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D3D11Util.cpp
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Implement shader depal for D3D11.
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2022-09-11 13:41:17 +02:00 |
D3D11Util.h
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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2020-10-21 23:20:15 +02:00 |
DrawEngineD3D11.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
DrawEngineD3D11.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
FramebufferManagerD3D11.cpp
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Remove some unused code in FramebufferManagerD3D11.cpp/h
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2022-08-16 12:15:40 +02:00 |
FramebufferManagerD3D11.h
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Remove some unused code in FramebufferManagerD3D11.cpp/h
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2022-08-16 12:15:40 +02:00 |
GPU_D3D11.cpp
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D3D11: Fix Draw state issues on pause screen.
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2022-12-30 12:27:49 -08:00 |
GPU_D3D11.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
ShaderManagerD3D11.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
ShaderManagerD3D11.h
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
StateMappingD3D11.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
StateMappingD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheD3D11.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
TextureCacheD3D11.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |