ppsspp/GPU/GLES
2023-05-23 09:14:23 +02:00
..
DrawEngineGLES.cpp Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineGLES.h Let's have DispatchFlush check for drawcalls before calling DoFlush, too. 2023-05-03 23:49:41 +02:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerGLES.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_GLES.cpp Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands. 2023-05-17 14:38:11 +02:00
GPU_GLES.h Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands. 2023-05-17 14:38:11 +02:00
ShaderManagerGLES.cpp Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
ShaderManagerGLES.h Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
StateMappingGLES.cpp GL: When setting a stencil value for clear, override both func and op for consistency. 2023-05-23 09:14:23 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
TextureCacheGLES.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
TextureCacheGLES.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00