path &gamePath, bool gridStyle, UI::LayoutParams *layoutParams = 0)
: UI::Clickable(layoutParams), gridStyle_(gridStyle), gamePath_(gamePath) {}
void Draw(UIContext &dc) override;
std::string DescribeText() const override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
if (gridStyle_) {
w = 144*g_Config.fGameGridScale;
h = 80*g_Config.fGameGridScale;
} else {
w = 500;
h = 50;
}
}
const Path &GamePath() const { return gamePath_; }
void SetHoldEnabled(bool hold) {
holdEnabled_ = hold;
}
void Touch(const TouchInput &input) override {
UI::Clickable::Touch(input);
hovering_ = bounds_.Contains(input.x, input.y);
if (hovering_ && (input.flags & TOUCH_DOWN)) {
holdStart_ = time_now_d();
}
if (input.flags & TOUCH_UP) {
holdStart_ = 0;
}
}
bool Key(const KeyInput &key) override {
std::vector<int> pspKeys;
bool showInfo = false;
if (KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &pspKeys)) {
for (auto it = pspKeys.begin(), end = pspKeys.end(); it != end; ++it) {
// If the button mapped to triangle, then show the info.
if (HasFocus() && (key.flags & KEY_UP) && *it == CTRL_TRIANGLE) {
showInfo = true;
}
}
} else if (hovering_ && key.deviceId == DEVICE_ID_MOUSE && key.keyCode == NKCODE_EXT_MOUSEBUTTON_2) {
// If it's the right mouse button, and it's not otherwise mapped, show the info also.
if (key.flags & KEY_DOWN) {
showInfoPressed_ = true;
}
if ((key.flags & KEY_UP) && showInfoPressed_) {
showInfo = true;
showInfoPressed_ = false;
}
}
if (showInfo) {
TriggerOnHoldClick();
return true;
}
return Clickable::Key(key);
}
void Update() override {
// Hold button for 1.5 seconds to launch the game options
if (holdEnabled_ && holdStart_ != 0.0 && holdStart_ < time_now_d() - 1.5) {
TriggerOnHoldClick();
}
}
void FocusChanged(int focusFlags) override {
UI::Clickable::FocusChanged(focusFlags);
TriggerOnHighlight(focusFlags);
}
UI::Event OnHoldClick;
UI::Event OnHighlight;
private:
void TriggerOnHoldClick() {
holdStart_ = 0.0;
UI::EventParams e{};
e.v = this;
e.s = gamePath_.ToString();
down_ = false;
OnHoldClick.Trigger(e);
}
void TriggerOnHighlight(int focusFlags) {
UI::EventParams e{};
e.v = this;
e.s = gamePath_.ToString();
e.a = focusFlags;
OnHighlight.Trigger(e);
}
bool gridStyle_;
Path gamePath_;
std::string title_;
double holdStart_ = 0.0;
bool holdEnabled_ = true;
bool showInfoPressed_ = false;
bool hovering_ = false;
};
void GameButton::Draw(UIContext &dc) {
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), gamePath_, 0);
Draw::Texture *texture = 0;
u32 color = 0, shadowColor = 0;
using namespace UI;
if (ginfo->icon.texture) {
texture = ginfo->icon.texture->GetTexture();
}
int x = bounds_.x;
int y = bounds_.y;
int w = gridStyle_ ? bounds_.w : 144;
int h = bounds_.h;
UI::Style style = dc.theme->itemStyle;
if (down_)
style = dc.theme->itemDownStyle;
if (!gridStyle_ || !texture) {
h = 50;
if (HasFocus())
style = down_ ? dc.theme->itemDownStyle : dc.theme->itemFocusedStyle;
Drawable bg = style.background;
dc.Draw()->Flush();
dc.RebindTexture();
dc.FillRect(bg, bounds_);
dc.Draw()->Flush();
}
if (texture) {
color = whiteAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2));
shadowColor = blackAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2));
float tw = texture->Width();
float th = texture->Height();
// Adjust position so we don't stretch the image vertically or horizontally.
// Make sure it's not wider than 144 (like Doom Legacy homebrew), ugly in the grid mode.
float nw = std::min(h * tw / th, (float)w);
x += (w - nw) / 2.0f;
w = nw;
}
int txOffset = down_ ? 4 : 0;
if (!gridStyle_) txOffset = 0;
Bounds overlayBounds = bounds_;
u32 overlayColor = 0;
if (holdEnabled_ && holdStart_ != 0.0) {
double time_held = time_now_d() - holdStart_;
overlayColor = whiteAlpha(time_held / 2.5f);
}
// Render button
int dropsize = 10;
if (texture) {
if (!gridStyle_) {
x += 4;
}
if (txOffset) {
dropsize = 3;
y += txOffset * 2;
overlayBounds.y += txOffset * 2;
}
if (HasFocus()) {
dc.Draw()->Flush();
dc.RebindTexture();
float pulse = sin(time_now_d() * 7.0) * 0.25 + 0.8;
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize*1.5f, y - dropsize*1.5f, x + w + dropsize*1.5f, y + h + dropsize*1.5f, alphaMul(color, pulse), 1.0f);
dc.Draw()->Flush();
} else {
dc.Draw()->Flush();
dc.RebindTexture();
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize, y - dropsize*0.5f, x+w + dropsize, y+h+dropsize*1.5, alphaMul(shadowColor, 0.5f), 1.0f);
dc.Draw()->Flush();
}
dc.Draw()->Flush();
dc.GetDrawContext()->BindTexture(0, texture);
if (holdStart_ != 0.0) {
double time_held = time_now_d() - holdStart_;
int holdFrameCount = (int)(time_held * 60.0f);
if (holdFrameCount > 60) {
// Blink before launching by holding
if (((holdFrameCount >> 3) & 1) == 0)
color = darkenColor(color);
}
}
dc.Draw()->DrawTexRect(x, y, x+w, y+h, 0, 0, 1, 1, color);
dc.Draw()->Flush();
}
char discNumInfo[8];
if (ginfo->disc_total > 1)
sprintf(discNumInfo, "-DISC%d", ginfo->disc_number);
else
strcpy(discNumInfo, "");
dc.Draw()->Flush();
dc.RebindTexture();
dc.SetFontStyle(dc.theme->uiFont);
if (gridStyle_ && ginfo->fileType == IdentifiedFileType::PPSSPP_GE_DUMP) {
// Super simple drawing for ge dumps.
dc.PushScissor(bounds_);
const std::string currentTitle = ginfo->GetTitle();
dc.SetFontScale(0.6f, 0.6f);
dc.DrawText(title_.c_str(), bounds_.x + 4.0f, bounds_.centerY(), style.fgColor, ALIGN_VCENTER | ALIGN_LEFT);
dc.SetFontScale(1.0f, 1.0f);
title_ = currentTitle;
dc.Draw()->Flush();
dc.PopScissor();
} else if (!gridStyle_) {
float tw, th;
dc.Draw()->Flush();
dc.PushScissor(bounds_);
const std::string currentTitle = ginfo->GetTitle();
if (!currentTitle.empty()) {
title_ = ReplaceAll(currentTitle + discNumInfo, "&", "&&");
title_ = ReplaceAll(title_, "\n", " ");
}
dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0);
int availableWidth = bounds_.w - 150;
if (g_Config.bShowIDOnGameIcon) {
float vw, vh;
dc.MeasureText(dc.GetFontStyle(), 0.7f, 0.7f, ginfo->id_version.c_str(), &vw, &vh, 0);
availableWidth -= vw + 20;
dc.SetFontScale(0.7f, 0.7f);
dc.DrawText(ginfo->id_version.c_str(), bounds_.x + availableWidth + 160, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
dc.SetFontScale(1.0f, 1.0f);
}
float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f;
float tx = 150;
if (availableWidth < tw) {
tx -= (1.0f + sin(time_now_d() * 1.5f)) * sineWidth;
Bounds tb = bounds_;
tb.x = bounds_.x + 150;
tb.w = availableWidth;
dc.PushScissor(tb);
}
dc.DrawText(title_.c_str(), bounds_.x + tx, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
if (availableWidth < tw) {
dc.PopScissor();
}
dc.Draw()->Flush();
dc.PopScissor();
} else if (!texture) {
dc.Draw()->Flush();
dc.PushScissor(bounds_);
dc.DrawText(title_.c_str(), bounds_.x + 4, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
dc.Draw()->Flush();
dc.PopScissor();
} else {
dc.Draw()->Flush();
}
if (ginfo->hasConfig && !ginfo->id.empty()) {
const AtlasImage *gearImage = dc.Draw()->GetAtlas()->getImage(ImageID("I_GEAR"));
if (gearImage) {
if (gridStyle_) {
dc.Draw()->DrawImage(ImageID("I_GEAR"), x, y + h - gearImage->h*g_Config.fGameGridScale, g_Config.fGameGridScale);
} else {
dc.Draw()->DrawImage(ImageID("I_GEAR"), x - gearImage->w, y, 1.0f);
}
}
}
if (g_Config.bShowRegionOnGameIcon && ginfo->region >= 0 && ginfo->region < GAMEREGION_MAX && ginfo->region != GAMEREGION_OTHER) {
const ImageID regionIcons[GAMEREGION_MAX] = {
ImageID("I_FLAG_JP"),
ImageID("I_FLAG_US"),
ImageID("I_FLAG_EU"),
ImageID("I_FLAG_HK"),
ImageID("I_FLAG_AS"),
ImageID("I_FLAG_KO"),
ImageID::invalid(),
};
const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(regionIcons[ginfo->region]);
if (image) {
if (gridStyle_) {
dc.Draw()->DrawImage(regionIcons[ginfo->region], x + w - (image->w + 5)*g_Config.fGameGridScale,
y + h - (image->h + 5)*g_Config.fGameGridScale, g_Config.fGameGridScale);
} else {
dc.Draw()->DrawImage(regionIcons[ginfo->region], x - 2 - image->w - 3, y + h - image->h - 5, 1.0f);
}
}
}
if (gridStyle_ && g_Config.bShowIDOnGameIcon) {
dc.SetFontScale(0.5f*g_Config.fGameGridScale, 0.5f*g_Config.fGameGridScale);
dc.DrawText(ginfo->id_version.c_str(), x+5, y+1, 0xFF000000, ALIGN_TOPLEFT);
dc.DrawText(ginfo->id_version.c_str(), x+4, y, dc.theme->infoStyle.fgColor, ALIGN_TOPLEFT);
dc.SetFontScale(1.0f, 1.0f);
}
if (overlayColor) {
dc.FillRect(Drawable(overlayColor), overlayBounds);
}
dc.RebindTexture();
}
std::string GameButton::DescribeText() const {
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
auto u = GetI18NCategory("UI Elements");
return ReplaceAll(u->T("%1 button"), "%1", ginfo->GetTitle());
}
class DirButton : public UI::Button {
public:
DirButton(const Path &path, bool gridStyle, UI::LayoutParams *layoutParams)
: UI::Button(path.ToString(), layoutParams), path_(path), gridStyle_(gridStyle), absolute_(false) {}
DirButton(const Path &path, const std::string &text, bool gridStyle, UI::LayoutParams *layoutParams = 0)
: UI::Button(text, layoutParams), path_(path), gridStyle_(gridStyle), absolute_(true) {}
virtual void Draw(UIContext &dc);
const Path &GetPath() const {
return path_;
}
bool PathAbsolute() const {
return absolute_;
}
private:
Path path_;
bool gridStyle_;
bool absolute_;
};
void DirButton::Draw(UIContext &dc) {
using namespace UI;
Style style = dc.theme->itemStyle;
if (HasFocus()) style = dc.theme->itemFocusedStyle;
if (down_) style = dc.theme->itemDownStyle;
if (!IsEnabled()) style = dc.theme->itemDisabledStyle;
dc.FillRect(style.background, bounds_);
const std::string text = GetText();
ImageID image = ImageID("I_FOLDER");
if (text == "..") {
image = ImageID("I_UP_DIRECTORY");
}
float tw, th;
dc.MeasureText(dc.GetFontStyle(), gridStyle_ ? g_Config.fGameGridScale : 1.0, gridStyle_ ? g_Config.fGameGridScale : 1.0, text.c_str(), &tw, &th, 0);
bool compact = bounds_.w < 180 * (gridStyle_ ? g_Config.fGameGridScale : 1.0);
if (gridStyle_) {
dc.SetFontScale(g_Config.fGameGridScale, g_Config.fGameGridScale);
}
if (compact) {
// No icon, except "up"
dc.PushScissor(bounds_);
if (image == ImageID("I_FOLDER")) {
dc.DrawText(text.c_str(), bounds_.x + 5, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
} else {
dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), gridStyle_ ? g_Config.fGameGridScale : 1.0, style.fgColor, ALIGN_CENTER);
}
dc.PopScissor();
} else {
bool scissor = false;
if (tw + 150 > bounds_.w) {
dc.PushScissor(bounds_);
scissor = true;
}
dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), 0.88f*(gridStyle_ ? g_Config.fGameGridScale : 1.0), style.fgColor, ALIGN_CENTER);
dc.DrawText(text.c_str(), bounds_.x + 150, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
if (scissor) {
dc.PopScissor();
}
}
if (gridStyle_) {
dc.SetFontScale(1.0, 1.0);
}
}
GameBrowser::GameBrowser(const Path &path, BrowseFlags browseFlags, bool *gridStyle, ScreenManager *screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams)
: LinearLayout(UI::ORIENT_VERTICAL, layoutParams), path_(path), gridStyle_(gridStyle), browseFlags_(browseFlags), lastText_(lastText), lastLink_(lastLink), screenManager_(screenManager) {
using namespace UI;
Refresh();
}
void GameBrowser::FocusGame(const Path &gamePath) {
focusGamePath_ = gamePath;
Refresh();
focusGamePath_.clear();
}
void GameBrowser::SetPath(const Path &path) {
path_.SetPath(path);
g_Config.currentDirectory = path_.GetPath();
Refresh();
}
UI::EventReturn GameBrowser::LayoutChange(UI::EventParams &e) {
*gridStyle_ = e.a == 0 ? true : false;
Refresh();
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::LastClick(UI::EventParams &e) {
LaunchBrowser(lastLink_.c_str());
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::BrowseClick(UI::EventParams &e) {
System_SendMessage("browse_folder", "");
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::StorageClick(UI::EventParams &e) {
std::vector<std::string> storageDirs = System_GetPropertyStringVec(SYSPROP_ADDITIONAL_STORAGE_DIRS);
if (storageDirs.empty()) {
// Shouldn't happen - this button shouldn't be clickable.
return UI::EVENT_DONE;
}
if (storageDirs.size() == 1) {
SetPath(Path(storageDirs[0]));
} else {
// TODO: We should popup a dialog letting the user choose one.
SetPath(Path(storageDirs[0]));
}
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::OnHomeClick(UI::EventParams &e) {
if (path_.GetPath().Type() == PathType::CONTENT_URI) {
Path rootPath = path_.GetPath().GetRootVolume();
if (rootPath != path_.GetPath()) {
SetPath(rootPath);
return UI::EVENT_DONE;
}
if (System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE)) {
// There'll be no sensible home, ignore.
return UI::EVENT_DONE;
}
}
SetPath(HomePath());
return UI::EVENT_DONE;
}
// TODO: This doesn't make that much sense for Android, especially after scoped storage..
// Maybe we should have no home directory in this case. Or it should just navigate to the root
// of the current folder tree.
Path GameBrowser::HomePath() {
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) || defined(USING_WIN_UI) || PPSSPP_PLATFORM(UWP)
return g_Config.memStickDirectory;
#else
return Path(getenv("HOME"));
#endif
}
UI::EventReturn GameBrowser::PinToggleClick(UI::EventParams &e) {
auto &pinnedPaths = g_Config.vPinnedPaths;
const std::string path = File::ResolvePath(path_.GetPath().ToString());
if (IsCurrentPathPinned()) {
pinnedPaths.erase(std::remove(pinnedPaths.begin(), pinnedPaths.end(), path), pinnedPaths.end());
} else {
pinnedPaths.push_back(path);
}
Refresh();
return UI::EVENT_DONE;
}
bool GameBrowser::DisplayTopBar() {
return path_.GetPath().ToString() != "!RECENT";
}
bool GameBrowser::HasSpecialFiles(std::vector<Path> &filenames) {
if (path_.GetPath().ToString() == "!RECENT") {
filenames.clear();
for (auto &str : g_Config.RecentIsos()) {
filenames.push_back(Path(str));
}
return true;
}
return false;
}
void GameBrowser::Update() {
LinearLayout::Update();
if (listingPending_ && path_.IsListingReady()) {
Refresh();
}
}
void GameBrowser::Draw(UIContext &dc) {
using namespace UI;
if (lastScale_ != g_Config.fGameGridScale || lastLayoutWasGrid_ != *gridStyle_) {
Refresh();
}
if (hasDropShadow_) {
// Darken things behind.
dc.FillRect(UI::Drawable(0x60000000), dc.GetBounds().Expand(dropShadowExpand_));
float dropsize = 30.0f;
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid,
bounds_.x - dropsize, bounds_.y,
bounds_.x2() + dropsize, bounds_.y2()+dropsize*1.5f, 0xDF000000, 3.0f);
}
if (clip_) {
dc.PushScissor(bounds_);
}
dc.FillRect(bg_, bounds_);
for (View *view : views_) {
if (view->GetVisibility() == V_VISIBLE) {
// Check if bounds are in current scissor rectangle.
if (dc.GetScissorBounds().Intersects(dc.TransformBounds(view->GetBounds())))
view->Draw(dc);
}
}
if (clip_) {
dc.PopScissor();
}
}
static bool IsValidPBP(const Path &path, bool allowHomebrew) {
if (!File::Exists(path))
return false;
std::unique_ptr<FileLoader> loader(ConstructFileLoader(path));
PBPReader pbp(loader.get());
std::vector<u8> sfoData;
if (!pbp.GetSubFile(PBP_PARAM_SFO, &sfoData))
return false;
ParamSFOData sfo;
sfo.ReadSFO(sfoData);
if (!allowHomebrew && sfo.GetValueString("DISC_ID").empty())
return false;
if (sfo.GetValueString("CATEGORY") == "ME")
return false;
return true;
}
void GameBrowser::Refresh() {
using namespace UI;
lastScale_ = g_Config.fGameGridScale;
lastLayoutWasGrid_ = *gridStyle_;
// Kill all the contents
Clear();
Add(new Spacer(1.0f));
auto mm = GetI18NCategory("MainMenu");
// No topbar on recent screen
if (DisplayTopBar()) {
LinearLayout *topBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
if (browseFlags_ & BrowseFlags::NAVIGATE) {
topBar->Add(new Spacer(2.0f));
topBar->Add(new TextView(path_.GetFriendlyPath().c_str(), ALIGN_VCENTER | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f)));
topBar->Add(new Choice(ImageID("I_HOME"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::OnHomeClick);
if (System_GetPropertyBool(SYSPROP_HAS_ADDITIONAL_STORAGE)) {
topBar->Add(new Choice(ImageID("I_SDCARD"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::StorageClick);
}
if (System_GetPropertyBool(SYSPROP_HAS_FOLDER_BROWSER)) {
topBar->Add(new Choice(mm->T("Browse"), ImageID("I_FOLDER_OPEN"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::BrowseClick);
}
} else {
topBar->Add(new Spacer(new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f)));
}
if (browseFlags_ & BrowseFlags::HOMEBREW_STORE) {
topBar->Add(new Choice(mm->T("PPSSPP Homebrew Store"), new UI::LinearLayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::OnHomebrewStore);
}
ChoiceStrip *layoutChoice = topBar->Add(new ChoiceStrip(ORIENT_HORIZONTAL));
layoutChoice->AddChoice(ImageID("I_GRID"));
layoutChoice->AddChoice(ImageID("I_LINES"));
layoutChoice->SetSelection(*gridStyle_ ? 0 : 1, false);
layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange);
topBar->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
Add(topBar);
if (*gridStyle_) {
gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
Add(gameList_);
} else {
UI::LinearLayout *gl = new UI::LinearLayoutList(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
gameList_ = gl;
Add(gameList_);
}
} else {
if (*gridStyle_) {
gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
} else {
UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
gameList_ = gl;
}
// Until we can come up with a better space to put it (next to the tabs?) let's get rid of the icon config
// button on the Recent tab, it's ugly. You can use the button from the other tabs.
// LinearLayout *gridOptionColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64.0, 64.0f));
// gridOptionColumn->Add(new Spacer(12.0));
// gridOptionColumn->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
// LinearLayout *grid = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
// gameList_->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75));
// grid->Add(gameList_);
// grid->Add(gridOptionColumn);
// Add(grid);
Add(gameList_);
}
// Find games in the current directory and create new ones.
std::vector<DirButton *> dirButtons;
std::vector<GameButton *> gameButtons;
listingPending_ = !path_.IsListingReady();
std::vector<Path> filenames;
if (HasSpecialFiles(filenames)) {
for (size_t i = 0; i < filenames.size(); i++) {
gameButtons.push_back(new GameButton(filenames[i], *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
}
} else if (!listingPending_) {
std::vector<File::FileInfo> fileInfo;
path_.GetListing(fileInfo, "iso:cso:pbp:elf:prx:ppdmp:");
for (size_t i = 0; i < fileInfo.size(); i++) {
bool isGame = !fileInfo[i].isDirectory;
bool isSaveData = false;
// Check if eboot directory
if (!isGame && path_.GetPath().size() >= 4 && IsValidPBP(path_.GetPath() / fileInfo[i].name / "EBOOT.PBP", true))
isGame = true;
else if (!isGame && File::Exists(path_.GetPath() / fileInfo[i].name / "PSP_GAME/SYSDIR"))
isGame = true;
else if (!isGame && File::Exists(path_.GetPath() / fileInfo[i].name / "PARAM.SFO"))
isSaveData = true;
if (!isGame && !isSaveData) {
if (browseFlags_ & BrowseFlags::NAVIGATE) {
dirButtons.push_back(new DirButton(fileInfo[i].fullName, fileInfo[i].name, *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)));
}
} else {
gameButtons.push_back(new GameButton(fileInfo[i].fullName, *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
}
}
// Put RAR/ZIP files at the end to get them out of the way. They're only shown so that people
// can click them and get an explanation that they need to unpack them. This is necessary due
// to a flood of support email...
if (browseFlags_ & BrowseFlags::ARCHIVES) {
fileInfo.clear();
path_.GetListing(fileInfo, "zip:rar:r01:7z:");
if (!fileInfo.empty()) {
UI::LinearLayout *zl = new UI::LinearLayoutList(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
zl->SetSpacing(4.0f);
Add(zl);
for (size_t i = 0; i < fileInfo.size(); i++) {
if (!fileInfo[i].isDirectory) {
GameButton *b = zl->Add(new GameButton(fileInfo[i].fullName, false, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::WRAP_CONTENT)));
b->OnClick.Handle(this, &GameBrowser::GameButtonClick);
b->SetHoldEnabled(false);
}
}
}
}
}
if (browseFlags_ & BrowseFlags::NAVIGATE) {
if (path_.CanNavigateUp()) {
gameList_->Add(new DirButton(Path(std::string("..")), *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
OnClick.Handle(this, &GameBrowser::NavigateClick);
}
// Add any pinned paths before other directories.
auto pinnedPaths = GetPinnedPaths();
for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
gameList_->Add(new DirButton(*it, GetBaseName((*it).ToString()), *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
OnClick.Handle(this, &GameBrowser::NavigateClick);
}
}
if (listingPending_) {
gameList_->Add(new UI::TextView(mm->T("Loading..."), ALIGN_CENTER, false, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)));
}
for (size_t i = 0; i < dirButtons.size(); i++) {
gameList_->Add(dirButtons[i])->OnClick.Handle(this, &GameBrowser::NavigateClick);
}
for (size_t i = 0; i < gameButtons.size(); i++) {
GameButton *b = gameList_->Add(gameButtons[i]);
b->OnClick.Handle(this, &GameBrowser::GameButtonClick);
b->OnHoldClick.Handle(this, &GameBrowser::GameButtonHoldClick);
b->OnHighlight.Handle(this, &GameBrowser::GameButtonHighlight);
if (!focusGamePath_.empty() && b->GamePath() == focusGamePath_) {
b->SetFocus();
}
}
// Show a button to toggle pinning at the very end.
if ((browseFlags_ & BrowseFlags::PIN) && !path_.GetPath().empty()) {
std::string caption = IsCurrentPathPinned() ? "-" : "+";
if (!*gridStyle_) {
caption = IsCurrentPathPinned() ? mm->T("UnpinPath", "Unpin") : mm->T("PinPath", "Pin");
}
gameList_->Add(new UI::Button(caption, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
OnClick.Handle(this, &GameBrowser::PinToggleClick);
}
if (path_.GetPath().empty()) {
Add(new TextView(mm->T("UseBrowseOrLoad", "Use Browse to choose a folder, or Load to choose a file.")));
}
if (!lastText_.empty() && gameButtons.empty()) {
Add(new Spacer());
Add(new Choice(lastText_, new UI::LinearLayoutParams(UI::WRAP_CONTENT, UI::WRAP_CONTENT)))->OnClick.Handle(this, &GameBrowser::LastClick);
}
}
bool GameBrowser::IsCurrentPathPinned() {
const auto paths = g_Config.vPinnedPaths;
return std::find(paths.begin(), paths.end(), File::ResolvePath(path_.GetPath().ToString())) != paths.end();
}
const std::vector<Path> GameBrowser::GetPinnedPaths() {
#ifndef _WIN32
static const std::string sepChars = "/";
#else
static const std::string sepChars = "/\\";
#endif
const std::string currentPath = File::ResolvePath(path_.GetPath().ToString());
const std::vector<std::string> paths = g_Config.vPinnedPaths;
std::vector<Path> results;
for (size_t i = 0; i < paths.size(); ++i) {
// We want to exclude the current path, and its direct children.
if (paths[i] == currentPath) {
continue;
}
if (startsWith(paths[i], currentPath)) {
std::string descendant = paths[i].substr(currentPath.size());
// If there's only one separator (or none), its a direct child.
if (descendant.find_last_of(sepChars) == descendant.find_first_of(sepChars)) {
continue;
}
}
results.push_back(Path(paths[i]));
}
return results;
}
const std::string GameBrowser::GetBaseName(const std::string &path) {
#ifndef _WIN32
static const std::string sepChars = "/";
#else
static const std::string sepChars = "/\\";
#endif
auto trailing = path.find_last_not_of(sepChars);
if (trailing != path.npos) {
size_t start = path.find_last_of(sepChars, trailing);
if (start != path.npos) {
return path.substr(start + 1, trailing - start);
}
return path.substr(0, trailing);
}
size_t start = path.find_last_of(sepChars);
if (start != path.npos) {
return path.substr(start + 1);
}
return path;
}
UI::EventReturn GameBrowser::GameButtonClick(UI::EventParams &e) {
GameButton *button = static_cast<GameButton *>(e.v);
UI::EventParams e2{};
e2.s = button->GamePath().ToString();
// Insta-update - here we know we are already on the right thread.
OnChoice.Trigger(e2);
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::GameButtonHoldClick(UI::EventParams &e) {
GameButton *button = static_cast<GameButton *>(e.v);
UI::EventParams e2{};
e2.s = button->GamePath().ToString();
// Insta-update - here we know we are already on the right thread.
OnHoldChoice.Trigger(e2);
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::GameButtonHighlight(UI::EventParams &e) {
// Insta-update - here we know we are already on the right thread.
OnHighlight.Trigger(e);
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::NavigateClick(UI::EventParams &e) {
DirButton *button = static_cast<DirButton *>(e.v);
Path text = button->GetPath();
if (button->PathAbsolute()) {
path_.SetPath(text);
} else {
path_.Navigate(text.ToString());
}
g_Config.currentDirectory = path_.GetPath();
Refresh();
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::GridSettingsClick(UI::EventParams &e) {
auto sy = GetI18NCategory("System");
auto gridSettings = new GridSettingsScreen(sy->T("Games list settings"));
gridSettings->OnRecentChanged.Handle(this, &GameBrowser::OnRecentClear);
if (e.v)
gridSettings->SetPopupOrigin(e.v);
screenManager_->push(gridSettings);
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::OnRecentClear(UI::EventParams &e) {
screenManager_->RecreateAllViews();
if (host) {
host->UpdateUI();
}
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::OnHomebrewStore(UI::EventParams &e) {
screenManager_->push(new StoreScreen());
return UI::EVENT_DONE;
}
MainScreen::MainScreen() {
System_SendMessage("event", "mainscreen");
g_BackgroundAudio.SetGame(Path());
lastVertical_ = UseVerticalLayout();
}
MainScreen::~MainScreen() {
g_BackgroundAudio.SetGame(Path());
}
void MainScreen::CreateViews() {
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
bool vertical = UseVerticalLayout();
auto mm = GetI18NCategory("MainMenu");
Margins actionMenuMargins(0, 10, 10, 0);
tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
ViewGroup *leftColumn = tabHolder_;
tabHolder_->SetTag("MainScreenGames");
gameBrowsers_.clear();
tabHolder_->SetClip(true);
bool showRecent = g_Config.iMaxRecent > 0;
bool hasStorageAccess = !System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS) ||
System_GetPermissionStatus(SYSTEM_PERMISSION_STORAGE) == PERMISSION_STATUS_GRANTED;
bool storageIsTemporary = IsTempPath(GetSysDirectory(DIRECTORY_SAVEDATA)) && !confirmedTemporary_;
if (showRecent && !hasStorageAccess) {
showRecent = g_Config.HasRecentIsos();
}
if (showRecent) {
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollRecentGames->SetTag("MainScreenRecentGames");
GameBrowser *tabRecentGames = new GameBrowser(
Path("!RECENT"), BrowseFlags::NONE, &g_Config.bGridView1, screenManager(), "", "",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollRecentGames->Add(tabRecentGames);
gameBrowsers_.push_back(tabRecentGames);
tabHolder_->AddTab(mm->T("Recent"), scrollRecentGames);
tabRecentGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
tabRecentGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
tabRecentGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
}
Button *focusButton = nullptr;
if (hasStorageAccess) {
scrollAllGames_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollAllGames_->SetTag("MainScreenAllGames");
ScrollView *scrollHomebrew = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollHomebrew->SetTag("MainScreenHomebrew");
GameBrowser *tabAllGames = new GameBrowser(Path(g_Config.currentDirectory), BrowseFlags::STANDARD, &g_Config.bGridView2, screenManager(),
mm->T("How to get games"), "https://www.ppsspp.org/getgames.html",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
GameBrowser *tabHomebrew = new GameBrowser(GetSysDirectory(DIRECTORY_GAME), BrowseFlags::HOMEBREW_STORE, &g_Config.bGridView3, screenManager(),
mm->T("How to get homebrew & demos", "How to get homebrew && demos"), "https://www.ppsspp.org/gethomebrew.html",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollAllGames_->Add(tabAllGames);
gameBrowsers_.push_back(tabAllGames);
scrollHomebrew->Add(tabHomebrew);
gameBrowsers_.push_back(tabHomebrew);
tabHolder_->AddTab(mm->T("Games"), scrollAllGames_);
tabHolder_->AddTab(mm->T("Homebrew & Demos"), scrollHomebrew);
scrollAllGames_->RememberPosition(&g_Config.fGameListScrollPosition);
tabAllGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
tabHomebrew->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
tabAllGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
tabHomebrew->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
tabAllGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
tabHomebrew->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
if (g_Config.HasRecentIsos()) {
tabHolder_->SetCurrentTab(0, true);
} else if (g_Config.iMaxRecent > 0) {
tabHolder_->SetCurrentTab(1, true);
}
if (backFromStore_ || showHomebrewTab) {
tabHolder_->SetCurrentTab(2, true);
backFromStore_ = false;
showHomebrewTab = false;
}
if (storageIsTemporary) {
LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
focusButton = new Button(mm->T("SavesAreTemporaryIgnore", "Ignore warning"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
focusButton->SetPadding(32, 16);
buttonHolder->Add(focusButton)->OnClick.Add([this](UI::EventParams &e) {
confirmedTemporary_ = true;
RecreateViews();
return UI::EVENT_DONE;
});
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
leftColumn->Add(new TextView(mm->T("SavesAreTemporary", "PPSSPP saving in temporary storage"), ALIGN_HCENTER, false));
leftColumn->Add(new TextView(mm->T("SavesAreTemporaryGuidance", "Extract PPSSPP somewhere to save permanently"), ALIGN_HCENTER, false));
leftColumn->Add(new Spacer(10.0f));
leftColumn->Add(buttonHolder);
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
}
} else {
scrollAllGames_ = nullptr;
if (!showRecent) {
leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
// Just so it's destroyed on recreate.
leftColumn->Add(tabHolder_);
tabHolder_->SetVisibility(V_GONE);
}
LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
focusButton = new Button(mm->T("Give PPSSPP permission to access storage"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
focusButton->SetPadding(32, 16);
buttonHolder->Add(focusButton)->OnClick.Handle(this, &MainScreen::OnAllowStorage);
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
leftColumn->Add(buttonHolder);
leftColumn->Add(new Spacer(10.0f));
leftColumn->Add(new TextView(mm->T("PPSSPP can't load games or save right now"), ALIGN_HCENTER, false));
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
}
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL);
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
rightColumnItems->SetSpacing(0.0f);
rightColumn->Add(rightColumnItems);
char versionString[256];
sprintf(versionString, "%s", PPSSPP_GIT_VERSION);
rightColumnItems->SetSpacing(0.0f);
AnchorLayout *logos = new AnchorLayout(new AnchorLayoutParams(FILL_PARENT, 60.0f, false));
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
logos->Add(new ImageView(ImageID("I_ICONGOLD"), "", IS_DEFAULT, new AnchorLayoutParams(64, 64, 0, 0, NONE, NONE, false)));
} else {
logos->Add(new ImageView(ImageID("I_ICON"), "", IS_DEFAULT, new AnchorLayoutParams(64, 64, 0, 0, NONE, NONE, false)));
}
logos->Add(new ImageView(ImageID("I_LOGO"), "PPSSPP", IS_DEFAULT, new AnchorLayoutParams(180, 64, 64, -5.0f, NONE, NONE, false)));
#if !defined(MOBILE_DEVICE)
if (!g_Config.UseFullScreen()) {
auto gr = GetI18NCategory("Graphics");
ImageID icon(g_Config.UseFullScreen() ? "I_RESTORE" : "I_FULLSCREEN");
fullscreenButton_ = logos->Add(new Button(gr->T("FullScreen", "Full Screen"), icon, new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, false)));
fullscreenButton_->SetIgnoreText(true);
fullscreenButton_->OnClick.Handle(this, &MainScreen::OnFullScreenToggle);
}
#endif
rightColumnItems->Add(logos);
TextView *ver = rightColumnItems->Add(new TextView(versionString, new LinearLayoutParams(Margins(70, -6, 0, 0))));
ver->SetSmall(true);
ver->SetClip(false);
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
rightColumnItems->Add(new Choice(mm->T("Load", "Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
}
rightColumnItems->Add(new Choice(mm->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
rightColumnItems->Add(new Choice(mm->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
rightColumnItems->Add(new Choice(mm->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
if (!System_GetPropertyBool(SYSPROP_APP_GOLD) && (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_VR)) {
Choice *gold = rightColumnItems->Add(new Choice(mm->T("Buy PPSSPP Gold")));
gold->OnClick.Handle(this, &MainScreen::OnSupport);
gold->SetIcon(ImageID("I_ICONGOLD"), 0.5f);
}
#if !PPSSPP_PLATFORM(UWP)
// Having an exit button is against UWP guidelines.
rightColumnItems->Add(new Spacer(25.0));
rightColumnItems->Add(new Choice(mm->T("Exit")))->OnClick.Handle(this, &MainScreen::OnExit);
#endif
if (vertical) {
root_ = new LinearLayout(ORIENT_VERTICAL);
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75));
root_->Add(rightColumn);
root_->Add(leftColumn);
} else {
root_ = new LinearLayout(ORIENT_HORIZONTAL);
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(leftColumn);
root_->Add(rightColumn);
}
if (focusButton) {
root_->SetDefaultFocusView(focusButton);
} else if (tabHolder_->GetVisibility() != V_GONE) {
root_->SetDefaultFocusView(tabHolder_);
}
auto u = GetI18NCategory("Upgrade");
upgradeBar_ = 0;
if (!g_Config.upgradeMessage.empty()) {
upgradeBar_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
UI::Margins textMargins(10, 5);
UI::Margins buttonMargins(0, 0);
UI::Drawable solid(0xFFbd9939);
upgradeBar_->SetBG(solid);
upgradeBar_->Add(new TextView(u->T("New version of PPSSPP available") + std::string(": ") + g_Config.upgradeVersion, new LinearLayoutParams(1.0f, textMargins)));
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(WINDOWS)
upgradeBar_->Add(new Button(u->T("Download"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
#else
upgradeBar_->Add(new Button(u->T("Details"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
#endif
upgradeBar_->Add(new Button(u->T("Dismiss"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDismissUpgrade);
// Slip in under root_
LinearLayout *newRoot = new LinearLayout(ORIENT_VERTICAL);
newRoot->Add(root_);
newRoot->Add(upgradeBar_);
root_->ReplaceLayoutParams(new LinearLayoutParams(1.0));
root_ = newRoot;
}
}
UI::EventReturn MainScreen::OnAllowStorage(UI::EventParams &e) {
System_AskForPermission(SYSTEM_PERMISSION_STORAGE);
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnDownloadUpgrade(UI::EventParams &e) {
#if PPSSPP_PLATFORM(ANDROID)
// Go to app store
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
LaunchBrowser("market://details?id=org.ppsspp.ppssppgold");
} else {
LaunchBrowser("market://details?id=org.ppsspp.ppsspp");
}
#elif PPSSPP_PLATFORM(WINDOWS)
LaunchBrowser("https://www.ppsspp.org/downloads.html");
#else
// Go directly to ppsspp.org and let the user sort it out
// (for details and in case downloads doesn't have their platform.)
LaunchBrowser("https://www.ppsspp.org/");
#endif
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnDismissUpgrade(UI::EventParams &e) {
g_Config.DismissUpgrade();
upgradeBar_->SetVisibility(UI::V_GONE);
return UI::EVENT_DONE;
}
void MainScreen::sendMessage(const char *message, const char *value) {
// Always call the base class method first to handle the most common messages.
UIScreenWithBackground::sendMessage(message, value);
if (screenManager()->topScreen() == this) {
if (!strcmp(message, "boot")) {
LaunchFile(screenManager(), Path(std::string(value)));
}
if (!strcmp(message, "browse_fileSelect")) {
INFO_LOG(SYSTEM, "Attempting to launch: '%s'", value);
LaunchFile(screenManager(), Path(std::string(value)));
}
if (!strcmp(message, "browse_folderSelect")) {
std::string filename = value;
INFO_LOG(SYSTEM, "Got folder: '%s'", filename.c_str());
int tab = tabHolder_->GetCurrentTab();
// Don't allow browsing in the other tabs (I don't think it's possible to reach the option though)
if (tab == 1) {
gameBrowsers_[tab]->SetPath(Path(filename));
}
}
}
if (!strcmp(message, "permission_granted") && !strcmp(value, "storage")) {
RecreateViews();
}
}
void MainScreen::update() {
UIScreen::update();
UpdateUIState(UISTATE_MENU);
bool vertical = UseVerticalLayout();
if (vertical != lastVertical_) {
RecreateViews();
lastVertical_ = vertical;
}
}
bool MainScreen::UseVerticalLayout() const {
return dp_yres > dp_xres * 1.1f;
}
UI::EventReturn MainScreen::OnLoadFile(UI::EventParams &e) {
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
System_SendMessage("browse_file", "");
}
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnFullScreenToggle(UI::EventParams &e) {
if (g_Config.iForceFullScreen != -1)
g_Config.bFullScreen = g_Config.UseFullScreen();
if (fullscreenButton_) {
fullscreenButton_->SetImageID(ImageID(!g_Config.UseFullScreen() ? "I_RESTORE" : "I_FULLSCREEN"));
}
#if !defined(MOBILE_DEVICE)
g_Config.bFullScreen = !g_Config.bFullScreen;
System_SendMessage("toggle_fullscreen", "");
#endif
return UI::EVENT_DONE;
}
void MainScreen::DrawBackground(UIContext &dc) {
UIScreenWithBackground::DrawBackground(dc);
if (highlightedGamePath_.empty() && prevHighlightedGamePath_.empty()) {
return;
}
if (DrawBackgroundFor(dc, prevHighlightedGamePath_, 1.0f - prevHighlightProgress_)) {
if (prevHighlightProgress_ < 1.0f) {
prevHighlightProgress_ += 1.0f / 20.0f;
}
}
if (!highlightedGamePath_.empty()) {
if (DrawBackgroundFor(dc, highlightedGamePath_, highlightProgress_)) {
if (highlightProgress_ < 1.0f) {
highlightProgress_ += 1.0f / 20.0f;
}
}
}
}
bool MainScreen::DrawBackgroundFor(UIContext &dc, const Path &gamePath, float progress) {
dc.Flush();
std::shared_ptr<GameInfo> ginfo;
if (!gamePath.empty()) {
ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), gamePath, GAMEINFO_WANTBG);
// Loading texture data may bind a texture.
dc.RebindTexture();
// Let's not bother if there's no picture.
if (!ginfo || (!ginfo->pic1.texture && !ginfo->pic0.texture)) {
return false;
}
} else {
return false;
}
auto pic = ginfo->GetBGPic();
Draw::Texture *texture = pic ? pic->texture->GetTexture() : nullptr;
uint32_t color = whiteAlpha(ease(progress)) & 0xFFc0c0c0;
if (texture) {
dc.GetDrawContext()->BindTexture(0, texture);
dc.Draw()->DrawTexRect(dc.GetBounds(), 0, 0, 1, 1, color);
dc.Flush();
dc.RebindTexture();
}
return true;
}
UI::EventReturn MainScreen::OnGameSelected(UI::EventParams &e) {
g_Config.Save("MainScreen::OnGameSelected");
Path path(e.s);
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, path, GAMEINFO_WANTBG);
if (ginfo && ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) {
return UI::EVENT_DONE;
}
if (g_GameManager.GetState() == GameManagerState::INSTALLING)
return UI::EVENT_DONE;
// Restore focus if it was highlighted (e.g. by gamepad.)
restoreFocusGamePath_ = highlightedGamePath_;
g_BackgroundAudio.SetGame(path);
lockBackgroundAudio_ = true;
screenManager()->push(new GameScreen(path));
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnGameHighlight(UI::EventParams &e) {
using namespace UI;
Path path(e.s);
// Don't change when re-highlighting what's already highlighted.
if (path != highlightedGamePath_ || e.a == FF_LOSTFOCUS) {
if (!highlightedGamePath_.empty()) {
if (prevHighlightedGamePath_.empty() || prevHighlightProgress_ >= 0.75f) {
prevHighlightedGamePath_ = highlightedGamePath_;
prevHighlightProgress_ = 1.0 - highlightProgress_;
}
highlightedGamePath_.clear();
}
if (e.a == FF_GOTFOCUS) {
highlightedGamePath_ = path;
highlightProgress_ = 0.0f;
}
}
if ((!highlightedGamePath_.empty() || e.a == FF_LOSTFOCUS) && !lockBackgroundAudio_) {
g_BackgroundAudio.SetGame(highlightedGamePath_);
}
lockBackgroundAudio_ = false;
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnGameSelectedInstant(UI::EventParams &e) {
g_Config.Save("MainScreen::OnGameSelectedInstant");
ScreenManager *screen = screenManager();
LaunchFile(screen, Path(e.s));
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnGameSettings(UI::EventParams &e) {
screenManager()->push(new GameSettingsScreen(Path(), ""));
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnCredits(UI::EventParams &e) {
screenManager()->push(new CreditsScreen());
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnSupport(UI::EventParams &e) {
#ifdef __ANDROID__
LaunchBrowser("market://details?id=org.ppsspp.ppssppgold");
#else
LaunchBrowser("https://central.ppsspp.org/buygold");
#endif
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnPPSSPPOrg(UI::EventParams &e) {
LaunchBrowser("https://www.ppsspp.org");
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnForums(UI::EventParams &e) {
LaunchBrowser("https://forums.ppsspp.org");
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnExit(UI::EventParams &e) {
// Let's make sure the config was saved, since it may not have been.
if (!g_Config.Save("MainScreen::OnExit")) {
System_SendMessage("toast", "Failed to save settings!\nCheck permissions, or try to restart the device.");
}
// Request the framework to exit cleanly.
System_SendMessage("finish", "");
UpdateUIState(UISTATE_EXIT);
return UI::EVENT_DONE;
}
void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) {
std::string tag = dialog->tag();
if (tag == "Store") {
backFromStore_ = true;
RecreateViews();
}
if (tag == "Game") {
if (!restoreFocusGamePath_.empty() && UI::IsFocusMovementEnabled()) {
// Prevent the background from fading, since we just were displaying it.
highlightedGamePath_ = restoreFocusGamePath_;
highlightProgress_ = 1.0f;
// Refocus the game button itself.
int tab = tabHolder_->GetCurrentTab();
if (tab >= 0 && tab < (int)gameBrowsers_.size()) {
gameBrowsers_[tab]->FocusGame(restoreFocusGamePath_);
}
// Don't get confused next time.
restoreFocusGamePath_.clear();
} else {
// Not refocusing, so we need to stop the audio.
g_BackgroundAudio.SetGame(Path());
}
}
}
void UmdReplaceScreen::CreateViews() {
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
auto mm = GetI18NCategory("MainMenu");
auto di = GetI18NCategory("Dialog");
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
leftColumn->SetTag("UmdReplace");
leftColumn->SetClip(true);
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(270, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
rightColumnItems->SetSpacing(0.0f);
rightColumn->Add(rightColumnItems);
if (g_Config.iMaxRecent > 0) {
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollRecentGames->SetTag("UmdReplaceRecentGames");
GameBrowser *tabRecentGames = new GameBrowser(
Path("!RECENT"), BrowseFlags::NONE, &g_Config.bGridView1, screenManager(), "", "",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollRecentGames->Add(tabRecentGames);
leftColumn->AddTab(mm->T("Recent"), scrollRecentGames);
tabRecentGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelectedInstant);
tabRecentGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
}
ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollAllGames->SetTag("UmdReplaceAllGames");
GameBrowser *tabAllGames = new GameBrowser(Path(g_Config.currentDirectory), BrowseFlags::STANDARD, &g_Config.bGridView2, screenManager(),
mm->T("How to get games"), "https://www.ppsspp.org/getgames.html",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollAllGames->Add(tabAllGames);
leftColumn->AddTab(mm->T("Games"), scrollAllGames);
tabAllGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelectedInstant);
tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
rightColumnItems->Add(new Choice(di->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
rightColumnItems->Add(new Choice(mm->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings);
if (g_Config.HasRecentIsos()) {
leftColumn->SetCurrentTab(0, true);
} else if (g_Config.iMaxRecent > 0) {
leftColumn->SetCurrentTab(1, true);
}
root_ = new LinearLayout(ORIENT_HORIZONTAL);
root_->Add(leftColumn);
root_->Add(rightColumn);
}
void UmdReplaceScreen::update() {
UpdateUIState(UISTATE_PAUSEMENU);
UIScreen::update();
}
UI::EventReturn UmdReplaceScreen::OnGameSelected(UI::EventParams &e) {
__UmdReplace(Path(e.s));
TriggerFinish(DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn UmdReplaceScreen::OnCancel(UI::EventParams &e) {
TriggerFinish(DR_CANCEL);
return UI::EVENT_DONE;
}
UI::EventReturn UmdReplaceScreen::OnGameSettings(UI::EventParams &e) {
screenManager()->push(new GameSettingsScreen(Path()));
return UI::EVENT_DONE;
}
UI::EventReturn UmdReplaceScreen::OnGameSelectedInstant(UI::EventParams &e) {
__UmdReplace(Path(e.s));
TriggerFinish(DR_OK);
return UI::EVENT_DONE;
}
void GridSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto di = GetI18NCategory("Dialog");
auto sy = GetI18NCategory("System");
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL);
items->Add(new CheckBox(&g_Config.bGridView1, sy->T("Display Recent on a grid")));
items->Add(new CheckBox(&g_Config.bGridView2, sy->T("Display Games on a grid")));
items->Add(new CheckBox(&g_Config.bGridView3, sy->T("Display Homebrew on a grid")));
items->Add(new ItemHeader(sy->T("Grid icon size")));
items->Add(new Choice(sy->T("Increase size")))->OnClick.Handle(this, &GridSettingsScreen::GridPlusClick);
items->Add(new Choice(sy->T("Decrease size")))->OnClick.Handle(this, &GridSettingsScreen::GridMinusClick);
items->Add(new ItemHeader(sy->T("Display Extra Info")));
items->Add(new CheckBox(&g_Config.bShowIDOnGameIcon, sy->T("Show ID")));
items->Add(new CheckBox(&g_Config.bShowRegionOnGameIcon, sy->T("Show region flag")));
if (g_Config.iMaxRecent > 0) {
items->Add(new ItemHeader(sy->T("Clear Recent")));
items->Add(new Choice(sy->T("Clear Recent Games List")))->OnClick.Handle(this, &GridSettingsScreen::OnRecentClearClick);
}
scroll->Add(items);
parent->Add(scroll);
}
UI::EventReturn GridSettingsScreen::GridPlusClick(UI::EventParams &e) {
g_Config.fGameGridScale = std::min(g_Config.fGameGridScale*1.25f, MAX_GAME_GRID_SCALE);
return UI::EVENT_DONE;
}
UI::EventReturn GridSettingsScreen::GridMinusClick(UI::EventParams &e) {
g_Config.fGameGridScale = std::max(g_Config.fGameGridScale/1.25f, MIN_GAME_GRID_SCALE);
return UI::EVENT_DONE;
}
UI::EventReturn GridSettingsScreen::OnRecentClearClick(UI::EventParams &e) {
g_Config.ClearRecentIsos();
OnRecentChanged.Trigger(e);
return UI::EVENT_DONE;
}