ppsspp/GPU
2013-06-05 23:03:42 +02:00
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GLES Detect a method that some games use to get video on the screen. No more need to turn on raw framebuffer in these cases (this may not catch all of them). 2013-06-05 23:03:42 +02:00
Null Improve GPU invalidation interface, check fonts. 2013-05-05 22:52:01 -07:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
ge_constants.h Correct dest stride on GPU block transfer. 2013-04-08 08:36:51 -07:00
GeDisasm.cpp Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj vcproj update: enable multithread build 2013-06-02 23:45:44 +02:00
GPU.vcxproj.filters Moved texture scaling to separate file 2013-05-01 14:12:09 +02:00
GPUCommon.cpp Show statistics for GPU cycles executed per frame. 2013-05-31 10:40:16 -07:00
GPUCommon.h Use a downcount and fast run loop in the GE. 2013-04-28 14:23:30 -07:00
GPUInterface.h Improve GPU invalidation interface, check fonts. 2013-05-05 22:52:01 -07:00
GPUState.cpp Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
GPUState.h Buildfixes. 2013-06-02 13:26:39 +10:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00