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df8e3bfe45
add slightly irregular *.zim files for now (has some symbols from DejaVuSansCondensed and an extra symbol)
49 lines
929 B
C
49 lines
929 B
C
// Header generated by atlastool from atlasscript.txt (hrydgard@gmail.com)
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#pragma once
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#include "gfx/texture_atlas.h"
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// FONTS_ui
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#define UBUNTU24 0
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// IMAGES_ui
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#define I_SOLIDWHITE 0
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#define I_CROSS 1
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#define I_CIRCLE 2
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#define I_SQUARE 3
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#define I_TRIANGLE 4
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#define I_SELECT 5
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#define I_START 6
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#define I_ARROW 7
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#define I_DIR 8
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#define I_ROUND 9
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#define I_RECT 10
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#define I_STICK 11
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#define I_STICK_BG 12
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#define I_SHOULDER 13
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#define I_DIR_LINE 14
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#define I_ROUND_LINE 15
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#define I_RECT_LINE 16
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#define I_SHOULDER_LINE 17
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#define I_STICK_LINE 18
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#define I_STICK_BG_LINE 19
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#define I_CHECKEDBOX 20
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#define I_BG 21
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#define I_BG_GOLD 22
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#define I_L 23
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#define I_R 24
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#define I_DROP_SHADOW 25
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#define I_LINES 26
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#define I_GRID 27
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#define I_LOGO 28
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#define I_ICON 29
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#define I_ICONGOLD 30
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#define I_FOLDER 31
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#define I_UP_DIRECTORY 32
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#define I_GEAR 33
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extern const Atlas ui_atlas;
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extern const AtlasImage ui_images[34];
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