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DrawEngineGLES.cpp
Merge pull request #17565 from hrydgard/breakout-vcache-vulkan
2023-06-13 09:56:52 +02:00
DrawEngineGLES.h
Extract some minor changes from #17497
2023-06-12 20:20:06 +02:00
FragmentTestCacheGLES.cpp
Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h
GPU: More consistently clear ptrs on DeviceLost().
2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerGLES.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_GLES.cpp
Add checkboxes in developer tools to allow disabling ubershaders.
2023-08-17 20:16:04 +02:00
GPU_GLES.h
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
ShaderManagerGLES.cpp
Merge pull request #17656 from lvonasek/compat_openxr_fixes
2023-07-02 21:12:21 +02:00
ShaderManagerGLES.h
Merge the tex "ubershader" uniforms into one for convenience
2023-05-25 10:19:01 +02:00
StateMappingGLES.cpp
Apply stencil writemask when clearing properly again, see #17478
2023-06-12 11:49:44 +02:00
StateMappingGLES.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp
GPU: Discard framebuffer copy when clearing.
2023-03-01 22:11:20 -08:00
TextureCacheGLES.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
TextureCacheGLES.h
Prepare for unifying more stuff
2023-02-25 16:01:32 +01:00