ppsspp/GPU/Directx9/TextureCacheDX9.h

115 lines
3.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <map>
#include <d3d9.h>
#include "../Globals.h"
#include "GPU/GPU.h"
#include "GPU/GPUInterface.h"
#include "GPU/Directx9/TextureScalerDX9.h"
#include "GPU/Common/TextureCacheCommon.h"
struct VirtualFramebuffer;
namespace DX9 {
class FramebufferManagerDX9;
class DepalShaderCacheDX9;
class ShaderManagerDX9;
class TextureCacheDX9 : public TextureCacheCommon {
public:
TextureCacheDX9(Draw::DrawContext *draw);
~TextureCacheDX9();
void SetTexture(bool force = false);
void Clear(bool delete_them);
void StartFrame();
void SetFramebufferManager(FramebufferManagerDX9 *fbManager);
void SetDepalShaderCache(DepalShaderCacheDX9 *dpCache) {
depalShaderCache_ = dpCache;
}
void SetShaderManager(ShaderManagerDX9 *sm) {
shaderManager_ = sm;
}
// Only used by Qt UI?
bool DecodeTexture(u8 *output, const GPUgstate &state);
void ForgetLastTexture() override;
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight);
void ApplyTexture();
protected:
void Unbind() override;
private:
void Decimate(); // Run this once per frame to get rid of old textures.
void DeleteTexture(TexCache::iterator it);
void UpdateSamplingParams(TexCacheEntry &entry, bool force);
void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, bool replaceImages, int scaleFactor, u32 dstFmt);
D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
TexCacheEntry::Status CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h);
u32 GetCurrentClutHash();
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple);
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer);
bool CheckFullHash(TexCacheEntry *const entry, bool &doDelete);
bool HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete);
void BuildTexture(TexCacheEntry *const entry, bool replaceImages);
LPDIRECT3DTEXTURE9 &DxTex(TexCacheEntry *entry) {
return *(LPDIRECT3DTEXTURE9 *)&entry->texturePtr;
}
void ReleaseTexture(TexCacheEntry *entry) {
LPDIRECT3DTEXTURE9 &texture = DxTex(entry);
if (texture) {
texture->Release();
texture = nullptr;
}
}
TextureScalerDX9 scaler;
u32 clutHash_;
LPDIRECT3DVERTEXDECLARATION9 pFramebufferVertexDecl;
LPDIRECT3DTEXTURE9 lastBoundTexture;
float maxAnisotropyLevel;
int decimationCounter_;
int texelsScaledThisFrame_;
int timesInvalidatedAllThisFrame_;
FramebufferManagerDX9 *framebufferManagerDX9_;
DepalShaderCacheDX9 *depalShaderCache_;
ShaderManagerDX9 *shaderManager_;
};
D3DFORMAT getClutDestFormat(GEPaletteFormat format);
};