ppsspp/Windows
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
..
Debugger Windows: Make memory dump long path friendly. 2020-01-04 10:32:48 -08:00
GEDebugger Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
GPU D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
W32Util Windows: Support long My Documents paths. 2020-01-04 10:57:23 -08:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
BufferLock.h Add camera support for windows. 2020-01-13 15:06:02 +08:00
build_windows.proj Windows: Add experimental MSBuild file to build x86 and x64 builds together. 2017-03-13 14:27:09 +01:00
build-x64.cmd Update build-x64.cmd 2019-01-16 11:41:01 -05:00
build-x86.cmd Added " guards to if not exists 2019-01-16 11:39:34 -05:00
CaptureDevice.cpp QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
CaptureDevice.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Windows: Check for devices on Windows events only. 2018-11-01 21:42:12 -07:00
DinputDevice.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
DlgDynaView.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Listen to WASAPI events 2018-09-30 20:29:44 -07:00
DSoundStream.h Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
EmuThread.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
EmuThread.h Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
fix_2017.props Oops, this was left for debugging. 2019-05-19 16:03:18 +02:00
git-version-gen.cmd fix git-version-gen on normal commits (without tag) 2019-05-13 19:05:57 +08:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Remove Globals.h 2017-08-31 17:15:22 +02:00
InputBox.h add missing inclues. 2018-03-22 22:14:19 +01:00
InputDevice.cpp Simplify synchronization model in InputDevice.cpp - replaced volatile flags/mutex/condition variable with joining on thread and one atomic flag 2019-07-02 19:17:52 +02:00
InputDevice.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
main.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
main.h Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
MainThread.h Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
MainWindow.cpp NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
MainWindow.h Fixes for Unknown 2018-11-04 01:59:37 +00:00
MainWindowMenu.cpp Vulkan: Present using FIFO for vsync. 2020-02-29 22:48:59 -08:00
MainWindowMenu.h Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
mingw_defines.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
ppsspp_gold.ico Upload new Gold icon for Windows 2020-01-12 10:11:41 +01:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Windows: Mark PPSSPP as long path aware. 2020-01-04 11:15:34 -08:00
ppsspp.rc Fix avi dump via render buffer instead, 2019-06-04 07:54:17 +02:00
PPSSPP.sln Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
PPSSPP.vcxproj Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
PPSSPP.vcxproj.filters Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
RawInput.h Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Fix avi dump via render buffer instead, 2019-06-04 07:54:17 +02:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
TouchInputHandler.h Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
version.rc fix git-version-gen on normal commits (without tag) 2019-05-13 19:05:57 +08:00
WASAPIStream.cpp WASAPI: Discovered by chance that pwstrDeviceId can be null. Treating it as a new device. 2019-10-11 14:29:02 +02:00
WASAPIStream.h WASAPI: Add some missing error checks. May help #12081? (but will result in silence) 2019-08-09 10:04:09 +02:00
WindowsAudio.cpp Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
WindowsAudio.h Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
WindowsHost.cpp Windows: Resolve module/full paths for long paths. 2020-01-04 09:02:10 -08:00
WindowsHost.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
XinputDevice.cpp Support falling back to xinput9_1_0.dll if neither xinput1_4.dll or xinput1_3.dll are present. This can happen on a Windows XP, Vista or 7 PC without DirectX End-User Runtimes installed. 2019-07-02 19:17:52 +02:00
XinputDevice.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
zipup.cmd Finally move flash0 into assets, fixing #9468 and #9520 2017-04-01 00:20:53 +02:00

Just open the MSVC project file and build.