ppsspp/Core/Reporting.h
2016-07-04 12:12:40 -07:00

94 lines
4.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "Common/Log.h"
#include <string>
#define DEBUG_LOG_REPORT(t,...) do { DEBUG_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
#define ERROR_LOG_REPORT(t,...) do { ERROR_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
#define WARN_LOG_REPORT(t,...) do { WARN_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
#define NOTICE_LOG_REPORT(t,...) do { NOTICE_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
#define INFO_LOG_REPORT(t,...) do { INFO_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
#define DEBUG_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { DEBUG_LOG_REPORT(t, __VA_ARGS__); } } while (false)
#define ERROR_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { ERROR_LOG_REPORT(t, __VA_ARGS__); } } while (false)
#define WARN_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { WARN_LOG_REPORT(t, __VA_ARGS__); } } while (false)
#define NOTICE_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { NOTICE_LOG_REPORT(t, __VA_ARGS__); } } while (false)
#define INFO_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { INFO_LOG_REPORT(t, __VA_ARGS__); } } while (false)
#define ERROR_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { ERROR_LOG(t, __VA_ARGS__); } } while (false)
#define WARN_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { WARN_LOG(t, __VA_ARGS__); } } while (false)
#define NOTICE_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { NOTICE_LOG(t, __VA_ARGS__); } } while (false)
#define INFO_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { INFO_LOG(t, __VA_ARGS__); } } while (false)
class PointerWrap;
namespace Reporting
{
// Should be called whenever a new game is loaded/shutdown to forget things.
void Init();
void Shutdown();
// Check savestate compatibility, mostly needed on load.
void DoState(PointerWrap &p);
// Should be called whenever the game configuration changes.
void UpdateConfig();
// Returns whether or not the reporting system is currently enabled.
bool IsEnabled();
// Returns whether the reporting system can be enabled (based on system or settings.)
bool IsSupported();
// Set the current enabled state of the reporting system and desired reporting server host.
// Returns if anything was changed.
bool Enable(bool flag, std::string host);
// Use the default reporting setting (per compiled settings) of host and enabled state.
void EnableDefault();
// Report a message string, using the format string as a key.
void ReportMessage(const char *message, ...);
// The same, but with a preformatted version (message is still the key.)
void ReportMessageFormatted(const char *message, const char *formatted);
// Report the compatibility of the current game / configuration.
void ReportCompatibility(const char *compat, int graphics, int speed, int gameplay, const std::string &screenshotFilename);
// Returns true if that identifier has not been logged yet.
bool ShouldLogOnce(const char *identifier);
enum class Status {
WORKING,
BUSY,
FAILING,
};
// Whether server requests appear to be working.
Status GetStatus();
// Return the currently active host (or blank if not active.)
std::string ServerHost();
// Return the current game id.
std::string CurrentGameID();
}