ppsspp/Windows
2012-12-18 19:56:35 +08:00
..
Debugger Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
W32Util Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Breakpoints.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
EmuThread.cpp Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT. 2012-11-23 12:42:35 +01:00
EmuThread.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Globals.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InputBox.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InputBox.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
InputDevice.cpp Add a class for keyboard input 2012-11-12 17:49:40 +00:00
InputDevice.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
KeyboardDevice.cpp On Windows, separate analog and digital arrows. 2012-12-02 16:04:50 -08:00
KeyboardDevice.h Add a class for keyboard input 2012-11-12 17:49:40 +00:00
main.cpp Update Windows/main.cpp 2012-12-03 16:44:37 +08:00
main.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
MIPSCompALU.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
MIPSCompBranch.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
OpenGLBase.cpp Use gl_common from native. 2012-11-26 20:38:39 +10:00
OpenGLBase.h Add zoom setting to Windows version. Doesn't work while playing. 2012-11-17 17:46:05 +01:00
ppsspp.ico v0.3 2012-11-20 11:54:51 +01:00
ppsspp.rc Update Windows/ppsspp.rc 2012-12-05 16:55:02 +08:00
PPSSPP.sln Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks. 2012-11-29 10:41:48 +01:00
PPSSPP.vcxproj Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
PPSSPP.vcxproj.filters Correct stdafx.h path in project file. 2012-11-22 13:21:48 -08:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
rt_manif.bin Add a missing file that gitignore caught 2012-11-04 21:06:39 +01:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
WindowsFileSystem.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
WindowsHost.cpp SetWindowText() was doing ANSI conversion. 2012-12-03 07:57:28 -08:00
WindowsHost.h Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
WndMainWindow.cpp Quick viewport fix for fullscreen mode 2012-12-18 19:56:35 +08:00
WndMainWindow.h Update Windows/WndMainWindow.h 2012-12-05 14:32:32 +08:00
XinputDevice.cpp Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
XinputDevice.h Xinput input support 2012-11-12 17:40:01 +00:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.