mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 22:10:01 +00:00
b1b4679fe6
Include a migration method for users who were on the old static system. Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit. Next step of resolution independence would be to have the button scaling affected by resolution too. Tested on a few devices. Mobile users should see no changes at all.
474 lines
16 KiB
C++
474 lines
16 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "GamepadEmu.h"
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#include "base/colorutil.h"
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#include "base/NativeApp.h"
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#include "math/math_util.h"
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#include "ui/virtual_input.h"
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#include "ui/ui_context.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "ui_atlas.h"
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#include "Core/HLE/sceCtrl.h"
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#include <algorithm>
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#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
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#define USE_PAUSE_BUTTON 1
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#else
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#define USE_PAUSE_BUTTON 0
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#endif
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void MultiTouchButton::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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const AtlasImage &image = dc.Draw()->GetAtlas()->images[bgImg_];
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w = image.w * scale_;
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h = image.h * scale_;
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}
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void MultiTouchButton::Touch(const TouchInput &input) {
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if ((input.flags & TOUCH_DOWN) && bounds_.Contains(input.x, input.y)) {
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pointerDownMask_ |= 1 << input.id;
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}
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if (input.flags & TOUCH_MOVE) {
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if (bounds_.Contains(input.x, input.y))
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pointerDownMask_ |= 1 << input.id;
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else
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pointerDownMask_ &= ~(1 << input.id);
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}
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if (input.flags & TOUCH_UP) {
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pointerDownMask_ &= ~(1 << input.id);
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}
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}
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void MultiTouchButton::Draw(UIContext &dc) {
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float opacity = g_Config.iTouchButtonOpacity / 100.0f;
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float scale = scale_;
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if (IsDown()) {
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scale *= 2.0f;
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opacity *= 1.15f;
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}
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uint32_t colorBg = colorAlpha(0xc0b080, opacity);
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uint32_t color = colorAlpha(0xFFFFFF, opacity);
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dc.Draw()->DrawImageRotated(bgImg_, bounds_.centerX(), bounds_.centerY(), scale, angle_ * (M_PI * 2 / 360.0f), colorBg, flipImageH_);
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dc.Draw()->DrawImageRotated(img_, bounds_.centerX(), bounds_.centerY(), scale, angle_ * (M_PI * 2 / 360.0f), color);
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}
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void BoolButton::Touch(const TouchInput &input) {
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bool lastDown = pointerDownMask_ != 0;
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MultiTouchButton::Touch(input);
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bool down = pointerDownMask_ != 0;
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if (down != lastDown) {
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*value_ = down;
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}
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}
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void PSPButton::Touch(const TouchInput &input) {
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bool lastDown = pointerDownMask_ != 0;
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MultiTouchButton::Touch(input);
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bool down = pointerDownMask_ != 0;
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if (down && !lastDown) {
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if (g_Config.bHapticFeedback) {
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Vibrate(HAPTIC_VIRTUAL_KEY);
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}
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__CtrlButtonDown(pspButtonBit_);
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} else if (lastDown && !down) {
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__CtrlButtonUp(pspButtonBit_);
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}
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}
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bool PSPButton::IsDown() {
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return (__CtrlPeekButtons() & pspButtonBit_) != 0;
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}
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PSPCross::PSPCross(int arrowIndex, int overlayIndex, float scale, float radius, UI::LayoutParams *layoutParams)
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: UI::View(layoutParams), arrowIndex_(arrowIndex), overlayIndex_(overlayIndex), scale_(scale), radius_(radius), dragPointerId_(-1), down_(0) {
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}
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void PSPCross::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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w = radius_ * 4;
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h = radius_ * 4;
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}
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void PSPCross::Touch(const TouchInput &input) {
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int lastDown = down_;
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if (input.flags & TOUCH_DOWN) {
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if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) {
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dragPointerId_ = input.id;
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ProcessTouch(input.x, input.y, true);
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}
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}
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if (input.flags & TOUCH_MOVE) {
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if (input.id == dragPointerId_) {
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ProcessTouch(input.x, input.y, true);
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}
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}
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if (input.flags & TOUCH_UP) {
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if (input.id == dragPointerId_) {
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dragPointerId_ = -1;
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ProcessTouch(input.x, input.y, false);
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}
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}
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}
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void PSPCross::ProcessTouch(float x, float y, bool down) {
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float stick_size_ = radius_;
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float inv_stick_size = 1.0f / (stick_size_ * scale_);
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const float deadzone = 0.17f;
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float dx = (x - bounds_.centerX()) * inv_stick_size;
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float dy = (y - bounds_.centerY()) * inv_stick_size;
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float rad = sqrtf(dx*dx+dy*dy);
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if (rad < deadzone || rad > 2.0f)
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down = false;
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int ctrlMask = 0;
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int lastDown = down_;
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if (down) {
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int direction = (int)(floorf((atan2f(dy, dx) / (2 * M_PI) * 8) + 0.5f)) & 7;
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switch (direction) {
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case 0: ctrlMask |= CTRL_RIGHT; break;
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case 1: ctrlMask |= CTRL_RIGHT | CTRL_DOWN; break;
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case 2: ctrlMask |= CTRL_DOWN; break;
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case 3: ctrlMask |= CTRL_DOWN | CTRL_LEFT; break;
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case 4: ctrlMask |= CTRL_LEFT; break;
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case 5: ctrlMask |= CTRL_UP | CTRL_LEFT; break;
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case 6: ctrlMask |= CTRL_UP; break;
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case 7: ctrlMask |= CTRL_UP | CTRL_RIGHT; break;
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}
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}
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down_ = ctrlMask;
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int pressed = down_ & ~lastDown;
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int released = (~down_) & lastDown;
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static const int dir[4] = {CTRL_RIGHT, CTRL_DOWN, CTRL_LEFT, CTRL_UP};
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for (int i = 0; i < 4; i++) {
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if (pressed & dir[i]) {
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if (g_Config.bHapticFeedback) {
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Vibrate(HAPTIC_VIRTUAL_KEY);
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}
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__CtrlButtonDown(dir[i]);
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}
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if (released & dir[i]) {
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__CtrlButtonUp(dir[i]);
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}
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}
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}
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void PSPCross::Draw(UIContext &dc) {
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float opacity = g_Config.iTouchButtonOpacity / 100.0f;
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uint32_t colorBg = colorAlpha(0xc0b080, opacity);
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uint32_t color = colorAlpha(0xFFFFFF, opacity);
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static const float xoff[4] = {1, 0, -1, 0};
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static const float yoff[4] = {0, 1, 0, -1};
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static const int dir[4] = {CTRL_RIGHT, CTRL_DOWN, CTRL_LEFT, CTRL_UP};
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int buttons = __CtrlPeekButtons();
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for (int i = 0; i < 4; i++) {
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float x = bounds_.centerX() + xoff[i] * radius_;
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float y = bounds_.centerY() + yoff[i] * radius_;
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float angle = i * M_PI / 2;
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float imgScale = (buttons & dir[i]) ? scale_ * 2 : scale_;
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dc.Draw()->DrawImageRotated(arrowIndex_, x, y, imgScale, angle + PI, colorBg, false);
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if (overlayIndex_ != -1)
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dc.Draw()->DrawImageRotated(overlayIndex_, x, y, imgScale, angle + PI, color);
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}
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}
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PSPStick::PSPStick(int bgImg, int stickImg, int stick, float scale, UI::LayoutParams *layoutParams)
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: UI::View(layoutParams), dragPointerId_(-1), bgImg_(bgImg), stickImageIndex_(stickImg), stick_(stick), scale_(scale) {
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stick_size_ = 50;
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}
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void PSPStick::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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const AtlasImage &image = dc.Draw()->GetAtlas()->images[bgImg_];
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w = image.w;
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h = image.h;
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}
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void PSPStick::Draw(UIContext &dc) {
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float opacity = g_Config.iTouchButtonOpacity / 100.0f;
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uint32_t colorBg = colorAlpha(0xc0b080, opacity);
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uint32_t color = colorAlpha(0x808080, opacity);
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float stickX = bounds_.centerX();
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float stickY = bounds_.centerY();
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float dx, dy;
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__CtrlPeekAnalog(stick_, &dx, &dy);
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dc.Draw()->DrawImage(bgImg_, stickX, stickY, 1.0f * scale_, colorBg, ALIGN_CENTER);
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dc.Draw()->DrawImage(stickImageIndex_, stickX + dx * stick_size_ * scale_, stickY - dy * stick_size_ * scale_, 1.0f * scale_, colorBg, ALIGN_CENTER);
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}
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void PSPStick::Touch(const TouchInput &input) {
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if (input.flags & TOUCH_DOWN) {
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if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) {
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dragPointerId_ = input.id;
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ProcessTouch(input.x, input.y, true);
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}
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}
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if (input.flags & TOUCH_MOVE) {
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if (input.id == dragPointerId_) {
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ProcessTouch(input.x, input.y, true);
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}
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}
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if (input.flags & TOUCH_UP) {
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if (input.id == dragPointerId_) {
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dragPointerId_ = -1;
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ProcessTouch(input.x, input.y, false);
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}
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}
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}
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void PSPStick::ProcessTouch(float x, float y, bool down) {
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if (down) {
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float inv_stick_size = 1.0f / (stick_size_ * scale_);
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float dx = (x - bounds_.centerX()) * inv_stick_size;
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float dy = (y - bounds_.centerY()) * inv_stick_size;
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// Do not clamp to a circle! The PSP has nearly square range!
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// Old code to clamp to a circle
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// float len = sqrtf(dx * dx + dy * dy);
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// if (len > 1.0f) {
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// dx /= len;
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// dy /= len;
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//}
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// Still need to clamp to a square
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dx = std::min(1.0f, std::max(-1.0f, dx));
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dy = std::min(1.0f, std::max(-1.0f, dy));
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__CtrlSetAnalogX(dx, stick_);
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__CtrlSetAnalogY(-dy, stick_);
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} else {
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__CtrlSetAnalogX(0.0f, stick_);
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__CtrlSetAnalogY(0.0f, stick_);
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}
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}
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void InitPadLayout() {
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// TODO: See if we can make some kind of global scaling for views instead of this hackery.
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float scale = g_Config.fButtonScale;
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//PSP buttons (triangle, circle, square, cross)---------------------
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//space between the PSP buttons (triangle, circle, square and cross)
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const int Action_button_spacing = 50 * scale;
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if (g_Config.iActionButtonSpacing == -1) {
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g_Config.iActionButtonSpacing = Action_button_spacing;
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}
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//position of the circle button (the PSP circle button). It is the farthest to the left
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int Action_button_center_X = dp_xres - Action_button_spacing * 2;
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int Action_button_center_Y = dp_yres - Action_button_spacing * 2;
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if(g_Config.fActionButtonCenterX == -1.0 || g_Config.fActionButtonCenterY == -1.0 ) {
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//setup defaults
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g_Config.fActionButtonCenterX = (float)Action_button_center_X / dp_xres;
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g_Config.fActionButtonCenterY = (float)Action_button_center_Y / dp_yres;
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}
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//D-PAD (up down left right) (aka PSP cross)--------------------------------------------------------------
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//radius to the D-pad
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const int D_pad_Radius = 40 * scale;
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if (g_Config.iDpadRadius == -1) {
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g_Config.iDpadRadius = D_pad_Radius;
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}
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int D_pad_X = 2.5 * D_pad_Radius;
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int D_pad_Y = dp_yres - D_pad_Radius;
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if (g_Config.bShowTouchAnalogStick) {
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D_pad_Y -= 200 * scale;
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}
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if(g_Config.fDpadX == -1.0 || g_Config.fDpadY == -1.0 ) {
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//setup defaults
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g_Config.fDpadX = (float)D_pad_X / dp_xres;
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g_Config.fDpadY = (float)D_pad_Y / dp_yres;
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}
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//analog stick-------------------------------------------------------
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//keep the analog stick right below the D pad
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int analog_stick_X = D_pad_X;
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int analog_stick_Y = dp_yres - 80 * scale;
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if (g_Config.fAnalogStickX == -1.0 || g_Config.fAnalogStickY == -1.0 ) {
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g_Config.fAnalogStickX = (float)analog_stick_X / dp_xres;
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g_Config.fAnalogStickY = (float)analog_stick_Y / dp_yres;
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}
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//select, start, throttle--------------------------------------------
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//space between the bottom keys (space between select, start and un-throttle)
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const int bottom_key_spacing = 100 * scale;
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int start_key_X = dp_xres / 2 + (bottom_key_spacing) * scale;
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int start_key_Y = dp_yres - 60 * scale;
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if (g_Config.fStartKeyX == -1.0 || g_Config.fStartKeyY == -1.0 ) {
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g_Config.fStartKeyX = (float)start_key_X / dp_xres;
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g_Config.fStartKeyY = (float)start_key_Y / dp_yres;
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}
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int select_key_X = dp_xres / 2;
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int select_key_Y = dp_yres - 60 * scale;
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if (g_Config.fSelectKeyX == -1.0 || g_Config.fSelectKeyY == -1.0 ) {
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g_Config.fSelectKeyX = (float)select_key_X / dp_xres;
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g_Config.fSelectKeyY = (float)select_key_Y / dp_yres;
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}
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int unthrottle_key_X = dp_xres / 2 - (bottom_key_spacing) * scale;
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int unthrottle_key_Y = dp_yres - 60 * scale;
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if (g_Config.fUnthrottleKeyX == -1.0 || g_Config.fUnthrottleKeyY == -1.0 ) {
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g_Config.fUnthrottleKeyX = (float)unthrottle_key_X / dp_xres;
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g_Config.fUnthrottleKeyY = (float)unthrottle_key_Y / dp_yres;
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}
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//L and R------------------------------------------------------------
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int l_key_X = 70 * scale;
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int l_key_Y = 40 * scale;
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if (g_Config.fLKeyX == -1.0 || g_Config.fLKeyY == -1.0 ) {
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g_Config.fLKeyX = (float)l_key_X / dp_xres;
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g_Config.fLKeyY = (float)l_key_Y / dp_yres;
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}
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int r_key_X = dp_xres - 60 * scale;
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int r_key_Y = 40 * scale;
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if (g_Config.fRKeyX == -1.0 || g_Config.fRKeyY == -1.0 ) {
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g_Config.fRKeyX = (float)r_key_X / dp_xres;
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g_Config.fRKeyY = (float)r_key_Y / dp_yres;
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}
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};
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UI::ViewGroup *CreatePadLayout(bool *pause) {
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//standard coord system
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using namespace UI;
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AnchorLayout *root = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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//PSP buttons (triangle, circle, square, cross)---------------------
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//space between the PSP buttons (traingle, circle, square and cross)
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const int Action_button_spacing = g_Config.iActionButtonSpacing;
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//position of the circle button (the PSP circle button). It is the farthest to the left
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int Action_button_center_X = g_Config.fActionButtonCenterX * dp_xres;
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int Action_button_center_Y = g_Config.fActionButtonCenterY * dp_yres;
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const int Action_circle_button_X = Action_button_center_X + Action_button_spacing;
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const int Action_circle_button_Y = Action_button_center_Y;
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const int Action_cross_button_X = Action_button_center_X;
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const int Action_cross_button_Y = Action_button_center_Y + Action_button_spacing;
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const int Action_triangle_button_X = Action_button_center_X;
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const int Action_triangle_button_Y = Action_button_center_Y - Action_button_spacing;
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const int Action_square_button_X = Action_button_center_X - Action_button_spacing;
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const int Action_square_button_Y = Action_button_center_Y;
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//D-PAD (up down left right) (aka PSP cross)--------------------------------------------------------------
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//radius to the D-pad
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const int D_pad_Radius = g_Config.iDpadRadius;
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int D_pad_X = g_Config.fDpadX * dp_xres;
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int D_pad_Y = g_Config.fDpadY * dp_yres;
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//select, start, throttle--------------------------------------------
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//space between the bottom keys (space between select, start and un-throttle)
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int start_key_X = g_Config.fStartKeyX * dp_xres;
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int start_key_Y = g_Config.fStartKeyY * dp_yres;
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int select_key_X = g_Config.fSelectKeyX * dp_xres;
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int select_key_Y = g_Config.fSelectKeyY * dp_yres;
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int unthrottle_key_X = g_Config.fUnthrottleKeyX * dp_xres;
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int unthrottle_key_Y = g_Config.fUnthrottleKeyY * dp_yres;
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//L and R------------------------------------------------------------
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int l_key_X = g_Config.fLKeyX * dp_xres;
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int l_key_Y = g_Config.fLKeyY * dp_yres;
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int r_key_X = g_Config.fRKeyX * dp_xres;
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int r_key_Y = g_Config.fRKeyY * dp_yres;
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//analog stick-------------------------------------------------------
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int analog_stick_X = g_Config.fAnalogStickX * dp_xres;
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int analog_stick_Y = g_Config.fAnalogStickY * dp_yres;
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const int halfW = dp_xres / 2;
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if (g_Config.bShowTouchControls) {
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float scale = g_Config.fButtonScale;
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#if USE_PAUSE_BUTTON
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root->Add(new BoolButton(pause, I_ROUND, I_ARROW, scale, new AnchorLayoutParams(halfW, 20, NONE, NONE, true)))->SetAngle(90);
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#endif
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if (g_Config.bShowTouchCircle)
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root->Add(new PSPButton(CTRL_CIRCLE, I_ROUND, I_CIRCLE, scale, new AnchorLayoutParams(Action_circle_button_X, Action_circle_button_Y, NONE, NONE, true)));
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if (g_Config.bShowTouchCross)
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root->Add(new PSPButton(CTRL_CROSS, I_ROUND, I_CROSS, scale, new AnchorLayoutParams(Action_cross_button_X, Action_cross_button_Y, NONE, NONE, true)));
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if (g_Config.bShowTouchTriangle)
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root->Add(new PSPButton(CTRL_TRIANGLE, I_ROUND, I_TRIANGLE, scale, new AnchorLayoutParams(Action_triangle_button_X, Action_triangle_button_Y, NONE, NONE, true)));
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if (g_Config.bShowTouchSquare)
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root->Add(new PSPButton(CTRL_SQUARE, I_ROUND, I_SQUARE, scale, new AnchorLayoutParams(Action_square_button_X, Action_square_button_Y, NONE, NONE, true)));
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if (g_Config.bShowTouchStart)
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root->Add(new PSPButton(CTRL_START, I_RECT, I_START, scale, new AnchorLayoutParams(start_key_X, start_key_Y, NONE, NONE, true)));
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if (g_Config.bShowTouchSelect)
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root->Add(new PSPButton(CTRL_SELECT, I_RECT, I_SELECT, scale, new AnchorLayoutParams(select_key_X, select_key_Y, NONE, NONE, true)));
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if (g_Config.bShowTouchUnthrottle)
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root->Add(new BoolButton(&PSP_CoreParameter().unthrottle, I_RECT, I_ARROW, scale, new AnchorLayoutParams(unthrottle_key_X, unthrottle_key_Y, NONE, NONE, true)))->SetAngle(180);
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if (g_Config.bShowTouchLTrigger)
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root->Add(new PSPButton(CTRL_LTRIGGER, I_SHOULDER, I_L, scale, new AnchorLayoutParams(l_key_X, l_key_Y, NONE, NONE, true)));
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if (g_Config.bShowTouchRTrigger)
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root->Add(new PSPButton(CTRL_RTRIGGER, I_SHOULDER, I_R, scale, new AnchorLayoutParams(r_key_X,r_key_Y, NONE, NONE, true)))->FlipImageH(true);
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if (g_Config.bShowTouchDpad)
|
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root->Add(new PSPCross(I_DIR, I_ARROW, scale, D_pad_Radius, new AnchorLayoutParams(D_pad_X, D_pad_Y, NONE, NONE, true)));
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if (g_Config.bShowTouchAnalogStick)
|
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root->Add(new PSPStick(I_STICKBG, I_STICK, 0, scale, new AnchorLayoutParams(analog_stick_X, analog_stick_Y, NONE, NONE, true)));
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}
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return root;
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}
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