mirror of
https://github.com/hrydgard/ppsspp.git
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98 lines
4.0 KiB
C++
98 lines
4.0 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/TiltEventProcessor.h"
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#include "Common/Math/math_util.h"
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#include "Common/Log.h"
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#include "Common/Data/Text/I18n.h"
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#include "UI/JoystickHistoryView.h"
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#include "UI/TiltAnalogSettingsScreen.h"
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void TiltAnalogSettingsScreen::CreateViews() {
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using namespace UI;
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auto co = GetI18NCategory("Controls");
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auto di = GetI18NCategory("Dialog");
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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root_->SetTag("TiltAnalogSettings");
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ScrollView *menuRoot = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(650, FILL_PARENT));
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root_->Add(menuRoot);
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// AnchorLayout *rightSide = new AnchorLayout(new LinearLayoutParams(1.0));
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tilt_ = new JoystickHistoryView(StickHistoryViewType::OTHER, "", new LinearLayoutParams(1.0f));
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root_->Add(tilt_);
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LinearLayout *settings = new LinearLayoutList(ORIENT_VERTICAL);
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settings->SetSpacing(0);
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settings->Add(new ItemHeader(co->T("Calibration")));
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InfoItem *calibrationInfo = new InfoItem(co->T("To Calibrate", "Keep device on a flat surface and press calibrate."), "");
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settings->Add(calibrationInfo);
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Choice *calibrate = new Choice(co->T("Calibrate"));
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calibrate->OnClick.Handle(this, &TiltAnalogSettingsScreen::OnCalibrate);
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settings->Add(calibrate);
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settings->Add(new ItemHeader(co->T("Invert Axes")));
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settings->Add(new CheckBox(&g_Config.bInvertTiltX, co->T("Invert Tilt along X axis")));
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settings->Add(new CheckBox(&g_Config.bInvertTiltY, co->T("Invert Tilt along Y axis")));
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settings->Add(new ItemHeader(co->T("Sensitivity")));
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//TODO: allow values greater than 100? I'm not sure if that's needed.
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settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityX, 0, 100, co->T("Tilt Sensitivity along X axis"), screenManager(),"%"));
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settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityY, 0, 100, co->T("Tilt Sensitivity along Y axis"), screenManager(),"%"));
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settings->Add(new PopupSliderChoiceFloat(&g_Config.fDeadzoneRadius, 0.0, 1.0, co->T("Deadzone radius"), 0.01f, screenManager(),"/ 1.0"));
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settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltDeadzoneSkip, 0.0, 1.0, co->T("Tilt Base Radius"), 0.01f, screenManager(),"/ 1.0"));
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menuRoot->Add(settings);
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settings->Add(new BorderView(BORDER_BOTTOM, BorderStyle::HEADER_FG, 2.0f, new LayoutParams(FILL_PARENT, 40.0f)));
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settings->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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}
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void TiltAnalogSettingsScreen::axis(const AxisInput &axis) {
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UIDialogScreenWithGameBackground::axis(axis);
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if (axis.deviceId == DEVICE_ID_ACCELEROMETER) {
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switch (axis.axisId) {
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case JOYSTICK_AXIS_ACCELEROMETER_X: down_.x = axis.value; break;
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case JOYSTICK_AXIS_ACCELEROMETER_Y: down_.y = axis.value; break;
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case JOYSTICK_AXIS_ACCELEROMETER_Z: down_.z = axis.value; break;
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}
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}
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}
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UI::EventReturn TiltAnalogSettingsScreen::OnCalibrate(UI::EventParams &e) {
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Lin::Vec3 down = down_.normalized();
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g_Config.fTiltBaseAngleY = atan2(down.z, down.x);
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INFO_LOG(SCECTRL, "Setting base angle to %f from x=%f y=%f z=%f", g_Config.fTiltBaseAngleY, down.x, down.y, down.z);
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return UI::EVENT_DONE;
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}
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void TiltAnalogSettingsScreen::update() {
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UIDialogScreenWithGameBackground::update();
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tilt_->SetXY(
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Clamp(TiltEventProcessor::rawTiltAnalogX, -1.0f, 1.0f),
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Clamp(TiltEventProcessor::rawTiltAnalogY, -1.0f, 1.0f));
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}
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