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DepalettizeShaderDX9.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DepalettizeShaderDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineDX9.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineDX9.h
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Remove some dependencies on the pD3DDevice globals
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2017-02-05 20:36:00 +01:00 |
FramebufferDX9.cpp
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
FramebufferDX9.h
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Unify ResizeFramebufFBO
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2017-02-07 00:38:12 +01:00 |
GPU_DX9.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
GPU_DX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
PixelShaderGeneratorDX9.cpp
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More D3D11 progress
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2017-02-10 00:01:56 +01:00 |
PixelShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
ShaderManagerDX9.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
ShaderManagerDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
StateMappingDX9.cpp
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Move dx_state into gfx/d3d9_state
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2017-02-05 20:54:24 +01:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Unify DestroyFramebuf()
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2017-02-07 00:08:45 +01:00 |
TextureCacheDX9.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureCacheDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
VertexShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |