..
Debugger
Windows: Make memory dump long path friendly.
2020-01-04 10:32:48 -08:00
GEDebugger
Fix the build - there's a Vec3 name collision, fixed it using a namespace.
2019-10-22 22:58:10 +02:00
GPU
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
W32Util
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
.gitignore
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
2016-04-07 23:45:38 +02:00
aboutbox.rc
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
bitmap1.bmp
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
BufferLock.h
Add camera support for windows.
2020-01-13 15:06:02 +08:00
build_windows.proj
Windows: Add experimental MSBuild file to build x86 and x64 builds together.
2017-03-13 14:27:09 +01:00
build-x64.cmd
Update build-x64.cmd
2019-01-16 11:41:01 -05:00
build-x86.cmd
Added " guards to if not exists
2019-01-16 11:39:34 -05:00
CaptureDevice.cpp
QT Api for Camera (Linux/macOS)
2020-02-10 08:47:55 +02:00
CaptureDevice.h
QT Api for Camera (Linux/macOS)
2020-02-10 08:47:55 +02:00
debugger.txt
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
Windows: Check for devices on Windows events only.
2018-11-01 21:42:12 -07:00
DinputDevice.h
Remove KeyboardDevice which was essentially useless
2019-07-02 19:17:52 +02:00
DlgDynaView.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
DSoundStream.cpp
Listen to WASAPI events
2018-09-30 20:29:44 -07:00
DSoundStream.h
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
EmuThread.cpp
Core: Use a shared_ptr for i18n categories.
2020-02-09 07:35:16 -08:00
EmuThread.h
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
fix_2017.props
Oops, this was left for debugging.
2019-05-19 16:03:18 +02:00
git-version-gen.cmd
fix git-version-gen on normal commits (without tag)
2019-05-13 19:05:57 +08:00
icon1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
InfoLog.bat
Improve windows log
2013-12-10 07:18:55 +08:00
InputBox.cpp
Remove Globals.h
2017-08-31 17:15:22 +02:00
InputBox.h
add missing inclues.
2018-03-22 22:14:19 +01:00
InputDevice.cpp
Simplify synchronization model in InputDevice.cpp - replaced volatile flags/mutex/condition variable with joining on thread and one atomic flag
2019-07-02 19:17:52 +02:00
InputDevice.h
Remove KeyboardDevice which was essentially useless
2019-07-02 19:17:52 +02:00
main.cpp
Core: Use a shared_ptr for i18n categories.
2020-02-09 07:35:16 -08:00
main.h
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
MainThread.h
Get rid of an unused codepath (gl rendering is now always threaded)
2018-02-08 00:23:48 +01:00
MainWindow.cpp
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
MainWindow.h
Fixes for Unknown
2018-11-04 01:59:37 +00:00
MainWindowMenu.cpp
Vulkan: Present using FIFO for vsync.
2020-02-29 22:48:59 -08:00
MainWindowMenu.h
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
2017-04-04 10:11:03 +02:00
mingw_defines.h
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
ppsspp_gold.ico
Upload new Gold icon for Windows
2020-01-12 10:11:41 +01:00
ppsspp.ico
Add 256x256 icon to Windows icon file
2014-12-24 13:48:00 -05:00
PPSSPP.manifest
Windows: Mark PPSSPP as long path aware.
2020-01-04 11:15:34 -08:00
ppsspp.rc
Fix avi dump via render buffer instead,
2019-06-04 07:54:17 +02:00
PPSSPP.sln
Switch all images to dynamic lookup in the atlas by string ID.
2020-03-01 12:06:47 +01:00
PPSSPP.vcxproj
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
PPSSPP.vcxproj.filters
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
pspmode.png
Use a new image instead
2013-04-18 23:10:57 +08:00
RawInput.cpp
Remove KeyboardDevice which was essentially useless
2019-07-02 19:17:52 +02:00
RawInput.h
Remove legacy input state usage on Windows.
2017-03-14 22:07:05 -07:00
README.TXT
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
resource.h
Fix avi dump via render buffer instead,
2019-06-04 07:54:17 +02:00
stdafx.cpp
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
stdafx.h
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
stop1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
TouchInputHandler.h
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
version.rc
fix git-version-gen on normal commits (without tag)
2019-05-13 19:05:57 +08:00
WASAPIStream.cpp
WASAPI: Discovered by chance that pwstrDeviceId can be null. Treating it as a new device.
2019-10-11 14:29:02 +02:00
WASAPIStream.h
WASAPI: Add some missing error checks. May help #12081 ? (but will result in silence)
2019-08-09 10:04:09 +02:00
WindowsAudio.cpp
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
WindowsAudio.h
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
WindowsHost.cpp
Windows: Resolve module/full paths for long paths.
2020-01-04 09:02:10 -08:00
WindowsHost.h
Remove KeyboardDevice which was essentially useless
2019-07-02 19:17:52 +02:00
XinputDevice.cpp
Support falling back to xinput9_1_0.dll if neither xinput1_4.dll or xinput1_3.dll are present. This can happen on a Windows XP, Vista or 7 PC without DirectX End-User Runtimes installed.
2019-07-02 19:17:52 +02:00
XinputDevice.h
Remove KeyboardDevice which was essentially useless
2019-07-02 19:17:52 +02:00
XPTheme.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
zipup.cmd
Finally move flash0 into assets, fixing #9468 and #9520
2017-04-01 00:20:53 +02:00