mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
051a84e9bd
We need to keep the push and pull in step, so changing at runtime is messy.
220 lines
5.8 KiB
C++
220 lines
5.8 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#ifdef SDL
|
|
|
|
#include <stdio.h>
|
|
#include <SDL.h>
|
|
#include <cassert>
|
|
|
|
#include "headless/SDLHeadlessHost.h"
|
|
|
|
#include "Common/FileUtil.h"
|
|
#include "Common/GraphicsContext.h"
|
|
|
|
#include "Core/CoreParameter.h"
|
|
#include "Core/ConfigValues.h"
|
|
#include "Core/System.h"
|
|
#include "GPU/Common/GPUDebugInterface.h"
|
|
#include "GPU/GPUState.h"
|
|
|
|
#include "base/logging.h"
|
|
#include "base/timeutil.h"
|
|
#include "gfx/gl_common.h"
|
|
#include "gfx_es2/gpu_features.h"
|
|
#include "file/vfs.h"
|
|
#include "file/zip_read.h"
|
|
#include "thin3d/thin3d_create.h"
|
|
#include "thin3d/GLRenderManager.h"
|
|
|
|
const bool WINDOW_VISIBLE = false;
|
|
const int WINDOW_WIDTH = 480;
|
|
const int WINDOW_HEIGHT = 272;
|
|
|
|
SDL_Window *CreateHiddenWindow() {
|
|
Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
|
|
if (!WINDOW_VISIBLE) {
|
|
flags |= SDL_WINDOW_HIDDEN;
|
|
}
|
|
return SDL_CreateWindow("PPSSPPHeadless", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, flags);
|
|
}
|
|
|
|
class GLDummyGraphicsContext : public DummyGraphicsContext {
|
|
public:
|
|
GLDummyGraphicsContext() {
|
|
}
|
|
~GLDummyGraphicsContext() { delete draw_; }
|
|
|
|
bool InitFromRenderThread(std::string *errorMessage) override;
|
|
|
|
void ShutdownFromRenderThread() override {
|
|
delete draw_;
|
|
draw_ = nullptr;
|
|
|
|
SDL_GL_DeleteContext(glContext_);
|
|
glContext_ = nullptr;
|
|
SDL_DestroyWindow(screen_);
|
|
screen_ = nullptr;
|
|
}
|
|
|
|
Draw::DrawContext *GetDrawContext() override {
|
|
return draw_;
|
|
}
|
|
|
|
void ThreadStart() override {
|
|
renderManager_->ThreadStart(draw_);
|
|
}
|
|
|
|
bool ThreadFrame() override {
|
|
return renderManager_->ThreadFrame();
|
|
}
|
|
|
|
void ThreadEnd() override {
|
|
renderManager_->ThreadEnd();
|
|
}
|
|
|
|
void StopThread() override {
|
|
renderManager_->WaitUntilQueueIdle();
|
|
renderManager_->StopThread();
|
|
}
|
|
|
|
private:
|
|
Draw::DrawContext *draw_;
|
|
GLRenderManager *renderManager_ = nullptr;
|
|
SDL_Window *screen_;
|
|
SDL_GLContext glContext_;
|
|
};
|
|
|
|
void SDLHeadlessHost::LoadNativeAssets() {
|
|
VFSRegister("", new DirectoryAssetReader("assets/"));
|
|
VFSRegister("", new DirectoryAssetReader(""));
|
|
VFSRegister("", new DirectoryAssetReader("../"));
|
|
}
|
|
|
|
bool GLDummyGraphicsContext::InitFromRenderThread(std::string *errorMessage) {
|
|
SDL_Init(SDL_INIT_VIDEO);
|
|
|
|
// TODO
|
|
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
screen_ = CreateHiddenWindow();
|
|
glContext_ = SDL_GL_CreateContext(screen_);
|
|
|
|
// Ensure that the swap interval is set after context creation (needed for kmsdrm)
|
|
SDL_GL_SetSwapInterval(1);
|
|
|
|
#ifndef USING_GLES2
|
|
// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
|
|
// glewExperimental allows us to force GLEW to search for the pointers anyway.
|
|
if (gl_extensions.IsCoreContext)
|
|
glewExperimental = true;
|
|
if (GLEW_OK != glewInit()) {
|
|
printf("Failed to initialize glew!\n");
|
|
return false;
|
|
}
|
|
// Unfortunately, glew will generate an invalid enum error, ignore.
|
|
if (gl_extensions.IsCoreContext)
|
|
glGetError();
|
|
|
|
if (GLEW_VERSION_2_0) {
|
|
printf("OpenGL 2.0 or higher.\n");
|
|
} else {
|
|
printf("Sorry, this program requires OpenGL 2.0.\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
CheckGLExtensions();
|
|
draw_ = Draw::T3DCreateGLContext();
|
|
renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
|
|
renderManager_->SetInflightFrames(g_Config.iInflightFrames);
|
|
SetGPUBackend(GPUBackend::OPENGL);
|
|
bool success = draw_->CreatePresets();
|
|
assert(success);
|
|
renderManager_->SetSwapFunction([&]() {
|
|
SDL_GL_SwapWindow(screen_);
|
|
});
|
|
|
|
return success;
|
|
}
|
|
|
|
bool SDLHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
|
|
GraphicsContext *graphicsContext = new GLDummyGraphicsContext();
|
|
*ctx = graphicsContext;
|
|
gfx_ = graphicsContext;
|
|
|
|
std::thread th([&]{
|
|
while (threadState_ == RenderThreadState::IDLE)
|
|
sleep_ms(1);
|
|
threadState_ = RenderThreadState::STARTING;
|
|
|
|
std::string err;
|
|
if (!gfx_->InitFromRenderThread(&err)) {
|
|
threadState_ = RenderThreadState::START_FAILED;
|
|
return;
|
|
}
|
|
gfx_->ThreadStart();
|
|
threadState_ = RenderThreadState::STARTED;
|
|
|
|
while (threadState_ != RenderThreadState::STOP_REQUESTED) {
|
|
if (!gfx_->ThreadFrame()) {
|
|
break;
|
|
}
|
|
gfx_->SwapBuffers();
|
|
}
|
|
|
|
threadState_ = RenderThreadState::STOPPING;
|
|
gfx_->ThreadEnd();
|
|
gfx_->ShutdownFromRenderThread();
|
|
threadState_ = RenderThreadState::STOPPED;
|
|
});
|
|
th.detach();
|
|
|
|
LoadNativeAssets();
|
|
|
|
threadState_ = RenderThreadState::START_REQUESTED;
|
|
while (threadState_ == RenderThreadState::START_REQUESTED || threadState_ == RenderThreadState::STARTING)
|
|
sleep_ms(1);
|
|
|
|
return threadState_ == RenderThreadState::STARTED;
|
|
}
|
|
|
|
void SDLHeadlessHost::ShutdownGraphics() {
|
|
gfx_->StopThread();
|
|
while (threadState_ != RenderThreadState::STOPPED)
|
|
sleep_ms(1);
|
|
|
|
gfx_->Shutdown();
|
|
delete gfx_;
|
|
gfx_ = nullptr;
|
|
}
|
|
|
|
void SDLHeadlessHost::SwapBuffers() {
|
|
gfx_->SwapBuffers();
|
|
}
|
|
|
|
#endif
|