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https://github.com/hrydgard/ppsspp.git
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8c3552de74
Instead of relying on manually passed down flags from CMake, we now have ppsspp_config.h file to create the platform defines for us. This improves support for multiplatform builds (such as iOS).
423 lines
12 KiB
C++
423 lines
12 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// NEON VFPU
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// This is where we will create an alternate implementation of the VFPU emulation
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// that uses NEON Q registers to cache pairs/tris/quads, and so on.
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// Will require major extensions to the reg cache and other things.
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// ARM NEON can only do pairs and quads, not tris and scalars.
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// We can do scalars, though, for many operations if all the operands
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// are below Q8 (D16, S32) using regular VFP instructions but really not sure
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// if it's worth it.
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#include "ppsspp_config.h"
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#if PPSSPP_ARCH(ARM)
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#include <cmath>
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#include "base/logging.h"
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#include "math/math_util.h"
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#include "Common/CPUDetect.h"
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#include "Core/MemMap.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/MIPS/MIPSCodeUtils.h"
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#include "Core/MIPS/MIPSVFPUUtils.h"
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#include "Core/Config.h"
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#include "Core/Reporting.h"
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#include "Core/MIPS/ARM/ArmJit.h"
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#include "Core/MIPS/ARM/ArmRegCache.h"
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#include "Core/MIPS/ARM/ArmCompVFPUNEONUtil.h"
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// TODO: Somehow #ifdef away on ARMv5eabi, without breaking the linker.
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#define _RS MIPS_GET_RS(op)
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#define _RT MIPS_GET_RT(op)
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#define _RD MIPS_GET_RD(op)
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#define _FS MIPS_GET_FS(op)
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#define _FT MIPS_GET_FT(op)
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#define _FD MIPS_GET_FD(op)
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#define _SA MIPS_GET_SA(op)
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#define _POS ((op>> 6) & 0x1F)
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#define _SIZE ((op>>11) & 0x1F)
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#define _IMM16 (signed short)(op & 0xFFFF)
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#define _IMM26 (op & 0x03FFFFFF)
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namespace MIPSComp {
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using namespace ArmGen;
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using namespace ArmJitConstants;
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static const float minus_one = -1.0f;
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static const float one = 1.0f;
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static const float zero = 0.0f;
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// On NEON, we map triples to Q registers and singles to D registers.
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// Sometimes, as when doing dot products, it matters what's in that unused reg. This zeroes it.
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void ArmJit::NEONMaskToSize(ARMReg vs, VectorSize sz) {
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// TODO
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}
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ARMReg ArmJit::NEONMapPrefixST(int mipsReg, VectorSize sz, u32 prefix, int mapFlags) {
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static const float constantArray[8] = { 0.f, 1.f, 2.f, 0.5f, 3.f, 1.f / 3.f, 0.25f, 1.f / 6.f };
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static const float constantArrayNegated[8] = { -0.f, -1.f, -2.f, -0.5f, -3.f, -1.f / 3.f, -0.25f, -1.f / 6.f };
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// Applying prefixes in SIMD fashion will actually be a lot easier than the old style.
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if (prefix == 0xE4) {
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return fpr.QMapReg(mipsReg, sz, mapFlags);
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}
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int n = GetNumVectorElements(sz);
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int regnum[4] = { -1, -1, -1, -1 };
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int abs[4] = { 0 };
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int negate[4] = { 0 };
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int constants[4] = { 0 };
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int constNum[4] = { 0 };
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int full_mask = (1 << n) - 1;
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int abs_mask = (prefix >> 8) & full_mask;
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int negate_mask = (prefix >> 16) & full_mask;
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int constants_mask = (prefix >> 12) & full_mask;
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// Decode prefix to keep the rest readable
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int permuteMask = 0;
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for (int i = 0; i < n; i++) {
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permuteMask |= 3 << (i * 2);
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regnum[i] = (prefix >> (i * 2)) & 3;
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abs[i] = (prefix >> (8 + i)) & 1;
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negate[i] = (prefix >> (16 + i)) & 1;
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constants[i] = (prefix >> (12 + i)) & 1;
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if (constants[i]) {
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constNum[i] = regnum[i] + (abs[i] << 2);
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abs[i] = 0;
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}
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}
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abs_mask &= ~constants_mask;
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bool anyPermute = (prefix & permuteMask) != (0xE4 & permuteMask);
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if (constants_mask == full_mask) {
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// It's all constants! Don't even bother mapping the input register,
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// just allocate a temp one.
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// If a single, this can sometimes be done cheaper. But meh.
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ARMReg ar = fpr.QAllocTemp(sz);
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for (int i = 0; i < n; i++) {
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if ((i & 1) == 0) {
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if (constNum[i] == constNum[i + 1]) {
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// Replace two loads with a single immediate when easily possible.
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ARMReg dest = i & 2 ? D_1(ar) : D_0(ar);
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switch (constNum[i]) {
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case 0:
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case 1:
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{
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float c = constantArray[constNum[i]];
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VMOV_immf(dest, negate[i] ? -c : c);
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}
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break;
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// TODO: There are a few more that are doable.
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default:
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goto skip;
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}
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i++;
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continue;
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skip:
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;
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}
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}
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MOVP2R(R0, (negate[i] ? constantArrayNegated : constantArray) + constNum[i]);
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VLD1_lane(F_32, ar, R0, i, true);
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}
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return ar;
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}
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// 1. Permute.
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// 2. Abs
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// If any constants:
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// 3. Replace values with constants
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// 4. Negate
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ARMReg inputAR = fpr.QMapReg(mipsReg, sz, mapFlags);
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ARMReg ar = fpr.QAllocTemp(sz);
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if (!anyPermute) {
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VMOV(ar, inputAR);
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// No permutations!
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} else {
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bool allSame = false;
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for (int i = 1; i < n; i++) {
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if (regnum[0] == regnum[i])
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allSame = true;
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}
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if (allSame) {
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// Easy, someone is duplicating one value onto all the reg parts.
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// If this is happening and QMapReg must load, we can combine these two actions
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// into a VLD1_lane. TODO
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VDUP(F_32, ar, inputAR, regnum[0]);
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} else {
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// Do some special cases
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if (regnum[0] == 1 && regnum[1] == 0) {
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INFO_LOG(HLE, "PREFIXST: Bottom swap!");
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VREV64(I_32, ar, inputAR);
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regnum[0] = 0;
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regnum[1] = 1;
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}
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// TODO: Make a generic fallback using another temp register
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bool match = true;
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for (int i = 0; i < n; i++) {
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if (regnum[i] != i)
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match = false;
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}
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// TODO: Cannot do this permutation yet!
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if (!match) {
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ERROR_LOG(HLE, "PREFIXST: Unsupported permute! %i %i %i %i / %i", regnum[0], regnum[1], regnum[2], regnum[3], n);
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VMOV(ar, inputAR);
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}
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}
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}
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// ABS
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// Two methods: If all lanes are "absoluted", it's easy.
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if (abs_mask == full_mask) {
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// TODO: elide the above VMOV (in !anyPermute) when possible
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VABS(F_32, ar, ar);
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} else if (abs_mask != 0) {
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// Partial ABS!
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if (abs_mask == 3) {
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VABS(F_32, D_0(ar), D_0(ar));
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} else {
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// Horrifying fallback: Mov to Q0, abs, move back.
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// TODO: Optimize for lower quads where we don't need to move.
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VMOV(MatchSize(Q0, ar), ar);
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for (int i = 0; i < n; i++) {
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if (abs_mask & (1 << i)) {
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VABS((ARMReg)(S0 + i), (ARMReg)(S0 + i));
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}
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}
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VMOV(ar, MatchSize(Q0, ar));
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INFO_LOG(HLE, "PREFIXST: Partial ABS %i/%i! Slow fallback generated.", abs_mask, full_mask);
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}
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}
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if (negate_mask == full_mask) {
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// TODO: elide the above VMOV when possible
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VNEG(F_32, ar, ar);
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} else if (negate_mask != 0) {
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// Partial negate! I guess we build sign bits in another register
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// and simply XOR.
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if (negate_mask == 3) {
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VNEG(F_32, D_0(ar), D_0(ar));
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} else {
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// Horrifying fallback: Mov to Q0, negate, move back.
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// TODO: Optimize for lower quads where we don't need to move.
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VMOV(MatchSize(Q0, ar), ar);
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for (int i = 0; i < n; i++) {
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if (negate_mask & (1 << i)) {
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VNEG((ARMReg)(S0 + i), (ARMReg)(S0 + i));
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}
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}
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VMOV(ar, MatchSize(Q0, ar));
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INFO_LOG(HLE, "PREFIXST: Partial Negate %i/%i! Slow fallback generated.", negate_mask, full_mask);
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}
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}
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// Insert constants where requested, and check negate!
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for (int i = 0; i < n; i++) {
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if (constants[i]) {
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MOVP2R(R0, (negate[i] ? constantArrayNegated : constantArray) + constNum[i]);
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VLD1_lane(F_32, ar, R0, i, true);
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}
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}
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return ar;
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}
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ArmJit::DestARMReg ArmJit::NEONMapPrefixD(int vreg, VectorSize sz, int mapFlags) {
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// Inverted from the actual bits, easier to reason about 1 == write
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int writeMask = (~(js.prefixD >> 8)) & 0xF;
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int n = GetNumVectorElements(sz);
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int full_mask = (1 << n) - 1;
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DestARMReg dest;
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dest.sz = sz;
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if ((writeMask & full_mask) == full_mask) {
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// No need to apply a write mask.
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// Let's not make things complicated.
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dest.rd = fpr.QMapReg(vreg, sz, mapFlags);
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dest.backingRd = dest.rd;
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} else {
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// Allocate a temporary register.
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ELOG("PREFIXD: Write mask allocated! %i/%i", writeMask, full_mask);
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dest.rd = fpr.QAllocTemp(sz);
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dest.backingRd = fpr.QMapReg(vreg, sz, mapFlags & ~MAP_NOINIT); // Force initialization of the backing reg.
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}
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return dest;
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}
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void ArmJit::NEONApplyPrefixD(DestARMReg dest) {
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// Apply clamps to dest.rd
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int n = GetNumVectorElements(dest.sz);
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int sat1_mask = 0;
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int sat3_mask = 0;
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int full_mask = (1 << n) - 1;
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for (int i = 0; i < n; i++) {
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int sat = (js.prefixD >> (i * 2)) & 3;
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if (sat == 1)
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sat1_mask |= 1 << i;
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if (sat == 3)
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sat3_mask |= 1 << i;
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}
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if (sat1_mask && sat3_mask) {
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// Why would anyone do this?
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ELOG("PREFIXD: Can't have both sat[0-1] and sat[-1-1] at the same time yet");
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}
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if (sat1_mask) {
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if (sat1_mask != full_mask) {
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ELOG("PREFIXD: Can't have partial sat1 mask yet (%i vs %i)", sat1_mask, full_mask);
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}
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if (IsD(dest.rd)) {
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VMOV_immf(D0, 0.0);
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VMOV_immf(D1, 1.0);
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VMAX(F_32, dest.rd, dest.rd, D0);
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VMIN(F_32, dest.rd, dest.rd, D1);
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} else {
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VMOV_immf(Q0, 1.0);
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VMIN(F_32, dest.rd, dest.rd, Q0);
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VMOV_immf(Q0, 0.0);
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VMAX(F_32, dest.rd, dest.rd, Q0);
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}
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}
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if (sat3_mask && sat1_mask != full_mask) {
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if (sat3_mask != full_mask) {
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ELOG("PREFIXD: Can't have partial sat3 mask yet (%i vs %i)", sat3_mask, full_mask);
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}
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if (IsD(dest.rd)) {
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VMOV_immf(D0, 0.0);
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VMOV_immf(D1, 1.0);
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VMAX(F_32, dest.rd, dest.rd, D0);
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VMIN(F_32, dest.rd, dest.rd, D1);
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} else {
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VMOV_immf(Q0, 1.0);
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VMIN(F_32, dest.rd, dest.rd, Q0);
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VMOV_immf(Q0, -1.0);
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VMAX(F_32, dest.rd, dest.rd, Q0);
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}
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}
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// Check for actual mask operation (unrelated to the "masks" above).
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if (dest.backingRd != dest.rd) {
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// This means that we need to apply the write mask, from rd to backingRd.
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// What a pain. We can at least shortcut easy cases like half the register.
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// And we can generate the masks easily with some of the crazy vector imm modes. (bits2bytes for example).
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// So no need to load them from RAM.
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int writeMask = (~(js.prefixD >> 8)) & 0xF;
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if (writeMask == 3) {
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ILOG("Doing writemask = 3");
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VMOV(D_0(dest.rd), D_0(dest.backingRd));
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} else {
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// TODO
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ELOG("PREFIXD: Arbitrary write masks not supported (%i / %i)", writeMask, full_mask);
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VMOV(dest.backingRd, dest.rd);
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}
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}
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}
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ArmJit::MappedRegs ArmJit::NEONMapDirtyInIn(MIPSOpcode op, VectorSize dsize, VectorSize ssize, VectorSize tsize, bool applyPrefixes) {
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MappedRegs regs;
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if (applyPrefixes) {
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regs.vs = NEONMapPrefixS(_VS, ssize, 0);
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regs.vt = NEONMapPrefixT(_VT, tsize, 0);
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} else {
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regs.vs = fpr.QMapReg(_VS, ssize, 0);
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regs.vt = fpr.QMapReg(_VT, ssize, 0);
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}
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regs.overlap = GetVectorOverlap(_VD, dsize, _VS, ssize) > 0 || GetVectorOverlap(_VD, dsize, _VT, ssize);
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if (applyPrefixes) {
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regs.vd = NEONMapPrefixD(_VD, dsize, MAP_DIRTY | (regs.overlap ? 0 : MAP_NOINIT));
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} else {
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regs.vd.rd = fpr.QMapReg(_VD, dsize, MAP_DIRTY | (regs.overlap ? 0 : MAP_NOINIT));
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regs.vd.backingRd = regs.vd.rd;
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regs.vd.sz = dsize;
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}
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return regs;
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}
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ArmJit::MappedRegs ArmJit::NEONMapInIn(MIPSOpcode op, VectorSize ssize, VectorSize tsize, bool applyPrefixes) {
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MappedRegs regs;
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if (applyPrefixes) {
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regs.vs = NEONMapPrefixS(_VS, ssize, 0);
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regs.vt = NEONMapPrefixT(_VT, tsize, 0);
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} else {
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regs.vs = fpr.QMapReg(_VS, ssize, 0);
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regs.vt = fpr.QMapReg(_VT, ssize, 0);
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}
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regs.vd.rd = INVALID_REG;
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regs.vd.sz = V_Invalid;
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return regs;
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}
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ArmJit::MappedRegs ArmJit::NEONMapDirtyIn(MIPSOpcode op, VectorSize dsize, VectorSize ssize, bool applyPrefixes) {
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MappedRegs regs;
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regs.vs = NEONMapPrefixS(_VS, ssize, 0);
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regs.overlap = GetVectorOverlap(_VD, dsize, _VS, ssize) > 0;
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regs.vd = NEONMapPrefixD(_VD, dsize, MAP_DIRTY | (regs.overlap ? 0 : MAP_NOINIT));
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return regs;
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}
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// Requires quad registers.
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void ArmJit::NEONTranspose4x4(ARMReg cols[4]) {
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// 0123 _\ 0426
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// 4567 / 1537
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VTRN(F_32, cols[0], cols[1]);
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// 89ab _\ 8cae
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// cdef / 9dbf
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VTRN(F_32, cols[2], cols[3]);
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// 04[26] 048c
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// 15 37 -> 1537
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// [8c]ae 26ae
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// 9d bf 9dbf
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VSWP(D_1(cols[0]), D_0(cols[2]));
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// 04 8c 048c
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// 15[37] -> 159d
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// 26 ae 26ae
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// [9d]bf 37bf
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VSWP(D_1(cols[1]), D_0(cols[3]));
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}
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} // namespace MIPSComp
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#endif // PPSSPP_ARCH(ARM)
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