mirror of
https://github.com/hrydgard/ppsspp.git
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223 lines
4.9 KiB
C++
223 lines
4.9 KiB
C++
#include <windows.h>
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#include <dsound.h>
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#include "dsoundstream.h"
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namespace DSound
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{
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#define BUFSIZE 8192
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#define MAXWAIT 20 //ms
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CRITICAL_SECTION soundCriticalSection;
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HANDLE soundSyncEvent;
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HANDLE hThread;
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StreamCallback callback;
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IDirectSound8 *ds;
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IDirectSoundBuffer *dsBuffer;
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int bufferSize; // bytes
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int totalRenderedBytes;
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int sampleRate;
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volatile int threadData;
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inline int RoundDown128(int x)
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{
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return x & (~127);
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}
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int DSound_GetSampleRate()
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{
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return sampleRate;
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}
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bool createBuffer()
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{
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PCMWAVEFORMAT pcmwf;
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DSBUFFERDESC dsbdesc;
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memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
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memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
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pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
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pcmwf.wf.nChannels = 2;
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pcmwf.wf.nSamplesPerSec = sampleRate = 44100;
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pcmwf.wf.nBlockAlign = 4;
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pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
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pcmwf.wBitsPerSample = 16;
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; // //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
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dsbdesc.dwBufferBytes = bufferSize = BUFSIZE; //FIX32(pcmwf.wf.nAvgBytesPerSec); //change to set buffer size
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dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&pcmwf;
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if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL)))
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{
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dsBuffer->SetCurrentPosition(0);
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return true;
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}
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else
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{
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dsBuffer = NULL;
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return false;
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}
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}
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bool writeDataToBuffer(DWORD dwOffset, // Our own write cursor.
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char* soundData, // Start of our data.
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DWORD dwSoundBytes) // Size of block to copy.
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{
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void *ptr1, *ptr2;
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DWORD numBytes1, numBytes2;
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// Obtain memory address of write block. This will be in two parts if the block wraps around.
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HRESULT hr=dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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// If the buffer was lost, restore and retry lock.
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/*
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if (DSERR_BUFFERLOST == hr) {
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dsBuffer->Restore();
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hr=dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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} */
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if (SUCCEEDED(hr))
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{
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memcpy(ptr1, soundData, numBytes1);
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if (ptr2!=0)
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memcpy(ptr2, soundData+numBytes1, numBytes2);
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// Release the data back to DirectSound.
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dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
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return true;
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}/*
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else
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{
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char temp[8];
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sprintf(temp,"%i\n",hr);
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OutputDebugString(temp);
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}*/
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return false;
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}
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inline int ModBufferSize(int x)
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{
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return (x+bufferSize)%bufferSize;
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}
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int currentPos;
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int lastPos;
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short realtimeBuffer[1024*1024];
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DWORD WINAPI soundThread(void *)
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{
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currentPos=0;
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lastPos=0;
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//writeDataToBuffer(0,realtimeBuffer,bufferSize);
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// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
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dsBuffer->Play(0,0,DSBPLAY_LOOPING);
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while (!threadData)
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{
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EnterCriticalSection(&soundCriticalSection);
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dsBuffer->GetCurrentPosition((DWORD *)¤tPos,0);
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int numBytesToRender = RoundDown128(ModBufferSize(currentPos-lastPos));
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//renderStuff(numBytesToRender/2);
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//if (numBytesToRender>bufferSize/2) numBytesToRender=0;
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if (numBytesToRender>=256)
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{
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int numBytesRendered = 4 * (*callback)(realtimeBuffer,numBytesToRender>>2,16,44100,2);
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writeDataToBuffer(lastPos,(char *)realtimeBuffer,numBytesRendered);
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currentPos = ModBufferSize(lastPos + numBytesRendered);
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totalRenderedBytes += numBytesRendered;
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lastPos = currentPos;
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}
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LeaveCriticalSection(&soundCriticalSection);
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WaitForSingleObject(soundSyncEvent, MAXWAIT);
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}
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dsBuffer->Stop();
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threadData=2;
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return 0;
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}
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bool DSound_StartSound(HWND window, StreamCallback _callback)
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{
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callback = _callback;
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threadData=0;
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soundSyncEvent=CreateEvent(0,false,false,0);
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InitializeCriticalSection(&soundCriticalSection);
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if (FAILED(DirectSoundCreate8(0,&ds,0)))
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return false;
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ds->SetCooperativeLevel(window,DSSCL_PRIORITY);
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if (!createBuffer())
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return false;
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DWORD num1;
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short *p1;
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dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, 0, 0, 0);
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memset(p1,0,num1);
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dsBuffer->Unlock(p1,num1,0,0);
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totalRenderedBytes = -bufferSize;
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DWORD h;
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hThread = CreateThread(0,0,soundThread,0,0,&h);
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SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
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return true;
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}
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void DSound_UpdateSound()
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{
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SetEvent(soundSyncEvent);
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}
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void DSound_StopSound()
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{
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threadData=1;
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WaitForSingleObject(hThread,1000);
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CloseHandle(hThread);
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/*
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while (threadData!=2)
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;*/
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dsBuffer->Release();
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ds->Release();
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CloseHandle(soundSyncEvent);
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}
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int DSound_GetCurSample()
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{
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EnterCriticalSection(&soundCriticalSection);
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int playCursor;
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dsBuffer->GetCurrentPosition((DWORD *)&playCursor,0);
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playCursor = ModBufferSize(playCursor-lastPos)+totalRenderedBytes;
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LeaveCriticalSection(&soundCriticalSection);
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return playCursor;
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}
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float DSound_GetTimer()
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{
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return (float)DSound_GetCurSample()*(1.0f/(4.0f*44100.0f));
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}
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}
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