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b07b002040
These should be used very restrictively, see comment in Compatibility.h. Should help #8004, by disabling depth rounding in Fight Night round 3.
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include "Core/Compatibility.h"
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enum CPUCore {
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CPU_INTERPRETER,
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CPU_JIT,
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};
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enum GPUCore {
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GPU_NULL,
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GPU_GLES,
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GPU_SOFTWARE,
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GPU_DIRECTX9,
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};
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class FileLoader;
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// PSP_CoreParameter()
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struct CoreParameter {
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CoreParameter() : collectEmuLog(0), unthrottle(false), fpsLimit(0), updateRecent(true), freezeNext(false), frozen(false), mountIsoLoader(nullptr) {}
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CPUCore cpuCore;
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GPUCore gpuCore;
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bool enableSound; // there aren't multiple sound cores.
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std::string fileToStart;
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std::string mountIso; // If non-empty, and fileToStart is an ELF or PBP, will mount this ISO in the background to umd1:.
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std::string mountRoot; // If non-empty, and fileToStart is an ELF or PBP, mount this as host0: / umd0:.
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std::string errorString;
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bool startPaused;
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bool printfEmuLog; // writes "emulator:" logging to stdout
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std::string *collectEmuLog;
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bool headLess; // Try to avoid messageboxes etc
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// Internal PSP resolution
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int renderWidth;
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int renderHeight;
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// Actual pixel output resolution (for use by glViewport and the like)
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int pixelWidth;
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int pixelHeight;
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// Can be modified at runtime.
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bool unthrottle;
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int fpsLimit;
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bool updateRecent;
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// Freeze-frame. For nvidia perfhud profiling. Developers only.
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bool freezeNext;
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bool frozen;
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FileLoader *mountIsoLoader;
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Compatibility compat;
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};
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