mirror of
https://github.com/hrydgard/ppsspp.git
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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "FileSystem.h"
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class MetaFileSystem : public IHandleAllocator, public IFileSystem
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{
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public:
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MetaFileSystem()
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{
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current = 6; // what?
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}
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void Mount(std::string prefix, IFileSystem *system);
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void Unmount(IFileSystem *system);
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// Effectively "Shutdown".
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void UnmountAll();
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u32 GetNewHandle() {return current++;}
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void FreeHandle(u32 handle) {}
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IFileSystem *GetHandleOwner(u32 handle);
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bool MapFilePath(std::string inpath, std::string &outpath, IFileSystem **system);
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std::vector<PSPFileInfo> GetDirListing(std::string path);
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u32 OpenFile(std::string filename, FileAccess access);
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void CloseFile(u32 handle);
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size_t ReadFile(u32 handle, u8 *pointer, s64 size);
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size_t WriteFile(u32 handle, const u8 *pointer, s64 size);
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size_t SeekFile(u32 handle, s32 position, FileMove type);
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PSPFileInfo GetFileInfo(std::string filename);
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bool OwnsHandle(u32 handle) {return false;}
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inline size_t GetSeekPos(u32 handle)
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{
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return SeekFile(handle, 0, FILEMOVE_CURRENT);
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}
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virtual void ChDir(std::string dir) {currentDirectory = dir;}
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virtual bool MkDir(const std::string &dirname);
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virtual bool RmDir(const std::string &dirname);
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virtual bool RenameFile(const std::string &from, const std::string &to);
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virtual bool DeleteFile(const std::string &filename);
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// TODO: void IoCtl(...)
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void SetCurrentDirectory(const std::string &dir) {
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currentDirectory = dir;
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}
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private:
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u32 current;
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struct System
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{
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std::string prefix;
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IFileSystem *system;
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};
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std::vector<System> fileSystems;
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std::string currentDirectory;
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};
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