ppsspp/ext/native
Henrik Rydgård 42f4d7b40f OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
This adds a bit of extra checking that's only enabled in _DEBUG builds.
2018-07-28 11:09:01 +02:00
..
base thin3d: Cleanup some unused/uninitialized warnings. 2018-06-24 07:34:07 -07:00
data Debugger: Add APIs to retrieve render image. 2018-06-16 15:33:02 -07:00
ext native: Avoid an absolute value error. 2018-06-17 11:42:45 -07:00
file Qt: Remove bundled assets reader. 2018-06-09 10:47:53 -07:00
gfx D3D9: Implement flat shading via state. 2018-06-06 05:53:50 -07:00
gfx_es2 Android: Allow desktop GL if available. 2018-06-18 00:37:52 -07:00
i18n Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790 2018-03-25 14:42:48 +02:00
image Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
input Also memset. 2017-05-04 08:57:06 +02:00
json json: Optimize writing a bit. 2018-06-08 06:59:17 -07:00
math Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable. 2018-04-13 08:58:05 +02:00
net http: Don't crash on unclean client disconnect. 2018-06-17 17:49:40 -07:00
profiler add an include for PPSSPP_PLATFORM 2017-12-30 22:44:41 -08:00
thin3d OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV. 2018-07-28 11:09:01 +02:00
thread thread: Add a simple thread executor. 2018-06-07 14:11:52 -07:00
tools Minor script updates 2017-03-18 16:33:16 +01:00
ui UI: Make sliders able to show disabled. 2018-06-23 10:59:18 -07:00
util Debugger: Add assembler to build. 2018-06-06 05:59:24 -07:00
.gitignore
Android.mk http: Add a simple WebSocket server class. 2018-06-07 14:11:52 -07:00
LICENSE.TXT
native.vcxproj http: Add a simple WebSocket server class. 2018-06-07 14:11:52 -07:00
native.vcxproj.filters http: Add a simple WebSocket server class. 2018-06-07 14:11:52 -07:00