mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
1101 lines
42 KiB
INI
1101 lines
42 KiB
INI
[Audio]
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Alternate speed volume = 自定义速度下的音量
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Audio backend = 音频引擎 (需要重启)
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AudioBufferingForBluetooth = 蓝牙友好缓冲区 (更慢)
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Auto = 自动
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Device = 设备
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DSound (compatible) = DirectSound (兼容)
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Enable Sound = 开启声音
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Global volume = 全局音量
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Microphone = 麦克风
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Microphone Device = 麦克风设备
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Mute = 静音
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Use new audio devices automatically = 自动使用新的音频设备
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Use global volume = 使用全局音量
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WASAPI (fast) = WASAPI (快)
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[Controls]
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Auto-rotation speed = 自动旋转速度
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Analog Axis Sensitivity = 摇杆灵敏度
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Analog Limiter = 摇杆限制器
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Analog Mapper High End = 模拟映射器的高端 (轴灵敏度)
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Analog Mapper Low End = 模拟映射器的低端 (反盲区)
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Analog Mapper Mode = 模拟映射器模式
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Analog Stick = 摇杆
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AnalogLimiter Tip = 当按下摇杆限制器键时
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Auto = 自动
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Auto-centering analog stick = 摇杆自动跟手
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Auto-hide buttons after seconds = 自动隐藏按键时间
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Binds = 绑定
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Button Opacity = 按键透明度
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Button style = 按键样式
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Calibrate Analog Stick = 校准摇杆
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Calibrate D-Pad = 校准方向键
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Calibration = 校准
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Classic = 传统
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Combo Key Setting = 组合键设置
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Combo Key Setup = 组合键设置
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Confine Mouse = 在窗口/显示区域内捕获鼠标
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Control Mapping = 按键映射
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Customize Touch Controls = 编辑触屏布局...
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Customize tilt = 自定义重力感应...
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D-PAD = 方向键
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Deadzone radius = 死区半径
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DInput Analog Settings = DInput 模拟设置
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Disable D-Pad diagonals (4-way touch) = 禁用方向键对角线 (四方向触控)
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Glowing borders = 细边框 (发光)
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HapticFeedback = 按键反馈 (震动)
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Ignore gamepads when not focused = 后台运行时忽略游戏手柄
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Ignore Windows Key = 忽略 Windows 键
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Invert Axes = 轴反转
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Invert Tilt along X axis = 沿 X 轴倾斜反转
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Invert Tilt along Y axis = 沿 Y 轴倾斜反转
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Keep this button pressed when right analog is pressed = 按下右摇杆时保持按下此按钮
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Keyboard = 键盘控制设定
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L/R Trigger Buttons = L/R 触发按钮
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Landscape = 横向
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Landscape Auto = 自动横向
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Landscape Reversed = 横向反转
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Mouse = 鼠标设置
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Mouse sensitivity = 鼠标灵敏度
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Mouse smoothing = 鼠标平滑
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MouseControl Tip = 您现在可以在按键映射界面按下 "M" 图标来映射鼠标按键。
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None (Disabled) = 无 (禁用)
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Off = 关闭
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OnScreen = 屏幕虚拟按键
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Portrait = 纵向
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Portrait Reversed = 纵向反转
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PSP Action Buttons = PSP 功能键
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Screen Rotation = 屏幕旋转
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seconds, 0 : off = 秒, 0 = 不隐藏
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Sensitivity = 灵敏度
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Show right analog = 显示右摇杆
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Show Touch Pause Menu Button = 显示暂停菜单按键
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Thin borders = 细边框
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Tilt Base Radius = 最小摇杆半径
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Tilt Input Type = 重力感应替代按键类型
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Tilt Sensitivity along X axis = 沿 X 轴倾斜灵敏度
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Tilt Sensitivity along Y axis = 沿 Y 轴倾斜灵敏度
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To Calibrate = 如需校准, 请保证设备在一个平面上,然后按"校准"
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Touch Control Visibility = 触摸按键可见性
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Use custom right analog = 自定义右摇杆用途
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Use Mouse Control = 使用鼠标控制
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Visibility = 可见设定
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X = X
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X + Y = X + Y
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XInput Analog Settings = XInput 模拟设置
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Y = Y
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[CwCheats]
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Cheats = 金手指
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Edit Cheat File = 编辑金手指文件
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Enable/Disable All = 启用/禁用所有金手指
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Import Cheats = 从 cheat.db 导入
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Options = 选项
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Refresh Rate = 刷新率
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[DesktopUI]
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# If your language does not show well with the default font, you can use Font to specify a different one.
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# Just add it to your language's ini file and uncomment it (remove the # by Font).
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Font = 微软雅黑
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About PPSSPP... = 关于 PPSSPP (&A)...
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Auto = 自动 (&A)
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Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&3)
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Bicubic = &双三次
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Break = 停止
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Break on Load = 载入后停止
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Buffered Rendering = 缓冲渲染 (&B)
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Buy Gold = 购买黄金版 (&G)
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Control Mapping... = 按键映射 (&O)...
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Debugging = 调试 (&D)
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Deposterize = 色调融合 (&D)
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Direct3D9 = Direct3D9 (&D)
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Direct3D11 = Direct3D11 (&D)
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Disassembly = 反汇编 (&D)...
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Discord = Discord
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Display Layout Editor = 显示布局编辑器...
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Display Rotation = 显示旋转
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Dump Next Frame to Log = 转储下一帧到日志 (&U)
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Emulation = 模拟 (&E)
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Enable Chat = 启用聊天
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Enable Cheats = 启用金手指 (&C)
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Enable Sound = 开启声音 (&O)
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Exit = 退出 (X)
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Extract File... = 提取文件...
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File = 文件 (&F)
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Frame Skipping = 跳帧 (&F)
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Frame Skipping Type = 跳帧方式
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Fullscreen = 全屏幕 (&L)
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Game Settings = 游戏设置 (&G)
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GE Debugger... = GE 调试器 (&R)...
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GitHub = Git&Hub
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Hardware Transform = 硬件几何变换 (&H)
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Help = 帮助 (&H)
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Hybrid = &混合
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Hybrid + Bicubic = 混合 + 双三次
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Ignore Illegal Reads/Writes = 忽略读写错误 (&I)
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Ignore Windows Key = 忽略 Windows 键
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Keep PPSSPP On Top = 窗口总在最前 (&K)
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Landscape = 横向
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Landscape reversed = 横向反转
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Language... = 语言 (&L)...
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Linear = 线性过滤 (&L)
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Load = 载入 (&L)...
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Load .sym File... = 载入 .sym 文件 (&a)...
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Load Map File... = 载入内存镜像文件 (&M)...
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Load State = 快速读档
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Load State File... = 载入即时存档 (&L)...
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Log Console = 控制台日志 (&L)
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Memory View... = 查看内存 (&M)...
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More Settings... = 更多设置 (&M)...
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Nearest = 邻近取样 (&N)
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Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快)
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Off = 关闭 (&O)
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Open Directory... = 打开目录 (&D)...
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Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (P)...
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Open Memory Stick = 打开记忆棒 (&M)
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Open New Instance = 打开新的模拟器进程
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OpenGL = OpenGL (&O)
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Pause = 暂停 (&P)
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Pause When Not Focused = 后台运行时自动暂停 (&P)
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Portrait = 纵向
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Portrait reversed = 纵向反转
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Postprocessing Shader = 后处理着色器
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PPSSPP Forums = PPSSPP 官方论坛 (&F)
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Record = 录制
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Record Audio = 录制音频
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Record Display = 录制视频
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Rendering Mode = 渲染模式 (&O)
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Rendering Resolution = 渲染分辨率 (&R)
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Reset = 复位 (&E)
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Reset Symbol Table = 重置符号表 (&R)
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Run = 运行 (&R)
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Save .sym File... = 保存 .sym 文件 (&e)...
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Save Map File... = 保存内存镜像文件 (&S)...
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Save State = 快速存档
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Save State File... = 保存即时存档 (&S)...
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Savestate Slot = 即时存档插槽 (&T)
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Screen Scaling Filter = 屏幕缩放滤镜
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Show Debug Statistics = 显示调试信息 (&G)
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Show FPS Counter = 显示 &FPS 计数器
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Skip Number of Frames = 跳过帧的数量
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Skip Percent of FPS = 跳过帧率的百分比
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Stop = 停止 (&S)
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Switch UMD = 切换 UMD 光盘
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Take Screenshot = 屏幕截图 (&T)
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Texture Filtering = 纹理过滤方式 (&X)
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Texture Scaling = 纹理缩放方式 (&T)
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Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1)
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Use output buffer for video = 录制时使用输出缓冲
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Vertex Cache = 顶点缓存 (&V)
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VSync = 垂直同步 (&Y)
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Vulkan = Vulkan
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Window Size = 窗口大小 (&Z)
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www.ppsspp.org = 访问官网 www.&ppsspp.org
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xBRZ = &xBRZ
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[Developer]
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Allocator Viewer = Allocator 查看器 (Vulkan)
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Allow remote debugger = 允许远程调试器
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Backspace = 退格键
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Block address = 内存块地址
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By Address = 通过地址定位
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Copy savestates to memstick root = 副本保存状态,以记忆棒根
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Create/Open textures.ini file for current game = 创建/打开当前游戏的 textures.ini 文件
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Current = 当前
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Dev Tools = 开发者工具
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DevMenu = 开发者菜单
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Disabled JIT functionality = 已禁用的 JIT 功能
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Draw Frametimes Graph = 显示帧时间统计图
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Dump Decrypted Eboot = 当载入游戏时转储已解密的 EBOOT.BIN
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Dump Frame GPU Commands = 转储帧 GPU 命令
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Enable driver bug workarounds = 启用驱动程序错误解决方法
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Enable Logging = 启用调试日志
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Enter address = 输入地址
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FPU = FPU
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Framedump tests = 帧转储测试
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Frame Profiler = 帧分析器
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GPU Driver Test = GPU 驱动程序测试
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GPU Profile = GPU 分析器
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Jit Compare = Jit 比较
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JIT debug tools = JIT 调试工具
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Language = 语言设置
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Load language ini = 载入语言配置
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Log Dropped Frame Statistics = 记录丢弃帧统计信息
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Log Level = 日志等级
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Log View = 日志视图
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Logging Channels = 日志源
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Next = 下一个
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No block = 没有内存块
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Prev = 之前
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Random = 随机
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Replace textures = 纹理替换
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Reset limited logging = 重置受限日志
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RestoreDefaultSettings = 您确定要将所有设置恢复到默认? (按键映射除外)\n该操作无法撤销。\n\n操作将在 PPSSPP 重新启动后生效。
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RestoreGameDefaultSettings = 您确定要将此游戏设置\n恢复为 PPSSPP 默认吗?
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Resume = 恢复
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Run CPU Tests = 运行 CPU 测试
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Save language ini = 保存语言配置
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Save new textures = 保存新纹理
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Shader Viewer = 着色器查看器
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Show Developer Menu = 显示开发者菜单
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Show on-screen messages = 显示屏幕消息
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Stats = 统计数据
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System Information = 系统信息
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Texture Replacement = 纹理替换
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Toggle Audio Debug = 切换音频调试
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Toggle Freeze = 切换冻结
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Touchscreen Test = 触屏测试
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VFPU = VFPU
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[Dialog]
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* PSP res = * PSP 分辨率
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Active = 激活
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Back = 返回
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Cancel = 取消
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Center = 中心
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ChangingGPUBackends = 更改引擎模式后需要重启 PPSSPP。立刻重启?
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ChangingInflightFrames = 更改缓冲图形命令后需要重启 PPSSPP。立刻重启?
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Channel: = 频道:
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Choose PPSSPP save folder = 选择 PPSSPP 存档的文件夹
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Confirm Overwrite = 您要覆盖这个存档吗?
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Confirm Save = 您要保存到这个存档吗?
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ConfirmLoad = 您要载入这个存档吗?
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ConnectingAP = 连接到接入点.\n请稍候...
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ConnectingPleaseWait = 连接中.\n请稍候...
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ConnectionName = 连接名称
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Corrupted Data = 数据损坏
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Delete = 删除
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Delete all = 全部删除
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Delete completed = 已删除。
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DeleteConfirm = 存档将被删除。\n您确定要继续吗?
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DeleteConfirmAll = 将删除此游戏的所有存档。\n您确定要这样做吗?
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DeleteConfirmGame = 将删除此游戏的文件, 且不能复原。\n您确定要这样做吗?
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DeleteConfirmGameConfig = 您确定要删除此游戏的设置吗?
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DeleteFailed = 无法删除存档。
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Deleting = 删除中\n请稍候...
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Disable All = 全部禁用
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Edit = 编辑
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Enable All = 全部启用
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Enter = 确定
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Finish = 完成
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Grid = 网格尺寸
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Inactive = 未激活
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InternalError = 发生内部错误.
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Load = 载入
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Load completed = 已载入。
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Loading = 载入中\n请稍候...
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LoadingFailed = 无法载入存档。
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Move = 移动
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Network Connection = 网络连接
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NEW DATA = 新建存档
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No = 否
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ObtainingIP = 获取IP地址.\n请稍候...
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OK = 确定
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Old savedata detected = 检测到旧版本的存档数据
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Options = 选项
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Reset = 重设
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Resize = 调整大小
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Retry = 重试
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Save = 保存
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Save completed = 保存完成。
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Saving = 保存中\n请稍候...
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SavingFailed = 无法保存存档。
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Select = 选择
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Shift = 翻页
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Snap = 网格对齐
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Space = 空格键
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SSID = SSID
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Submit = 提交
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Supported = 支持
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There is no data = 存档不存在。
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Toggle All = 全选 (全不选)
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Toggle List = 切换列表
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Unsupported = 不支持
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When you save, it will load on a PSP, but not an older PPSSPP = 当您保存后, 它只会在 PSP 实机上载入, 而不是旧版本的 PPSSPP
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When you save, it will not work on outdated PSP Firmware anymore = 当您保存后, 它无法在过时的 PSP 固件上运行
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Yes = 是
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Zoom = 放大
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[Error]
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7z file detected (Require 7-Zip) = 这是 7ZIP 压缩文件。\n请试着使用 7-zip 或 WinRAR 进行解压缩。
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A PSP game couldn't be found on the disc. = 光盘中找不到 PSP 游戏。
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Cannot boot ELF located outside mountRoot. = 无法启动位于 mountRoot 之外的 ELF 文件。
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Could not save screenshot file = 无法保存屏幕截图文件
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D3D9or11 = 使用 Direct3D 9? (或者 "否" 以使用 Direct3D 11)
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D3D11CompilerMissing = 没有找到 D3DCompiler_47.dll, 请安装它或者按下 确认 键来尝试使用 Direct3D 9 代替它。
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D3D11InitializationError = Direct3D 11 初始化出错
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D3D11Missing = 您的操作系统没有包含 D3D11。请运行 Windows Update。\n\n按下 确认 键来尝试使用 Direct3D 9 代替它。
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D3D11NotSupported = 您的图形处理器似乎并不支持 Direct3D 11。\n\n您想尝试使用 Direct3D 9 来代替它吗?
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Disk full while writing data = 写入数据时磁盘已满
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ELF file truncated - can't load = ELF 文件被截断 - 无法加载
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Error loading file = 无法加载游戏:
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Error reading file = 读取文件时出错。
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Failed initializing CPU/Memory = 初始化CPU或内存失败
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Failed to identify file = 无法识别文件。
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Failed to load executable: = 无法加载可执行文件:
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File corrupt = 文件损坏
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Game disc read error - ISO corrupt = 游戏光盘读取错误:ISO 损坏。
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GenericAllStartupError = PPSSPP无法使用任何图形后端启动。 尝试升级图形和其他驱动程序.
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GenericBackendSwitchCrash = 启动时PPSSPP崩溃了.\n\n这通常意味着图形驱动程序问题。 尝试升级图形驱动程序.\n\n图形后端已切换:
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GenericDirect3D9Error = 初始化图像失败。尝试更新您的显卡驱动程序和DirectX 9 运行库。\n\n是否尝试切换到 OpenGL 模式?\n\n错误信息:
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GenericGraphicsError = 图像错误
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GenericOpenGLError = 初始化图像失败。尝试更新您的显卡驱动程序。\n\n是否尝试切换到 DirectX 9 模式?\n\n错误信息:
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GenericVulkanError = 初始化图像失败。尝试更新您的显卡驱动程序。\n\n是否尝试切换到 OpenGL 模式?\n\n错误信息:
|
||
InsufficientOpenGLDriver = 检测到显卡驱动不支持 OpenGL 2.0!\n\n您想尝试使用 DirectX 吗?\n\nDirectX 目前只兼容较少游戏, 但在您的 GPU 也可能是唯一的选择。\n\n有关更多信息,请访问https://forums.ppsspp.org上的论坛。\n\n
|
||
Just a directory. = 这只是个文件夹。
|
||
Missing key = 缺失密钥
|
||
MsgErrorCode = 错误代码:
|
||
MsgErrorSavedataDataBroken = 保存数据已损坏.
|
||
MsgErrorSavedataMSFull = 记忆棒已满.检查您的存储空间.
|
||
MsgErrorSavedataNoData = 警告:未找到保存数据.
|
||
MsgErrorSavedataNoMS = 未插入记忆棒.
|
||
No EBOOT.PBP, misidentified game = 找不到 EBOOT.PBP, 无法正确识别游戏。
|
||
Not a valid disc image. = 光盘镜像无效。
|
||
OpenGLDriverError = OpenGL 驱动程序错误
|
||
PPSSPP doesn't support UMD Music. = PPSSPP 不支持 UMD 音乐。
|
||
PPSSPP doesn't support UMD Video. = PPSSPP 不支持 UMD 视频。
|
||
PPSSPP plays PSP games, not PlayStation 1 or 2 games. = PPSSPP 运行 PSP 游戏, PS1 或者2的游戏不能运行。
|
||
PPSSPPDoesNotSupportInternet = PPSSPP 目前不支持连接互联网以获取 DLC、PSN 或游戏的更新。
|
||
PS1 EBOOTs are not supported by PPSSPP. = PPSSPP 不支持由 PS1 EBOOT 生成的游戏镜像。
|
||
PSX game image detected. = 这是 MODE2 镜像。PPSSPP 不支持 PS1 游戏。
|
||
RAR file detected (Require UnRAR) = 这是 RAR 压缩文件。\n请尝试使用 UnRAR 进行解压缩。
|
||
RAR file detected (Require WINRAR) = 这是 RAR 压缩文件。\n请尝试使用 WinRAR 进行解压缩。
|
||
Running slow: try frameskip, sound is choppy when slow = 运行速度慢:尝试跳帧, 运行速度慢时声音不连贯
|
||
Running slow: Try turning off Software Rendering = 运行速度慢:尝试关闭"软件渲染"
|
||
Save encryption failed. This save won't work on real PSP = 存档加密失败。此存档将无法在 PSP 实机使用
|
||
textures.ini filenames may not be cross-platform = "textures.ini" 文件名可能不是多平台的。
|
||
This is a saved state, not a game. = 这是一个即时存档, 不是游戏。
|
||
This is save data, not a game. = 这是一个存档, 不是游戏。
|
||
Unable to create cheat file, disk may be full = 无法创建金手指文件, 磁盘可能已满
|
||
Unable to initialize rendering engine. = 无法初始化渲染引擎。
|
||
Unable to write savedata, disk may be full = 无法写入存档数据, 磁盘可能已满
|
||
Warning: Video memory FULL, reducing upscaling and switching to slow caching mode = 警告:显存已满, 减少分辨率提升并切换到慢速缓存模式。
|
||
Warning: Video memory FULL, switching to slow caching mode = 警告:显存已满, 切换到慢速缓存模式。
|
||
ZIP file detected (Require UnRAR) = 这是 ZIP 压缩文件。\n请尝试使用 UnRAR 进行解压缩。
|
||
ZIP file detected (Require WINRAR) = 这是 ZIP 压缩文件。\n请尝试使用 WinRAR 进行解压缩。
|
||
|
||
[Game]
|
||
Asia = 亚洲
|
||
ConfirmDelete = 确认删除
|
||
Create Game Config = 建立游戏配置
|
||
Create Shortcut = 创建快捷方式
|
||
Delete Game = 删除游戏
|
||
Delete Game Config = 删除游戏配置
|
||
Delete Save Data = 删除存档
|
||
Europe = 欧洲
|
||
Game = 游戏
|
||
Game Settings = 游戏设置
|
||
Homebrew = 自制游戏
|
||
Hong Kong = 香港
|
||
InstallData = 安装数据
|
||
Japan = 日本
|
||
Korea = 韩国
|
||
MB = MB
|
||
One moment please... = 请稍等...
|
||
Play = 启动游戏
|
||
Remove From Recent = 从"最近的游戏"中删除
|
||
SaveData = 存档
|
||
Setting Background = 设置背景
|
||
Show In Folder = 显示文件夹
|
||
USA = 美国
|
||
Use UI background = 使用界面背景
|
||
|
||
[Graphics]
|
||
% of the void = % of the void
|
||
% of viewport = % of viewport
|
||
%, 0:unlimited = %, 0 = 无限制
|
||
(supersampling) = (超级采样)
|
||
(upscaling) = (放大)
|
||
1x PSP = 1倍 PSP
|
||
2x = 2倍
|
||
2x PSP = 2倍 PSP
|
||
3x = 3倍
|
||
3x PSP = 3倍 PSP
|
||
4x = 4倍
|
||
4x PSP = 4倍 PSP
|
||
5x = 5倍
|
||
5x PSP = 5倍 PSP
|
||
6x PSP = 6倍 PSP
|
||
7x PSP = 7倍 PSP
|
||
8x = 8倍
|
||
8x PSP = 8倍 PSP
|
||
9x PSP = 9倍 PSP
|
||
10x PSP = 10倍 PSP
|
||
16x = 16倍
|
||
Aggressive = 激进
|
||
Alternative Speed = 自定义速度
|
||
Alternative Speed 2 = 自定义速度 2
|
||
Anisotropic Filtering = 各向异性过滤
|
||
Auto = 自动
|
||
Auto (1:1) = 自动 (1:1)
|
||
Auto (same as Rendering) = 自动 (同渲染分辨率)
|
||
Auto FrameSkip = 自动跳帧
|
||
Auto Scaling = 自动缩放
|
||
Backend = 渲染引擎
|
||
Balanced = 均衡
|
||
Bicubic = 双三次
|
||
BlockTransfer Tip = 有些游戏需要将此选项设置为开以显示正确的图形
|
||
BlockTransferRequired = 警告:此游戏需要将"模拟块传输模式"设置为开。
|
||
Both = 全部显示
|
||
Buffer graphics commands (faster, input lag) = 缓冲图形命令 (更快, 有输入延迟)
|
||
Buffered Rendering = 缓冲渲染
|
||
BufferedRenderingRequired = 警告:此游戏需要将"渲染模式"设置为"缓冲渲染"。
|
||
Camera = 摄像头
|
||
Camera Device = 摄像头设备
|
||
Cardboard Screen Size = 屏幕大小 (视区%)
|
||
Cardboard Screen X Shift = 水平 %
|
||
Cardboard Screen Y Shift = 垂直 %
|
||
Cardboard VR Settings = Google Cardboard VR 设置
|
||
Cheats = 金手指
|
||
Clear Speedhack = 立即清除帧缓冲区 (提速修改)
|
||
ClearSpeedhack Tip = 有时速度更快(通常在移动设备上), 可能会导致图形故障
|
||
CPU Core = CPU 核心模式
|
||
Debugging = 调试设置
|
||
DefaultCPUClockRequired = 警告:此游戏需要将 CPU 频率设置为默认。
|
||
Deposterize = 色调融合
|
||
Deposterize Tip = 修复纹理被放大时可见的带状错误
|
||
Device = 设备
|
||
Direct3D 9 = Direct3D 9
|
||
Direct3D 11 = Direct3D 11
|
||
Disable slower effects (speedup) = 停用较慢的渲染效果 (提升速度)
|
||
Disabled = 禁用
|
||
Display layout editor = 显示布局编辑器
|
||
Display Resolution (HW scaler) = 显示分辨率 (硬件缩放)
|
||
Dump next frame to log = 转储下一帧到日志
|
||
Enable Cardboard VR = 启用 Cardboard VR
|
||
FPS = 每秒帧数 (FPS)
|
||
Frame Rate Control = 帧率控制
|
||
Frame Skipping = 跳帧
|
||
Frame Skipping Type = 跳帧方式
|
||
FullScreen = 全屏幕
|
||
Hack Settings = 渲染修正 (可能引发故障)
|
||
Hardware Tessellation = 硬件曲面细分
|
||
Hardware Transform = 硬件几何变换
|
||
hardware transform error - falling back to software = 硬件几何变换错误, 改回软件模式
|
||
HardwareTessellation Tip = 使用硬件绘制曲线, 使用固定的质量
|
||
High = 高
|
||
Hybrid = 混合
|
||
Hybrid + Bicubic = 混合 + 双三次
|
||
Ignore camera notch when centering = 居中时忽略摄像头缺口
|
||
Internal Resolution = 内部分辨率
|
||
Lazy texture caching = 减少缓存存取 (提升速度)
|
||
Linear = 线性过滤
|
||
Low = 低
|
||
LowCurves = 低品质样条函数/贝塞尔曲线 (提升速度)
|
||
LowCurves Tip = 仅用于某些游戏, 控制曲线的平滑度
|
||
Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (减少伪像)
|
||
Manual Scaling = 手动缩放
|
||
Medium = 中
|
||
Mode = 渲染模式
|
||
Must Restart = 重启 PPSSPP 才能使这项设置生效。
|
||
Native device resolution = 本机原生的分辨率
|
||
Nearest = 邻近取样
|
||
No buffer = 不缓冲
|
||
Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快)
|
||
None = 不显示
|
||
Number of Frames = 帧的数量
|
||
Off = 关闭
|
||
OpenGL = OpenGL
|
||
Overlay Information = 叠加信息
|
||
Partial Stretch = 部分拉伸
|
||
Percent of FPS = 帧率的百分比
|
||
Performance = 性能
|
||
Postprocessing effect = 后处理效果
|
||
Postprocessing Shader = 后处理着色器
|
||
Recreate Activity = 重建进程
|
||
Render duplicate frames to 60hz = 渲染重复帧至60 Hz
|
||
RenderDuplicateFrames Tip = 在以较低帧速率运行的游戏中可以使帧速率更平滑
|
||
Rendering Mode = 渲染模式
|
||
Rendering Resolution = 渲染分辨率
|
||
RenderingMode NonBuffered Tip = 更快, 但可能在某些游戏中没有图像渲染
|
||
Retain changed textures = 保留已更改的纹理 (有时更慢)
|
||
RetainChangedTextures Tip = 使较多游戏速度变慢, 但有些游戏变得快了很多
|
||
Rotation = 旋转
|
||
Safe = 安全
|
||
Screen layout = 屏幕布局
|
||
Screen Scaling Filter = 屏幕缩放滤镜
|
||
Show Debug Statistics = 显示调试信息
|
||
Show FPS Counter = 显示 FPS 计数器
|
||
Simulate Block Transfer = 模拟数据块传输效果
|
||
SoftGPU Tip = 目前非常慢
|
||
Software Rendering = 软件渲染 (慢)
|
||
Software Skinning = 软件蒙皮
|
||
SoftwareSkinning Tip = 合并 CPU 中已经蒙皮的模型绘制, 在较多游戏中更快
|
||
Speed = 运行速度
|
||
Stretching = 拉伸
|
||
Texture Filter = 纹理过滤方式
|
||
Texture Filtering = 纹理过滤
|
||
Texture Scaling = 纹理缩放
|
||
Texture Shader = 纹理着色器
|
||
Turn off Hardware Tessellation - unsupported = 关闭"硬件曲面细分":不支持
|
||
Unlimited = 无限制
|
||
Up to 1 = 最高为 1
|
||
Up to 2 = 最高为 2
|
||
Upscale Level = 纹理缩放级别
|
||
Upscale Type = 纹理缩放方式
|
||
UpscaleLevel Tip = CPU 重负载 - 为避免卡顿, 某些缩放可能会延迟
|
||
Use all displays = 使用全部显示器
|
||
Vertex Cache = 顶点缓存
|
||
VertexCache Tip = 更快, 但可能会造成暂时性的闪屏
|
||
VSync = 垂直同步
|
||
Vulkan = Vulkan
|
||
Window Size = 窗口大小
|
||
xBRZ = xBRZ
|
||
|
||
[InstallZip]
|
||
Delete ZIP file = 删除 ZIP 文件
|
||
Install = 安装
|
||
Install game from ZIP file? = 从 ZIP 文件安装游戏?
|
||
Install textures from ZIP file? = 从 ZIP 文件安装纹理包?
|
||
Installed! = 安装完成!
|
||
Texture pack doesn't support install = 此纹理包不支持安装
|
||
Zip archive corrupt = ZIP 文档损坏
|
||
Zip file does not contain PSP software = ZIP 文件不包含 PSP 软件
|
||
|
||
[KeyMapping]
|
||
Autoconfigure = 自动配置
|
||
Autoconfigure for device = 自动根据设备配置
|
||
Clear All = 全部清除
|
||
Default All = 恢复默认
|
||
Map a new key for = 映射该键的新按键
|
||
Map Key = 按键映射
|
||
Map Mouse = 鼠标映射
|
||
Test Analogs = 测试摇杆
|
||
You can press ESC to cancel. = 您可以按下 ESC 键取消
|
||
|
||
[MainMenu]
|
||
Browse = 浏览...
|
||
Buy PPSSPP Gold = 购买黄金版
|
||
Choose folder = 选择文件夹
|
||
Credits = 开发团队
|
||
PPSSPP Homebrew Store = 从 PPSSPP 自制软件商店下载
|
||
Exit = 退出程序
|
||
Game Settings = 游戏设置
|
||
Games = 载入新游戏
|
||
Give PPSSPP permission to access storage = 给予 PPSSPP 访问存储器的权限
|
||
Homebrew & Demos = 自制游戏与试玩
|
||
How to get games = 如何获得游戏?
|
||
How to get homebrew & demos = 如何获得自制游戏与试玩?
|
||
Load = 载入游戏...
|
||
Loading... = 载入中...
|
||
PinPath = 固定
|
||
PPSSPP can't load games or save right now = PPSSPP 现在不能载入游戏或存档
|
||
Recent = 最近的游戏
|
||
SavesAreTemporary = PPSSPP 正在临时空间内存档
|
||
SavesAreTemporaryGuidance = 请将 PPSSPP 解压出来以使存档永久保留
|
||
SavesAreTemporaryIgnore = 忽略警告
|
||
UnpinPath = 取消固定
|
||
www.ppsspp.org = 访问官网
|
||
|
||
[MainSettings]
|
||
Audio = 声音设置
|
||
Controls = 控制设置
|
||
Graphics = 图像设置
|
||
Networking = 网络设置
|
||
System = 系统设置
|
||
Tools = 工具
|
||
|
||
[MappableControls]
|
||
Alt speed 1 = 自定义速度
|
||
Alt speed 2 = 自定义速度 2
|
||
An.Down = 左摇杆:下
|
||
An.Left = 左摇杆:左
|
||
An.Right = 左摇杆:右
|
||
An.Up = 左摇杆:上
|
||
Analog limiter = 摇杆限制器
|
||
Analog Stick = 左摇杆
|
||
Audio/Video Recording = 音频/视频录制
|
||
Auto Analog Rotation (CCW) = 自动旋转摇杆(逆时针)
|
||
Auto Analog Rotation (CW) = 自动旋转摇杆(顺时针)
|
||
AxisSwap = 摇杆互换
|
||
Circle = 圈
|
||
Cross = 叉
|
||
D-pad down = 方向键:下
|
||
D-pad left = 方向键:左
|
||
D-pad right = 方向键:右
|
||
D-pad up = 方向键:上
|
||
DevMenu = 开发者菜单
|
||
Down = 方向键:下
|
||
Dpad = 方向键
|
||
Frame Advance = 逐帧播放
|
||
Hold = Hold
|
||
Home = Home
|
||
L = L
|
||
Left = 方向键:左
|
||
Load State = 载入即时存档
|
||
Mute toggle = 静音按钮
|
||
Next Slot = 下个即时存档插槽
|
||
None = 没有
|
||
Note = Note
|
||
OpenChat = 打开聊天
|
||
Pause = 暂停按钮
|
||
R = R
|
||
RapidFire = 连射按钮
|
||
Remote hold = Remote hold
|
||
Rewind = 倒带
|
||
Right = 方向键:右
|
||
Right Analog Stick (tap to customize) = 右模拟摇杆(点按以自定义)
|
||
RightAn.Down = 右摇杆:下
|
||
RightAn.Left = 右摇杆:左
|
||
RightAn.Right = 右摇杆:右
|
||
RightAn.Up = 右摇杆:上
|
||
Rotate Analog (CCW) = 旋转摇杆 (逆时针)
|
||
Rotate Analog (CW) = 旋转摇杆 (顺时针)
|
||
Save State = 保存即时存档
|
||
Screen = Screen
|
||
Screenshot = 屏幕截图
|
||
Select = Select
|
||
SpeedToggle = 加速(按一次)
|
||
Square = 方形
|
||
Start = Start
|
||
Texture Dumping = 纹理转储
|
||
Texture Replacement = 纹理替换
|
||
Toggle Fullscreen = 切换全屏
|
||
Toggle mode = Toggle mode
|
||
Triangle = 三角
|
||
Fast-forward = 加速(长按)
|
||
Up = 方向键:上
|
||
Vol + = 音量 +
|
||
Vol - = 音量 -
|
||
Wlan = 无线网络
|
||
|
||
[MemStick]
|
||
Already contains PSP data = 已含有PSP数据
|
||
Create or Choose a PSP folder = 创建或者选择PSP文件夹
|
||
Current = 目前
|
||
DataCanBeShared = 数据可以在普通版/黄金版之间共用
|
||
DataCannotBeShared = 数据无法在普通版/黄金版之间共用!
|
||
DataWillBeLostOnUninstall = 警告!卸载PPSSPP将丢失全部数据!
|
||
DataWillStay = 卸载PPSSPP时会保留数据。
|
||
Done! = 完成!
|
||
EasyUSBAccess = 用USB读取数据更简单
|
||
Failed to move some files! = 无法移动部分文件!
|
||
Failed to save config = 无法保存配置!
|
||
Free space = 可用空间
|
||
MemoryStickDescription = 选择PSP文件的存放位置 (记忆棒)
|
||
Move Data = 移动PSP数据
|
||
Selected PSP Data Folder = 选择PSP数据文件夹
|
||
No data will be changed = 您数据不会更改
|
||
PPSSPP will restart after the change = 完成设置后会重启PPSSPP
|
||
Starting move... = 开始移动...
|
||
That folder doesn't work as a memstick folder. = 您选择的文件夹无法作为记忆棒目录。
|
||
USBAccessThrough = USB连接时请打开Android/data/org.ppsspp.ppsspp/files
|
||
USBAccessThroughGold = USB连接时请打开Android/data/org.ppsspp.ppssppgold/files
|
||
Use App Private Data = 在APP内置的目录中保存
|
||
Use PSP folder at root of storage = 在手机目录中保存PSP文件
|
||
Welcome to PPSSPP! = 欢迎使用PPSSPP!
|
||
WhatsThis = 这个功能是什么?
|
||
|
||
[Networking]
|
||
Adhoc Multiplayer forum = 访问官方 Ad Hoc 联机论坛 (英文)
|
||
AdHoc Server = Ad Hoc 服务器
|
||
AdhocServer Failed to Bind Port = 无法绑定Adhoc服务器端口
|
||
Auto = 自动
|
||
Bottom Center = 正下方
|
||
Bottom Left = 左下方
|
||
Bottom Right = 右下方
|
||
Center Left = 左中间
|
||
Center Right = 右中间
|
||
Change Mac Address = 更改 MAC 地址
|
||
Change proAdhocServer Address = 更改 PRO Ad Hoc 服务器 IP 地址 (localhost = 多个实例)
|
||
Chat = 聊天
|
||
Chat Button Position = 聊天按钮位置
|
||
Chat Here = 在这里聊天
|
||
Chat Screen Position = 聊天屏幕位置
|
||
Disconnected from AdhocServer = 与Adhoc服务器断开连接
|
||
DNS Error Resolving = DNS错误解析
|
||
Enable built-in PRO Adhoc Server = 启用内置 PRO Ad Hoc 服务器
|
||
Enable network chat = 启用聊天
|
||
Enable networking = 启用联网/无线网络 (测试)
|
||
Enable UPnP = 启用UPnP(需要几秒钟来检测)
|
||
EnableQuickChat = 启用快速聊天
|
||
Enter a new PSP nickname = 输入新的PSP昵称
|
||
Enter Quick Chat 1 = 输入快速聊天1
|
||
Enter Quick Chat 2 = 输入快速聊天2
|
||
Enter Quick Chat 3 = 输入快速聊天3
|
||
Enter Quick Chat 4 = 输入快速聊天4
|
||
Enter Quick Chat 5 = 输入快速聊天5
|
||
Error = 错误
|
||
Failed to Bind Localhost IP = 无法绑定本地主机IP
|
||
Failed to Bind Port = 无法绑定端口
|
||
Failed to connect to Adhoc Server = 无法连接Adhoc服务器
|
||
Forced First Connect = 强制首次连接(更快的连接)
|
||
Invalid IP or hostname = IP 或主机名是无效的
|
||
Minimum Timeout = 最小超时(以毫秒为单位,0 =默认值)
|
||
Misc = 其他(默认= PSP兼容性)
|
||
Network Initialized = 网络已初始化
|
||
Please change your Port Offset = 请更改您的端口偏移
|
||
Port offset = 端口偏移 (0 = PSP 实机兼容)
|
||
proAdhocServer Address: = Ad hoc 服务器地址:
|
||
Quick Chat 1 = 快速聊天1
|
||
Quick Chat 2 = 快速聊天2
|
||
Quick Chat 3 = 快速聊天3
|
||
Quick Chat 4 = 快速聊天4
|
||
Quick Chat 5 = 快速聊天5
|
||
QuickChat = 快速聊天
|
||
Send = 发送
|
||
Send Discord Presence information = 发送 Discord "Rich Presence" 信息
|
||
TCP No Delay = TCP无延迟(更快的TCP)
|
||
Top Center = 正上方
|
||
Top Left = 左上方
|
||
Top Right = 右上方
|
||
Unable to find UPnP device = 找不到UPnP设备
|
||
UPnP (port-forwarding) = UPnP(端口转发)
|
||
UPnP need to be reinitialized = UPnP需要重新初始化
|
||
UPnP use original port = UPnP使用原始端口(启用= 兼容PSP)
|
||
Validating address... = 正在验证地址...
|
||
WLAN Channel = WLAN 频道
|
||
You're in Offline Mode, go to lobby or online hall = 您现在是离线模式, 请进入房间或着在线大厅
|
||
|
||
[Pause]
|
||
Cheats = 金手指
|
||
Continue = 继续游戏
|
||
Create Game Config = 建立游戏配置
|
||
Delete Game Config = 删除游戏配置
|
||
Exit to menu = 返回主菜单
|
||
Game Settings = 游戏设置
|
||
Load State = 载入即时存档
|
||
Rewind = 倒带
|
||
Save State = 保存即时存档
|
||
Settings = 设置
|
||
Switch UMD = 切换 UMD 光盘
|
||
|
||
[PostShaders]
|
||
(duplicated setting, previous slider will be used) = (设置重复, 将使用上面滑块的值)
|
||
4xHqGLSL = 4×HQ GLSL
|
||
5xBR = 5xBR
|
||
5xBR-lv2 = 5xBR-lv2
|
||
AAColor = AA-Color
|
||
Amount = Amount
|
||
Black border = Black border
|
||
Bloom = Bloom
|
||
Brightness = Brightness
|
||
Cartoon = Cartoon
|
||
ColorCorrection = Color correction
|
||
Contrast = Contrast
|
||
CRT = CRT 扫描线
|
||
FXAA = FXAA (快速近似抗锯齿)
|
||
Gamma = Gamma
|
||
Grayscale = Grayscale (灰度图)
|
||
Intensity = Intensity
|
||
InverseColors = 反色
|
||
Natural = 自然色
|
||
NaturalA = 自然色 (无模糊)
|
||
Off = 关闭
|
||
Power = Power
|
||
PSPColor = PSP color
|
||
Saturation = Saturation
|
||
Scanlines = 扫描线 (CRT)
|
||
Sharpen = 锐化
|
||
SSAA(Gauss) = SuperSamplingAA (超级采样抗锯齿:高斯)
|
||
Tex4xBRZ = 4xBRZ
|
||
UpscaleSpline36 = Spline36 Upscaler
|
||
VideoSmoothingAA = VideoSmoothingAA (视频平滑抗锯齿)
|
||
Vignette = Vignette (暗角)
|
||
|
||
[PSPCredits]
|
||
all the forum mods = 所有的论坛管理员
|
||
build server = 编译服务器
|
||
Buy Gold = 购买黄金版
|
||
check = 同时请查阅海豚模拟器, 最好用的 Wii/GC 模拟器
|
||
CheckOutPPSSPP = 查阅 PPSSPP, 一款超级棒的 PSP 模拟器:https://www.ppsspp.org/
|
||
contributors = 参与者:
|
||
created = 作者:
|
||
Discord = Discord
|
||
info1 = PPSSPP 只用于教学研究, 不应被用于商业用途。
|
||
info2 = 请确认您持有游戏镜像的正版拷贝:
|
||
info3 = 这可以是您购买了游戏的 UMD 光盘,
|
||
info4 = 或者通过 PSP 在 PSN 商店购买的数字版游戏。
|
||
info5 = PSP™ 是索尼公司的注册商标。
|
||
iOS builds = 负责 iOS 编译
|
||
license = 遵循 GPL 2.0+ 许可协议的自由软件
|
||
list = 以了解兼容性列表、官方论坛以及开发动态
|
||
PPSSPP Forums = PPSSPP 官方论坛
|
||
Privacy Policy = 隐私政策
|
||
Share PPSSPP = 分享 PPSSPP
|
||
specialthanks = 鸣谢:
|
||
specialthanksKeithGalocy = 的硬件工作和指导, 他来自 NVIDIA
|
||
specialthanksMaxim = 的出色的 Atrac3 + 解码器工作
|
||
testing = 负责测试
|
||
this translation by = 界面汉化:
|
||
title = 效率高、移植性好的 PSP 模拟器
|
||
tools = 使用的第三方开源库:
|
||
# 在这里添加PPSSPP界面汉化人员的名单
|
||
# translators1-6这6行用于添加汉化人员名单 for up to 6 lines of translator credits.
|
||
# 不需要的行留空,一行4个人这样的排版看起来比较合适.
|
||
translators1 = sum2012, kaienfr, raven02, aquanull, xiwo4525
|
||
translators2 = wuspring, zzq920817, W-MS, xzapk, Arthur200000
|
||
translators3 = Playhi, PeaceShi, Nargacuga, driver1998
|
||
translators4 =
|
||
translators5 =
|
||
translators6 =
|
||
Twitter @PPSSPP_emu = Twitter @PPSSPP_emu
|
||
website = 请查阅官方网站
|
||
written = 使用 C++ 编写以保证速度与移植性
|
||
|
||
[RemoteISO]
|
||
Browse Games = 浏览游戏
|
||
Local Server Port = 本地服务器端口
|
||
Manual Mode Client = 手动配置客户端
|
||
Remote disc streaming = 远程游戏串流
|
||
Remote Port = 远程端口
|
||
Remote Server = 远程服务器
|
||
Remote Subdirectory = 远程子目录
|
||
RemoteISODesc = 您最近列表中的游戏将被共享
|
||
RemoteISOLoading = 已连接, 正在载入游戏列表...
|
||
RemoteISOScanning = 扫描中...在您的服务器设备上点击"共享游戏"
|
||
RemoteISOScanningTimeout = 扫描中...请检查您防火墙的设置
|
||
RemoteISOWifi = 说明: 请将设备连接到同一 Wi-Fi 网络下
|
||
RemoteISOWinFirewall = 警告: Windows 防火墙正在阻挡游戏共享
|
||
Settings = 设置
|
||
Share Games (Server) = 共享游戏 (服务器)
|
||
Share on PPSSPP startup = PPSSPP 启动时共享
|
||
Stop Sharing = 停止共享
|
||
Stopping.. = 正在停止...
|
||
|
||
[Reporting]
|
||
Bad = 很差
|
||
FeedbackDelayInfo = 您的数据正在后台提交。
|
||
FeedbackDesc = 模拟兼容性怎样?请告诉我们和社区!
|
||
FeedbackDisabled = 必须启用"向服务器报告兼容性问题"选项
|
||
FeedbackIncludeCRC = 注意:将使用部分电量发送 CRC 校验
|
||
FeedbackIncludeScreen = 包含一张截图
|
||
FeedbackSubmitDone = 您的数据已提交。
|
||
FeedbackSubmitFail = 无法向服务器提交数据。尝试更新 PPSSPP。
|
||
FeedbackThanks = 感谢您的反馈!
|
||
Gameplay = 游戏过程
|
||
Graphics = 图像
|
||
Great = 很好
|
||
In-game = 在游戏中
|
||
In-game Description = 可以进入游戏, 但是 bug 太多无法完成游戏
|
||
Menu/Intro = 菜单/开头
|
||
Menu/Intro Description = 无法进入游戏
|
||
Nothing = 没画面
|
||
Nothing Description = 彻底损坏
|
||
OK = 好
|
||
Open Browser = 打开报告网站
|
||
Overall = 总体
|
||
Perfect = 完美
|
||
Perfect Description = 完美模拟整个游戏 - 太棒了!
|
||
Plays = 可玩
|
||
Plays Description = 完全可玩, 但有时会出现故障
|
||
ReportButton = 报告反馈
|
||
Speed = 速度
|
||
Submit Feedback = 提交反馈
|
||
SuggestionConfig = 请参阅网站上的报告以了解最佳设置。
|
||
SuggestionCPUSpeed0 = 请禁用锁定 CPU 速度设置。
|
||
SuggestionDowngrade = 请降级到较旧的 PPSSPP 版本 (请报告这个错误)。
|
||
SuggestionsFound = 其他用户报告了更佳的结果。点击"查看所有反馈"了解更多详情。
|
||
SuggestionsNone = 其他用户也不能运行该游戏。
|
||
SuggestionsWaiting = 提交中, 并检查其他用户的反馈...
|
||
SuggestionUpgrade = 请更新到较新版本的 PPSSPP
|
||
SuggestionVerifyDisc = 请检查您的 ISO 是否为光盘的正确拷贝。
|
||
Unselected Overall Description = 这款游戏模拟的怎样?
|
||
View Feedback = 查看所有反馈
|
||
|
||
[Savedata]
|
||
Date = 日期
|
||
Filename = 文件名
|
||
No screenshot = 没有截图
|
||
None yet. Things will appear here after you save. = 暂无。在你保存后将会在此出现存档。
|
||
Save Data = 保存的存档
|
||
Save States = 保存的即时存档
|
||
Savedata Manager = 存档数据管理器
|
||
Size = 大小
|
||
|
||
[Screen]
|
||
Cardboard VR OFF = Cardboard VR 关闭
|
||
Chainfire3DWarning = 警告:检测到 Chainfire3D (3D 神器), 可能会导致问题。
|
||
Failed to load state = 无法载入即时存档
|
||
Failed to save state = 无法保存即时存档
|
||
fixed = 速度:自定义
|
||
GLToolsWarning = 警告:检测到 GLTools, 可能会导致问题。
|
||
In menu = 在菜单中
|
||
Load savestate failed = 无法载入即时存档
|
||
Loaded State = 已载入即时存档
|
||
Loaded. Save in game, restart, and load for less bugs. = 已载入。请在游戏中存档, 重开, 再次读档以减少 bug。
|
||
LoadStateDoesntExist = 即时存档载入失败:存档不存在
|
||
LoadStateWrongVersion = 即时存档载入失败:存档是旧版本 PPSSPP 的
|
||
norewind = 没有可用的倒带自动即时存档。
|
||
Playing = 游戏中
|
||
PressESC = 按下 ESC 键打开暂停菜单。
|
||
replaceTextures_false = 纹理替换已关闭。
|
||
replaceTextures_true = 纹理替换已启用。
|
||
Save State Failed = 无法保存即时存档
|
||
Saved State = 已保存即时存档
|
||
saveNewTextures_false = 纹理转储已停止。
|
||
saveNewTextures_true = 开始转储新纹理。
|
||
SpeedCustom2 = 速度:自定义 2
|
||
standard = 速度:标准
|
||
Untitled PSP game = 无标题的 PSP 游戏
|
||
|
||
[Store]
|
||
Already Installed = 已安装
|
||
Connection Error = 网络错误
|
||
Install = 安装
|
||
Launch Game = 开始游戏
|
||
Loading... = 载入中...
|
||
MB = MB
|
||
Size = 大小
|
||
Uninstall = 卸载
|
||
|
||
[SysInfo]
|
||
%d (%d per core, %d cores) = %d (每核心 %d 线程, %d 核心)
|
||
%d bytes = %d 字节
|
||
(none detected) = (未检测到)
|
||
3D API = 3D API
|
||
ABI = ABI
|
||
API Version = API 版本
|
||
Audio Information = 音频信息
|
||
Board = 主板
|
||
Build Config = 编译配置
|
||
Build Configuration = 编译配置
|
||
Built by = 编译者
|
||
Core Context = 核心上下文
|
||
Cores = 核心数
|
||
CPU Extensions = CPU 扩展
|
||
CPU Information = CPU 信息
|
||
CPU Name = 名称
|
||
D3DCompiler Version = D3DCompiler 版本
|
||
Debug = 调试
|
||
Debugger Present = 调试器已连接
|
||
Device Info = 设备信息
|
||
Display Information = 显示信息
|
||
Driver Version = 驱动程序版本
|
||
EGL Extensions = EGL 扩展
|
||
Frames per buffer = 每缓冲区帧数
|
||
GPU Information = GPU 信息
|
||
High precision float range = 高精度浮点范围
|
||
High precision int range = 高精度整数范围
|
||
Lang/Region = 语言/区域
|
||
Memory Page Size = 内存页大小
|
||
Native Resolution = 原生分辨率
|
||
OGL Extensions = OGL 扩展
|
||
OpenGL ES 2.0 Extensions = OpenGL ES 2.0 扩展
|
||
OpenGL ES 3.0 Extensions = OpenGL ES 3.0 扩展
|
||
OpenGL Extensions = OpenGL 扩展
|
||
Optimal frames per buffer = 最佳每缓冲区帧数
|
||
Optimal sample rate = 最佳采样率
|
||
OS Information = OS 信息
|
||
PPSSPP build = PPSSPP 编译版本
|
||
Refresh rate = 刷新率
|
||
Release = 发布
|
||
RW/RX exclusive = RW/RX 独占
|
||
Sample rate = 采样率
|
||
Shading Language = 着色语言
|
||
Sustained perf mode = 持久性能模式
|
||
System Information = 系统信息
|
||
System Name = 名称
|
||
System Version = 系统版本
|
||
Threads = 线程数
|
||
Vendor = 供应商
|
||
Vendor (detected) = 供应商 (检测到的)
|
||
Version Information = 版本信息
|
||
Vulkan Extensions = Vulkan 扩展
|
||
Vulkan Features = Vulkan 特性
|
||
|
||
[System]
|
||
(broken) = (损坏)
|
||
12HR = 12 小时制
|
||
24HR = 24 小时制
|
||
Auto = 自动
|
||
Auto Load Savestate = 自动载入即时存档
|
||
AVI Dump started. = AVI 转储开始
|
||
AVI Dump stopped. = AVI 转储停止
|
||
Cache ISO in RAM = 在内存中缓存完整 ISO
|
||
Change CPU Clock = 修改模拟的 PSP 的 CPU 频率 (不稳定)
|
||
Memory Stick folder = 记忆棒文件夹
|
||
Memory Stick size = 记忆棒大小(GB)
|
||
Change Nickname = 修改昵称
|
||
ChangingMemstickPath = 游戏存档、即时存档及其它数据不会复制到新路径。\n\n确定要修改记忆棒文件夹吗?
|
||
ChangingMemstickPathInvalid = 目标路径不能用于保存记忆棒数据。
|
||
ChangingMemstickPathNotExists = 目标文件夹不存在。\n\n游戏存档、即时存档及其它数据不会复制到新路径。\n\n确定要创建新的记忆棒文件夹吗?
|
||
Cheats = 作弊设置
|
||
Clear Recent = 清除"最近的游戏"
|
||
Clear Recent Games List = 清除"最近的游戏"列表
|
||
Clear UI background = 清除界面背景
|
||
Confirmation Button = 确认按钮
|
||
Date Format = 日期格式
|
||
Day Light Saving = 夏令时
|
||
DDMMYYYY = 日/月/年
|
||
Decrease size = 减小尺寸
|
||
Developer Tools = 开发者工具
|
||
Display Extra Info = 显示附加信息
|
||
Display Games on a grid = 以方格显示"载入新游戏"
|
||
Display Homebrew on a grid = 以方格显示"自制与试玩"
|
||
Display Recent on a grid = 以方格显示"最近的游戏"
|
||
Dynarec (JIT) = 动态重编译 (JIT)
|
||
Emulation = 模拟设置
|
||
Enable Cheats = 开启金手指
|
||
Enable Compatibility Server Reports = 向服务器报告兼容性问题
|
||
Failed to load state. Error in the file system. = 无法载入即时存档。文件系统出错。
|
||
Failed to save state. Error in the file system. = 无法保存即时存档。文件系统出错。
|
||
Fast (lag on slow storage) = 快速 (在慢速存储上会延迟)
|
||
Fast Memory = 快速内存 (不稳定)
|
||
Force real clock sync (slower, less lag) = 强制同步实际时钟频率 (更慢,但是更少延迟)
|
||
frames, 0:off = 每几帧, 0 = 关
|
||
Games list settings = 游戏列表设置
|
||
General = 常规设置
|
||
Grid icon size = 方格图标的尺寸
|
||
Help the PPSSPP team = 帮助 PPSSPP 团队
|
||
Host (bugs, less lag) = 主机 (有错误, 更少滞后)
|
||
I/O on thread (experimental) = 线程上的 I/O (实验性)
|
||
Ignore bad memory accesses = 忽略错误的内存访问
|
||
Increase size = 增大尺寸
|
||
Interpreter = 解释器
|
||
IO timing method = I/O 计时方法
|
||
IR Interpreter = IR 解释器
|
||
Memory Stick Folder = 记忆棒文件夹
|
||
Memory Stick inserted = 记忆棒已插入
|
||
MHz, 0:default = MHz, 默认为 0
|
||
MMDDYYYY = 月/日/年
|
||
Newest Save = 最新的即时存档
|
||
Not a PSP game = 这不是一个 PSP 游戏
|
||
Off = 关闭
|
||
Oldest Save = 最旧的即时存档
|
||
PSP Model = PSP 机型
|
||
PSP Settings = PSP 设置
|
||
PSP-1000 = PSP-1000
|
||
PSP-2000/3000 = PSP-2000/3000
|
||
Record Audio = 录制音频
|
||
Record Display = 录制视频
|
||
Reset Recording on Save/Load State = 保存/载入存档时重置录制
|
||
Restore Default Settings = 恢复默认 PPSSPP 设置
|
||
Rewind Snapshot Frequency = 倒带自动即时存档频率 (mem hog)
|
||
Save path in installed.txt = 存档路径在 installed.txt
|
||
Save path in My Documents = 存档路径在我的文档
|
||
Savestate Slot = 即时存档插槽
|
||
Savestate slot backups = 即时存档插槽备份
|
||
Screenshots as PNG = 将截图保存为 PNG 格式
|
||
Set UI background... = 设置界面背景...
|
||
Show ID = 显示游戏 ID
|
||
Show region flag = 显示游戏区域标识
|
||
Simulate UMD delays = 模拟 UMD 延迟
|
||
Slot 1 = 插槽 1
|
||
Slot 2 = 插槽 2
|
||
Slot 3 = 插槽 3
|
||
Slot 4 = 插槽 4
|
||
Slot 5 = 插槽 5
|
||
Storage full = 存储空间已满
|
||
Sustained performance mode = 持久性能模式 (使长时间运行的应用运行更流畅)
|
||
Time Format = 时间格式
|
||
UI = 用户界面
|
||
UI Sound = 界面声音
|
||
undo %c = 备份 %c
|
||
Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1)
|
||
Use O to confirm = 使用按钮 O 确认
|
||
Use output buffer (with overlay) for recording = 录制时使用输出缓冲 (包括叠加信息)
|
||
Use system native keyboard = 使用系统本机键盘
|
||
Use X to confirm = 使用按钮 X 确认
|
||
VersionCheck = 检查 PPSSPP 新版本
|
||
WARNING: Android battery save mode is on = 警告:安卓省电模式已开启
|
||
WARNING: Battery save mode is on = 警告:省电模式已开启
|
||
YYYYMMDD = 年/月/日
|
||
|
||
[Upgrade]
|
||
Details = 详细内容
|
||
Dismiss = 忽略
|
||
Download = 下载
|
||
New version of PPSSPP available = 新版本 PPSSPP 可用
|