mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-12 16:06:11 +00:00
2675d6ea43
* Switch deviceID from int to enum InputDeviceID, globally * Switch axisId to enum InputAxis * Change int keycodes to InputKeyCode where it makes sense. * SDL input buildfix * SDL keycode buildfix * Switch on enum warning fixes * Qt keycode buildfix * iOS keycode buildfix * UWP keycode buildfix * More iOS buildfix * More iOS buildfix * Update DinputDevice.cpp
407 lines
15 KiB
C++
407 lines
15 KiB
C++
#include "ppsspp_config.h"
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#include "Common/CommonFuncs.h"
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#include "Common/Input/KeyCodes.h"
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#include "Common/Input/InputState.h"
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#include "Common/System/System.h"
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#include "Core/KeyMapDefaults.h"
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#include "Core/KeyMap.h"
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#include "Core/HLE/sceCtrl.h"
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namespace KeyMap {
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struct DefMappingStruct {
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int pspKey;
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int keyOrAxis;
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int direction; // if 0, it's a key, otherwise an axis.
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};
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static const DefMappingStruct defaultQwertyKeyboardKeyMap[] = {
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{CTRL_SQUARE, NKCODE_A},
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{CTRL_TRIANGLE, NKCODE_S},
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{CTRL_CIRCLE, NKCODE_X},
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{CTRL_CROSS, NKCODE_Z},
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{CTRL_LTRIGGER, NKCODE_Q},
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{CTRL_RTRIGGER, NKCODE_W},
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{CTRL_START, NKCODE_SPACE},
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#ifdef _WIN32
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{CTRL_SELECT, NKCODE_V},
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#else
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{CTRL_SELECT, NKCODE_ENTER},
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#endif
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
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{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
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{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
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{VIRTKEY_AXIS_X_MIN, NKCODE_J},
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{VIRTKEY_AXIS_X_MAX, NKCODE_L},
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{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
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{VIRTKEY_FASTFORWARD, NKCODE_TAB},
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{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
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{VIRTKEY_PAUSE , NKCODE_ESCAPE},
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{VIRTKEY_REWIND , NKCODE_DEL},
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{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
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};
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static const DefMappingStruct defaultAzertyKeyboardKeyMap[] = {
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{CTRL_SQUARE, NKCODE_Q},
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{CTRL_TRIANGLE, NKCODE_S},
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{CTRL_CIRCLE, NKCODE_X},
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{CTRL_CROSS, NKCODE_W},
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{CTRL_LTRIGGER, NKCODE_A},
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{CTRL_RTRIGGER, NKCODE_Z},
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{CTRL_START, NKCODE_SPACE},
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#ifdef _WIN32
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{CTRL_SELECT, NKCODE_V},
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#else
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{CTRL_SELECT, NKCODE_ENTER},
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#endif
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
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{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
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{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
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{VIRTKEY_AXIS_X_MIN, NKCODE_J},
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{VIRTKEY_AXIS_X_MAX, NKCODE_L},
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{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
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{VIRTKEY_FASTFORWARD, NKCODE_TAB},
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{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
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{VIRTKEY_PAUSE , NKCODE_ESCAPE},
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{VIRTKEY_REWIND , NKCODE_DEL},
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{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
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};
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static const DefMappingStruct defaultQwertzKeyboardKeyMap[] = {
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{CTRL_SQUARE, NKCODE_A},
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{CTRL_TRIANGLE, NKCODE_S},
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{CTRL_CIRCLE, NKCODE_X},
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{CTRL_CROSS, NKCODE_Y},
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{CTRL_LTRIGGER, NKCODE_Q},
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{CTRL_RTRIGGER, NKCODE_W},
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{CTRL_START, NKCODE_SPACE},
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#ifdef _WIN32
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{CTRL_SELECT, NKCODE_V},
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#else
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{CTRL_SELECT, NKCODE_ENTER},
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#endif
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
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{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
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{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
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{VIRTKEY_AXIS_X_MIN, NKCODE_J},
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{VIRTKEY_AXIS_X_MAX, NKCODE_L},
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{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
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{VIRTKEY_FASTFORWARD, NKCODE_TAB},
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{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
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{VIRTKEY_PAUSE , NKCODE_ESCAPE},
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{VIRTKEY_REWIND , NKCODE_DEL},
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{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
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};
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static const DefMappingStruct defaultXInputKeyMap[] = {
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, -1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, +1},
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{CTRL_CROSS , NKCODE_BUTTON_A},
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{CTRL_CIRCLE , NKCODE_BUTTON_B},
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{CTRL_SQUARE , NKCODE_BUTTON_X},
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{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_START , NKCODE_BUTTON_START},
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{CTRL_SELECT , NKCODE_BUTTON_SELECT},
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{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
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{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
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{VIRTKEY_SPEED_TOGGLE, NKCODE_BUTTON_THUMBR},
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
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{VIRTKEY_PAUSE, NKCODE_HOME},
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{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_GAS, +1},
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_BRAKE, +1},
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};
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static const DefMappingStruct defaultShieldKeyMap[] = {
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{CTRL_CROSS, NKCODE_BUTTON_A},
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{CTRL_CIRCLE ,NKCODE_BUTTON_B},
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{CTRL_SQUARE ,NKCODE_BUTTON_X},
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{CTRL_TRIANGLE ,NKCODE_BUTTON_Y},
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{CTRL_START, NKCODE_BUTTON_START},
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{CTRL_SELECT, JOYSTICK_AXIS_LTRIGGER, +1},
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{CTRL_LTRIGGER, NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER, NKCODE_BUTTON_R1},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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{CTRL_LEFT, JOYSTICK_AXIS_HAT_X, -1},
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{CTRL_RIGHT, JOYSTICK_AXIS_HAT_X, +1},
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{CTRL_UP, JOYSTICK_AXIS_HAT_Y, -1},
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{CTRL_DOWN, JOYSTICK_AXIS_HAT_Y, +1},
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{VIRTKEY_FASTFORWARD, JOYSTICK_AXIS_RTRIGGER, +1 },
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{VIRTKEY_PAUSE, NKCODE_BACK },
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};
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static const DefMappingStruct defaultMOQI7SKeyMap[] = {
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{CTRL_CROSS, NKCODE_BUTTON_A},
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{CTRL_CIRCLE, NKCODE_BUTTON_B},
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{CTRL_SQUARE, NKCODE_BUTTON_X},
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{CTRL_TRIANGLE, NKCODE_BUTTON_Y},
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{CTRL_START, JOYSTICK_AXIS_Z, +1},
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{CTRL_SELECT, JOYSTICK_AXIS_Z, -1},
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{CTRL_LTRIGGER, NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER, NKCODE_BUTTON_R1},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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{CTRL_LEFT, JOYSTICK_AXIS_HAT_X, -1},
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{CTRL_RIGHT, JOYSTICK_AXIS_HAT_X, +1},
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{CTRL_UP, JOYSTICK_AXIS_HAT_Y, -1},
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{CTRL_DOWN, JOYSTICK_AXIS_HAT_Y, +1},
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{VIRTKEY_FASTFORWARD, JOYSTICK_AXIS_RZ, +1 },
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{VIRTKEY_PAUSE, NKCODE_BACK },
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};
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static const DefMappingStruct defaultAndroidXboxControllerMap[] = {
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{CTRL_CROSS , NKCODE_BUTTON_A},
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{CTRL_CIRCLE , NKCODE_BUTTON_B},
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{CTRL_SQUARE , NKCODE_BUTTON_X},
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{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
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// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_START , NKCODE_BUTTON_START},
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{CTRL_SELECT , NKCODE_BACK},
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{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
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{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
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{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_GAS, +1},
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_BRAKE, +1},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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};
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// Retroid reports its controller as "Retro Station Controller".
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// It's very similar to the Android Xbox mapping, just with main buttons swapped around.
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static const DefMappingStruct defaultRetroStationControllerMap[] = {
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{CTRL_CROSS , NKCODE_BUTTON_B},
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{CTRL_CIRCLE , NKCODE_BUTTON_A},
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{CTRL_SQUARE , NKCODE_BUTTON_Y},
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{CTRL_TRIANGLE , NKCODE_BUTTON_X},
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// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_START , NKCODE_BUTTON_START},
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{CTRL_SELECT , NKCODE_BACK},
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{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
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{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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};
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static const DefMappingStruct defaultPadMapAndroid[] = {
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{CTRL_CROSS , NKCODE_BUTTON_A},
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{CTRL_CIRCLE , NKCODE_BUTTON_B},
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{CTRL_SQUARE , NKCODE_BUTTON_X},
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{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
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// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
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{CTRL_LEFT , JOYSTICK_AXIS_HAT_X, -1},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_RIGHT , JOYSTICK_AXIS_HAT_X, +1},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_UP , JOYSTICK_AXIS_HAT_Y, -1},
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_DOWN , JOYSTICK_AXIS_HAT_Y, +1},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_START , NKCODE_BUTTON_START},
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{CTRL_SELECT , NKCODE_BUTTON_SELECT},
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{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
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{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
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{VIRTKEY_FASTFORWARD , NKCODE_BUTTON_R2},
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
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{VIRTKEY_PAUSE , NKCODE_BUTTON_L2 },
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{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_GAS, +1},
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_BRAKE, +1},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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};
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static const DefMappingStruct defaultPadMap[] = {
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{CTRL_CROSS , NKCODE_BUTTON_2},
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{CTRL_CIRCLE , NKCODE_BUTTON_3},
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{CTRL_SQUARE , NKCODE_BUTTON_4},
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{CTRL_TRIANGLE , NKCODE_BUTTON_1},
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_START , NKCODE_BUTTON_10},
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{CTRL_SELECT , NKCODE_BUTTON_9},
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{CTRL_LTRIGGER , NKCODE_BUTTON_7},
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{CTRL_RTRIGGER , NKCODE_BUTTON_8},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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{VIRTKEY_PAUSE , NKCODE_BUTTON_SELECT },
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{VIRTKEY_PAUSE , NKCODE_BUTTON_L2 },
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};
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static const DefMappingStruct defaultOuyaMap[] = {
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{CTRL_CROSS , NKCODE_BUTTON_A},
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{CTRL_CIRCLE , NKCODE_BUTTON_B},
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{CTRL_SQUARE , NKCODE_BUTTON_X},
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{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_START , NKCODE_BUTTON_R2},
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{CTRL_SELECT , NKCODE_BUTTON_L2},
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{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
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{VIRTKEY_FASTFORWARD , NKCODE_BUTTON_THUMBL},
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{VIRTKEY_PAUSE , NKCODE_BUTTON_THUMBR},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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};
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static const DefMappingStruct defaultXperiaPlay[] = {
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{CTRL_CROSS , NKCODE_BUTTON_CROSS},
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{CTRL_CIRCLE , NKCODE_BUTTON_CIRCLE},
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{CTRL_SQUARE , NKCODE_BUTTON_X},
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{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_START , NKCODE_BUTTON_START},
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{CTRL_SELECT , NKCODE_BUTTON_SELECT},
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{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, -1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, +1},
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};
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static const DefMappingStruct defaultVRLeftController[] = {
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_SELECT , NKCODE_BUTTON_THUMBL},
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{CTRL_LTRIGGER , NKCODE_BUTTON_X},
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{CTRL_RTRIGGER , NKCODE_BUTTON_Y},
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{CTRL_SCREEN , NKCODE_ALT_LEFT},
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};
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static const DefMappingStruct defaultVRRightController[] = {
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{CTRL_CIRCLE , NKCODE_ALT_RIGHT},
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{CTRL_CROSS , NKCODE_ENTER},
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{CTRL_SQUARE , NKCODE_BUTTON_B},
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{CTRL_TRIANGLE , NKCODE_BUTTON_A},
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{CTRL_START , NKCODE_BUTTON_THUMBR},
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{VIRTKEY_AXIS_Y_MAX, NKCODE_DPAD_UP},
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{VIRTKEY_AXIS_Y_MIN, NKCODE_DPAD_DOWN},
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{VIRTKEY_AXIS_X_MIN, NKCODE_DPAD_LEFT},
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{VIRTKEY_AXIS_X_MAX, NKCODE_DPAD_RIGHT},
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};
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static void SetDefaultKeyMap(InputDeviceID deviceId, const DefMappingStruct *array, size_t count, bool replace) {
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for (size_t i = 0; i < count; i++) {
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if (array[i].direction == 0)
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SetInputMapping(array[i].pspKey, MultiInputMapping(InputMapping(deviceId, array[i].keyOrAxis)), replace);
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else
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SetInputMapping(array[i].pspKey, MultiInputMapping(InputMapping(deviceId, array[i].keyOrAxis, array[i].direction)), replace);
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}
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g_seenDeviceIds.insert(deviceId);
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}
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void SetDefaultKeyMap(DefaultMaps dmap, bool replace) {
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switch (dmap) {
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case DEFAULT_MAPPING_KEYBOARD:
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{
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int keyboardLayout = System_GetPropertyInt(SYSPROP_KEYBOARD_LAYOUT);
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switch (keyboardLayout) {
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case KEYBOARD_LAYOUT_QWERTZ:
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SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultQwertzKeyboardKeyMap, ARRAY_SIZE(defaultQwertzKeyboardKeyMap), replace);
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break;
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case KEYBOARD_LAYOUT_AZERTY:
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SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultAzertyKeyboardKeyMap, ARRAY_SIZE(defaultAzertyKeyboardKeyMap), replace);
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break;
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case KEYBOARD_LAYOUT_QWERTY:
|
|
default:
|
|
SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultQwertyKeyboardKeyMap, ARRAY_SIZE(defaultQwertyKeyboardKeyMap), replace);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case DEFAULT_MAPPING_XINPUT:
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|
SetDefaultKeyMap(DEVICE_ID_XINPUT_0, defaultXInputKeyMap, ARRAY_SIZE(defaultXInputKeyMap), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_SHIELD:
|
|
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultShieldKeyMap, ARRAY_SIZE(defaultShieldKeyMap), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_MOQI_I7S:
|
|
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultMOQI7SKeyMap, ARRAY_SIZE(defaultMOQI7SKeyMap), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_PAD:
|
|
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultPadMap, ARRAY_SIZE(defaultPadMap), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_ANDROID_PAD:
|
|
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultPadMapAndroid, ARRAY_SIZE(defaultPadMapAndroid), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_OUYA:
|
|
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultOuyaMap, ARRAY_SIZE(defaultOuyaMap), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_XPERIA_PLAY:
|
|
SetDefaultKeyMap(DEVICE_ID_DEFAULT, defaultXperiaPlay, ARRAY_SIZE(defaultXperiaPlay), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_ANDROID_XBOX:
|
|
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultAndroidXboxControllerMap, ARRAY_SIZE(defaultAndroidXboxControllerMap), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_RETRO_STATION_CONTROLLER:
|
|
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultRetroStationControllerMap, ARRAY_SIZE(defaultRetroStationControllerMap), replace);
|
|
break;
|
|
case DEFAULT_MAPPING_VR_HEADSET:
|
|
SetDefaultKeyMap(DEVICE_ID_XR_CONTROLLER_LEFT, defaultVRLeftController, ARRAY_SIZE(defaultVRLeftController), replace);
|
|
SetDefaultKeyMap(DEVICE_ID_XR_CONTROLLER_RIGHT, defaultVRRightController, ARRAY_SIZE(defaultVRRightController), replace);
|
|
break;
|
|
}
|
|
|
|
UpdateNativeMenuKeys();
|
|
}
|
|
|
|
} // namespace KeyMap
|