.. |
Common
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GPU: Only GL uses a flipped buffer in non-buffered, reflect that in the SW transform code.
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2020-01-26 15:54:51 +01:00 |
D3D11
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
Debugger
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GE Debugger: Split playback into a separate file.
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2019-06-23 18:49:27 -07:00 |
Directx9
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DX9: Simplify some expressions
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2020-01-26 16:34:46 +01:00 |
GLES
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OpenGL: Call ApplyDrawState before SoftwareTransform
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2020-01-26 15:29:45 +01:00 |
Null
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GPU: Fix curve breakage due to cull flipping.
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2018-12-16 13:00:36 -08:00 |
Software
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SoftGPU: Convert from 16-bit if unsupported.
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2019-12-24 11:08:44 -08:00 |
Vulkan
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Apply viewport before SoftwareTransform so flipping can be checked
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2020-01-26 15:30:20 +01:00 |
ge_constants.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Fix issue with D3D9 vs UWP
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2019-05-11 08:37:42 +02:00 |
GPU.h
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UI: Stop caching the draw context in coreParam.
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2019-09-28 21:58:15 -07:00 |
GPU.vcxproj
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Isolate most of the softgpu specialization code to RasterizerRectangle.
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2019-10-28 09:33:30 +01:00 |
GPU.vcxproj.filters
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Isolate most of the softgpu specialization code to RasterizerRectangle.
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2019-10-28 09:33:30 +01:00 |
GPUCommon.cpp
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GPU: Forget pause signal on new list.
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2019-07-07 13:10:28 -07:00 |
GPUCommon.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUInterface.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUState.cpp
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Clean up some more ifdefs
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2019-05-10 23:25:57 +02:00 |
GPUState.h
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Vulkan: Slim down and rename the Mali hack.
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2019-09-09 00:43:31 +02:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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SoftGPU: Detect through-mode rectangles from triangle strips
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2019-10-27 20:54:36 +01:00 |