ppsspp/chinese.txt
2013-04-22 22:45:48 +02:00

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I just took the two translation and some random stuff from our Chinese forum.
试过几个版本的PPSSPP都这样读取即时存档的话战斗画面就会直接跳过也就是A高达攻击B高达确认开战黑屏一秒或卡顿一秒就显示双方扣了多少血。
如果游戏从头开始或通过内置存档读取来开始就不会这样,但这样就不能在战斗过程存档,必须整关过了才能再存档。
即时存档可以保存进度,但一旦用了即时存档,以后重新进入游戏就不再显示战斗动画。
如果第一次用了即时存档但不退出游戏,还是可以继续有战斗动画,直到下一次进入游戏为止。
大家有遇到这种情况吗?求解决方法
phone:LENOVO Lephone K860
cpu:三星猎户座1.4赫兹4412
game:初音未来 歌姬计划ex初音未来 歌姬计划2
problem:虽然其他手机玩初音未来几乎完美,但是我的手机还有一些问题:画面与音频不同步,游戏时按动按钮时画面可以立即做出反应,但声音不行。对于音乐类游戏,这​样的情况是无法进行游戏的。
刚刚来到这个论坛希望大神们多多包含欢迎登陆中国社区http://tieba.baidu.com/f?kw=ppsspp&fr=wap&ie=utf-8
以前玩jpcsp的时候就发现用AMP引擎制作的自制游戏比如《铃音之歌 初音之声》这些游戏的BGM是一些MP3或者WAV文件。虽然只是MP3或者WAV但是jpcsp就是无法播放出这些MP3或者WAV。
也用PPSSPP试过了玩《铃音之歌 初音之声》还是没有声音。这也许是开发者没有考虑到这些自制游戏。其实我并不想开发者在这些游戏上浪费太多时间因为这些游戏基本上都是从PC上移植过来的可以用电脑玩原版的游戏
造成没有声音的另一种原因可能是因为这些自制游戏更像是PSP的自制软件jpcsp对PSP自制软件的支持本来就不怎样。
事实上这些游戏的确可能会和其他PSP的自制软件冲突并造成无声黑屏卡死等问题
另外用jpcsp可能不能直接运行这些游戏你必须把ISO给解压然后以载入文件的方式加载游戏的EBOOT.BIN或者EBOOT.PBP也可以把解压出来的文件夹SYSDIR扔到ms0\PSP\GAME里面然后以装载记忆棒的方式加载这个游戏。如果你这样做你会发现USRDIR里面竟然是空的所有文件都在SYSDIR里面。游戏用到的字体是ttf文件而不是pgf
还有一点因为是自制游戏所以这些游戏没有所谓的游戏ID连存档都是直接保存到ms0\PSP里面这也导致了多个自制游戏的存档不能共存。不过这些游戏的存档模拟器和实体机共用只要简单的改一下文件名就可以在模拟器和实体机之间相互转移存档。
差的忘了,《铃音之歌 初音之声》可以在这里下载:
[MainMenu]
Credits = 开发人员
Exit = 退出
Load = 载入...
Settings = 设置
Recent = 最近
[Developer]
Developer Tools = 开发者工具
Dump frame to log = 转储帧为日志
Load language ini = 载入语言配置文件
Run CPU tests = 运行CPU测试
Save language ini = 儲存语言配置文件
[General]
Up = 向上
Back = 返回
[MainSettings]
Audio = 音频
AudioDesc = 调整音频设置
Controls = 控制
ControlsDesc = 触屏虚拟按钮、大按钮等
Developer = 开发者
DeveloperDesc = 运行CPU测试、转储帧为日志等
Graphics = 图像
GraphicsDesc = 更改图像选项
Settings = 设置
System = 系统
SystemDesc = 开启动态重新编译 (JIT)、快速闪存等
[System]
Dynarec = 动态重新编译 (JIT)
Fast Memory = 快速闪存 (不稳定)
Show Debug Statistics = 显示除错信息
Show FPS = 显示帧率
System Settings = 系统设置
Encrypt Save = 加密保存
12HR Time Format = 12HR时间格式
Language = 语言配置
[Audio]
Audio Settings = 音频设置
Enable Sound = 开启声音
[Controls]
Controls Settings = 控制设置
OnScreen = 触屏虚拟按钮
Tilt = 重力感应替代摇杆 (水平方向)
Large Controls = 大按钮
Show Analog Stick = 显示摇杆
[Graphics]
2X = 2倍渲染分辨率
Buffered Rendering = 缓冲渲染
Frame Skipping = 跳帧
Graphics Settings = 图像设置
Hardware Transform = 硬件转换
Linear Filtering = 线性过滤
Media Engine = 媒体引擎
Mipmapping = 多级纹理映射 (MipMap)
Stream VBO = 流式顶点缓冲对象 (Stream VBO)
Vertex Cache = 顶点缓存
Stretch to Display = 延伸显示
Draw Wireframe = 显示帧架
[Pause]
Save State = 储存状态
Load State = 载入状态
Continue = 继续
Settings = 设置
Back to Menu = 返回菜单
[Dialog]
New Save = 新的存档
Yes = 是
No = 否
Do you want to overwrite the data? = 你想覆盖的存档吗?
Saving = 储存中\n请稍候...
Save completed = 储存完成
Loading = 载入中\n请稍候...
There is no data = 没有存档
DeleteConfirm = 这个存档将被删除。 \n您确定要继续吗
Deleting = 删除中\n请稍候...
Delete completed = 删除完成
Load completed = 载入完成
Enter = 决定
Back = 返回
Delete = 删除
Finish = 完成
Caps = 大写
[MainMenu]
Credits = 製作人員
Exit = 退出
Load = 載入...
Settings = 設置
Recent = 最近
[Developer]
Developer Tools = 開發工具
Dump frame to log = 轉儲日誌
Load language ini = 載入語言設定
Run CPU tests = 運行CPU測試
Save language ini = 儲存語言設定
[General]
Up = 向上
Back = 返回
[MainSettings]
Audio = 音頻
AudioDesc = 調整音頻設置
Controls = 控制
ControlsDesc = 觸屏控制, 大按鈕
Developer = 開發者
DeveloperDesc = 運行CPU測試, 轉儲日誌
Graphics = 圖形
GraphicsDesc = 更改圖形選項
Settings = 設置
System = 系統
SystemDesc = 開啟動態重新編譯(即時編譯), 快速閃存
[System]
Dynarec = 動態重新編譯 (即時編譯)
Fast Memory = 快速閃存 (不穩定)
Show Debug Statistics = 顯示除錯信息
Show FPS = 顯示幀數
System Settings = 系統設置
Encrypt Save = 加密保存
12HR Time Format = 12HR時間格式
Language = 語言設定
[Audio]
Audio Settings = 音頻設置
Enable Sound = 開啟聲音
[Controls]
Controls Settings = 控制設置
OnScreen = 觸屏控制
Tilt = 重力感應 (水平模式)
Large Controls = 大按鈕
Show Analog Stick = 顯示摇杆
[Graphics]
2X = 2倍渲染分辨率
Buffered Rendering = 緩衝渲染
Frame Skipping = 跳幀
Graphics Settings = 圖形設置
Hardware Transform = 硬件轉換
Linear Filtering = 線性過濾
Media Engine = 媒體引擎
Mipmapping = Mipmap貼圖
Stream VBO = 頂點緩衝對像
Vertex Cache = 頂點緩存
Stretch to Display = 延伸顯示
Draw Wireframe = 顯示幀架
[Pause]
Save State = 儲存狀態
Load State = 載入狀態
Continue = 繼續
Settings = 設定
Back to Menu = 返回菜單
[Dialog]
New Save = 新的存檔
Yes = 是
No = 否
Do you want to overwrite the data? = 你想覆蓋的存檔嗎?
Saving = 儲存中\n請稍候...
Save completed = 儲存完成
Loading = 載入中\n請稍候...
There is no data = 沒有存檔
DeleteConfirm = 這個存檔將被刪除。\n您確定要繼續嗎
Deleting = 刪除中\n請稍候...
Delete completed = 刪除完成
Load completed = 載入完成
Enter = 決定
Back = 返回
Delete = 刪除
Finish = 完成
Caps = 大寫
[MainMenu]
Credits = 开发人员
Exit = 退出
Load = 载入...
Settings = 设置
Recent = 最近
[Developer]
Developer Tools = 开发者工具
Dump frame to log = 转储帧为日志
Load language ini = 载入语言配置文件
Run CPU tests = 运行CPU测试
Save language ini = 储存语言配置文件
[General]
Up = 向上
Back = 返回
[MainSettings]
Audio = 音频
AudioDesc = 调整音频设置
Controls = 控制
ControlsDesc = 触屏虚拟按钮、大按钮等
Developer = 开发者
DeveloperDesc = 运行CPU测试、转储帧为日志等
Graphics = 图像
GraphicsDesc = 更改图像选项
Settings = 设置
System = 系统
SystemDesc = 开启动态重编译 (JIT)、快速闪存等
[System]
Dynarec = 动态重编译 (JIT)
Fast Memory = 快速闪存 (不稳定)
Show Debug Statistics = 显示调试信息
Show FPS = 显示帧率
System Settings = 系统设置
Encrypt Save = 加密储存数据
12HR Time Format = 12小时制
Language = 界面语言
[Audio]
Audio Settings = 音频设置
Enable Sound = 开启声音
[Controls]
Controls Settings = 控制设置
OnScreen = 触屏虚拟按钮
Tilt = 重力感应替代摇杆 (水平方向)
Large Controls = 大按钮
Show Analog Stick = 显示摇杆
[Graphics]
2X = 2倍渲染分辨率
Buffered Rendering = 缓冲渲染
Frame Skipping = 跳帧
Graphics Settings = 图像设置
Hardware Transform = 硬件转换
Linear Filtering = 线性过滤
Media Engine = 媒体引擎
Mipmapping = 多级纹理映射 (MipMap)
Stream VBO = 流式顶点缓冲对象 (Stream VBO)
Vertex Cache = 顶点缓存
Stretch to Display = 延伸显示
Draw Wireframe = 显示线框
[Pause]
Save State = 储存状态
Load State = 载入状态
Continue = 继续
Settings = 设置
Back to Menu = 返回菜单
[Dialog]
New Save = 新建存档
Yes = 是
No = 否
Do you want to overwrite the data? = 您确定要覆盖这份存档吗?
Saving = 储存中...
Save completed = 储存完毕
Loading = 载入中...
There is no data = 没有存档
DeleteConfirm = 您确定要删除这份存档吗?
Deleting = 删除中\n请稍候...
Delete completed = 删除完毕
Load completed = 载入完毕
Enter = 决定
Select = 选择
Back = 返回
Delete = 删除
Finish = 完成
Caps = 大写
[MainMenu]
Load = 載入…
Settings = 設定
Credits = 製作人員
Exit = 離開
Recent = 最近執行的遊戲
[System]
Language = 語言設定
System Settings = 系統設定
Dynarec = 動態重新編譯 (JIT)
Fast Memory = 快速記憶體存取 (不穩定)
Show Debug Statistics = 顯示除錯訊息
Show FPS = 顯示每秒張數
Encrypt Save = 加密儲存資料
12HR Time Format = 12 小時制
[Graphics]
Stretch to Display = 畫面拉伸至全螢幕
Hardware Transform = 硬體座標轉換
Buffered Rendering = 描繪緩衝
Frame Skipping = 跳格
Media Engine = 媒體引擎
Graphics Settings = 圖形設定
Stream VBO = 流動式頂點緩衝物件 (Stream VBO)
Linear Filtering = 線性過濾
Mipmapping = Mipmap 貼圖
2X = 2倍描繪解析度
Vertex Cache = 頂點快取
Draw Wireframe = 顯示線框
[Pause]
Save State = 即時存檔
Load State = 載入存檔
Continue = 繼續
Settings = 設定
Back to Menu = 返回主選單
[MainSettings]
Settings = 設定
Audio = 聲音設定
AudioDesc = 調整聲音設定
Graphics = 圖形設定
GraphicsDesc = 更改各式圖形選項
System = 系統設定
SystemDesc = 動態重新編譯 (JIT)、快速記憶體存取
Controls = 控制器設定
ControlsDesc = 虛擬搖桿、按鈕變大
Developer = 開發者工具
DeveloperDesc = 執行 CPU 測試、記錄執行流程
[Developer]
Developer Tools = 開發者工具
Load language ini = 載入語言 ini
Save language ini = 儲存語言 ini
Run CPU tests = 執行 CPU 測試
Dump frame to log = 記錄下一張畫面的執行流程
[Audio]
Audio Settings = 聲音設定
Enable Sound = 開啟聲音
[Controls]
Controls Settings = 控制器設定
OnScreen = 顯示虛擬搖桿
Tilt = 類比左右傾斜對應
Large Controls = 按鈕變大
Show Analog Stick = 顯示類比搖桿
[General]
Back = 返回
Up = 回上層
[Dialog]
Back = 返回
Yes = 是
No = 否
Enter = 決定
Select = 選擇
Delete = 刪除
Finish = 完成
Shift = Shift
New Save = 建立新的存檔
Do you want to overwrite the data? = 您想要覆蓋這份檔案嗎?
Saving = 儲存中\n請稍候…
Save completed = 已儲存。
Loading = 載入中\n請稍候…
Load completed = 載入完成。
There is no data = 沒有存檔
DeleteConfirm = 這份檔案將被刪除。\n您確定要繼續嗎
Deleting = 刪除中\n請稍候…
Delete completed = 已刪除。