.. |
Common
|
OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
|
2018-07-28 11:09:01 +02:00 |
D3D11
|
GPU: Use HW transform for flat spline/bezier.
|
2018-06-28 19:30:20 -07:00 |
Debugger
|
Debugger: Add APIs to retrieve render image.
|
2018-06-16 15:33:02 -07:00 |
Directx9
|
GPU: Use HW transform for flat spline/bezier.
|
2018-06-28 19:30:20 -07:00 |
GLES
|
OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
|
2018-07-28 11:09:01 +02:00 |
Null
|
Debugger: Run memory breakpoints on mobile.
|
2018-06-06 17:31:56 -07:00 |
Software
|
Core: More consistently use config enums.
|
2018-06-23 10:59:18 -07:00 |
Vulkan
|
GPU: Use HW transform for flat spline/bezier.
|
2018-06-28 19:30:20 -07:00 |
ge_constants.h
|
GPU: Use hw tess only for hw transform.
|
2018-06-28 19:47:33 -07:00 |
GeDisasm.cpp
|
GE Debugger: Show bezier/spline in preview.
|
2018-06-06 05:59:14 -07:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
remove all usage of __LIBRETRO__
|
2018-03-24 12:45:20 +01:00 |
GPU.h
|
GPU: Track stats on uploads.
|
2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
|
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
|
2018-01-29 19:38:10 +01:00 |
GPU.vcxproj.filters
|
Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
|
2018-01-30 19:39:53 +01:00 |
GPUCommon.cpp
|
Reduce the estimated transform cost of an additional light from 10 to 7 cycles, see #5530.
|
2018-07-15 12:13:25 +02:00 |
GPUCommon.h
|
SaveState: Initialize some memory that is saved.
|
2018-06-22 21:29:18 -07:00 |
GPUInterface.h
|
Qt Debugger: Remove display list debugger.
|
2018-06-06 05:58:10 -07:00 |
GPUState.cpp
|
Revert "Remove further remains of hardware skinning."
|
2018-04-10 12:22:41 +02:00 |
GPUState.h
|
Fix regression caused by the new depal code for Vulkan. Fixes #10993
|
2018-05-04 22:24:11 +02:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Small refactoring in VertexDecoderCommon
|
2018-03-05 00:03:47 +01:00 |