mirror of
https://github.com/hrydgard/ppsspp.git
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1304d04161
It seems to be possible for a user to back out of a screen before receiving the "dialog completed" callback on Android, in which case things pointed to by the callback might be gone. In this case, it's better to simply not call the callback, rather than crashing. This is accomplished by assigning "Tokens" to screens that cause requests, and in ~Screen, invalidate any pending requests belonging to that token.
207 lines
6.1 KiB
C++
207 lines
6.1 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "Common/File/Path.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/UI/ViewGroup.h"
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#include "UI/MiscScreens.h"
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#include "Common/File/PathBrowser.h"
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enum GameBrowserFlags {
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FLAG_HOMEBREWSTOREBUTTON = 1
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};
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enum class BrowseFlags {
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NONE = 0,
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NAVIGATE = 1,
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BROWSE = 2,
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ARCHIVES = 4,
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PIN = 8,
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HOMEBREW_STORE = 16,
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STANDARD = 1 | 2 | 4 | 8,
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};
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ENUM_CLASS_BITOPS(BrowseFlags);
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bool LaunchFile(ScreenManager *screenManager, const Path &path);
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class GameBrowser : public UI::LinearLayout {
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public:
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GameBrowser(int token, const Path &path, BrowseFlags browseFlags, bool *gridStyle, ScreenManager *screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr);
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UI::Event OnChoice;
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UI::Event OnHoldChoice;
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UI::Event OnHighlight;
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void FocusGame(const Path &gamePath);
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void SetPath(const Path &path);
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void ApplySearchFilter(const std::string &filter);
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void Draw(UIContext &dc) override;
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void Update() override;
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void SetHomePath(const Path &path) {
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homePath_ = path;
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}
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protected:
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virtual bool DisplayTopBar();
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virtual bool HasSpecialFiles(std::vector<Path> &filenames);
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virtual Path HomePath();
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void ApplySearchFilter();
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void Refresh();
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Path homePath_;
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private:
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bool IsCurrentPathPinned();
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const std::vector<Path> GetPinnedPaths();
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const std::string GetBaseName(const std::string &path);
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UI::EventReturn GameButtonClick(UI::EventParams &e);
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UI::EventReturn GameButtonHoldClick(UI::EventParams &e);
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UI::EventReturn GameButtonHighlight(UI::EventParams &e);
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UI::EventReturn NavigateClick(UI::EventParams &e);
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UI::EventReturn LayoutChange(UI::EventParams &e);
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UI::EventReturn LastClick(UI::EventParams &e);
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UI::EventReturn BrowseClick(UI::EventParams &e);
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UI::EventReturn StorageClick(UI::EventParams &e);
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UI::EventReturn OnHomeClick(UI::EventParams &e);
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UI::EventReturn PinToggleClick(UI::EventParams &e);
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UI::EventReturn GridSettingsClick(UI::EventParams &e);
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UI::EventReturn OnRecentClear(UI::EventParams &e);
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UI::EventReturn OnHomebrewStore(UI::EventParams &e);
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enum class SearchState {
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MATCH,
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MISMATCH,
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PENDING,
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};
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UI::ViewGroup *gameList_ = nullptr;
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PathBrowser path_;
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bool *gridStyle_ = nullptr;
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BrowseFlags browseFlags_;
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std::string lastText_;
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std::string lastLink_;
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std::string searchFilter_;
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std::vector<SearchState> searchStates_;
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Path focusGamePath_;
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bool listingPending_ = false;
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bool searchPending_ = false;
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float lastScale_ = 1.0f;
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bool lastLayoutWasGrid_ = true;
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ScreenManager *screenManager_;
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int token_;
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};
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class RemoteISOBrowseScreen;
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class MainScreen : public UIScreenWithBackground {
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public:
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MainScreen();
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~MainScreen();
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bool isTopLevel() const override { return true; }
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const char *tag() const override { return "Main"; }
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// Horrible hack to show the demos & homebrew tab after having installed a game from a zip file.
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static bool showHomebrewTab;
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bool key(const KeyInput &touch) override;
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protected:
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void CreateViews() override;
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void DrawBackground(UIContext &dc) override;
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void update() override;
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void sendMessage(UIMessage message, const char *value) override;
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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bool DrawBackgroundFor(UIContext &dc, const Path &gamePath, float progress);
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UI::EventReturn OnGameSelected(UI::EventParams &e);
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UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
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UI::EventReturn OnGameHighlight(UI::EventParams &e);
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// Event handlers
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UI::EventReturn OnLoadFile(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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UI::EventReturn OnCredits(UI::EventParams &e);
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UI::EventReturn OnSupport(UI::EventParams &e);
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UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
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UI::EventReturn OnForums(UI::EventParams &e);
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UI::EventReturn OnExit(UI::EventParams &e);
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UI::EventReturn OnDownloadUpgrade(UI::EventParams &e);
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UI::EventReturn OnDismissUpgrade(UI::EventParams &e);
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UI::EventReturn OnAllowStorage(UI::EventParams &e);
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UI::EventReturn OnFullScreenToggle(UI::EventParams &e);
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UI::LinearLayout *upgradeBar_ = nullptr;
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UI::TabHolder *tabHolder_ = nullptr;
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UI::Button *fullscreenButton_ = nullptr;
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Path restoreFocusGamePath_;
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std::vector<GameBrowser *> gameBrowsers_;
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Path highlightedGamePath_;
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Path prevHighlightedGamePath_;
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float highlightProgress_ = 0.0f;
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float prevHighlightProgress_ = 0.0f;
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bool backFromStore_ = false;
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bool lockBackgroundAudio_ = false;
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bool lastVertical_;
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bool confirmedTemporary_ = false;
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UI::ScrollView *scrollAllGames_ = nullptr;
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bool searchKeyModifier_ = false;
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bool searchChanged_ = false;
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std::string searchFilter_;
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friend class RemoteISOBrowseScreen;
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};
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class UmdReplaceScreen : public UIDialogScreenWithBackground {
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public:
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const char *tag() const override { return "UmdReplace"; }
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protected:
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void CreateViews() override;
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void update() override;
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private:
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UI::EventReturn OnGameSelected(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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};
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class GridSettingsScreen : public PopupScreen {
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public:
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GridSettingsScreen(std::string label) : PopupScreen(label) {}
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void CreatePopupContents(UI::ViewGroup *parent) override;
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UI::Event OnRecentChanged;
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const char *tag() const override { return "GridSettings"; }
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private:
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UI::EventReturn GridPlusClick(UI::EventParams &e);
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UI::EventReturn GridMinusClick(UI::EventParams &e);
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UI::EventReturn OnRecentClearClick(UI::EventParams &e);
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const float MAX_GAME_GRID_SCALE = 3.0f;
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const float MIN_GAME_GRID_SCALE = 0.8f;
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};
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