ppsspp/GPU
2023-02-04 23:40:36 +01:00
..
Common Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
D3D11 Fix shader cache clearing in D3D11 - need to clear the input layout maps too 2023-01-11 14:16:12 +01:00
Debugger GE Debugger: Prevent double init. 2022-12-18 14:53:11 -08:00
Directx9 Make depth readback through the "color path" work on all backends except D3D9 2023-02-03 20:59:58 +01:00
GLES Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
Software ThreadManager: Don't allow reordering of queue. 2023-01-14 16:35:01 -08:00
Vulkan Use dedicated threads for the shader object creation. Bypasses the deadlock possibility. 2023-02-01 11:15:33 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.h Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.vcxproj Split out the depth stuff from the file, move to GPU/Common 2023-02-03 21:06:43 +01:00
GPU.vcxproj.filters Split out the depth stuff from the file, move to GPU/Common 2023-02-03 21:06:43 +01:00
GPUCommon.cpp Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
GPUCommon.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUInterface.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h Fix texture alpha when texturing from full-alpha textures. 2023-02-02 16:13:38 +01:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Use NEON for some color conv. 2023-01-07 19:06:34 -08:00