ppsspp/GPU
Unknown W. Brackets d75657e6b2 Re-enable the flicker hack for Dissidia, etc.
This is still needed for several games, including at least Dissidia,
Echochrome, and Final Fantasy Tactics.

This reverts commit 8eedc89ad7.
2013-03-08 10:37:33 -08:00
..
GLES Re-enable the flicker hack for Dissidia, etc. 2013-03-08 10:37:33 -08:00
Null Minimal revert of the GE-related interrupt changes. 2013-02-10 02:03:02 -08:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
GeDisasm.cpp Add debug dialogs (DisAsm, Memory, VFPU). 2013-02-10 17:33:34 +01:00
GeDisasm.h Don't log display lists, instead dump them on demand. 2012-12-27 23:38:55 +01:00
GPU.vcxproj Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D. 2013-03-04 22:15:39 +01:00
GPUCommon.h Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
GPUInterface.h Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
GPUState.cpp Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
GPUState.h Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00