ppsspp/UWP/UWP.vcxproj
2023-07-22 12:24:40 +02:00

971 lines
45 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|ARM">
<Configuration>UWP Gold</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|ARM64">
<Configuration>UWP Gold</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|Win32">
<Configuration>UWP Gold</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|x64">
<Configuration>UWP Gold</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{01D7D581-09A3-4A26-94BD-A7C529B29329}</ProjectGuid>
<Keyword>DirectXApp</Keyword>
<RootNamespace>UWP</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<ProjectName>PPSSPP_UWP</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release' or '$(Configuration)' == 'UWP Gold'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
</ImportGroup>
<ImportGroup>
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxSymbolPackageEnabled>False</AppxSymbolPackageEnabled>
<AppxBundle>Never</AppxBundle>
<PackageCertificateThumbprint>C8DEB388B9BC89D1DC61324E4E9D9FE6A796B7AA</PackageCertificateThumbprint>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
<AppInstallerUpdateFrequency>1</AppInstallerUpdateFrequency>
<AppInstallerCheckForUpdateFrequency>OnApplicationRun</AppInstallerCheckForUpdateFrequency>
<AppxPackageSigningEnabled>True</AppxPackageSigningEnabled>
<PackageCertificateKeyFile>PPSSPP_UWP_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'UWP Gold|ARM'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageGold.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsGold\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'UWP Gold|ARM64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageGold.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsGold\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|Win32'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x86/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Release|Win32'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x86/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'UWP Gold|Win32'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x86/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageGold.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsGold\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageNormal.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsNormal\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'UWP Gold|x64'">
<Link>
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
copy PackageGold.appxmanifest Package.appxmanifest /Y
mkdir Assets
copy AssetsGold\*.* Assets /Y
robocopy "..\Assets\." "Content\." /xd "mime" /E /R:0 /W:0
../Windows/git-version-gen.cmd
EXIT 0
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<Image Include="AssetsGold\StoreLogo.scale-100.png">
<DeploymentContent>false</DeploymentContent>
</Image>
<Image Include="Assets\LockScreenLogo.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\SplashScreen.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\Square150x150Logo.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\Square44x44Logo.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\StoreLogo.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\Wide310x150Logo.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Content\7z.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Content\debugger\favicon.ico">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Content\unknown.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Content\zip.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Content\rargray.png">
<DeploymentContent>true</DeploymentContent>
</Image>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\ppsspp_config.h" />
<ClInclude Include="..\Windows\InputDevice.h" />
<ClInclude Include="..\Windows\XinputDevice.h" />
<ClInclude Include="App.h" />
<ClInclude Include="Common\DeviceResources.h" />
<ClInclude Include="NKCodeFromWindowsSystem.h" />
<ClInclude Include="PPSSPP_UWPMain.h" />
<ClInclude Include="Common\DirectXHelper.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="UWPUtil.h" />
<ClInclude Include="XAudioSoundStream.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\git-version.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\Windows\InputDevice.cpp" />
<ClCompile Include="..\Windows\XinputDevice.cpp" />
<ClCompile Include="App.cpp" />
<ClCompile Include="Common\DeviceResources.cpp" />
<ClCompile Include="NKCodeFromWindowsSystem.cpp" />
<ClCompile Include="PPSSPP_UWPMain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="XAudioSoundStream.cpp" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
<FileType>Document</FileType>
</AppxManifest>
<Image Include="Content\ui_atlas.zim">
<DeploymentContent>true</DeploymentContent>
<FileType>Document</FileType>
</Image>
<Image Include="Content\asciifont_atlas.zim">
<DeploymentContent>true</DeploymentContent>
<FileType>Document</FileType>
</Image>
<Image Include="Content\font_atlas.zim">
<DeploymentContent>true</DeploymentContent>
<FileType>Document</FileType>
</Image>
<None Include="Content\vfpu\vfpu_asin_lut65536.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_asin_lut_deltas.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_asin_lut_indices.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_exp2_lut.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_exp2_lut65536.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_log2_lut.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_log2_lut65536.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_log2_lut65536_quadratic.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_rcp_lut.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_rsqrt_lut.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_sin_lut8192.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_sin_lut_delta.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_sin_lut_exceptions.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_sin_lut_interval_delta.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\vfpu\vfpu_sqrt_lut.dat">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\asciifont_atlas.meta">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\debugger\.nojekyll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\debugger\asset-manifest.json">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\debugger\index.html">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\debugger\manifest.json">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\debugger\static\css\*.css">
<DeploymentContent>true</DeploymentContent>
<Link>Content\debugger\static\css\%(Filename)%(Extension)</Link>
</None>
<None Include="Content\debugger\static\css\*.map">
<DeploymentContent>true</DeploymentContent>
<Link>Content\debugger\static\css\%(Filename)%(Extension)</Link>
</None>
<None Include="Content\debugger\static\js\*.js">
<DeploymentContent>true</DeploymentContent>
<Link>Content\debugger\static\js\%(Filename)%(Extension)</Link>
</None>
<None Include="Content\debugger\static\js\*.map">
<DeploymentContent>true</DeploymentContent>
<Link>Content\debugger\static\js\%(Filename)%(Extension)</Link>
</None>
<None Include="Content\debugger\static\media\*.svg">
<DeploymentContent>true</DeploymentContent>
<Link>Content\debugger\static\media\%(Filename)%(Extension)</Link>
</None>
<None Include="Content\ppge_atlas.meta">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\font_atlas.meta">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\themes\defaultthemes.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\ui_atlas.meta">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\compat.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\sfx_achievement_unlocked.wav">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\sfx_back.wav">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\sfx_confirm.wav">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\sfx_leaderbord_submitted.wav">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\sfx_select.wav">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\sfx_toggle_off.wav">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\sfx_toggle_on.wav">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\jpn0.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\kr0.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn0.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn1.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn10.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn11.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn12.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn13.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn14.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn15.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn2.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn3.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn4.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn5.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn6.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn7.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn8.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\flash0\font\ltn9.pgf">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\knownfuncs.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\langregion.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\ar_AE.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\az_AZ.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\bg_BG.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\ca_ES.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\cz_CZ.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\da_DK.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\de_DE.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\dr_ID.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\en_US.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\es_ES.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\es_LA.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\fa_IR.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\fi_FI.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\fr_FR.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\gl_ES.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\gr_EL.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\he_IL.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\he_IL_invert.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\hr_HR.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\hu_HU.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\id_ID.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\it_IT.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\ja_JP.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\jv_ID.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\ko_KR.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\lo_LA.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\lt-LT.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\ms_MY.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\nl_NL.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\no_NO.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\pl_PL.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\pt_BR.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\pt_PT.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\ro_RO.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\ru_RU.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\sv_SE.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\tg_PH.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\th_TH.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\tr_TR.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\uk_UA.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\vi_VN.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\zh_CN.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\lang\zh_TW.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\ppge_atlas.zim">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\4xhqglsl.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\4xhqglsl.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\5xBR.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\5xBR.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\5xBR-lv2.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\aacolor.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\aacolor.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\bloom.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\bloomnoblur.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\cartoon.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\cartoon.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\checkers.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\colorcorrection.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\crt.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\defaultshaders.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\fakereclections.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\fxaa.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\fxaa.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\GaussianDownscale.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\natural.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\natural.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\naturalA.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\naturalA.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\persistence.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\psp_color.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\scanlines.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\sharpen.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\stereo_red_blue.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\stereo_sbs.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\tex_2xbrz.csh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\tex_4xbrz.csh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\tex_mmpx.csh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\upscale_bicubic.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\upscale_bicubic.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\upscale_spline36.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\upscale_spline36.vsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\videoAA.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\shaders\vignette.fsh">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="PPSSPP_UWP_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Armips_UWP\Armips_UWP.vcxproj">
<Project>{75286959-e7a2-4cbe-8b95-bf05c9c540ff}</Project>
</ProjectReference>
<ProjectReference Include="CommonUWP\CommonUWP.vcxproj">
<Project>{acb316ca-3ecb-48e5-be0a-91e72d5b0f12}</Project>
</ProjectReference>
<ProjectReference Include="CoreUWP\CoreUWP.vcxproj">
<Project>{40b76674-02de-40ef-889b-fad1489685e7}</Project>
</ProjectReference>
<ProjectReference Include="glslang_UWP\glslang_UWP.vcxproj">
<Project>{d326891e-ece4-4b94-b5e7-8aa0a8e8ecbc}</Project>
</ProjectReference>
<ProjectReference Include="GPU_UWP\GPU_UWP.vcxproj">
<Project>{5d271429-c288-4534-98af-94475d940058}</Project>
</ProjectReference>
<ProjectReference Include="libkirk_UWP\libkirk_UWP.vcxproj">
<Project>{2f911c05-b341-4291-8bf5-09edecbdd5f5}</Project>
</ProjectReference>
<ProjectReference Include="libzstd_UWP\libzstd_UWP.vcxproj">
<Project>{75286959-e7a2-4cbe-8b95-bf05c9c540fe}</Project>
</ProjectReference>
<ProjectReference Include="SPIRVCross_UWP\SPIRVCross_UWP.vcxproj">
<Project>{2b2d16bd-1d37-46af-a3f8-552900951b26}</Project>
</ProjectReference>
<ProjectReference Include="UI_UWP\UI_UWP.vcxproj">
<Project>{5fac15bd-7397-4512-99d5-66cdc03af5b7}</Project>
</ProjectReference>
<ProjectReference Include="zlib_UWP\zlib_UWP.vcxproj">
<Project>{ddf90203-0aae-4f38-b589-2e9637658ce6}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Text Include="Content\debugger\static\js\*.txt">
<DeploymentContent>true</DeploymentContent>
<Link>Content\debugger\static\js\%(Filename)%(Extension)</Link>
</Text>
<Text Include="Content\gamecontrollerdb.txt">
<DeploymentContent>true</DeploymentContent>
</Text>
</ItemGroup>
<ItemGroup>
<Font Include="Content\Roboto-Condensed.ttf" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
</ImportGroup>
</Project>