ppsspp/GPU
2020-01-26 16:34:46 +01:00
..
Common GPU: Only GL uses a flipped buffer in non-buffered, reflect that in the SW transform code. 2020-01-26 15:54:51 +01:00
D3D11 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
Debugger GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
Directx9 DX9: Simplify some expressions 2020-01-26 16:34:46 +01:00
GLES OpenGL: Call ApplyDrawState before SoftwareTransform 2020-01-26 15:29:45 +01:00
Null GPU: Fix curve breakage due to cull flipping. 2018-12-16 13:00:36 -08:00
Software SoftGPU: Convert from 16-bit if unsupported. 2019-12-24 11:08:44 -08:00
Vulkan Apply viewport before SoftwareTransform so flipping can be checked 2020-01-26 15:30:20 +01:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
GPU.vcxproj.filters Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
GPUCommon.cpp GPU: Forget pause signal on new list. 2019-07-07 13:10:28 -07:00
GPUCommon.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUInterface.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUState.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
GPUState.h Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00