..
Common
TexCache: Encourage vectorization.
2023-08-13 10:21:04 -07:00
D3D11
In D3D11, force block compressed textures to have dimensions divisible by 4
2023-07-20 19:44:00 +02:00
Debugger
GE Debugger: Make step tex jump to first prim.
2023-07-16 11:34:51 -07:00
Directx9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
GLES
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Software
Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU
2023-07-30 18:35:18 +02:00
Vulkan
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
2023-02-04 12:05:50 +01:00
GPU.h
Cache planes used for BBOX culling
2023-07-30 14:42:22 +02:00
GPU.vcxproj
MSVC: Set language standard to c++17.
2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters
Move texture replacer to GPU/Common.
2023-03-09 21:11:53 +01:00
GPUCommon.cpp
Cache planes used for BBOX culling
2023-07-30 14:42:22 +02:00
GPUCommon.h
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
GPUCommonHW.cpp
Cache planes used for BBOX culling
2023-07-30 14:42:22 +02:00
GPUCommonHW.h
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
GPUInterface.h
GPU: Rename match flags to avoid confusion.
2023-03-25 23:25:42 -07:00
GPUState.cpp
Experiment with the collapsible header thingy. Slightly increase the font size of headers.
2023-07-31 11:48:50 +02:00
GPUState.h
Update the uvscale uniform a bit more conservatively on framebuffer changes
2023-06-15 11:57:30 +02:00
Math3D.cpp
GPU: Use NEON for vector length/normalize.
2023-01-08 12:32:55 -08:00
Math3D.h
softgpu: Reduce some non-SIMD lighting math.
2023-07-16 10:31:44 -07:00