ppsspp/GPU
2013-11-15 11:14:24 +01:00
..
Common Fix and re-enable @unknownbracket's handcoded NEON tex hash 2013-11-11 17:12:38 +01:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
GLES Flush the lit pool before flushing the icache. 2013-11-15 11:14:24 +01:00
Null Enable frameskipping in the null gpu. 2013-11-14 23:37:48 -08:00
Software softgpu: Fix reversed stencil test funcs. 2013-11-10 03:21:01 -08:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp When logging PRIM commands, print the prim number 2013-11-08 20:36:42 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Extract the software transform code into its own file. 2013-11-13 14:56:34 +01:00
GPU.vcxproj.filters Extract the software transform code into its own file. 2013-11-13 14:56:34 +01:00
GPUCommon.cpp The bone matrix optimization is only safe when software skinning 2013-11-14 15:02:22 +01:00
GPUCommon.h Align the GPU so the tick count can be aligned. 2013-10-26 18:29:44 -07:00
GPUInterface.h Make sure the gpu thread has a chance to run. 2013-11-09 23:08:28 -08:00
GPUState.cpp Bone matrix loading speedup. Bit of a hack but seems reliable enough. 2013-11-14 14:02:31 +01:00
GPUState.h Bone matrix loading speedup. Bit of a hack but seems reliable enough. 2013-11-14 14:02:31 +01:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h BBOX: Transform the planes by the matrix so we don't need to transform the box 2013-11-14 11:44:13 +01:00