mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-01 01:11:46 +00:00
591 lines
17 KiB
C++
591 lines
17 KiB
C++
#include "stdafx.h"
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#include "WindowsAudio.h"
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#include "WASAPIStream.h"
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#include "Common/Log.h"
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#include "Common/LogReporting.h"
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#include "Core/Config.h"
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#include "Core/Util/AudioFormat.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Thread/ThreadUtil.h"
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#include <mutex>
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#include <Objbase.h>
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#include <Mmreg.h>
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#include <MMDeviceAPI.h>
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#include <AudioClient.h>
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#include <AudioPolicy.h>
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#include "Functiondiscoverykeys_devpkey.h"
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// Includes some code from https://msdn.microsoft.com/en-us/library/dd370810%28VS.85%29.aspx?f=255&MSPPError=-2147217396
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#pragma comment(lib, "ole32.lib")
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const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
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const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
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const IID IID_IAudioClient = __uuidof(IAudioClient);
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const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
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// Adapted from a MSDN sample.
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#define SAFE_RELEASE(punk) \
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if ((punk) != NULL) \
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{ (punk)->Release(); (punk) = NULL; }
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class CMMNotificationClient final : public IMMNotificationClient {
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public:
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CMMNotificationClient() {
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}
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virtual ~CMMNotificationClient() {
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CoTaskMemFree(currentDevice_);
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currentDevice_ = nullptr;
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SAFE_RELEASE(_pEnumerator)
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}
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void SetCurrentDevice(IMMDevice *device) {
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std::lock_guard<std::mutex> guard(lock_);
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CoTaskMemFree(currentDevice_);
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currentDevice_ = nullptr;
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if (!device || FAILED(device->GetId(¤tDevice_))) {
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currentDevice_ = nullptr;
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}
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if (currentDevice_) {
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INFO_LOG(SCEAUDIO, "Switching to WASAPI audio device: '%s'", GetDeviceName(currentDevice_).c_str());
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}
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deviceChanged_ = false;
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}
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bool HasDefaultDeviceChanged() const {
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return deviceChanged_;
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}
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// IUnknown methods -- AddRef, Release, and QueryInterface
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ULONG STDMETHODCALLTYPE AddRef() override {
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return InterlockedIncrement(&_cRef);
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}
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ULONG STDMETHODCALLTYPE Release() override {
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ULONG ulRef = InterlockedDecrement(&_cRef);
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if (0 == ulRef) {
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delete this;
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}
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return ulRef;
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}
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) override {
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if (IID_IUnknown == riid) {
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AddRef();
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*ppvInterface = (IUnknown*)this;
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} else if (__uuidof(IMMNotificationClient) == riid) {
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AddRef();
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*ppvInterface = (IMMNotificationClient*)this;
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} else {
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*ppvInterface = nullptr;
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return E_NOINTERFACE;
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}
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return S_OK;
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}
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// Callback methods for device-event notifications.
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HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) override {
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std::lock_guard<std::mutex> guard(lock_);
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if (flow != eRender || role != eConsole) {
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// Not relevant to us.
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return S_OK;
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}
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// pwstrDeviceId can be null. We consider that a new device, I think?
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bool same = currentDevice_ == pwstrDeviceId;
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if (!same && currentDevice_ && pwstrDeviceId) {
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same = !wcscmp(currentDevice_, pwstrDeviceId);
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}
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if (same) {
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// Already the current device, nothing to do.
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return S_OK;
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}
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deviceChanged_ = true;
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INFO_LOG(SCEAUDIO, "New default eRender/eConsole WASAPI audio device detected: '%s'", GetDeviceName(pwstrDeviceId).c_str());
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) override {
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// Ignore.
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return S_OK;
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};
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HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) override {
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// Ignore.
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState) override {
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// Ignore.
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key) override {
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INFO_LOG(SCEAUDIO, "Changed audio device property "
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"{%8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x}#%d",
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(uint32_t)key.fmtid.Data1, key.fmtid.Data2, key.fmtid.Data3,
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key.fmtid.Data4[0], key.fmtid.Data4[1],
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key.fmtid.Data4[2], key.fmtid.Data4[3],
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key.fmtid.Data4[4], key.fmtid.Data4[5],
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key.fmtid.Data4[6], key.fmtid.Data4[7],
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(int)key.pid);
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return S_OK;
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}
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std::string GetDeviceName(LPCWSTR pwstrId)
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{
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HRESULT hr = S_OK;
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IMMDevice *pDevice = NULL;
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IPropertyStore *pProps = NULL;
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PROPVARIANT varString;
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PropVariantInit(&varString);
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if (_pEnumerator == NULL)
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{
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// Get enumerator for audio endpoint devices.
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hr = CoCreateInstance(__uuidof(MMDeviceEnumerator),
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NULL, CLSCTX_INPROC_SERVER,
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__uuidof(IMMDeviceEnumerator),
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(void**)&_pEnumerator);
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}
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if (hr == S_OK && _pEnumerator) {
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hr = _pEnumerator->GetDevice(pwstrId, &pDevice);
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}
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if (hr == S_OK && pDevice) {
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hr = pDevice->OpenPropertyStore(STGM_READ, &pProps);
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}
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if (hr == S_OK && pProps) {
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// Get the endpoint device's friendly-name property.
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hr = pProps->GetValue(PKEY_Device_FriendlyName, &varString);
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}
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std::string name = ConvertWStringToUTF8((hr == S_OK) ? varString.pwszVal : L"null device");
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PropVariantClear(&varString);
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SAFE_RELEASE(pProps)
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SAFE_RELEASE(pDevice)
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return name;
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}
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private:
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std::mutex lock_;
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LONG _cRef = 1;
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IMMDeviceEnumerator *_pEnumerator = nullptr;
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wchar_t *currentDevice_ = nullptr;
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bool deviceChanged_ = false;
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};
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// TODO: Make these adjustable. This is from the example in MSDN.
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// 200 times/sec = 5ms, pretty good :) Wonder if all computers can handle it though.
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#define REFTIMES_PER_SEC (10000000/200)
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#define REFTIMES_PER_MILLISEC (REFTIMES_PER_SEC / 1000)
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WASAPIAudioBackend::WASAPIAudioBackend() : threadData_(0) {
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}
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WASAPIAudioBackend::~WASAPIAudioBackend() {
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if (threadData_ == 0) {
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threadData_ = 1;
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}
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if (hThread_) {
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WaitForSingleObject(hThread_, 1000);
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CloseHandle(hThread_);
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hThread_ = nullptr;
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}
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if (threadData_ == 2) {
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// blah.
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}
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}
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unsigned int WINAPI WASAPIAudioBackend::soundThread(void *param) {
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WASAPIAudioBackend *backend = (WASAPIAudioBackend *)param;
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return backend->RunThread();
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}
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bool WASAPIAudioBackend::Init(HWND window, StreamCallback callback, int sampleRate) {
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threadData_ = 0;
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callback_ = callback;
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sampleRate_ = sampleRate;
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hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
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if (!hThread_)
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return false;
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SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL);
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return true;
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}
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// This to be run only on the thread.
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class WASAPIAudioThread {
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public:
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WASAPIAudioThread(std::atomic<int> &threadData, int &sampleRate, StreamCallback &callback)
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: threadData_(threadData), sampleRate_(sampleRate), callback_(callback) {
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}
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~WASAPIAudioThread();
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void Run();
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private:
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bool ActivateDefaultDevice();
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bool InitAudioDevice();
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void ShutdownAudioDevice();
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bool DetectFormat();
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bool ValidateFormat(const WAVEFORMATEXTENSIBLE *fmt);
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bool PrepareFormat();
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std::atomic<int> &threadData_;
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int &sampleRate_;
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StreamCallback &callback_;
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IMMDeviceEnumerator *deviceEnumerator_ = nullptr;
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IMMDevice *device_ = nullptr;
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IAudioClient *audioInterface_ = nullptr;
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CMMNotificationClient *notificationClient_ = nullptr;
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WAVEFORMATEXTENSIBLE *deviceFormat_ = nullptr;
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IAudioRenderClient *renderClient_ = nullptr;
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int16_t *shortBuf_ = nullptr;
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enum class Format {
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UNKNOWN = 0,
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IEEE_FLOAT = 1,
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PCM16 = 2,
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};
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uint32_t numBufferFrames = 0;
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Format format_ = Format::UNKNOWN;
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REFERENCE_TIME actualDuration_{};
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};
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WASAPIAudioThread::~WASAPIAudioThread() {
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delete [] shortBuf_;
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shortBuf_ = nullptr;
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ShutdownAudioDevice();
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if (notificationClient_ && deviceEnumerator_)
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deviceEnumerator_->UnregisterEndpointNotificationCallback(notificationClient_);
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delete notificationClient_;
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notificationClient_ = nullptr;
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SAFE_RELEASE(deviceEnumerator_);
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}
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bool WASAPIAudioThread::ActivateDefaultDevice() {
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_assert_(device_ == nullptr);
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HRESULT hresult = deviceEnumerator_->GetDefaultAudioEndpoint(eRender, eConsole, &device_);
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if (FAILED(hresult) || device_ == nullptr)
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return false;
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_assert_(audioInterface_ == nullptr);
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hresult = device_->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void **)&audioInterface_);
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if (FAILED(hresult) || audioInterface_ == nullptr)
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return false;
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return true;
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}
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bool WASAPIAudioThread::InitAudioDevice() {
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REFERENCE_TIME hnsBufferDuration = REFTIMES_PER_SEC;
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_assert_(deviceFormat_ == nullptr);
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HRESULT hresult = audioInterface_->GetMixFormat((WAVEFORMATEX **)&deviceFormat_);
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if (FAILED(hresult) || !deviceFormat_)
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return false;
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if (!DetectFormat()) {
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// Format unsupported - let's not even try to initialize.
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return false;
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}
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hresult = audioInterface_->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, hnsBufferDuration, 0, &deviceFormat_->Format, nullptr);
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if (FAILED(hresult))
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return false;
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_assert_(renderClient_ == nullptr);
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hresult = audioInterface_->GetService(IID_IAudioRenderClient, (void **)&renderClient_);
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if (FAILED(hresult) || !renderClient_)
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return false;
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numBufferFrames = 0;
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hresult = audioInterface_->GetBufferSize(&numBufferFrames);
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if (FAILED(hresult) || numBufferFrames == 0)
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return false;
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sampleRate_ = deviceFormat_->Format.nSamplesPerSec;
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return true;
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}
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void WASAPIAudioThread::ShutdownAudioDevice() {
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SAFE_RELEASE(renderClient_);
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CoTaskMemFree(deviceFormat_);
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deviceFormat_ = nullptr;
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SAFE_RELEASE(audioInterface_);
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SAFE_RELEASE(device_);
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}
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bool WASAPIAudioThread::DetectFormat() {
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if (deviceFormat_ && !ValidateFormat(deviceFormat_)) {
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// Last chance, let's try to ask for one we support instead.
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WAVEFORMATEXTENSIBLE fmt{};
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fmt.Format.cbSize = sizeof(fmt);
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fmt.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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fmt.Format.nChannels = 2;
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fmt.Format.nSamplesPerSec = 44100;
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if (deviceFormat_->Format.nSamplesPerSec >= 22050 && deviceFormat_->Format.nSamplesPerSec <= 192000)
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fmt.Format.nSamplesPerSec = deviceFormat_->Format.nSamplesPerSec;
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fmt.Format.nBlockAlign = 2 * sizeof(float);
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fmt.Format.nAvgBytesPerSec = fmt.Format.nSamplesPerSec * fmt.Format.nBlockAlign;
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fmt.Format.wBitsPerSample = sizeof(float) * 8;
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fmt.Samples.wReserved = 0;
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fmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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fmt.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
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WAVEFORMATEXTENSIBLE *closest = nullptr;
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HRESULT hr = audioInterface_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, &fmt.Format, (WAVEFORMATEX **)&closest);
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if (hr == S_OK) {
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// Okay, great. Let's just use ours.
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CoTaskMemFree(closest);
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CoTaskMemFree(deviceFormat_);
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deviceFormat_ = (WAVEFORMATEXTENSIBLE *)CoTaskMemAlloc(sizeof(fmt));
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if (deviceFormat_)
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memcpy(deviceFormat_, &fmt, sizeof(fmt));
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// In case something above gets out of date.
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return ValidateFormat(deviceFormat_);
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} else if (hr == S_FALSE && closest != nullptr) {
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// This means check closest. We'll allow it only if it's less specific on channels.
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if (ValidateFormat(closest)) {
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CoTaskMemFree(deviceFormat_);
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deviceFormat_ = closest;
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} else {
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wchar_t guid[256]{};
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StringFromGUID2(closest->SubFormat, guid, 256);
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ERROR_LOG_REPORT_ONCE(badfallbackclosest, SCEAUDIO, "WASAPI fallback and closest unsupported (fmt=%04x/%s)", closest->Format.wFormatTag, guid);
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CoTaskMemFree(closest);
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return false;
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}
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} else {
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CoTaskMemFree(closest);
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if (hr != AUDCLNT_E_DEVICE_INVALIDATED && hr != AUDCLNT_E_SERVICE_NOT_RUNNING)
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ERROR_LOG_REPORT_ONCE(badfallback, SCEAUDIO, "WASAPI fallback format was unsupported (%08x)", hr);
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return false;
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}
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}
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return true;
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}
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bool WASAPIAudioThread::ValidateFormat(const WAVEFORMATEXTENSIBLE *fmt) {
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// Don't know if PCM16 ever shows up here, the documentation only talks about float... but let's blindly
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// try to support it :P
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format_ = Format::UNKNOWN;
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if (!fmt)
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return false;
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if (fmt->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
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if (!memcmp(&fmt->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(fmt->SubFormat))) {
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if (fmt->Format.nChannels >= 1)
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format_ = Format::IEEE_FLOAT;
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} else {
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wchar_t guid[256]{};
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StringFromGUID2(fmt->SubFormat, guid, 256);
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ERROR_LOG_REPORT_ONCE(unexpectedformat, SCEAUDIO, "Got unexpected WASAPI 0xFFFE stream format (%S), expected float!", guid);
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if (fmt->Format.wBitsPerSample == 16 && fmt->Format.nChannels == 2) {
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format_ = Format::PCM16;
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}
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}
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} else if (fmt->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) {
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if (fmt->Format.nChannels >= 1)
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format_ = Format::IEEE_FLOAT;
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} else {
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ERROR_LOG_REPORT_ONCE(unexpectedformat2, SCEAUDIO, "Got unexpected non-extensible WASAPI stream format, expected extensible float!");
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if (fmt->Format.wBitsPerSample == 16 && fmt->Format.nChannels == 2) {
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format_ = Format::PCM16;
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}
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}
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return format_ != Format::UNKNOWN;
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}
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bool WASAPIAudioThread::PrepareFormat() {
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delete [] shortBuf_;
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shortBuf_ = nullptr;
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BYTE *pData = nullptr;
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HRESULT hresult = renderClient_->GetBuffer(numBufferFrames, &pData);
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if (FAILED(hresult) || !pData)
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return false;
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const int numSamples = numBufferFrames * deviceFormat_->Format.nChannels;
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if (format_ == Format::IEEE_FLOAT) {
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memset(pData, 0, sizeof(float) * numSamples);
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// This buffer is always stereo - PPSSPP writes to it.
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shortBuf_ = new short[numBufferFrames * 2];
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} else if (format_ == Format::PCM16) {
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memset(pData, 0, sizeof(short) * numSamples);
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}
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hresult = renderClient_->ReleaseBuffer(numBufferFrames, 0);
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if (FAILED(hresult))
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return false;
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actualDuration_ = (REFERENCE_TIME)((double)REFTIMES_PER_SEC * numBufferFrames / deviceFormat_->Format.nSamplesPerSec);
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return true;
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}
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void WASAPIAudioThread::Run() {
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// Adapted from http://msdn.microsoft.com/en-us/library/windows/desktop/dd316756(v=vs.85).aspx
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_assert_(deviceEnumerator_ == nullptr);
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HRESULT hresult = CoCreateInstance(CLSID_MMDeviceEnumerator,
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nullptr, /* Object is not created as the part of the aggregate */
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CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&deviceEnumerator_);
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if (FAILED(hresult) || deviceEnumerator_ == nullptr)
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return;
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if (!ActivateDefaultDevice()) {
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ERROR_LOG(SCEAUDIO, "WASAPI: Could not activate default device");
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return;
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}
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notificationClient_ = new CMMNotificationClient();
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notificationClient_->SetCurrentDevice(device_);
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hresult = deviceEnumerator_->RegisterEndpointNotificationCallback(notificationClient_);
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if (FAILED(hresult)) {
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// Let's just keep going, but release the client since it doesn't work.
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delete notificationClient_;
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notificationClient_ = nullptr;
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}
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if (!InitAudioDevice()) {
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ERROR_LOG(SCEAUDIO, "WASAPI: Could not init audio device");
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return;
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}
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if (!PrepareFormat()) {
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ERROR_LOG(SCEAUDIO, "WASAPI: Could not find a suitable audio output format");
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return;
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}
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hresult = audioInterface_->Start();
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if (FAILED(hresult)) {
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ERROR_LOG(SCEAUDIO, "WASAPI: Failed to start audio stream");
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return;
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}
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DWORD flags = 0;
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while (flags != AUDCLNT_BUFFERFLAGS_SILENT) {
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Sleep((DWORD)(actualDuration_ / REFTIMES_PER_MILLISEC / 2));
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uint32_t pNumPaddingFrames = 0;
|
|
hresult = audioInterface_->GetCurrentPadding(&pNumPaddingFrames);
|
|
if (FAILED(hresult)) {
|
|
// What to do?
|
|
pNumPaddingFrames = 0;
|
|
}
|
|
uint32_t pNumAvFrames = numBufferFrames - pNumPaddingFrames;
|
|
|
|
BYTE *pData = nullptr;
|
|
hresult = renderClient_->GetBuffer(pNumAvFrames, &pData);
|
|
if (FAILED(hresult) || pData == nullptr) {
|
|
// What to do?
|
|
} else if (pNumAvFrames) {
|
|
int chans = deviceFormat_->Format.nChannels;
|
|
switch (format_) {
|
|
case Format::IEEE_FLOAT:
|
|
callback_(shortBuf_, pNumAvFrames, sampleRate_);
|
|
if (chans == 1) {
|
|
float *ptr = (float *)pData;
|
|
memset(ptr, 0, pNumAvFrames * chans * sizeof(float));
|
|
for (uint32_t i = 0; i < pNumAvFrames; i++) {
|
|
ptr[i * chans + 0] = 0.5f * ((float)shortBuf_[i * 2] + (float)shortBuf_[i * 2 + 1]) * (1.0f / 32768.0f);
|
|
}
|
|
} else if (chans == 2) {
|
|
ConvertS16ToF32((float *)pData, shortBuf_, pNumAvFrames * chans);
|
|
} else if (chans > 2) {
|
|
float *ptr = (float *)pData;
|
|
memset(ptr, 0, pNumAvFrames * chans * sizeof(float));
|
|
for (uint32_t i = 0; i < pNumAvFrames; i++) {
|
|
ptr[i * chans + 0] = (float)shortBuf_[i * 2] * (1.0f / 32768.0f);
|
|
ptr[i * chans + 1] = (float)shortBuf_[i * 2 + 1] * (1.0f / 32768.0f);
|
|
}
|
|
}
|
|
break;
|
|
case Format::PCM16:
|
|
callback_((short *)pData, pNumAvFrames, sampleRate_);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (threadData_ != 0) {
|
|
flags = AUDCLNT_BUFFERFLAGS_SILENT;
|
|
}
|
|
|
|
if (!FAILED(hresult) && pData) {
|
|
hresult = renderClient_->ReleaseBuffer(pNumAvFrames, flags);
|
|
if (FAILED(hresult)) {
|
|
// Not much to do here either...
|
|
}
|
|
}
|
|
|
|
// Check if we should use a new device.
|
|
if (notificationClient_ && notificationClient_->HasDefaultDeviceChanged() && g_Config.bAutoAudioDevice) {
|
|
hresult = audioInterface_->Stop();
|
|
ShutdownAudioDevice();
|
|
|
|
if (!ActivateDefaultDevice()) {
|
|
ERROR_LOG(SCEAUDIO, "WASAPI: Could not activate default device");
|
|
// TODO: Return to the old device here?
|
|
return;
|
|
}
|
|
notificationClient_->SetCurrentDevice(device_);
|
|
if (!InitAudioDevice()) {
|
|
ERROR_LOG(SCEAUDIO, "WASAPI: Could not init audio device");
|
|
return;
|
|
}
|
|
if (!PrepareFormat()) {
|
|
ERROR_LOG(SCEAUDIO, "WASAPI: Could not find a suitable audio output format");
|
|
return;
|
|
}
|
|
|
|
hresult = audioInterface_->Start();
|
|
if (FAILED(hresult)) {
|
|
ERROR_LOG(SCEAUDIO, "WASAPI: Failed to start audio stream");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Wait for last data in buffer to play before stopping.
|
|
Sleep((DWORD)(actualDuration_ / REFTIMES_PER_MILLISEC / 2));
|
|
|
|
hresult = audioInterface_->Stop();
|
|
if (FAILED(hresult)) {
|
|
ERROR_LOG(SCEAUDIO, "WASAPI: Failed to stop audio stream");
|
|
}
|
|
}
|
|
|
|
int WASAPIAudioBackend::RunThread() {
|
|
HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
|
_dbg_assert_(SUCCEEDED(hr));
|
|
SetCurrentThreadName("WASAPI_audio");
|
|
|
|
if (threadData_ == 0) {
|
|
// This will free everything once it's done.
|
|
WASAPIAudioThread renderer(threadData_, sampleRate_, callback_);
|
|
renderer.Run();
|
|
}
|
|
|
|
threadData_ = 2;
|
|
CoUninitialize();
|
|
return 0;
|
|
}
|