ppsspp/GPU
Henrik Rydgård 4aec10d04f Correct an issue where reformat didn't work if no renderpass was active due to the use of clear.
Also instantly convert to a clear when binding the framebuffer in cases
when we know it's the optimal thing. The QueueRunner would have later merged
anyway hopefully, but I like the simplicity of this.
2020-05-21 12:01:15 +02:00
..
Common Remove a redundant framebuffer bind in CopyDisplayToOutput 2020-05-21 11:54:08 +02:00
D3D11 Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
Debugger GE Debugger: Prevent crash when stopping execution. 2020-04-11 23:44:31 -07:00
Directx9 Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
GLES Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
Vulkan Correct an issue where reformat didn't work if no renderpass was active due to the use of clear. 2020-05-21 12:01:15 +02:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj GPU: Split FramebufferCommon into two classes. 2020-05-13 18:07:22 -07:00
GPU.vcxproj.filters GPU: Split FramebufferCommon into two classes. 2020-05-13 18:07:22 -07:00
GPUCommon.cpp Move the check from #12908 into the firmware version check. 2020-05-20 11:47:55 +02:00
GPUCommon.h GPU: Centralize DestroyAllFBOs(). 2020-05-13 18:15:04 -07:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
GPUState.h Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00