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D3D11Util.cpp
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More D3D11 progress
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2017-02-10 00:01:56 +01:00 |
D3D11Util.h
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
DepalettizeShaderD3D11.cpp
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More D3D11 progress
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2017-02-10 00:01:56 +01:00 |
DepalettizeShaderD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineD3D11.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
DrawEngineD3D11.h
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More D3D11 improvements
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2017-02-10 10:26:18 +01:00 |
FragmentShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
FragmentShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
FramebufferManagerD3D11.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
FramebufferManagerD3D11.h
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Further stuff.
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2017-02-09 13:28:59 +01:00 |
GPU_D3D11.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
GPU_D3D11.h
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cube.elf now runs in D3D11 mode, still blackscreen
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2017-02-10 00:07:23 +01:00 |
ShaderManagerD3D11.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
ShaderManagerD3D11.h
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More D3D11 progress
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2017-02-10 00:01:56 +01:00 |
StateMappingD3D11.cpp
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D3D11: Fix depth state
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2017-02-10 00:37:56 +01:00 |
StencilBufferD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureCacheD3D11.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
TextureCacheD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |