ppsspp/GPU
2021-02-12 15:06:44 +01:00
..
Common Some GLSL compilers are very particular about the sign of shift operands.. 2021-02-12 15:06:44 +01:00
D3D11 GPU: Respect stencil write mask for 5551 buffers. 2021-01-24 15:54:13 -08:00
Debugger Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Directx9 D3D9: Don't allow separate alpha clears. 2021-01-24 16:07:13 -08:00
GLES GL: Call CreateDeviceObjects *after* updating render_. 2021-02-09 09:53:03 +01:00
Software SoftGPU: Fix sprite provoking vertex in fast path. 2021-01-16 20:13:16 -08:00
Vulkan Vulkan: Fix image layout issues after compute shader uploads. 2021-01-30 23:09:42 +01:00
ge_constants.h Reinterpret the data when binding a framebuffer with a different 16-bit format. 2020-11-08 11:32:55 +01:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.vcxproj.filters GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPUCommon.cpp Merge pull request #14043 from unknownbrackets/vertexjit-abi 2021-01-31 15:38:00 -08:00
GPUCommon.h Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h Minor cleanups 2020-12-14 20:06:06 +01:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00