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https://github.com/hrydgard/ppsspp.git
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4ef63843d2
Before, it either flipped continuously, or forced frameskip on. This makes it so you can still draw frames, but skip actual flips. This is useful when games draw things only in a single frame and reuse later. It's also useful when measuring speed improvements if you already get 100% speed on a device.
119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <cstdint>
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#include <string>
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#ifndef _MSC_VER
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#include <strings.h>
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#endif
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#include "Common/CommonFuncs.h"
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const int PSP_MODEL_FAT = 0;
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const int PSP_MODEL_SLIM = 1;
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const int PSP_DEFAULT_FIRMWARE = 660;
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static const int8_t VOLUME_OFF = 0;
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static const int8_t VOLUME_MAX = 10;
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enum class CPUCore {
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INTERPRETER = 0,
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JIT = 1,
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IR_JIT = 2,
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};
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enum {
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ROTATION_AUTO = 0,
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ROTATION_LOCKED_HORIZONTAL = 1,
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ROTATION_LOCKED_VERTICAL = 2,
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ROTATION_LOCKED_HORIZONTAL180 = 3,
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ROTATION_LOCKED_VERTICAL180 = 4,
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ROTATION_AUTO_HORIZONTAL = 5,
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};
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enum BufferFilter {
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SCALE_LINEAR = 1,
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SCALE_NEAREST = 2,
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};
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// Software is not among these because it will have one of these perform the blit to display.
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enum class GPUBackend {
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OPENGL = 0,
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DIRECT3D9 = 1,
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DIRECT3D11 = 2,
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VULKAN = 3,
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};
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inline std::string GPUBackendToString(GPUBackend backend) {
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switch (backend) {
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case GPUBackend::OPENGL:
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return "OPENGL";
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case GPUBackend::DIRECT3D9:
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return "DIRECT3D9";
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case GPUBackend::DIRECT3D11:
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return "DIRECT3D11";
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case GPUBackend::VULKAN:
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return "VULKAN";
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}
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// Intentionally not a default so we get a warning.
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return "INVALID";
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}
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inline GPUBackend GPUBackendFromString(const std::string &backend) {
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if (!strcasecmp(backend.c_str(), "OPENGL") || backend == "0")
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return GPUBackend::OPENGL;
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if (!strcasecmp(backend.c_str(), "DIRECT3D9") || backend == "1")
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return GPUBackend::DIRECT3D9;
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if (!strcasecmp(backend.c_str(), "DIRECT3D11") || backend == "2")
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return GPUBackend::DIRECT3D11;
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if (!strcasecmp(backend.c_str(), "VULKAN") || backend == "3")
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return GPUBackend::VULKAN;
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return GPUBackend::OPENGL;
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}
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enum AudioBackendType {
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AUDIO_BACKEND_AUTO,
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AUDIO_BACKEND_DSOUND,
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AUDIO_BACKEND_WASAPI,
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};
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// For iIOTimingMethod.
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enum IOTimingMethods {
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IOTIMING_FAST = 0,
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IOTIMING_HOST = 1,
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IOTIMING_REALISTIC = 2,
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};
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enum class SmallDisplayZoom {
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STRETCH = 0,
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PARTIAL_STRETCH = 1,
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AUTO = 2,
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MANUAL = 3,
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};
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enum class AutoLoadSaveState {
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OFF = 0,
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OLDEST = 1,
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NEWEST = 2,
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};
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enum class UnthrottleMode {
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CONTINUOUS = 0,
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SKIP_DRAW = 1,
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SKIP_FLIP = 2,
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};
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