..
DebugVisVulkan.cpp
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
DebugVisVulkan.h
Minor GLPushBuffer cleanup (now same API as the VK one)
2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
DrawEngineVulkan.h
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
FramebufferManagerVulkan.cpp
Move Vulkan clear detection logic into DrawEngine like the other backends.
2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h
Move Vulkan clear detection logic into DrawEngine like the other backends.
2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp
Add checkboxes in developer tools to allow disabling ubershaders.
2023-08-17 20:16:04 +02:00
GPU_Vulkan.h
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
PipelineManagerVulkan.cpp
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
PipelineManagerVulkan.h
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
ShaderManagerVulkan.cpp
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
ShaderManagerVulkan.h
More conversion to pushPool
2023-03-15 01:25:03 +01:00
StateMappingVulkan.cpp
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
StateMappingVulkan.h
Vulkan is strict about scissor rect, so let's clamp centrally.
2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
TextureCacheVulkan.h
Remove an unused VulkanPushBuffer.
2023-03-14 23:39:47 +01:00
VulkanUtil.cpp
Unify TextureCache ::StartFrame as much as possible.
2023-02-25 23:20:41 +01:00
VulkanUtil.h
Unify TextureCache ::StartFrame as much as possible.
2023-02-25 23:20:41 +01:00