ppsspp/GPU/Software
Unknown W. Brackets 4262e657b4 samplerjit: Oops, forgot about 64 unpack.
Just a minor codegen tweak.  Always forget there are more of these than
pack instructions.
2022-01-22 10:49:36 -08:00
..
BinManager.cpp Merge pull request #15334 from unknownbrackets/headless 2022-01-22 09:36:30 +01:00
BinManager.h softgpu: Avoid flush texturing from stride. 2022-01-20 18:39:01 -08:00
Clipper.cpp softgpu: Simplify mask check. 2022-01-16 23:40:57 -08:00
Clipper.h softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
DrawPixel.cpp softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
DrawPixel.h softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
DrawPixelX86.cpp samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
FuncId.cpp softgpu: Track CLUTs as states for binning. 2022-01-16 08:14:09 -08:00
FuncId.h Debugger: Fix crash in software renderer. 2022-01-16 21:53:55 -08:00
Lighting.cpp softgpu: Guide more SSE light factor handling. 2022-01-17 06:25:52 -08:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp softgpu: Avoid flush texturing from stride. 2022-01-20 18:39:01 -08:00
Rasterizer.h softgpu: Avoid flush texturing from stride. 2022-01-20 18:39:01 -08:00
RasterizerRectangle.cpp softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
RasterizerRectangle.h softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
RasterizerRegCache.cpp samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
RasterizerRegCache.h samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
Sampler.h softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
SamplerX86.cpp samplerjit: Oops, forgot about 64 unpack. 2022-01-22 10:49:36 -08:00
SoftGpu.cpp softgpu: Avoid flush texturing from stride. 2022-01-20 18:39:01 -08:00
SoftGpu.h softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
TransformUnit.cpp softgpu: Avoid flush texturing from stride. 2022-01-20 18:39:01 -08:00
TransformUnit.h softgpu: Avoid flush texturing from stride. 2022-01-20 18:39:01 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.