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19b15de2d5
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1694 lines
57 KiB
C++
1694 lines
57 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cmath>
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#include <sstream>
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#include "ppsspp_config.h"
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#include "Common/System/Display.h"
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#include "Common/System/System.h"
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#include "Common/System/Request.h"
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#include "Common/System/NativeApp.h"
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#include "Common/Render/TextureAtlas.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/UI/Root.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/File/PathBrowser.h"
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#include "Common/Math/curves.h"
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#include "Common/Net/URL.h"
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#include "Common/File/FileUtil.h"
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#include "Common/TimeUtil.h"
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#include "Common/StringUtils.h"
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#include "Core/System.h"
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#include "Core/Reporting.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/ELF/PBPReader.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/Util/GameManager.h"
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#include "UI/BackgroundAudio.h"
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#include "UI/EmuScreen.h"
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#include "UI/MainScreen.h"
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#include "UI/GameScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/MiscScreens.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/DisplayLayoutScreen.h"
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#include "UI/SavedataScreen.h"
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#include "UI/Store.h"
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#include "UI/InstallZipScreen.h"
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#include "Core/Config.h"
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#include "Core/Loaders.h"
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#include "GPU/GPUInterface.h"
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#include "Common/Data/Text/I18n.h"
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#if PPSSPP_PLATFORM(IOS) || PPSSPP_PLATFORM(MAC)
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#include "UI/DarwinFileSystemServices.h" // For the browser
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#endif
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#include "Core/HLE/sceUmd.h"
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bool MainScreen::showHomebrewTab = false;
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bool LaunchFile(ScreenManager *screenManager, const Path &path) {
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// Depending on the file type, we don't want to launch EmuScreen at all.
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auto loader = ConstructFileLoader(path);
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if (!loader) {
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return false;
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}
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std::string errorString;
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IdentifiedFileType type = Identify_File(loader, &errorString);
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delete loader;
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switch (type) {
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case IdentifiedFileType::ARCHIVE_ZIP:
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screenManager->push(new InstallZipScreen(path));
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break;
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default:
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// Let the EmuScreen take care of it.
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screenManager->switchScreen(new EmuScreen(path));
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break;
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}
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return true;
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}
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static bool IsTempPath(const Path &str) {
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std::string item = str.ToString();
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#ifdef _WIN32
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// Normalize slashes.
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item = ReplaceAll(item, "/", "\\");
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#endif
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std::vector<std::string> tempPaths = System_GetPropertyStringVec(SYSPROP_TEMP_DIRS);
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for (auto temp : tempPaths) {
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#ifdef _WIN32
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temp = ReplaceAll(temp, "/", "\\");
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if (!temp.empty() && temp[temp.size() - 1] != '\\')
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temp += "\\";
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#else
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if (!temp.empty() && temp[temp.size() - 1] != '/')
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temp += "/";
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#endif
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if (startsWith(item, temp))
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return true;
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}
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return false;
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}
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class GameButton : public UI::Clickable {
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public:
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GameButton(const Path &gamePath, bool gridStyle, UI::LayoutParams *layoutParams = 0)
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: UI::Clickable(layoutParams), gridStyle_(gridStyle), gamePath_(gamePath) {}
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void Draw(UIContext &dc) override;
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std::string DescribeText() const override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
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if (gridStyle_) {
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w = 144*g_Config.fGameGridScale;
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h = 80*g_Config.fGameGridScale;
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} else {
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w = 500;
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h = 50;
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}
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}
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const Path &GamePath() const { return gamePath_; }
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void SetHoldEnabled(bool hold) {
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holdEnabled_ = hold;
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}
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bool Touch(const TouchInput &input) override {
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bool retval = UI::Clickable::Touch(input);
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hovering_ = bounds_.Contains(input.x, input.y);
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if (hovering_ && (input.flags & TOUCH_DOWN)) {
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holdStart_ = time_now_d();
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}
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if (input.flags & TOUCH_UP) {
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holdStart_ = 0;
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}
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return retval;
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}
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bool Key(const KeyInput &key) override {
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std::vector<int> pspKeys;
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bool showInfo = false;
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if (KeyMap::InputMappingToPspButton(InputMapping(key.deviceId, key.keyCode), &pspKeys)) {
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for (auto it = pspKeys.begin(), end = pspKeys.end(); it != end; ++it) {
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// If the button mapped to triangle, then show the info.
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if (HasFocus() && (key.flags & KEY_UP) && *it == CTRL_TRIANGLE) {
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showInfo = true;
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}
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}
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} else if (hovering_ && key.deviceId == DEVICE_ID_MOUSE && key.keyCode == NKCODE_EXT_MOUSEBUTTON_2) {
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// If it's the right mouse button, and it's not otherwise mapped, show the info also.
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if (key.flags & KEY_DOWN) {
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showInfoPressed_ = true;
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}
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if ((key.flags & KEY_UP) && showInfoPressed_) {
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showInfo = true;
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showInfoPressed_ = false;
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}
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}
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if (showInfo) {
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TriggerOnHoldClick();
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return true;
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}
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return Clickable::Key(key);
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}
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void Update() override {
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// Hold button for 1.5 seconds to launch the game options
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if (holdEnabled_ && holdStart_ != 0.0 && holdStart_ < time_now_d() - 1.5) {
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TriggerOnHoldClick();
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}
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}
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void FocusChanged(int focusFlags) override {
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UI::Clickable::FocusChanged(focusFlags);
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TriggerOnHighlight(focusFlags);
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}
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UI::Event OnHoldClick;
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UI::Event OnHighlight;
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private:
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void TriggerOnHoldClick() {
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holdStart_ = 0.0;
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UI::EventParams e{};
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e.v = this;
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e.s = gamePath_.ToString();
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down_ = false;
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OnHoldClick.Trigger(e);
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}
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void TriggerOnHighlight(int focusFlags) {
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UI::EventParams e{};
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e.v = this;
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e.s = gamePath_.ToString();
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e.a = focusFlags;
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OnHighlight.Trigger(e);
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}
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bool gridStyle_;
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Path gamePath_;
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std::string title_;
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double holdStart_ = 0.0;
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bool holdEnabled_ = true;
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bool showInfoPressed_ = false;
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bool hovering_ = false;
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};
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void GameButton::Draw(UIContext &dc) {
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), gamePath_, 0);
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Draw::Texture *texture = 0;
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u32 color = 0, shadowColor = 0;
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using namespace UI;
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if (ginfo->icon.texture) {
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texture = ginfo->icon.texture->GetTexture();
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}
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int x = bounds_.x;
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int y = bounds_.y;
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int w = gridStyle_ ? bounds_.w : 144;
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int h = bounds_.h;
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UI::Style style = dc.theme->itemStyle;
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if (down_)
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style = dc.theme->itemDownStyle;
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if (!gridStyle_ || !texture) {
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h = 50;
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if (HasFocus())
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style = down_ ? dc.theme->itemDownStyle : dc.theme->itemFocusedStyle;
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Drawable bg = style.background;
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dc.Draw()->Flush();
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dc.RebindTexture();
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dc.FillRect(bg, bounds_);
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dc.Draw()->Flush();
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}
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if (texture) {
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color = whiteAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2));
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shadowColor = blackAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2));
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float tw = texture->Width();
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float th = texture->Height();
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// Adjust position so we don't stretch the image vertically or horizontally.
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// Make sure it's not wider than 144 (like Doom Legacy homebrew), ugly in the grid mode.
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float nw = std::min(h * tw / th, (float)w);
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x += (w - nw) / 2.0f;
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w = nw;
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}
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int txOffset = down_ ? 4 : 0;
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if (!gridStyle_) txOffset = 0;
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Bounds overlayBounds = bounds_;
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u32 overlayColor = 0;
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if (holdEnabled_ && holdStart_ != 0.0) {
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double time_held = time_now_d() - holdStart_;
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overlayColor = whiteAlpha(time_held / 2.5f);
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}
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// Render button
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int dropsize = 10;
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if (texture) {
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if (!gridStyle_) {
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x += 4;
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}
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if (txOffset) {
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dropsize = 3;
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y += txOffset * 2;
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overlayBounds.y += txOffset * 2;
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}
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if (HasFocus()) {
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dc.Draw()->Flush();
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dc.RebindTexture();
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float pulse = sin(time_now_d() * 7.0) * 0.25 + 0.8;
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dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize*1.5f, y - dropsize*1.5f, x + w + dropsize*1.5f, y + h + dropsize*1.5f, alphaMul(color, pulse), 1.0f);
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dc.Draw()->Flush();
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} else {
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dc.Draw()->Flush();
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dc.RebindTexture();
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dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize, y - dropsize*0.5f, x+w + dropsize, y+h+dropsize*1.5, alphaMul(shadowColor, 0.5f), 1.0f);
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dc.Draw()->Flush();
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}
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dc.Draw()->Flush();
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dc.GetDrawContext()->BindTexture(0, texture);
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if (holdStart_ != 0.0) {
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double time_held = time_now_d() - holdStart_;
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int holdFrameCount = (int)(time_held * 60.0f);
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if (holdFrameCount > 60) {
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// Blink before launching by holding
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if (((holdFrameCount >> 3) & 1) == 0)
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color = darkenColor(color);
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}
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}
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dc.Draw()->DrawTexRect(x, y, x+w, y+h, 0, 0, 1, 1, color);
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dc.Draw()->Flush();
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}
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char discNumInfo[8];
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if (ginfo->disc_total > 1)
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snprintf(discNumInfo, sizeof(discNumInfo), "-DISC%d", ginfo->disc_number);
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else
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discNumInfo[0] = '\0';
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dc.Draw()->Flush();
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dc.RebindTexture();
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dc.SetFontStyle(dc.theme->uiFont);
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if (gridStyle_ && ginfo->fileType == IdentifiedFileType::PPSSPP_GE_DUMP) {
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// Super simple drawing for ge dumps.
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dc.PushScissor(bounds_);
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const std::string currentTitle = ginfo->GetTitle();
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dc.SetFontScale(0.6f, 0.6f);
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dc.DrawText(title_.c_str(), bounds_.x + 4.0f, bounds_.centerY(), style.fgColor, ALIGN_VCENTER | ALIGN_LEFT);
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dc.SetFontScale(1.0f, 1.0f);
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title_ = currentTitle;
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dc.Draw()->Flush();
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dc.PopScissor();
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} else if (!gridStyle_) {
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float tw, th;
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dc.Draw()->Flush();
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dc.PushScissor(bounds_);
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const std::string currentTitle = ginfo->GetTitle();
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if (!currentTitle.empty()) {
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title_ = ReplaceAll(currentTitle + discNumInfo, "&", "&&");
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title_ = ReplaceAll(title_, "\n", " ");
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}
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dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0);
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int availableWidth = bounds_.w - 150;
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if (g_Config.bShowIDOnGameIcon) {
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float vw, vh;
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dc.MeasureText(dc.GetFontStyle(), 0.7f, 0.7f, ginfo->id_version.c_str(), &vw, &vh, 0);
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availableWidth -= vw + 20;
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dc.SetFontScale(0.7f, 0.7f);
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dc.DrawText(ginfo->id_version.c_str(), bounds_.x + availableWidth + 160, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.SetFontScale(1.0f, 1.0f);
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}
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float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f;
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float tx = 150;
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if (availableWidth < tw) {
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tx -= (1.0f + sin(time_now_d() * 1.5f)) * sineWidth;
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Bounds tb = bounds_;
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tb.x = bounds_.x + 150;
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tb.w = availableWidth;
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dc.PushScissor(tb);
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}
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dc.DrawText(title_.c_str(), bounds_.x + tx, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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if (availableWidth < tw) {
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dc.PopScissor();
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}
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dc.Draw()->Flush();
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dc.PopScissor();
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} else if (!texture) {
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dc.Draw()->Flush();
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dc.PushScissor(bounds_);
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dc.DrawText(title_.c_str(), bounds_.x + 4, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.Draw()->Flush();
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dc.PopScissor();
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} else {
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dc.Draw()->Flush();
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}
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if (ginfo->hasConfig && !ginfo->id.empty()) {
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const AtlasImage *gearImage = dc.Draw()->GetAtlas()->getImage(ImageID("I_GEAR"));
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if (gearImage) {
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if (gridStyle_) {
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dc.Draw()->DrawImage(ImageID("I_GEAR"), x, y + h - gearImage->h*g_Config.fGameGridScale, g_Config.fGameGridScale);
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} else {
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dc.Draw()->DrawImage(ImageID("I_GEAR"), x - gearImage->w, y, 1.0f);
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}
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}
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}
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if (g_Config.bShowRegionOnGameIcon && ginfo->region >= 0 && ginfo->region < GAMEREGION_MAX && ginfo->region != GAMEREGION_OTHER) {
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const ImageID regionIcons[GAMEREGION_MAX] = {
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ImageID("I_FLAG_JP"),
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ImageID("I_FLAG_US"),
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ImageID("I_FLAG_EU"),
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ImageID("I_FLAG_HK"),
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ImageID("I_FLAG_AS"),
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ImageID("I_FLAG_KO"),
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ImageID::invalid(),
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};
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const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(regionIcons[ginfo->region]);
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if (image) {
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if (gridStyle_) {
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dc.Draw()->DrawImage(regionIcons[ginfo->region], x + w - (image->w + 5)*g_Config.fGameGridScale,
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y + h - (image->h + 5)*g_Config.fGameGridScale, g_Config.fGameGridScale);
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} else {
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dc.Draw()->DrawImage(regionIcons[ginfo->region], x - 2 - image->w - 3, y + h - image->h - 5, 1.0f);
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}
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}
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}
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if (gridStyle_ && g_Config.bShowIDOnGameIcon) {
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dc.SetFontScale(0.5f*g_Config.fGameGridScale, 0.5f*g_Config.fGameGridScale);
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dc.DrawText(ginfo->id_version.c_str(), x+5, y+1, 0xFF000000, ALIGN_TOPLEFT);
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dc.DrawText(ginfo->id_version.c_str(), x+4, y, dc.theme->infoStyle.fgColor, ALIGN_TOPLEFT);
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dc.SetFontScale(1.0f, 1.0f);
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}
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if (overlayColor) {
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dc.FillRect(Drawable(overlayColor), overlayBounds);
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}
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dc.RebindTexture();
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}
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std::string GameButton::DescribeText() const {
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
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if (ginfo->pending)
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return "...";
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auto u = GetI18NCategory(I18NCat::UI_ELEMENTS);
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return ReplaceAll(u->T("%1 button"), "%1", ginfo->GetTitle());
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}
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class DirButton : public UI::Button {
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public:
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DirButton(const Path &path, bool gridStyle, UI::LayoutParams *layoutParams)
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: UI::Button(path.ToString(), layoutParams), path_(path), gridStyle_(gridStyle), absolute_(false) {}
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DirButton(const Path &path, const std::string &text, bool gridStyle, UI::LayoutParams *layoutParams = 0)
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: UI::Button(text, layoutParams), path_(path), gridStyle_(gridStyle), absolute_(true) {}
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void Draw(UIContext &dc) override;
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const Path &GetPath() const {
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return path_;
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}
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bool PathAbsolute() const {
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return absolute_;
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}
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private:
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Path path_;
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bool gridStyle_;
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bool absolute_;
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};
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void DirButton::Draw(UIContext &dc) {
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using namespace UI;
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Style style = dc.theme->itemStyle;
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if (HasFocus()) style = dc.theme->itemFocusedStyle;
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if (down_) style = dc.theme->itemDownStyle;
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if (!IsEnabled()) style = dc.theme->itemDisabledStyle;
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dc.FillRect(style.background, bounds_);
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const std::string text = GetText();
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ImageID image = ImageID("I_FOLDER");
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if (text == "..") {
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image = ImageID("I_UP_DIRECTORY");
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}
|
|
|
|
float tw, th;
|
|
dc.MeasureText(dc.GetFontStyle(), gridStyle_ ? g_Config.fGameGridScale : 1.0, gridStyle_ ? g_Config.fGameGridScale : 1.0, text.c_str(), &tw, &th, 0);
|
|
|
|
bool compact = bounds_.w < 180 * (gridStyle_ ? g_Config.fGameGridScale : 1.0);
|
|
|
|
if (gridStyle_) {
|
|
dc.SetFontScale(g_Config.fGameGridScale, g_Config.fGameGridScale);
|
|
}
|
|
if (compact) {
|
|
// No icon, except "up"
|
|
dc.PushScissor(bounds_);
|
|
if (image == ImageID("I_FOLDER")) {
|
|
dc.DrawText(text.c_str(), bounds_.x + 5, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
|
|
} else {
|
|
dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), gridStyle_ ? g_Config.fGameGridScale : 1.0, style.fgColor, ALIGN_CENTER);
|
|
}
|
|
dc.PopScissor();
|
|
} else {
|
|
bool scissor = false;
|
|
if (tw + 150 > bounds_.w) {
|
|
dc.PushScissor(bounds_);
|
|
scissor = true;
|
|
}
|
|
dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), 0.88f*(gridStyle_ ? g_Config.fGameGridScale : 1.0), style.fgColor, ALIGN_CENTER);
|
|
dc.DrawText(text.c_str(), bounds_.x + 150, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
|
|
|
|
if (scissor) {
|
|
dc.PopScissor();
|
|
}
|
|
}
|
|
if (gridStyle_) {
|
|
dc.SetFontScale(1.0, 1.0);
|
|
}
|
|
}
|
|
|
|
GameBrowser::GameBrowser(const Path &path, BrowseFlags browseFlags, bool *gridStyle, ScreenManager *screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams)
|
|
: LinearLayout(UI::ORIENT_VERTICAL, layoutParams), path_(path), gridStyle_(gridStyle), browseFlags_(browseFlags), lastText_(lastText), lastLink_(lastLink), screenManager_(screenManager) {
|
|
using namespace UI;
|
|
path_.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION));
|
|
path_.SetRootAlias("ms:", GetSysDirectory(DIRECTORY_MEMSTICK_ROOT).ToVisualString());
|
|
Refresh();
|
|
}
|
|
|
|
void GameBrowser::FocusGame(const Path &gamePath) {
|
|
focusGamePath_ = gamePath;
|
|
Refresh();
|
|
focusGamePath_.clear();
|
|
}
|
|
|
|
void GameBrowser::SetPath(const Path &path) {
|
|
path_.SetPath(path);
|
|
g_Config.currentDirectory = path_.GetPath();
|
|
Refresh();
|
|
}
|
|
|
|
void GameBrowser::ApplySearchFilter(const std::string &filter) {
|
|
searchFilter_ = filter;
|
|
std::transform(searchFilter_.begin(), searchFilter_.end(), searchFilter_.begin(), tolower);
|
|
|
|
// We don't refresh because game info loads asynchronously anyway.
|
|
ApplySearchFilter();
|
|
}
|
|
|
|
void GameBrowser::ApplySearchFilter() {
|
|
if (searchFilter_.empty() && searchStates_.empty()) {
|
|
// We haven't hidden anything, and we're not searching, so do nothing.
|
|
searchPending_ = false;
|
|
return;
|
|
}
|
|
|
|
searchPending_ = false;
|
|
// By default, everything is matching.
|
|
searchStates_.resize(gameList_->GetNumSubviews(), SearchState::MATCH);
|
|
|
|
if (searchFilter_.empty()) {
|
|
// Just quickly mark anything we hid as visible again.
|
|
for (int i = 0; i < gameList_->GetNumSubviews(); ++i) {
|
|
UI::View *v = gameList_->GetViewByIndex(i);
|
|
if (searchStates_[i] != SearchState::MATCH)
|
|
v->SetVisibility(UI::V_VISIBLE);
|
|
}
|
|
|
|
searchStates_.clear();
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < gameList_->GetNumSubviews(); ++i) {
|
|
UI::View *v = gameList_->GetViewByIndex(i);
|
|
std::string label = v->DescribeText();
|
|
// TODO: Maybe we should just save the gameButtons list, though nice to search dirs too?
|
|
// This is a bit of a hack to recognize a pending game title.
|
|
if (label == "...") {
|
|
searchPending_ = true;
|
|
// Hide anything pending while, we'll pop-in search results as they match.
|
|
// Note: we leave it at MATCH if gone before, so we don't show it again.
|
|
if (v->GetVisibility() == UI::V_VISIBLE) {
|
|
if (searchStates_[i] == SearchState::MATCH)
|
|
v->SetVisibility(UI::V_GONE);
|
|
searchStates_[i] = SearchState::PENDING;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
std::transform(label.begin(), label.end(), label.begin(), tolower);
|
|
bool match = v->CanBeFocused() && label.find(searchFilter_) != label.npos;
|
|
if (match && searchStates_[i] != SearchState::MATCH) {
|
|
// It was previously visible and force hidden, so show it again.
|
|
v->SetVisibility(UI::V_VISIBLE);
|
|
searchStates_[i] = SearchState::MATCH;
|
|
} else if (!match && searchStates_[i] == SearchState::MATCH && v->GetVisibility() == UI::V_VISIBLE) {
|
|
v->SetVisibility(UI::V_GONE);
|
|
searchStates_[i] = SearchState::MISMATCH;
|
|
}
|
|
}
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::LayoutChange(UI::EventParams &e) {
|
|
*gridStyle_ = e.a == 0 ? true : false;
|
|
Refresh();
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::LastClick(UI::EventParams &e) {
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, lastLink_.c_str());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::BrowseClick(UI::EventParams &e) {
|
|
auto mm = GetI18NCategory(I18NCat::MAINMENU);
|
|
System_BrowseForFolder(mm->T("Choose folder"), [this](const std::string &filename, int) {
|
|
this->SetPath(Path(filename));
|
|
});
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::StorageClick(UI::EventParams &e) {
|
|
std::vector<std::string> storageDirs = System_GetPropertyStringVec(SYSPROP_ADDITIONAL_STORAGE_DIRS);
|
|
if (storageDirs.empty()) {
|
|
// Shouldn't happen - this button shouldn't be clickable.
|
|
return UI::EVENT_DONE;
|
|
}
|
|
if (storageDirs.size() == 1) {
|
|
SetPath(Path(storageDirs[0]));
|
|
} else {
|
|
// TODO: We should popup a dialog letting the user choose one.
|
|
SetPath(Path(storageDirs[0]));
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::OnHomeClick(UI::EventParams &e) {
|
|
if (path_.GetPath().Type() == PathType::CONTENT_URI) {
|
|
Path rootPath = path_.GetPath().GetRootVolume();
|
|
if (rootPath != path_.GetPath()) {
|
|
SetPath(rootPath);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
if (System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE)) {
|
|
// There'll be no sensible home, ignore.
|
|
return UI::EVENT_DONE;
|
|
}
|
|
}
|
|
|
|
SetPath(HomePath());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
// TODO: This doesn't make that much sense for Android, especially after scoped storage..
|
|
// Maybe we should have no home directory in this case. Or it should just navigate to the root
|
|
// of the current folder tree.
|
|
Path GameBrowser::HomePath() {
|
|
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) || defined(USING_WIN_UI) || PPSSPP_PLATFORM(UWP)
|
|
return g_Config.memStickDirectory;
|
|
#else
|
|
return Path(getenv("HOME"));
|
|
#endif
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::PinToggleClick(UI::EventParams &e) {
|
|
auto &pinnedPaths = g_Config.vPinnedPaths;
|
|
const std::string path = File::ResolvePath(path_.GetPath().ToString());
|
|
if (IsCurrentPathPinned()) {
|
|
pinnedPaths.erase(std::remove(pinnedPaths.begin(), pinnedPaths.end(), path), pinnedPaths.end());
|
|
} else {
|
|
pinnedPaths.push_back(path);
|
|
}
|
|
Refresh();
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
bool GameBrowser::DisplayTopBar() {
|
|
return path_.GetPath().ToString() != "!RECENT";
|
|
}
|
|
|
|
bool GameBrowser::HasSpecialFiles(std::vector<Path> &filenames) {
|
|
if (path_.GetPath().ToString() == "!RECENT") {
|
|
filenames.clear();
|
|
for (auto &str : g_Config.RecentIsos()) {
|
|
filenames.push_back(Path(str));
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GameBrowser::Update() {
|
|
LinearLayout::Update();
|
|
if (listingPending_ && path_.IsListingReady()) {
|
|
Refresh();
|
|
}
|
|
if (searchPending_) {
|
|
ApplySearchFilter();
|
|
}
|
|
}
|
|
|
|
void GameBrowser::Draw(UIContext &dc) {
|
|
using namespace UI;
|
|
|
|
if (lastScale_ != g_Config.fGameGridScale || lastLayoutWasGrid_ != *gridStyle_) {
|
|
Refresh();
|
|
}
|
|
|
|
if (hasDropShadow_) {
|
|
// Darken things behind.
|
|
dc.FillRect(UI::Drawable(0x60000000), dc.GetBounds().Expand(dropShadowExpand_));
|
|
float dropsize = 30.0f;
|
|
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid,
|
|
bounds_.x - dropsize, bounds_.y,
|
|
bounds_.x2() + dropsize, bounds_.y2()+dropsize*1.5f, 0xDF000000, 3.0f);
|
|
}
|
|
|
|
if (clip_) {
|
|
dc.PushScissor(bounds_);
|
|
}
|
|
|
|
dc.FillRect(bg_, bounds_);
|
|
for (View *view : views_) {
|
|
if (view->GetVisibility() == V_VISIBLE) {
|
|
// Check if bounds are in current scissor rectangle.
|
|
if (dc.GetScissorBounds().Intersects(dc.TransformBounds(view->GetBounds())))
|
|
view->Draw(dc);
|
|
}
|
|
}
|
|
if (clip_) {
|
|
dc.PopScissor();
|
|
}
|
|
}
|
|
|
|
static bool IsValidPBP(const Path &path, bool allowHomebrew) {
|
|
if (!File::Exists(path))
|
|
return false;
|
|
|
|
std::unique_ptr<FileLoader> loader(ConstructFileLoader(path));
|
|
PBPReader pbp(loader.get());
|
|
std::vector<u8> sfoData;
|
|
if (!pbp.GetSubFile(PBP_PARAM_SFO, &sfoData))
|
|
return false;
|
|
|
|
ParamSFOData sfo;
|
|
sfo.ReadSFO(sfoData);
|
|
if (!allowHomebrew && sfo.GetValueString("DISC_ID").empty())
|
|
return false;
|
|
|
|
if (sfo.GetValueString("CATEGORY") == "ME")
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void GameBrowser::Refresh() {
|
|
using namespace UI;
|
|
|
|
lastScale_ = g_Config.fGameGridScale;
|
|
lastLayoutWasGrid_ = *gridStyle_;
|
|
|
|
// Kill all the contents
|
|
Clear();
|
|
searchStates_.clear();
|
|
|
|
Add(new Spacer(1.0f));
|
|
auto mm = GetI18NCategory(I18NCat::MAINMENU);
|
|
|
|
// No topbar on recent screen
|
|
if (DisplayTopBar()) {
|
|
LinearLayout *topBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
if (browseFlags_ & BrowseFlags::NAVIGATE) {
|
|
topBar->Add(new Spacer(2.0f));
|
|
topBar->Add(new TextView(path_.GetFriendlyPath().c_str(), ALIGN_VCENTER | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f)));
|
|
topBar->Add(new Choice(ImageID("I_HOME"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::OnHomeClick);
|
|
if (System_GetPropertyBool(SYSPROP_HAS_ADDITIONAL_STORAGE)) {
|
|
topBar->Add(new Choice(ImageID("I_SDCARD"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::StorageClick);
|
|
}
|
|
#if PPSSPP_PLATFORM(IOS) || PPSSPP_PLATFORM(MAC)
|
|
// on Darwin, we don't show the 'Browse' text alongside the image
|
|
// we show just the image, because we don't need to emphasize the button on Darwin
|
|
topBar->Add(new Choice(ImageID("I_FOLDER_OPEN"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::BrowseClick);
|
|
#else
|
|
if (System_GetPropertyBool(SYSPROP_HAS_FOLDER_BROWSER)) {
|
|
topBar->Add(new Choice(mm->T("Browse"), ImageID("I_FOLDER_OPEN"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::BrowseClick);
|
|
}
|
|
#endif
|
|
} else {
|
|
topBar->Add(new Spacer(new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f)));
|
|
}
|
|
|
|
if (browseFlags_ & BrowseFlags::HOMEBREW_STORE) {
|
|
topBar->Add(new Choice(mm->T("PPSSPP Homebrew Store"), new UI::LinearLayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::OnHomebrewStore);
|
|
}
|
|
|
|
ChoiceStrip *layoutChoice = topBar->Add(new ChoiceStrip(ORIENT_HORIZONTAL));
|
|
layoutChoice->AddChoice(ImageID("I_GRID"));
|
|
layoutChoice->AddChoice(ImageID("I_LINES"));
|
|
layoutChoice->SetSelection(*gridStyle_ ? 0 : 1, false);
|
|
layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange);
|
|
topBar->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
|
|
Add(topBar);
|
|
|
|
if (*gridStyle_) {
|
|
gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
Add(gameList_);
|
|
} else {
|
|
UI::LinearLayout *gl = new UI::LinearLayoutList(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
gl->SetSpacing(4.0f);
|
|
gameList_ = gl;
|
|
Add(gameList_);
|
|
}
|
|
} else {
|
|
if (*gridStyle_) {
|
|
gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
} else {
|
|
UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
gl->SetSpacing(4.0f);
|
|
gameList_ = gl;
|
|
}
|
|
// Until we can come up with a better space to put it (next to the tabs?) let's get rid of the icon config
|
|
// button on the Recent tab, it's ugly. You can use the button from the other tabs.
|
|
|
|
// LinearLayout *gridOptionColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64.0, 64.0f));
|
|
// gridOptionColumn->Add(new Spacer(12.0));
|
|
// gridOptionColumn->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
|
|
// LinearLayout *grid = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
// gameList_->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75));
|
|
// grid->Add(gameList_);
|
|
// grid->Add(gridOptionColumn);
|
|
// Add(grid);
|
|
Add(gameList_);
|
|
}
|
|
|
|
// Find games in the current directory and create new ones.
|
|
std::vector<DirButton *> dirButtons;
|
|
std::vector<GameButton *> gameButtons;
|
|
|
|
listingPending_ = !path_.IsListingReady();
|
|
|
|
std::vector<Path> filenames;
|
|
if (HasSpecialFiles(filenames)) {
|
|
for (size_t i = 0; i < filenames.size(); i++) {
|
|
gameButtons.push_back(new GameButton(filenames[i], *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
|
|
}
|
|
} else if (!listingPending_) {
|
|
std::vector<File::FileInfo> fileInfo;
|
|
path_.GetListing(fileInfo, "iso:cso:pbp:elf:prx:ppdmp:");
|
|
for (size_t i = 0; i < fileInfo.size(); i++) {
|
|
bool isGame = !fileInfo[i].isDirectory;
|
|
bool isSaveData = false;
|
|
// Check if eboot directory
|
|
if (!isGame && path_.GetPath().size() >= 4 && IsValidPBP(path_.GetPath() / fileInfo[i].name / "EBOOT.PBP", true))
|
|
isGame = true;
|
|
else if (!isGame && File::Exists(path_.GetPath() / fileInfo[i].name / "PSP_GAME/SYSDIR"))
|
|
isGame = true;
|
|
else if (!isGame && File::Exists(path_.GetPath() / fileInfo[i].name / "PARAM.SFO"))
|
|
isSaveData = true;
|
|
|
|
if (!isGame && !isSaveData) {
|
|
if (browseFlags_ & BrowseFlags::NAVIGATE) {
|
|
dirButtons.push_back(new DirButton(fileInfo[i].fullName, fileInfo[i].name, *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)));
|
|
}
|
|
} else {
|
|
gameButtons.push_back(new GameButton(fileInfo[i].fullName, *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
|
|
}
|
|
}
|
|
// Put RAR/ZIP files at the end to get them out of the way. They're only shown so that people
|
|
// can click them and get an explanation that they need to unpack them. This is necessary due
|
|
// to a flood of support email...
|
|
if (browseFlags_ & BrowseFlags::ARCHIVES) {
|
|
fileInfo.clear();
|
|
path_.GetListing(fileInfo, "zip:rar:r01:7z:");
|
|
if (!fileInfo.empty()) {
|
|
UI::LinearLayout *zl = new UI::LinearLayoutList(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
zl->SetSpacing(4.0f);
|
|
Add(zl);
|
|
for (size_t i = 0; i < fileInfo.size(); i++) {
|
|
if (!fileInfo[i].isDirectory) {
|
|
GameButton *b = zl->Add(new GameButton(fileInfo[i].fullName, false, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::WRAP_CONTENT)));
|
|
b->OnClick.Handle(this, &GameBrowser::GameButtonClick);
|
|
b->SetHoldEnabled(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (browseFlags_ & BrowseFlags::NAVIGATE) {
|
|
if (path_.CanNavigateUp()) {
|
|
gameList_->Add(new DirButton(Path(std::string("..")), *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
|
|
OnClick.Handle(this, &GameBrowser::NavigateClick);
|
|
}
|
|
|
|
// Add any pinned paths before other directories.
|
|
auto pinnedPaths = GetPinnedPaths();
|
|
for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
|
|
gameList_->Add(new DirButton(*it, GetBaseName((*it).ToString()), *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
|
|
OnClick.Handle(this, &GameBrowser::NavigateClick);
|
|
}
|
|
}
|
|
|
|
if (listingPending_) {
|
|
gameList_->Add(new UI::TextView(mm->T("Loading..."), ALIGN_CENTER, false, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)));
|
|
}
|
|
|
|
for (size_t i = 0; i < dirButtons.size(); i++) {
|
|
gameList_->Add(dirButtons[i])->OnClick.Handle(this, &GameBrowser::NavigateClick);
|
|
}
|
|
|
|
for (size_t i = 0; i < gameButtons.size(); i++) {
|
|
GameButton *b = gameList_->Add(gameButtons[i]);
|
|
b->OnClick.Handle(this, &GameBrowser::GameButtonClick);
|
|
b->OnHoldClick.Handle(this, &GameBrowser::GameButtonHoldClick);
|
|
b->OnHighlight.Handle(this, &GameBrowser::GameButtonHighlight);
|
|
|
|
if (!focusGamePath_.empty() && b->GamePath() == focusGamePath_) {
|
|
b->SetFocus();
|
|
}
|
|
}
|
|
|
|
// Show a button to toggle pinning at the very end.
|
|
if ((browseFlags_ & BrowseFlags::PIN) && !path_.GetPath().empty()) {
|
|
std::string caption = IsCurrentPathPinned() ? "-" : "+";
|
|
if (!*gridStyle_) {
|
|
caption = IsCurrentPathPinned() ? mm->T("UnpinPath", "Unpin") : mm->T("PinPath", "Pin");
|
|
}
|
|
gameList_->Add(new UI::Button(caption, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
|
|
OnClick.Handle(this, &GameBrowser::PinToggleClick);
|
|
}
|
|
|
|
if (path_.GetPath().empty()) {
|
|
Add(new TextView(mm->T("UseBrowseOrLoad", "Use Browse to choose a folder, or Load to choose a file.")));
|
|
}
|
|
|
|
if (!lastText_.empty() && gameButtons.empty()) {
|
|
Add(new Spacer());
|
|
Add(new Choice(lastText_, new UI::LinearLayoutParams(UI::WRAP_CONTENT, UI::WRAP_CONTENT)))->OnClick.Handle(this, &GameBrowser::LastClick);
|
|
}
|
|
}
|
|
|
|
bool GameBrowser::IsCurrentPathPinned() {
|
|
const auto paths = g_Config.vPinnedPaths;
|
|
return std::find(paths.begin(), paths.end(), File::ResolvePath(path_.GetPath().ToString())) != paths.end();
|
|
}
|
|
|
|
const std::vector<Path> GameBrowser::GetPinnedPaths() {
|
|
#ifndef _WIN32
|
|
static const std::string sepChars = "/";
|
|
#else
|
|
static const std::string sepChars = "/\\";
|
|
#endif
|
|
|
|
const std::string currentPath = File::ResolvePath(path_.GetPath().ToString());
|
|
const std::vector<std::string> paths = g_Config.vPinnedPaths;
|
|
std::vector<Path> results;
|
|
for (size_t i = 0; i < paths.size(); ++i) {
|
|
// We want to exclude the current path, and its direct children.
|
|
if (paths[i] == currentPath) {
|
|
continue;
|
|
}
|
|
if (startsWith(paths[i], currentPath)) {
|
|
std::string descendant = paths[i].substr(currentPath.size());
|
|
// If there's only one separator (or none), its a direct child.
|
|
if (descendant.find_last_of(sepChars) == descendant.find_first_of(sepChars)) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
results.push_back(Path(paths[i]));
|
|
}
|
|
return results;
|
|
}
|
|
|
|
const std::string GameBrowser::GetBaseName(const std::string &path) {
|
|
#ifndef _WIN32
|
|
static const std::string sepChars = "/";
|
|
#else
|
|
static const std::string sepChars = "/\\";
|
|
#endif
|
|
|
|
auto trailing = path.find_last_not_of(sepChars);
|
|
if (trailing != path.npos) {
|
|
size_t start = path.find_last_of(sepChars, trailing);
|
|
if (start != path.npos) {
|
|
return path.substr(start + 1, trailing - start);
|
|
}
|
|
return path.substr(0, trailing);
|
|
}
|
|
|
|
size_t start = path.find_last_of(sepChars);
|
|
if (start != path.npos) {
|
|
return path.substr(start + 1);
|
|
}
|
|
return path;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::GameButtonClick(UI::EventParams &e) {
|
|
GameButton *button = static_cast<GameButton *>(e.v);
|
|
UI::EventParams e2{};
|
|
e2.s = button->GamePath().ToString();
|
|
// Insta-update - here we know we are already on the right thread.
|
|
OnChoice.Trigger(e2);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::GameButtonHoldClick(UI::EventParams &e) {
|
|
GameButton *button = static_cast<GameButton *>(e.v);
|
|
UI::EventParams e2{};
|
|
e2.s = button->GamePath().ToString();
|
|
// Insta-update - here we know we are already on the right thread.
|
|
OnHoldChoice.Trigger(e2);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::GameButtonHighlight(UI::EventParams &e) {
|
|
// Insta-update - here we know we are already on the right thread.
|
|
OnHighlight.Trigger(e);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::NavigateClick(UI::EventParams &e) {
|
|
DirButton *button = static_cast<DirButton *>(e.v);
|
|
Path text = button->GetPath();
|
|
if (button->PathAbsolute()) {
|
|
path_.SetPath(text);
|
|
} else {
|
|
path_.Navigate(text.ToString());
|
|
}
|
|
g_Config.currentDirectory = path_.GetPath();
|
|
Refresh();
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::GridSettingsClick(UI::EventParams &e) {
|
|
auto sy = GetI18NCategory(I18NCat::SYSTEM);
|
|
auto gridSettings = new GridSettingsScreen(sy->T("Games list settings"));
|
|
gridSettings->OnRecentChanged.Handle(this, &GameBrowser::OnRecentClear);
|
|
if (e.v)
|
|
gridSettings->SetPopupOrigin(e.v);
|
|
|
|
screenManager_->push(gridSettings);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::OnRecentClear(UI::EventParams &e) {
|
|
screenManager_->RecreateAllViews();
|
|
System_Notify(SystemNotification::UI);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::OnHomebrewStore(UI::EventParams &e) {
|
|
screenManager_->push(new StoreScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
MainScreen::MainScreen() {
|
|
g_BackgroundAudio.SetGame(Path());
|
|
}
|
|
|
|
MainScreen::~MainScreen() {
|
|
g_BackgroundAudio.SetGame(Path());
|
|
}
|
|
|
|
void MainScreen::CreateViews() {
|
|
// Information in the top left.
|
|
// Back button to the bottom left.
|
|
// Scrolling action menu to the right.
|
|
using namespace UI;
|
|
|
|
bool vertical = UseVerticalLayout();
|
|
|
|
auto mm = GetI18NCategory(I18NCat::MAINMENU);
|
|
|
|
Margins actionMenuMargins(0, 10, 10, 0);
|
|
|
|
tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
|
|
ViewGroup *leftColumn = tabHolder_;
|
|
tabHolder_->SetTag("MainScreenGames");
|
|
gameBrowsers_.clear();
|
|
|
|
tabHolder_->SetClip(true);
|
|
|
|
bool showRecent = g_Config.iMaxRecent > 0;
|
|
bool hasStorageAccess = !System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS) ||
|
|
System_GetPermissionStatus(SYSTEM_PERMISSION_STORAGE) == PERMISSION_STATUS_GRANTED;
|
|
bool storageIsTemporary = IsTempPath(GetSysDirectory(DIRECTORY_SAVEDATA)) && !confirmedTemporary_;
|
|
if (showRecent && !hasStorageAccess) {
|
|
showRecent = g_Config.HasRecentIsos();
|
|
}
|
|
|
|
if (showRecent) {
|
|
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
scrollRecentGames->SetTag("MainScreenRecentGames");
|
|
GameBrowser *tabRecentGames = new GameBrowser(
|
|
Path("!RECENT"), BrowseFlags::NONE, &g_Config.bGridView1, screenManager(), "", "",
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
scrollRecentGames->Add(tabRecentGames);
|
|
gameBrowsers_.push_back(tabRecentGames);
|
|
|
|
tabHolder_->AddTab(mm->T("Recent"), scrollRecentGames);
|
|
tabRecentGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
|
|
tabRecentGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
|
|
tabRecentGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
|
|
}
|
|
|
|
Button *focusButton = nullptr;
|
|
if (hasStorageAccess) {
|
|
scrollAllGames_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
scrollAllGames_->SetTag("MainScreenAllGames");
|
|
ScrollView *scrollHomebrew = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
scrollHomebrew->SetTag("MainScreenHomebrew");
|
|
|
|
GameBrowser *tabAllGames = new GameBrowser(Path(g_Config.currentDirectory), BrowseFlags::STANDARD, &g_Config.bGridView2, screenManager(),
|
|
mm->T("How to get games"), "https://www.ppsspp.org/getgames",
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
GameBrowser *tabHomebrew = new GameBrowser(GetSysDirectory(DIRECTORY_GAME), BrowseFlags::HOMEBREW_STORE, &g_Config.bGridView3, screenManager(),
|
|
mm->T("How to get homebrew & demos", "How to get homebrew && demos"), "https://www.ppsspp.org/gethomebrew",
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
|
|
scrollAllGames_->Add(tabAllGames);
|
|
gameBrowsers_.push_back(tabAllGames);
|
|
scrollHomebrew->Add(tabHomebrew);
|
|
gameBrowsers_.push_back(tabHomebrew);
|
|
|
|
tabHolder_->AddTab(mm->T("Games"), scrollAllGames_);
|
|
tabHolder_->AddTab(mm->T("Homebrew & Demos"), scrollHomebrew);
|
|
scrollAllGames_->RememberPosition(&g_Config.fGameListScrollPosition);
|
|
|
|
tabAllGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
|
|
tabHomebrew->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
|
|
|
|
tabAllGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
|
|
tabHomebrew->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
|
|
|
|
tabAllGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
|
|
tabHomebrew->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
|
|
|
|
if (g_Config.HasRecentIsos()) {
|
|
tabHolder_->SetCurrentTab(0, true);
|
|
} else if (g_Config.iMaxRecent > 0) {
|
|
tabHolder_->SetCurrentTab(1, true);
|
|
}
|
|
|
|
if (backFromStore_ || showHomebrewTab) {
|
|
tabHolder_->SetCurrentTab(2, true);
|
|
backFromStore_ = false;
|
|
showHomebrewTab = false;
|
|
}
|
|
|
|
if (storageIsTemporary) {
|
|
LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
|
|
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
|
|
focusButton = new Button(mm->T("SavesAreTemporaryIgnore", "Ignore warning"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
|
|
focusButton->SetPadding(32, 16);
|
|
buttonHolder->Add(focusButton)->OnClick.Add([this](UI::EventParams &e) {
|
|
confirmedTemporary_ = true;
|
|
RecreateViews();
|
|
return UI::EVENT_DONE;
|
|
});
|
|
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
|
|
|
|
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
|
|
leftColumn->Add(new TextView(mm->T("SavesAreTemporary", "PPSSPP saving in temporary storage"), ALIGN_HCENTER, false));
|
|
leftColumn->Add(new TextView(mm->T("SavesAreTemporaryGuidance", "Extract PPSSPP somewhere to save permanently"), ALIGN_HCENTER, false));
|
|
leftColumn->Add(new Spacer(10.0f));
|
|
leftColumn->Add(buttonHolder);
|
|
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
|
|
}
|
|
} else {
|
|
scrollAllGames_ = nullptr;
|
|
if (!showRecent) {
|
|
leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
|
|
// Just so it's destroyed on recreate.
|
|
leftColumn->Add(tabHolder_);
|
|
tabHolder_->SetVisibility(V_GONE);
|
|
}
|
|
|
|
LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
|
|
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
|
|
focusButton = new Button(mm->T("Give PPSSPP permission to access storage"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
|
|
focusButton->SetPadding(32, 16);
|
|
buttonHolder->Add(focusButton)->OnClick.Handle(this, &MainScreen::OnAllowStorage);
|
|
buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f)));
|
|
|
|
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
|
|
leftColumn->Add(buttonHolder);
|
|
leftColumn->Add(new Spacer(10.0f));
|
|
leftColumn->Add(new TextView(mm->T("PPSSPP can't load games or save right now"), ALIGN_HCENTER, false));
|
|
leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f)));
|
|
}
|
|
|
|
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL);
|
|
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
rightColumn->Add(rightColumnItems);
|
|
|
|
char versionString[256];
|
|
snprintf(versionString, sizeof(versionString), "%s", PPSSPP_GIT_VERSION);
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
AnchorLayout *logos = new AnchorLayout(new AnchorLayoutParams(FILL_PARENT, 60.0f, false));
|
|
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
|
|
logos->Add(new ImageView(ImageID("I_ICONGOLD"), "", IS_DEFAULT, new AnchorLayoutParams(64, 64, 0, 0, NONE, NONE, false)));
|
|
} else {
|
|
logos->Add(new ImageView(ImageID("I_ICON"), "", IS_DEFAULT, new AnchorLayoutParams(64, 64, 0, 0, NONE, NONE, false)));
|
|
}
|
|
logos->Add(new ImageView(ImageID("I_LOGO"), "PPSSPP", IS_DEFAULT, new AnchorLayoutParams(180, 64, 64, -5.0f, NONE, NONE, false)));
|
|
|
|
#if !defined(MOBILE_DEVICE)
|
|
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
|
|
ImageID icon(g_Config.UseFullScreen() ? "I_RESTORE" : "I_FULLSCREEN");
|
|
fullscreenButton_ = logos->Add(new Button(gr->T("FullScreen", "Full Screen"), icon, new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, false)));
|
|
fullscreenButton_->SetIgnoreText(true);
|
|
fullscreenButton_->OnClick.Handle(this, &MainScreen::OnFullScreenToggle);
|
|
#endif
|
|
|
|
rightColumnItems->Add(logos);
|
|
TextView *ver = rightColumnItems->Add(new TextView(versionString, new LinearLayoutParams(Margins(70, -10, 0, 4))));
|
|
ver->SetSmall(true);
|
|
ver->SetClip(false);
|
|
|
|
LinearLayout *rightColumnChoices = rightColumnItems;
|
|
if (vertical) {
|
|
ScrollView *rightColumnScroll = new ScrollView(ORIENT_HORIZONTAL);
|
|
rightColumnChoices = new LinearLayout(ORIENT_HORIZONTAL);
|
|
rightColumnScroll->Add(rightColumnChoices);
|
|
rightColumnItems->Add(rightColumnScroll);
|
|
}
|
|
|
|
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
|
|
rightColumnChoices->Add(new Choice(mm->T("Load", "Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
|
|
}
|
|
rightColumnChoices->Add(new Choice(mm->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
|
|
rightColumnChoices->Add(new Choice(mm->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
|
|
|
|
if (!vertical) {
|
|
rightColumnChoices->Add(new Choice(mm->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
|
|
|
|
if (!System_GetPropertyBool(SYSPROP_APP_GOLD) && (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_VR)) {
|
|
Choice *gold = rightColumnChoices->Add(new Choice(mm->T("Buy PPSSPP Gold")));
|
|
gold->OnClick.Handle(this, &MainScreen::OnSupport);
|
|
gold->SetIcon(ImageID("I_ICONGOLD"), 0.5f);
|
|
}
|
|
}
|
|
|
|
#if !PPSSPP_PLATFORM(UWP)
|
|
// Having an exit button is against UWP guidelines.
|
|
rightColumnChoices->Add(new Spacer(25.0));
|
|
rightColumnChoices->Add(new Choice(mm->T("Exit")))->OnClick.Handle(this, &MainScreen::OnExit);
|
|
#endif
|
|
|
|
if (vertical) {
|
|
root_ = new LinearLayout(ORIENT_VERTICAL);
|
|
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
leftColumn->ReplaceLayoutParams(new LinearLayoutParams(1.0f));
|
|
root_->Add(rightColumn);
|
|
root_->Add(leftColumn);
|
|
} else {
|
|
root_ = new LinearLayout(ORIENT_HORIZONTAL);
|
|
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
|
|
root_->Add(leftColumn);
|
|
root_->Add(rightColumn);
|
|
}
|
|
|
|
if (focusButton) {
|
|
root_->SetDefaultFocusView(focusButton);
|
|
} else if (tabHolder_->GetVisibility() != V_GONE) {
|
|
root_->SetDefaultFocusView(tabHolder_);
|
|
}
|
|
|
|
auto u = GetI18NCategory(I18NCat::UPGRADE);
|
|
|
|
upgradeBar_ = 0;
|
|
if (!g_Config.upgradeMessage.empty()) {
|
|
upgradeBar_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
|
|
UI::Margins textMargins(10, 5);
|
|
UI::Margins buttonMargins(0, 0);
|
|
UI::Drawable solid(0xFFbd9939);
|
|
upgradeBar_->SetBG(solid);
|
|
upgradeBar_->Add(new TextView(u->T("New version of PPSSPP available") + std::string(": ") + g_Config.upgradeVersion, new LinearLayoutParams(1.0f, textMargins)));
|
|
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(WINDOWS)
|
|
upgradeBar_->Add(new Button(u->T("Download"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
|
|
#else
|
|
upgradeBar_->Add(new Button(u->T("Details"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
|
|
#endif
|
|
upgradeBar_->Add(new Button(u->T("Dismiss"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDismissUpgrade);
|
|
|
|
// Slip in under root_
|
|
LinearLayout *newRoot = new LinearLayout(ORIENT_VERTICAL);
|
|
newRoot->Add(root_);
|
|
newRoot->Add(upgradeBar_);
|
|
root_->ReplaceLayoutParams(new LinearLayoutParams(1.0));
|
|
root_ = newRoot;
|
|
}
|
|
}
|
|
|
|
bool MainScreen::key(const KeyInput &touch) {
|
|
if (touch.flags & KEY_DOWN) {
|
|
if (touch.keyCode == NKCODE_CTRL_LEFT || touch.keyCode == NKCODE_CTRL_RIGHT)
|
|
searchKeyModifier_ = true;
|
|
if (touch.keyCode == NKCODE_F && searchKeyModifier_) {
|
|
#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
|
|
auto se = GetI18NCategory(I18NCat::SEARCH);
|
|
System_InputBoxGetString(se->T("Search term"), searchFilter_, [&](const std::string &value, int) {
|
|
searchFilter_ = StripSpaces(value);
|
|
searchChanged_ = true;
|
|
});
|
|
#endif
|
|
}
|
|
} else if (touch.flags & KEY_UP) {
|
|
if (touch.keyCode == NKCODE_CTRL_LEFT || touch.keyCode == NKCODE_CTRL_RIGHT)
|
|
searchKeyModifier_ = false;
|
|
}
|
|
|
|
return UIScreenWithBackground::key(touch);
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnAllowStorage(UI::EventParams &e) {
|
|
System_AskForPermission(SYSTEM_PERMISSION_STORAGE);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnDownloadUpgrade(UI::EventParams &e) {
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
// Go to app store
|
|
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "market://details?id=org.ppsspp.ppssppgold");
|
|
} else {
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "market://details?id=org.ppsspp.ppsspp");
|
|
}
|
|
#elif PPSSPP_PLATFORM(WINDOWS)
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/download");
|
|
#else
|
|
// Go directly to ppsspp.org and let the user sort it out
|
|
// (for details and in case downloads doesn't have their platform.)
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/");
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnDismissUpgrade(UI::EventParams &e) {
|
|
g_Config.DismissUpgrade();
|
|
upgradeBar_->SetVisibility(UI::V_GONE);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void MainScreen::sendMessage(const char *message, const char *value) {
|
|
// Always call the base class method first to handle the most common messages.
|
|
UIScreenWithBackground::sendMessage(message, value);
|
|
|
|
if (screenManager()->topScreen() == this) {
|
|
if (!strcmp(message, "boot")) {
|
|
LaunchFile(screenManager(), Path(std::string(value)));
|
|
}
|
|
if (!strcmp(message, "browse_fileSelect")) {
|
|
INFO_LOG(SYSTEM, "Attempting to launch: '%s'", value);
|
|
LaunchFile(screenManager(), Path(std::string(value)));
|
|
}
|
|
if (!strcmp(message, "browse_folderSelect")) {
|
|
std::string filename = value;
|
|
INFO_LOG(SYSTEM, "Got folder: '%s'", filename.c_str());;
|
|
// switch to the 'Games' tab which has the file browser
|
|
tabHolder_->SetCurrentTab(1);
|
|
gameBrowsers_[1]->SetPath(Path(filename));
|
|
}
|
|
}
|
|
if (!strcmp(message, "permission_granted") && !strcmp(value, "storage")) {
|
|
RecreateViews();
|
|
}
|
|
}
|
|
|
|
void MainScreen::update() {
|
|
UIScreen::update();
|
|
UpdateUIState(UISTATE_MENU);
|
|
|
|
if (searchChanged_) {
|
|
for (auto browser : gameBrowsers_)
|
|
browser->ApplySearchFilter(searchFilter_);
|
|
searchChanged_ = false;
|
|
}
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnLoadFile(UI::EventParams &e) {
|
|
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
|
|
auto mm = GetI18NCategory(I18NCat::MAINMENU);
|
|
System_BrowseForFile(mm->T("Load"), BrowseFileType::BOOTABLE, [](const std::string &value, int) {
|
|
NativeMessageReceived("boot", value.c_str());
|
|
});
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnFullScreenToggle(UI::EventParams &e) {
|
|
if (g_Config.iForceFullScreen != -1)
|
|
g_Config.bFullScreen = g_Config.UseFullScreen();
|
|
if (fullscreenButton_) {
|
|
fullscreenButton_->SetImageID(ImageID(!g_Config.UseFullScreen() ? "I_RESTORE" : "I_FULLSCREEN"));
|
|
}
|
|
#if !defined(MOBILE_DEVICE)
|
|
g_Config.bFullScreen = !g_Config.bFullScreen;
|
|
System_ToggleFullscreenState("");
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void MainScreen::DrawBackground(UIContext &dc) {
|
|
UIScreenWithBackground::DrawBackground(dc);
|
|
if (highlightedGamePath_.empty() && prevHighlightedGamePath_.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (DrawBackgroundFor(dc, prevHighlightedGamePath_, 1.0f - prevHighlightProgress_)) {
|
|
if (prevHighlightProgress_ < 1.0f) {
|
|
prevHighlightProgress_ += 1.0f / 20.0f;
|
|
}
|
|
}
|
|
if (!highlightedGamePath_.empty()) {
|
|
if (DrawBackgroundFor(dc, highlightedGamePath_, highlightProgress_)) {
|
|
if (highlightProgress_ < 1.0f) {
|
|
highlightProgress_ += 1.0f / 20.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MainScreen::DrawBackgroundFor(UIContext &dc, const Path &gamePath, float progress) {
|
|
dc.Flush();
|
|
|
|
std::shared_ptr<GameInfo> ginfo;
|
|
if (!gamePath.empty()) {
|
|
ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), gamePath, GAMEINFO_WANTBG);
|
|
// Loading texture data may bind a texture.
|
|
dc.RebindTexture();
|
|
|
|
// Let's not bother if there's no picture.
|
|
if (!ginfo || (!ginfo->pic1.texture && !ginfo->pic0.texture)) {
|
|
return false;
|
|
}
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
auto pic = ginfo->GetBGPic();
|
|
Draw::Texture *texture = pic ? pic->texture->GetTexture() : nullptr;
|
|
|
|
uint32_t color = whiteAlpha(ease(progress)) & 0xFFc0c0c0;
|
|
if (texture) {
|
|
dc.GetDrawContext()->BindTexture(0, texture);
|
|
dc.Draw()->DrawTexRect(dc.GetBounds(), 0, 0, 1, 1, color);
|
|
dc.Flush();
|
|
dc.RebindTexture();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnGameSelected(UI::EventParams &e) {
|
|
g_Config.Save("MainScreen::OnGameSelected");
|
|
Path path(e.s);
|
|
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, path, GAMEINFO_WANTBG);
|
|
if (ginfo && ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) {
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
if (g_GameManager.GetState() == GameManagerState::INSTALLING)
|
|
return UI::EVENT_DONE;
|
|
|
|
// Restore focus if it was highlighted (e.g. by gamepad.)
|
|
restoreFocusGamePath_ = highlightedGamePath_;
|
|
g_BackgroundAudio.SetGame(path);
|
|
lockBackgroundAudio_ = true;
|
|
screenManager()->push(new GameScreen(path));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnGameHighlight(UI::EventParams &e) {
|
|
using namespace UI;
|
|
|
|
Path path(e.s);
|
|
|
|
// Don't change when re-highlighting what's already highlighted.
|
|
if (path != highlightedGamePath_ || e.a == FF_LOSTFOCUS) {
|
|
if (!highlightedGamePath_.empty()) {
|
|
if (prevHighlightedGamePath_.empty() || prevHighlightProgress_ >= 0.75f) {
|
|
prevHighlightedGamePath_ = highlightedGamePath_;
|
|
prevHighlightProgress_ = 1.0 - highlightProgress_;
|
|
}
|
|
highlightedGamePath_.clear();
|
|
}
|
|
if (e.a == FF_GOTFOCUS) {
|
|
highlightedGamePath_ = path;
|
|
highlightProgress_ = 0.0f;
|
|
}
|
|
}
|
|
|
|
if ((!highlightedGamePath_.empty() || e.a == FF_LOSTFOCUS) && !lockBackgroundAudio_) {
|
|
g_BackgroundAudio.SetGame(highlightedGamePath_);
|
|
}
|
|
|
|
lockBackgroundAudio_ = false;
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnGameSelectedInstant(UI::EventParams &e) {
|
|
g_Config.Save("MainScreen::OnGameSelectedInstant");
|
|
ScreenManager *screen = screenManager();
|
|
LaunchFile(screen, Path(e.s));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnGameSettings(UI::EventParams &e) {
|
|
screenManager()->push(new GameSettingsScreen(Path(), ""));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnCredits(UI::EventParams &e) {
|
|
screenManager()->push(new CreditsScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnSupport(UI::EventParams &e) {
|
|
#ifdef __ANDROID__
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "market://details?id=org.ppsspp.ppssppgold");
|
|
#else
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/buygold");
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnPPSSPPOrg(UI::EventParams &e) {
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org");
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnForums(UI::EventParams &e) {
|
|
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://forums.ppsspp.org");
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnExit(UI::EventParams &e) {
|
|
// Let's make sure the config was saved, since it may not have been.
|
|
if (!g_Config.Save("MainScreen::OnExit")) {
|
|
System_Toast("Failed to save settings!\nCheck permissions, or try to restart the device.");
|
|
}
|
|
|
|
// Request the framework to exit cleanly.
|
|
System_ExitApp();
|
|
|
|
UpdateUIState(UISTATE_EXIT);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) {
|
|
std::string tag = dialog->tag();
|
|
if (tag == "Store") {
|
|
backFromStore_ = true;
|
|
RecreateViews();
|
|
}
|
|
if (tag == "Game") {
|
|
if (!restoreFocusGamePath_.empty() && UI::IsFocusMovementEnabled()) {
|
|
// Prevent the background from fading, since we just were displaying it.
|
|
highlightedGamePath_ = restoreFocusGamePath_;
|
|
highlightProgress_ = 1.0f;
|
|
|
|
// Refocus the game button itself.
|
|
int tab = tabHolder_->GetCurrentTab();
|
|
if (tab >= 0 && tab < (int)gameBrowsers_.size()) {
|
|
gameBrowsers_[tab]->FocusGame(restoreFocusGamePath_);
|
|
}
|
|
|
|
// Don't get confused next time.
|
|
restoreFocusGamePath_.clear();
|
|
} else {
|
|
// Not refocusing, so we need to stop the audio.
|
|
g_BackgroundAudio.SetGame(Path());
|
|
}
|
|
}
|
|
}
|
|
|
|
void UmdReplaceScreen::CreateViews() {
|
|
using namespace UI;
|
|
Margins actionMenuMargins(0, 100, 15, 0);
|
|
auto mm = GetI18NCategory(I18NCat::MAINMENU);
|
|
auto di = GetI18NCategory(I18NCat::DIALOG);
|
|
|
|
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
|
|
leftColumn->SetTag("UmdReplace");
|
|
leftColumn->SetClip(true);
|
|
|
|
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(270, FILL_PARENT, actionMenuMargins));
|
|
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
rightColumn->Add(rightColumnItems);
|
|
|
|
if (g_Config.iMaxRecent > 0) {
|
|
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
scrollRecentGames->SetTag("UmdReplaceRecentGames");
|
|
GameBrowser *tabRecentGames = new GameBrowser(
|
|
Path("!RECENT"), BrowseFlags::NONE, &g_Config.bGridView1, screenManager(), "", "",
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
scrollRecentGames->Add(tabRecentGames);
|
|
leftColumn->AddTab(mm->T("Recent"), scrollRecentGames);
|
|
tabRecentGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelectedInstant);
|
|
tabRecentGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
|
|
}
|
|
ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
scrollAllGames->SetTag("UmdReplaceAllGames");
|
|
|
|
GameBrowser *tabAllGames = new GameBrowser(Path(g_Config.currentDirectory), BrowseFlags::STANDARD, &g_Config.bGridView2, screenManager(),
|
|
mm->T("How to get games"), "https://www.ppsspp.org/getgames.html",
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
|
|
scrollAllGames->Add(tabAllGames);
|
|
|
|
leftColumn->AddTab(mm->T("Games"), scrollAllGames);
|
|
|
|
tabAllGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelectedInstant);
|
|
|
|
tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
|
|
|
|
rightColumnItems->Add(new Choice(di->T("Cancel")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnCancel);
|
|
rightColumnItems->Add(new Choice(mm->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings);
|
|
|
|
if (g_Config.HasRecentIsos()) {
|
|
leftColumn->SetCurrentTab(0, true);
|
|
} else if (g_Config.iMaxRecent > 0) {
|
|
leftColumn->SetCurrentTab(1, true);
|
|
}
|
|
|
|
root_ = new LinearLayout(ORIENT_HORIZONTAL);
|
|
root_->Add(leftColumn);
|
|
root_->Add(rightColumn);
|
|
}
|
|
|
|
void UmdReplaceScreen::update() {
|
|
UpdateUIState(UISTATE_PAUSEMENU);
|
|
UIScreen::update();
|
|
}
|
|
|
|
UI::EventReturn UmdReplaceScreen::OnGameSelected(UI::EventParams &e) {
|
|
__UmdReplace(Path(e.s));
|
|
TriggerFinish(DR_OK);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn UmdReplaceScreen::OnGameSettings(UI::EventParams &e) {
|
|
screenManager()->push(new GameSettingsScreen(Path()));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn UmdReplaceScreen::OnGameSelectedInstant(UI::EventParams &e) {
|
|
__UmdReplace(Path(e.s));
|
|
TriggerFinish(DR_OK);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GridSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) {
|
|
using namespace UI;
|
|
|
|
auto di = GetI18NCategory(I18NCat::DIALOG);
|
|
auto sy = GetI18NCategory(I18NCat::SYSTEM);
|
|
|
|
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
|
|
LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL);
|
|
|
|
items->Add(new CheckBox(&g_Config.bGridView1, sy->T("Display Recent on a grid")));
|
|
items->Add(new CheckBox(&g_Config.bGridView2, sy->T("Display Games on a grid")));
|
|
items->Add(new CheckBox(&g_Config.bGridView3, sy->T("Display Homebrew on a grid")));
|
|
|
|
items->Add(new ItemHeader(sy->T("Grid icon size")));
|
|
items->Add(new Choice(sy->T("Increase size")))->OnClick.Handle(this, &GridSettingsScreen::GridPlusClick);
|
|
items->Add(new Choice(sy->T("Decrease size")))->OnClick.Handle(this, &GridSettingsScreen::GridMinusClick);
|
|
|
|
items->Add(new ItemHeader(sy->T("Display Extra Info")));
|
|
items->Add(new CheckBox(&g_Config.bShowIDOnGameIcon, sy->T("Show ID")));
|
|
items->Add(new CheckBox(&g_Config.bShowRegionOnGameIcon, sy->T("Show region flag")));
|
|
|
|
if (g_Config.iMaxRecent > 0) {
|
|
items->Add(new ItemHeader(sy->T("Clear Recent")));
|
|
items->Add(new Choice(sy->T("Clear Recent Games List")))->OnClick.Handle(this, &GridSettingsScreen::OnRecentClearClick);
|
|
}
|
|
|
|
scroll->Add(items);
|
|
parent->Add(scroll);
|
|
}
|
|
|
|
UI::EventReturn GridSettingsScreen::GridPlusClick(UI::EventParams &e) {
|
|
g_Config.fGameGridScale = std::min(g_Config.fGameGridScale*1.25f, MAX_GAME_GRID_SCALE);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GridSettingsScreen::GridMinusClick(UI::EventParams &e) {
|
|
g_Config.fGameGridScale = std::max(g_Config.fGameGridScale/1.25f, MIN_GAME_GRID_SCALE);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GridSettingsScreen::OnRecentClearClick(UI::EventParams &e) {
|
|
g_Config.ClearRecentIsos();
|
|
OnRecentChanged.Trigger(e);
|
|
return UI::EVENT_DONE;
|
|
}
|