..
Common
Remove a redundant framebuffer bind in CopyDisplayToOutput
2020-05-21 11:54:08 +02:00
D3D11
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
Debugger
GE Debugger: Prevent crash when stopping execution.
2020-04-11 23:44:31 -07:00
Directx9
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
GLES
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
Null
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
Software
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
Vulkan
Correct an issue where reformat didn't work if no renderpass was active due to the use of clear.
2020-05-21 12:01:15 +02:00
ge_constants.h
GPU: Skip specular on powered diffuse.
2018-11-22 07:59:56 -08:00
GeDisasm.cpp
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Fix issue with D3D9 vs UWP
2019-05-11 08:37:42 +02:00
GPU.h
UI: Stop caching the draw context in coreParam.
2019-09-28 21:58:15 -07:00
GPU.vcxproj
GPU: Split FramebufferCommon into two classes.
2020-05-13 18:07:22 -07:00
GPU.vcxproj.filters
GPU: Split FramebufferCommon into two classes.
2020-05-13 18:07:22 -07:00
GPUCommon.cpp
Move the check from #12908 into the firmware version check.
2020-05-20 11:47:55 +02:00
GPUCommon.h
GPU: Centralize DestroyAllFBOs().
2020-05-13 18:15:04 -07:00
GPUInterface.h
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
GPUState.cpp
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
GPUState.h
Vulkan: Slim down and rename the Mali hack.
2019-09-09 00:43:31 +02:00
Math3D.cpp
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
2018-10-07 23:53:43 +09:00
Math3D.h
SoftGPU: Detect through-mode rectangles from triangle strips
2019-10-27 20:54:36 +01:00